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  1. Functional Wings 'ware. (18 replies)
  2. Gangs. (16 replies)
  3. My ShadowPony (62 replies)
  4. Rules exploit? (19 replies)
  5. Cyberdeck Upgrades (5 replies)
  6. Gene tech/splicing (19 replies)
  7. Self Repair (0 replies)
  8. Technomancer priority shift (46 replies)
  9. Dispelling and Drain Issue in SR5 (2 replies)
  10. Maps? (8 replies)
  11. Are there any house rulesets that make hacking simpler and faster? (40 replies)
  12. Unstoppable Elven Technomancer Assassin! (105 replies)
  13. Health Spells and Rounding in SR5 (11 replies)
  14. Open topped vehicles (15 replies)
  15. SR5 Smartgun System, Trodes , Smartlink (58 replies)
  16. New Technology and Critters! (27 replies)
  17. Everyone is always recording (28 replies)
  18. Area spells in SR5 question (8 replies)
  19. Augmented Adepts: What 'ware to go for, and how to go about it (52 replies)
  20. Rigger Questions (3 replies)
  21. Character that one-shot kills, every time (40 replies)
  22. Balance of power. (8 replies)
  23. Canon Rulings on Skill Maximum Ratings for NPC Free Spirits, PC Free Spirits and Ally Spirits (30 replies)
  24. FORCE of an increase attribute spell (29 replies)
  25. Ship questions for any available Seattle-lite (15 replies)
  26. Max number of unbound spirits (8 replies)
  27. Character Creation and Initiation (25 replies)
  28. 4th edition positive quality in 5th (25 replies)
  29. Camoflouge vs chameleon suit (123 replies)
  30. Help me making the Asatru tradition in 5ed (0 replies)
  31. How would you run a campaign with two different Police forces? Eg Lone Star and another AA Law-Enforcement Corp in the same city? (58 replies)
  32. Run liners (2 replies)
  33. SR5: Robot Ninja Assult Force (9 replies)
  34. Role Call. (43 replies)
  35. Evo Majority Shareholder who is a Vampire bastard child of Japanese Emperor Kenichi and a female Korean Yakuza Ninja (13 replies)
  36. It's time to retire your character when... (98 replies)
  37. Can multiple spirits Aid Sorcery? (3 replies)
  38. What do wage slaves do? (25 replies)
  39. SR5 How do you learn a Ritual Spell? (5 replies)
  40. Positive qualities after chargen (4 replies)
  41. Home made weapons (30 replies)
  42. Shadowrunner by Night, ? by Day (20 replies)
  43. General question to you all... (15 replies)
  44. Issues with control actions (1 reply)
  45. Stargates (23 replies)
  46. Simplified and faster hacking rules for Sr4e (0 replies)
  47. Fireproof, like, really Immune to Fire (28 replies)
  48. Heavy Weapon Mounts for riggers in 5e (2 replies)
  49. Potential "how it actually happened" Chargen - input desired (117 replies)
  50. Why is a Corporate SIN such a bad thing, anyway? (109 replies)
  51. Number of available spirits (13 replies)
  52. NPC I wrote up - The Eraser (0 replies)
  53. Gas mask, Helmet and Respirator (39 replies)
  54. The original pornomancer (0 replies)
  55. SR5, TMs are now matrix supporter role. (90 replies)
  56. Program: Virtual Machine (13 replies)
  57. SR5 Centering Dice Limit (12 replies)
  58. Difference between sr 4 and sr5? (28 replies)
  59. Custom Programs (1 reply)
  60. The best class for a face is... ? (46 replies)
  61. Public/Evil Faces of Mega's (1 reply)
  62. [5e] Mage/Face Character (30 replies)
  63. Does Loss of Confidence + Specialization = -4 (9 replies)
  64. [4e] Simsense Complex Forms (1 reply)
  65. House rules re wireless bonuses (29 replies)
  66. Cyber Exoskelton (16 replies)
  67. Life in small scale (13 replies)
  68. Indirect area affect spells (27 replies)
  69. Pimp your ride. (28 replies)
  70. [4e] What to do with dragon parts (34 replies)
  71. The birth of wireless bonuses (5 replies)
  72. Acceptable spirits to bind (6 replies)
  73. Asking unbounded spirits nicely (33 replies)
  74. Adding another Faction: Immortal Humans (21 replies)
  75. Immortal Elves (8 replies)
  76. Suggestions to freelancers, creators and writers (22 replies)
  77. SR5: Skillgroups and specializations (22 replies)
  78. Hacking question from Gencon (39 replies)
  79. Retrofitting an Abandoned House (21 replies)
  80. Skill Groups at CharGen (4 replies)
  81. Is a technomancer can be a rigger (39 replies)
  82. Aztechnology = Evil? (68 replies)
  83. Condition Monitors (13 replies)
  84. Aithne Oakforest (23 replies)
  85. SR AI Help (1 reply)
  86. Suppression Fire: Which Guns? (7 replies)
  87. Grappling & Spellcasting (30 replies)
  88. Tales around the camp fire (5 replies)
  89. Mystic Adepts (91 replies)
  90. Extended axe weapons (18 replies)
  91. Question about Two Weapon Style (4 replies)
  92. How obscure is Fourth World Knowledge amongst scholars? (20 replies)
  93. New Shadowrun PDF Releases (7 replies)
  94. Assault Cannons: Submunitions (1 reply)
  95. Fake SINs and Licenses: How do you do it? (10 replies)
  96. Clone drones (11 replies)
  97. Tough as Nails Dick (25 replies)
  98. Horizon vs The Sixth World (21 replies)
  99. SR5: Trying to Understanding Ownership (21 replies)
  100. How to Hack any Device even when it has Wireless OFF (12 replies)
  101. Mystic Adept Power Point Costs (51 replies)
  102. Shadow Schools (277 replies)
  103. Need clarification on Electricity vs Cyber. (7 replies)
  104. Chargen Q: Magic priority skills and skill points? (3 replies)
  105. BioDrones are coming (3 replies)
  106. Attribute limits vs. Gear limits (3 replies)
  107. Under what circumstances are Qi Foci worthwhile? (90 replies)
  108. SR5: defense and combat sense (71 replies)
  109. SLOC in the Sixth World (50 replies)
  110. Spirit Durations (22 replies)
  111. Another houserule for MysAd and Aspected Mages (3 replies)
  112. What happens if physical damage also causes stun damage? (44 replies)
  113. Attribute Boost + Push the Limit (11 replies)
  114. You might be a... (46 replies)
  115. Firearms Companies and Megas (58 replies)
  116. Introduce your favorite runner (2 replies)
  117. Jon's Glorious Karma Character Generation System (66 replies)
  118. SR 5: Totem expansion (6 replies)
  119. Raven Mentor Spirit - too good to be true? (47 replies)
  120. Why remove programs? (9 replies)
  121. Karma Costs of Priorities (34 replies)
  122. SR5: Permision and (Il)Legal MARKs (4 replies)
  123. Projectile Lynchpins (65 replies)
  124. Skills and Skill Groups (2 replies)
  125. Combat Fetishes (24 replies)
  126. Playing a Decker/Rigger (22 replies)
  127. Need something to read (30 replies)
  128. Dumb Question (1 reply)
  129. SR5: Trying to Understand Files (7 replies)
  130. Sensitive System (34 replies)
  131. Being SINless (33 replies)
  132. Social Adept in SR5 (28 replies)
  133. Anyone take notes at What's Up With Shadowrun? (0 replies)
  134. running 4A in Star Wars universe (13 replies)
  135. Astral Combat with Natural Weapon (1 reply)
  136. Fleshing out a Shapechanger (22 replies)
  137. Can Commlinks Use Programs? (3 replies)
  138. Initiation during Character Generation (18 replies)
  139. Beginning of Bioware? (3 replies)
  140. hacking a AAA (12 replies)
  141. Need a tip (35 replies)
  142. Current situations vs hacking (17 replies)
  143. Is there no soak on astral combat now? (5 replies)
  144. Las Vegas? (0 replies)
  145. how credsticks work (7 replies)
  146. Build your own human. (24 replies)
  147. SR5 and Magic (129 replies)
  148. Flying the unfriendly skies for magicians (45 replies)
  149. Weapon foci - whole, or tags? (20 replies)
  150. Whats on your face? (33 replies)
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