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  1. Retcon for 5e Matrix (37 replies)
  2. Etiquette (17 replies)
  3. SR 5: What's next for the supplements? (163 replies)
  4. a stab at karmagen (0 replies)
  5. How to deal with Critter Concealment Power? (53 replies)
  6. War in Shadowrun (98 replies)
  7. Hacking/Matrix Cribsheet? (0 replies)
  8. Disease (6 replies)
  9. Assuming command (9 replies)
  10. Summoner terrorism (90 replies)
  11. Shadowrun: The Movie (16 replies)
  12. Cyberlimbs (23 replies)
  13. stupid magic tricks (0 replies)
  14. [sr5] RCCs and Programms (4 replies)
  15. Question concerning Chemistry Skill (21 replies)
  16. Making a 100% legal character (17 replies)
  17. Weaponized drugs (12 replies)
  18. Repairing Drones (4 replies)
  19. Cybereyes vrs Optical Devices (85 replies)
  20. SR5 Mysitc adept, Jedi? (2 replies)
  21. Why would you ever buy a machine gun? (105 replies)
  22. Magical Focus limitations (0 replies)
  23. SR3: Voodoo / Aspected Mages and Magic in general (0 replies)
  24. Lonestar Vehicle? (31 replies)
  25. smarterguns (0 replies)
  26. what to do? (26 replies)
  27. "On-Hit Effects" (18 replies)
  28. SR5: Slaving from comlinks (36 replies)
  29. So when is the noise reduction on datajacks applied (7 replies)
  30. Virtual Machine Software (1 reply)
  31. Tanking and playing for the first time (help) (41 replies)
  32. Matrix Perception Table (22 replies)
  33. Lots of Matrix-related questions (23 replies)
  34. Question on bow rules (4 replies)
  35. SR5: Area effect defense (7 replies)
  36. Priority System Controversy (54 replies)
  37. Magic verses technology. (3 replies)
  38. New Grenade Houserules (Chunky Salsa Remixed) (22 replies)
  39. Drone combat questions (13 replies)
  40. Dealing stun damage in melee (9 replies)
  41. Combat spells rebalanced (16 replies)
  42. Improved Priority System & Chart (0 replies)
  43. Dumbest thing you've ever had a player do? (96 replies)
  44. Proposition for an amended vehicular combat (3 replies)
  45. SR5 Character Creation Balance Question (15 replies)
  46. Mildly annoyed. (14 replies)
  47. Trying to find a GMC Jimmy (2 replies)
  48. SR5: Hot VR Matrix Action Bonus is? (3 replies)
  49. SR5 Karmagen (18 replies)
  50. Depleted Uranium (27 replies)
  51. Armor stacking is silly. (31 replies)
  52. Decker/Mage (16 replies)
  53. Matrix vs. rigging initiative (1 reply)
  54. Airburst (39 replies)
  55. Shotguns! (20 replies)
  56. SR5: Rigging Questions (28 replies)
  57. Adept beats street sam, hands down. (52 replies)
  58. Flexible Adept (24 replies)
  59. Need help with surprise (19 replies)
  60. Data chips? (2 replies)
  61. Elysium = SR (0 replies)
  62. Implanted RCC (5 replies)
  63. Spirit Power: Immunity (34 replies)
  64. SR5 Question (6 replies)
  65. Semi-Automatic Firing Mode SR5 Question (25 replies)
  66. SR3.01 - increase reflexes spell (5 replies)
  67. throwing beanbags (12 replies)
  68. Augmented maximums and drugs (14 replies)
  69. SR5 magic (201 replies)
  70. The upper limit of projectile velocity (0 replies)
  71. Homemade Gauss Rifle (22 replies)
  72. Adding Flexibility to Spells (6 replies)
  73. SR5 on Amazon? (18 replies)
  74. Increased reflexes and spirits (0 replies)
  75. Karma Differences (9 replies)
  76. Technomancer Redux (7 replies)
  77. Matrix Questions (9 replies)
  78. Mystic Adept (11 replies)
  79. Some SR5 questions (13 replies)
  80. Misprinted novel (2 replies)
  81. Revisted Archetypes, 5e style (13 replies)
  82. Matrix Topography (7 replies)
  83. SR5 Spirits - Still only soft limits? (112 replies)
  84. Questions about the RCC and related stuff. (11 replies)
  85. How many schlongs can fit on a character? (54 replies)
  86. Metahuman Demographic Breakdown (28 replies)
  87. SR5 Missions (1 reply)
  88. Trolls and Sprinting question in SR5 (12 replies)
  89. Rigdecker / Deckrigger (1 reply)
  90. Quick question regarding Tacnets and Drones (8 replies)
  91. They Can't be Beholders! We're only 3rd Level! (46 replies)
  92. SR5: Burst Fire (8 replies)
  93. using Street Magic with 5th edition (1 reply)
  94. using Street Magic with 5th edition (0 replies)
  95. Smartest thing you or your players have done (0 replies)
  96. SR5 Spells: Extended Area (16 replies)
  97. How good are the base Metatypes? (9 replies)
  98. How street sams get started (2 replies)
  99. Light pistols (51 replies)
  100. Submachine guns (42 replies)
  101. Early Adopter or Wait and See? (28 replies)
  102. Upgraded Cyber wear and compacity costs (6 replies)
  103. Shadowrun Missions Team (0 replies)
  104. SR5 - Inherient Limits (39 replies)
  105. Important Stats for a Tank (23 replies)
  106. Newbie confused with all the fuss (64 replies)
  107. Curse you sudden but inevitable betrayal! (19 replies)
  108. Waterway Questions: Lake Union/etc (0 replies)
  109. Poor Man's Cyberdeck (16 replies)
  110. Con question (10 replies)
  111. Rate my adept face! (8 replies)
  112. Idea for bricking Cyberware (1 reply)
  113. Angel Summoner (108 replies)
  114. Host vs Nexus (1 reply)
  115. In SR5 you should play a magic user (22 replies)
  116. Street dealers (6 replies)
  117. Information on Near/Middle East (9 replies)
  118. Shadowrun Returns - canon inconsistencies (15 replies)
  119. Spells with Range: Touch (8 replies)
  120. Spirits and Immunity to Normal Weapons (4 replies)
  121. Alchemy questions (2 replies)
  122. Static contact information and survival (8 replies)
  123. Noob questions on Adepts and Magical Healing (8 replies)
  124. Cyber Gear and Essence (8 replies)
  125. Does it count as something requiring errata if it's just stupid? (5 replies)
  126. SR5 - Am I reading the priority chart right? (7 replies)
  127. What 'ware would you get? (53 replies)
  128. Newbie Unclear on alot of things (6 replies)
  129. HANG ON! (36 replies)
  130. Dirty Tricks is out! (90 replies)
  131. Shadowrun Digital Map (84 replies)
  132. SRR Denver 2054 (7 replies)
  133. Shadowrun returns (65 replies)
  134. Decker opposition (60 replies)
  135. LEO Push Bumpers (1 reply)
  136. The 5 Man Bad...err Band (0 replies)
  137. SR5: My Matrix Related House Rules (0 replies)
  138. Eye spy with my little eye... (28 replies)
  139. SR5 Noise vs Combining Gear Question (3 replies)
  140. Monyez (104 replies)
  141. SR 4 rigger help (17 replies)
  142. In need of some props and size (0 replies)
  143. Contact Trigger of Alchemy (2 replies)
  144. SR5: T-Bird Pilot Character (15 replies)
  145. Adepts and Licensing (2 replies)
  146. Street level play (48 replies)
  147. Best Utility Spells (3 replies)
  148. Help for a new GM - my players are thrashing me. (92 replies)
  149. Rules questions for 5th (546 replies)
  150. Streetsam loadouts at Chargen (8 replies)
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