QUOTE (Stahlseele @ May 5 2016, 02:49 PM)

We are going to play in the AGS/ADL/Germany, more specifically, both the Players AND the Characters are going to be based in Hamburg . .
So this immediately makes 2 otherwise completely useless character concepts a bit more viable. The Hovercraft Rigger/Smuggler and the Monster from the Black Lagoon amphibious Ork Street Sam.
I am using Chummer 5 (Priority standard mundane )for this and i have access to the SR5 books in both english and german through the people that suckered me into playing SR5 in the first place, but somehow, looking at the character after everything is said and done (meaning after both priority A Money and Priority B Attributes and Priority C skills are all spent), the characters still look . . pretty much useless to me.
No skill groups at all, no skill above 2, no Attribute above 5 in neither the ork samurai nor the dorf rigger . . Not half the ware one would need/expect in them either . .
So what the hell am i doing wrong?
im not sure what you're doing wrong, but i'll try to help out a little:
either the Street Sam or Rigger are high resource/gear characters, so Resources at A is suggested. i personally went B skills (36/5) for my Rigger, but you can do as you wish.
ork has a 4 starting Body and 3 Strength.
a Rigger needs a decent Reaction (pilot skills) and Logic (Agility when jacked into vehicle). a good Intuition isnt a bad idea either. they dont need to be 6s unless you want, but you should be able to manage a 3 or 4 in them before cyberware. having a 1 or 2 in your less needed stats, like Strength or Charisma, isnt a terrible thing. you can boost them with Karma later.
a Sam needs Agility (guns and blades), a decent Body for damage resistance, and a decent Reaction and/or Intuition. since you start with 4 Body, thats actually ok. again, its ok to have a dump stat or two. Karma will level the playing field eventually.
truthfully, i would go Resources A, Skills B, Race C, Attributes D, and E magic for both characters. you need the money for Cyber, and/or Drones/Vehicles. skills are slightly more valuable for Rigger than Sam (if you plan to just be a combat-machine with the Sam. you could swap Skills and Attributes for the Samurai.)
using the above setup, my Ork Samurai example has 5 Bod, 5 Agil, 4 Str, 4 React, 3 Will, 2 Logic, 2 Intuition, and 2 Charisma (i didnt want to totally suck at social skills)
my Dwarf Rigger example has 3 Body, 4 Agil, 4 React, 3 Str, 3 Will, 5 Logic, 3 intuition and 2 Charisma.
this gives me 5 skill group points, and 36 skill points to play with, and 450k money.
cyberware: Samurai needs reflexes, preferably at 2. you can afford alphaware if you want to conserve essence. cybereyes 3 with flare comp, smartlink, lowlight/thermo, image link, vision enhance and mag. should have about 15 pts worth of add-ons, use em. you can get cyberarms if you want (max strength and agil, theyll do wonders for your gun and blade skills). muscle replacement if you dont get arms (adds Strength and Agility both). Reaction Enhancers 2 synergize well with Wired Reflexes to give you a little more edge in speed. Reflex recorders are nice for another +1 in skills. maybe a Platelet Factory for some damage resistance. you can easily blow your entire budget here, so be careful. trim the cyber a little if you run low on cash. you can always get more later.
Rigger needs a Control Rig 2, Cerebral Booster for some more Logic, Cerebellum Booster for a bit of Intuition, Muscle Replacement or Toner (Toner improves Agility only) might be nice, you might be able to get Wired Reflexes 1 if you plan to be a combat Rigger in the thick of things. reflex recorders work nicely here, as most of the skills they work on are good for riggers too.
Samurai needs 1 vehicle, no need to get fancy. Harley Scorpion is a crowd favorite.
Rigger is a bit more tricky because youll want an army of drones. the problem is you cant afford them yet. you need a good RCC, the best you can afford. Vulcan Liegelord or better (i actually took Restricted Gear Quality so i could buy the MCT Drone Web for mine). the Steel Lynx is enticing but expensive, get it if you can afford it. to start out though, you might consider a couple of fly-spies, a couple of rotodrones, and 1 or 2 others. recon, firepower, and a couple of miscellaneous. remember to buy the autosofts for your drone weapons. the little things add up quickly. i like the Ares Roadmaster for my main vehicle, but you can also go with the Bulldog. its a proven choice.
Edit: are you playing both characters or trying to make a multi-role guy? or testing both builds to see what works?