Hello again.
While attempting to convert 2nd ed. and 3rd ed. guns to SR5, I've noticed a lack of clear standard for damage as there were in SR4. Some guns simply do more damage than others, without any explanation in the description. No, I'm not talking about how Ruger Super Warhawk does more damage than an Ares Predator, it's clear that one has a higher caliber than the other and is supposed to represent the good old Magnum of the future (feel lucky and all that). Besides, in this example there is only +1 damage and -1 AP difference, not huge, but can make the difference, and it comes at the cost of having to use a SS revolver.
Other weapons makes little sense though - why does colt america and fichetti security do more damage than other light pistols? In the old days, these were your average light pistols, similar to todays 9mm Parabellum. Price and availability was the selling point for the first, and ammo capacity and RC for the other. And what is then the normal damage level for light pistols, 6.5?
The same inconsistency applies to most other weapons, with some having inferior damage for no good reason, somewhat compensated for by being slightly cheaper, not that the difference of a few hundred nuyen is going to matter to a serious Shadowrunner, but it could do someone who just wants a cheaper gun and don't know the difference. But if the damage is variable, would that not also mean the calibers are variable?
Assault rifles are even more varied, with a difference of 2 damage between the colt m23 and ares alpha and the other expensive corporate toys. Is that supposed to mean that the AA and Raiden are supposed to be battle rifles? Or just assault rifles that magically does more damage despite being the same caliber?
And to the worst category, which made me post this thread in the first place, shotguns. A whopping 3 point difference between the defiance and the AS-7. The latter even has the advantage of having BF and high ammo capacity, and 13P damage in a normal weapon seems extremely high to me. Sure, it's forbidden to use, but when you go in with auto shotguns or assault rifles you don't care about legality anyway. Any runner can afford to start with this gun out of the box, and with some recoil compensation can probably take down corpsec without breaking a sweat or needing a high skill. Now, it would make complete sense if the PJSS was some sort of elephant gun and did 13P, with the drawback of being heavy, extremly low ammo capacity and being single (double) shot. But what damage code should the AS-7 have instead? 11? 12? Even at 11P damage, the advantages of choke and burst fire would mean 13P +4 AP weapon that on a burst on close range gives -3 to defense... pretty damn decent in my book, and also far cheaper than the best assault rifles that do comparable damage.
Ok enough monologuing, feedback is appriciated. I'm not sure if I want to revamp the whole damage system to make it make more sense, or just nerf a few outliers and keep it as it is in hope the developers had some idea of balance in there.