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  1. Fomori+Dermal Sheathing=? (15 replies)
  2. Turning off an alert on a node (8 replies)
  3. Question about Drones (24 replies)
  4. Blast from the Past (18 replies)
  5. Target Designators? (2 replies)
  6. Karma gained per session (20 replies)
  7. Moving to Denver (32 replies)
  8. Assault on a Luxury Yacht (87 replies)
  9. Essence Drain (16 replies)
  10. China is here Mr. Burton (2 replies)
  11. Dice pool help for rigger remote controlling a drone (15 replies)
  12. Target Designators? (2 replies)
  13. The latest from the $DIETY of War (53 replies)
  14. Starting Cash for Full Immersion Lifestyle? (6 replies)
  15. Spirits: Natural Weapons (9 replies)
  16. What's the official word on Linda Hayward and Melissa Truman? (0 replies)
  17. It finally arrived! (14 replies)
  18. News you can use: Stuxnet and Seimens (0 replies)
  19. Quick drain question (2 replies)
  20. Armor spell (69 replies)
  21. Shadowrun IRL: Stuxnet (26 replies)
  22. Question about remote operation of drones (11 replies)
  23. Can I counterspell from Astral Space? (26 replies)
  24. How can i make the GM do what i want? (80 replies)
  25. Military Aircraft (99 replies)
  26. Matrix Combat Examples? (2 replies)
  27. Art in european Shadowrun line (51 replies)
  28. Need help on Aztlan source book (5 replies)
  29. How does Initiative work? (29 replies)
  30. Corporations can do WHAT!? (33 replies)
  31. Invented slang (2 replies)
  32. New Deus Ex (3 replies)
  33. Success or failure with spells (19 replies)
  34. Armor Focus (19 replies)
  35. Using Knowledge Skill (29 replies)
  36. Player handout: Tail Evasion Procedures (17 replies)
  37. Pure Adept vs bioware Adept - anyone has good houserules (132 replies)
  38. Should Attention Coprocessor cost more Essence? (64 replies)
  39. Planning pool (79 replies)
  40. policlubs MIA? (6 replies)
  41. Teleporting SANs (7 replies)
  42. I spend 4 hours last night talking to Fiorella LaGuadia (27 replies)
  43. Cybertooth Tiger Claws/Bite DV (42 replies)
  44. Rigger 101 (50 replies)
  45. THE LIST! (20 replies)
  46. Futuristic Building Materials (2 replies)
  47. Gamer-Ware (103 replies)
  48. A different form of packs (2 replies)
  49. Arcane Libraries (13 replies)
  50. Astral Gateway overpowered? (37 replies)
  51. Dart gun : Zing you're hit (38 replies)
  52. Quick decking rules (11 replies)
  53. Cheapest Life Style = High Class (46 replies)
  54. Cyberlimbs (31 replies)
  55. Money for Magicians and Adepts? (85 replies)
  56. Critique my fluff (3 replies)
  57. Meta-gaming or not? (180 replies)
  58. Elemental Strike + Electricity (17 replies)
  59. GM Help with a bank vault (21 replies)
  60. UV Nodes: Effect on Technomancers? (3 replies)
  61. Ritual Magic (34 replies)
  62. Two PDFs released! (2 replies)
  63. [DDH] Dumpshock Data Haven Issue 1 Release Date (120 replies)
  64. Shadowrun Master Movie List (147 replies)
  65. Spirits and binding (12 replies)
  66. Credsticks (12 replies)
  67. SR4 "Official Forums" (239 replies)
  68. Cyber up!em (79 replies)
  69. Technomancers, Tacnets, and Programs (2 replies)
  70. How Balanced is shadowrun anyways? (72 replies)
  71. Character Concept Help (3 replies)
  72. hello, datajack... (2 replies)
  73. High-point karmagen amount (6 replies)
  74. Clean Metabolism (33 replies)
  75. SR3 Complete Example Matrix Run (2 replies)
  76. Runners Toolkit (10 replies)
  77. shoulder mounted drone (16 replies)
  78. Indispensable paranormal extermination service of the 21st century (27 replies)
  79. Starting Die Pools (20 replies)
  80. question regarding analyze device spell (6 replies)
  81. Mundanes vs. Spirits (155 replies)
  82. The Cinematic Shadowrun (4 replies)
  83. Shapeshifter in SR4CharGen by daisybox? (1 reply)
  84. DIY Crime? (68 replies)
  85. Deck of Many Things in SR (34 replies)
  86. Blackmarket pipeline (18 replies)
  87. Free or Ally Spirit...."Weapon Skill" (6 replies)
  88. Las Palmas de Gran Canaria (4 replies)
  89. Magical Health Specialty (3 replies)
  90. Basilisks? (29 replies)
  91. BF on Revolver? (105 replies)
  92. Armored Dynamic Camouflage? (6 replies)
  93. Pixies - What's Vanishing? (17 replies)
  94. More Ridiculousness (52 replies)
  95. Recoil Compensation (10 replies)
  96. A somewhat twisted combo (3 replies)
  97. Viva Las Vegas! (10 replies)
  98. First time SR GM (2 replies)
  99. Cyberlimbs (10 replies)
  100. Is the 20 Die Cap before or after penalties? (20 replies)
  101. Getting a hacker PC in the group, need advice (2 replies)
  102. Software for drones (33 replies)
  103. SR Limited Edition dice in Tin case (31 replies)
  104. Warriors! Come out to Plaaaaay! (22 replies)
  105. Shadowrun - Help Create Simplified Rules (18 replies)
  106. Armor degradation (10 replies)
  107. Natural Weapon plus Elemental Aura = quite deadly? (7 replies)
  108. Binding watcher spirits? (2 replies)
  109. Spending and burning Edge (5 replies)
  110. Harlequin's Back (6 replies)
  111. Dragons Greater than Great? (24 replies)
  112. Pixie Karmagen (13 replies)
  113. Foci Questions... (17 replies)
  114. Material/Astral x Physical/Mana (1 reply)
  115. Autosoft Rating (5 replies)
  116. Swap for Technomancers... (76 replies)
  117. Program Optimization (18 replies)
  118. Dual natured astral combat? (11 replies)
  119. citizen journalists (7 replies)
  120. Healing and magic (40 replies)
  121. Anti-Technomancer Sentiment (42 replies)
  122. Type-O vampire (99 replies)
  123. Elemental Attack. (9 replies)
  124. Vehicles, Drones, and Agents (137 replies)
  125. Persona Non Grata and corporate citizens (30 replies)
  126. Real Life Shadowrun: 'Water Blade' Tool (28 replies)
  127. students buildling prototype gridlink (14 replies)
  128. Simstar contact ideas (4 replies)
  129. Spirits in Melee (5 replies)
  130. Combat Drugs (83 replies)
  131. Music-> Runners (3 replies)
  132. Spoofing Account ID (13 replies)
  133. SIN / ID / Access ID (16 replies)
  134. Trying to find a game at your FLGS? (7 replies)
  135. Mages get it but Technomancers don't? (7 replies)
  136. Spell Force, Sustaining, and Edge? (17 replies)
  137. SR2 Drugs (5 replies)
  138. Shadowrun's Dystopia: Active or Passive? (47 replies)
  139. Runs that have frightened you. (3 replies)
  140. Best SR4 Character Sheets (7 replies)
  141. Two Weapon Style Maneuver (27 replies)
  142. Question: narrow or wide bursts? (15 replies)
  143. Getting a line of credit from the sahdows. (20 replies)
  144. Detecting active sensors (15 replies)
  145. Immortal Elf...banshee? (61 replies)
  146. Active vs Passive (3 replies)
  147. Street Game (4 replies)
  148. Doing Legwork (2 replies)
  149. Thule (1 reply)
  150. Melee Dodge Specialty (9 replies)
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