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  1. Pluscode (3 replies)
  2. ping stun gun phone (2 replies)
  3. Sapient AI (186 replies)
  4. Hunted by a Megacorp (15 replies)
  5. Finding the bioware (0 replies)
  6. Shadows other than Seattle... (26 replies)
  7. Description of an ICE characteristic and behaviour : (18 replies)
  8. Nartaki and Shiva Arms Metagenetic Quality (39 replies)
  9. Cybereyes they are a coming! (1 reply)
  10. Born In Fire (23 replies)
  11. Shadowrun Podcasts? (2 replies)
  12. Ghost Cartels PDF Available! (234 replies)
  13. Dismantling Weapons (23 replies)
  14. More RL Shadowrun news (37 replies)
  15. Rust-Colored Dreams (74 replies)
  16. Spellcasting While Shapeshifted (70 replies)
  17. Can the summoner chose the spirit's spell ? (8 replies)
  18. I'm back! (8 replies)
  19. Thougts on a new campaign (12 replies)
  20. critique my character (21 replies)
  21. Music For the Run (10 replies)
  22. How a Basic Shadowrun goes down (3 replies)
  23. NPC Collection (64 replies)
  24. ShadowBay (119 replies)
  25. Pregnancy In the Shadows (28 replies)
  26. Site Security (22 replies)
  27. Quickening to make the uber spirit (10 replies)
  28. Can a free spirit bind a weapon focus? (8 replies)
  29. Back to basics (5 replies)
  30. Spirit possession and powers (12 replies)
  31. Cyber Cat! (14 replies)
  32. Continuing from On The Run (0 replies)
  33. Mentor Spirits....... (14 replies)
  34. Does psychology change that much in 50 yrs? (64 replies)
  35. Ritual Binding Materials (16 replies)
  36. Seattle 2072 (59 replies)
  37. Help with a Mage Character Design (25 replies)
  38. Buying in bulk (19 replies)
  39. Karmagen is there a idiots guide? (7 replies)
  40. Artificial/Digital Intelligence question (3 replies)
  41. Quickening (226 replies)
  42. Challenging a Rigger's meat body (41 replies)
  43. Corp Guide Street Date (3 replies)
  44. What happened to Keiji Saito (2 replies)
  45. Airfoil grenades (28 replies)
  46. E-Reading (23 replies)
  47. The New Revolution (6 replies)
  48. Interrogation of an Officer (48 replies)
  49. Skin Pocket/Smuggling Compartment questions (1 reply)
  50. How to Access the Internet (A Guide from 2025) (10 replies)
  51. Blatant spam. (29 replies)
  52. Mystic Adept Help (68 replies)
  53. Orcs as mammals (51 replies)
  54. The definitive answer to Spirits and Stun Weapons (347 replies)
  55. Ramming question (4 replies)
  56. Spirit Power: Gate (1 reply)
  57. Adblurbs and Annoyware for Shadowrun (3 replies)
  58. where are tool lasers (14 replies)
  59. Looking for Detailed Example of Play (8 replies)
  60. W00T! Cybereyes! (3 replies)
  61. Hoverboards (13 replies)
  62. Legwork in the Media (3 replies)
  63. Aden? (25 replies)
  64. Cannibal AR Software (14 replies)
  65. Alternative Sense Perception Checks (5 replies)
  66. Weapon foci (66 replies)
  67. Making your players hate your bad guys (14 replies)
  68. Troll cybertank (31 replies)
  69. Cyberpunk home tech (5 replies)
  70. Just the Core ma'am (5 replies)
  71. Character Build (0 replies)
  72. Wall riding roller blades? (13 replies)
  73. Cybernetics and kids (6 replies)
  74. Ares Alpha and Gas Vent 3 (7 replies)
  75. Shapeshifter faq..... (19 replies)
  76. completly legal gear... (32 replies)
  77. Am I too mean a GM? (42 replies)
  78. The Sixth World A-Team! (23 replies)
  79. Paralysis and Matrix Use? (21 replies)
  80. "set of wounds" (34 replies)
  81. How secure is a GPS signal in game? (43 replies)
  82. The five Spirit roles (23 replies)
  83. Activesofts? (8 replies)
  84. autosofts for medkits (10 replies)
  85. Shadowrun Master Skills List (4 replies)
  86. Dikote in SR4? (3 replies)
  87. Licenses (8 replies)
  88. Support Character (10 replies)
  89. REALLY QUICK QUESTION WHILE PLAYING (24 replies)
  90. Name that Metamagic (8 replies)
  91. Binding Spirits (39 replies)
  92. "Gecko hands" adept power? (33 replies)
  93. Spirit Fluff (2 replies)
  94. FInal Fantasy 8 using SR3 (2 replies)
  95. Star Wars campaign using SR4? (30 replies)
  96. Burst Fire House Rule (30 replies)
  97. Check my rules comprehension, please. (11 replies)
  98. New To Shadowrun (36 replies)
  99. A credstick anyone? (10 replies)
  100. Latent X advantages, disadvantages (6 replies)
  101. Immortal elves and dragons (80 replies)
  102. SR4A Aid Sorcery Errata (15 replies)
  103. [RL] Professional Ship-Stealing! (22 replies)
  104. Ork, shapechange, 6 BODY (15 replies)
  105. Crime Visualization Software (12 replies)
  106. The fun of neural nano viri (5 replies)
  107. Mist vs. Shadow (26 replies)
  108. Satellite Links (47 replies)
  109. Deflection and a surprise attack (65 replies)
  110. Heightened Concentration counter to blindness? (29 replies)
  111. shape change (11 replies)
  112. AR Contacts (4 replies)
  113. The reissuing of classic books (11 replies)
  114. Lone Star, here we come! (5 replies)
  115. ARSENAL : Modified Weapons. (68 replies)
  116. The Injection Dart (53 replies)
  117. Aztec Mythology (2 replies)
  118. PIC - Fanposters! (11 replies)
  119. Quick question about astral combat (4 replies)
  120. Super Space Invaders (2 replies)
  121. So I suck with names ... (42 replies)
  122. SR4 and Power Armor (67 replies)
  123. More Pixie Madness (115 replies)
  124. Wards (26 replies)
  125. Infiltrator Character (9 replies)
  126. Suite Programing, dude. (50 replies)
  127. The problem with shadowrun (15 replies)
  128. Mohawk or Trenchcoat? (20 replies)
  129. Orky life cycle (41 replies)
  130. The Top 1% in Shadowrun (20 replies)
  131. Perception as a [Knowledge] Skill (43 replies)
  132. Magic (38 replies)
  133. How many spirits should a NPCs Mage have with him ? (3 replies)
  134. Spirit retool (53 replies)
  135. How to handle Uncouth (73 replies)
  136. Technomancers? (21 replies)
  137. Looking for a German Translation (5 replies)
  138. Anchored spells? (1 reply)
  139. What should we do about Ancient History? (46 replies)
  140. Ultramobile Aquariums (19 replies)
  141. Armor and spirits (16 replies)
  142. Shadowrun Space Sociology (73 replies)
  143. Rigger tricks (9 replies)
  144. Question involving Trauma+Platelet (1 reply)
  145. Junk Guns Update (7 replies)
  146. Designing the security of an installation (7 replies)
  147. Optional Rules Compendium (5 replies)
  148. Some Magic Questions (11 replies)
  149. HK Urban Combat and other unmodifiable guns (9 replies)
  150. Area 51? (31 replies)
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