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  1. Shadowrun 5 (29 replies)
  2. Initiation - need advice (5 replies)
  3. Maximazing your Negative Qualities. (18 replies)
  4. RAW physical adepts are awful. (133 replies)
  5. Knights of the Red Branch (3 replies)
  6. What exactly is Hawk Eye incompatible with? (8 replies)
  7. A use for Adrenalins Pump 3 (75 replies)
  8. hacking cyberware (43 replies)
  9. Improved Reflexes Adept Power (5 replies)
  10. Cyberlimbs + other augmentation (49 replies)
  11. Custome built melee weapons (112 replies)
  12. Assistance with an Insect Spirit Possession 4e (1 reply)
  13. Hot Sim VR and Magic (14 replies)
  14. Karmagen and Free Knowledge skills (8 replies)
  15. Allergic to Wi-fi? Most Perturbatory... (74 replies)
  16. Developing Contacts (15 replies)
  17. Writing Shadowrun in Space (23 replies)
  18. Question about Active Targeting (4 replies)
  19. Knowledge Skills and Defaulting (4 replies)
  20. Dart Gun (2 replies)
  21. Karmagen and Free Knowledge skills (8 replies)
  22. Black Mamba vs. Ma'fan! (11 replies)
  23. How to make a Shaman Face? (6 replies)
  24. GM alternative ways of challenging a PC (5 replies)
  25. "Capacity" in Arsenal (3 replies)
  26. T Birds (121 replies)
  27. My proposed House Rules for Overpwored Drain (13 replies)
  28. Instruction Costs (1 reply)
  29. Spell Design - Movement (9 replies)
  30. Healer Help (12 replies)
  31. Fly a tank? (81 replies)
  32. Shadowrun: The Fanseries (10 replies)
  33. Rules for Radios? (6 replies)
  34. Handling the hacker (21 replies)
  35. New spells and drugs from Spells & Chrome help? (9 replies)
  36. Moon Magic (8 replies)
  37. astral kiting? (35 replies)
  38. Your favorite Prime Runner from the books? (50 replies)
  39. What Counts As Canon (39 replies)
  40. china, the place to experience real life cyberpunk? (8 replies)
  41. Friday Night Fights in 2072 (14 replies)
  42. Invisibility vs Improved Invisibility (56 replies)
  43. Lone Star SWAT (35 replies)
  44. Corporate Guide and three classics released! (205 replies)
  45. Troll brawler template cretique...... (65 replies)
  46. Melée combos.... (23 replies)
  47. Comical Shadowrun phrases to live by (181 replies)
  48. With a little DNA splicing, can immortal elves be (88 replies)
  49. Artsy pic props for GM's. (11 replies)
  50. Trauma damper with adrenalin pump (81 replies)
  51. ah, the rollercoaster that is sicence and engineering (1 reply)
  52. Australia? (34 replies)
  53. Friday Night Fights in 2072 (23 replies)
  54. Spirit inhabitation in a weapon (6 replies)
  55. Friday Night Fights in 2072 (44 replies)
  56. Shadowrun Software / Excel Sheets (3 replies)
  57. Ally Spirits (17 replies)
  58. HR: Initial Critter ProcurementCost Based on Character Skill (24 replies)
  59. Viewing AR (2 replies)
  60. Increasing Sensor (15 replies)
  61. Biodrones and Party Members (31 replies)
  62. Power Production and Distribution In SR4 (24 replies)
  63. Vehicle Mods (8 replies)
  64. Question regarding Bardobard's Seattle Map (17 replies)
  65. Playing a Giant (16 replies)
  66. Armor stacking 4e? (185 replies)
  67. MET2000 (0 replies)
  68. Rules Clarification (8 replies)
  69. Friday Night Fights in 2072 (49 replies)
  70. Activesofts and Technical Skills Question (36 replies)
  71. Zurich Orbital (101 replies)
  72. Shadowrun/Eclipse Phase Tie-in (35 replies)
  73. Modified SR4a Character Sheet (9 replies)
  74. Brussels (15 replies)
  75. Pistols Specialization (50 replies)
  76. FFBA: What's the point? (109 replies)
  77. [House Rules] Can you help me cost some implants? (19 replies)
  78. Rigger Boneses? (3 replies)
  79. Renraku Arcology Maps? (4 replies)
  80. PACKS Proofing (83 replies)
  81. Drone Sensing and Targetting (26 replies)
  82. Oliver McClure of AZT (2 replies)
  83. How to demo an RPG....? (9 replies)
  84. Aspected Magic - From the "I'll just leave this here" files (25 replies)
  85. Metahumans Are Crazy? (11 replies)
  86. Recent Update On Shadowrun4.com (279 replies)
  87. SR fan fiction... (1 reply)
  88. Average Attributes Emphasis House Rule (21 replies)
  89. Healing Tests (3 replies)
  90. Sensor Software and Cybereyes (11 replies)
  91. REAL Personal Tacnet (31 replies)
  92. Sub / Side Quests in SR4 (19 replies)
  93. Quick Question: Critter Powers (2 replies)
  94. Gimmie that country! (13 replies)
  95. unstoppable force vs. immovable object (11 replies)
  96. Dinosaurs are from which Age? (53 replies)
  97. Some questions from a new GM (3 replies)
  98. What's up with Weapon Mount legality? (23 replies)
  99. Dealing with heavy Stun damage (28 replies)
  100. Have your runs ever gone like this? (18 replies)
  101. Spirit Drones (2 replies)
  102. Grunt Survival Guide (210 replies)
  103. Shamanism on the Rise Among Teens (4 replies)
  104. Ultrawideband/Terhertz Radar (7 replies)
  105. Argumented maximums? (121 replies)
  106. Personal TacNet (76 replies)
  107. Cyber feet (11 replies)
  108. Force - IC or OOC (39 replies)
  109. Possessed cybered individual who's actually a drone (11 replies)
  110. How do shapeshifters become awakened? (13 replies)
  111. Skill for Projectile Spur? (10 replies)
  112. Magical Tradition: Providence (6 replies)
  113. Sports in 2072 (40 replies)
  114. Creation mages (6 replies)
  115. Steel Lynx Size (4 replies)
  116. Don't remember THAT being there... (71 replies)
  117. Infiltration vs Astral Perception (82 replies)
  118. Single Player Campaigns (19 replies)
  119. Encumbrance (29 replies)
  120. Gunsel Karcist (6 replies)
  121. Defense in melee (54 replies)
  122. Drug Addiction thresholds (42 replies)
  123. Replacing cyberware and essence (1 reply)
  124. High tech, low life (25 replies)
  125. Increased Threshold and No Dodge (0 replies)
  126. Action Movie Game (6 replies)
  127. Docwagon (3 replies)
  128. Extraterritoriality (22 replies)
  129. Casing a Joint (9 replies)
  130. Does Reach Factor into Astral Combat? (30 replies)
  131. Bow rule clarification needed (32 replies)
  132. Blind character concept...... (26 replies)
  133. My most recent thoughts on making SR3 firefights more realistic (11 replies)
  134. Defaulting and Programs (11 replies)
  135. Gods of War (7 replies)
  136. Taxis and cabbies in SR4 (4 replies)
  137. Dodge and Shadowrun 4a (2 replies)
  138. How Tall is the Metroplex? (20 replies)
  139. Technomancer Combat (64 replies)
  140. Couple Astral Combat Questions (2 replies)
  141. Drones oh drones (0 replies)
  142. Area Damage: Avoidable, or Only Soakable? (61 replies)
  143. Creating Enemies (27 replies)
  144. CGL Speculation #8 (726 replies)
  145. Vehicle Flight Ceilings (28 replies)
  146. Diseases (4 replies)
  147. Construction and Excavation with Magic (4 replies)
  148. Ye olde Shadowrun 1e-4e book sale! (18 replies)
  149. Vehicle seating capacity (10 replies)
  150. Shadowrun in LA (28 replies)
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