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  1. Moved: Looking for an online game (-- replies)
  2. Safehouses out now--new PDF product (202 replies)
  3. Storytime (35 replies)
  4. (Ork) Underground in Kansas City? (1 reply)
  5. Favorite Plot (19 replies)
  6. Rigger 4 (170 replies)
  7. SimRig / Simsense for sale ? (45 replies)
  8. Infected sustenance (43 replies)
  9. Problems with Decking in SR4.5 (400 replies)
  10. Retro-Grunts (10 replies)
  11. SR Edition Conversion Assistance (2 replies)
  12. A SR style robbery (2 replies)
  13. High powered modification (37 replies)
  14. Contacts and Crime (5 replies)
  15. Moved: Chummer question - Magic rating and implants (-- replies)
  16. Legwork and Hackers/Matrix Searches (8 replies)
  17. Way of the Adept question - "Rounding as Normal" (9 replies)
  18. Mil-Spec Armor and Secure PPP-Tech (325 replies)
  19. My First Campaign (23 replies)
  20. Quick TM Question (2 replies)
  21. I need a little help... (7 replies)
  22. Player made spells list. And balancing. (12 replies)
  23. Minor Corps (5 replies)
  24. Ideas for including the team in Hacking (43 replies)
  25. Smart Linked Rifles (4 replies)
  26. Harlequin 2 (Returns) (10 replies)
  27. [GM only] Year/Wake of the Comet (8 replies)
  28. Complete list of products (17 replies)
  29. GM help on a Shadowrun train adventure (42 replies)
  30. On Cyberware (16 replies)
  31. Homebrew critters (14 replies)
  32. Invisiblity and LAN question (41 replies)
  33. Kung Fu Action Theater - In 3D! (2 replies)
  34. Question about certain negative qualities (18 replies)
  35. April Fools Day (2 replies)
  36. Holidays in the Sixth World? (8 replies)
  37. Bunraku parlors.... Where? (88 replies)
  38. Advice for a new SR4 GM (15 replies)
  39. Ch-ch-ch-changes (35 replies)
  40. Munchkin challenge! (28 replies)
  41. Spell force of illusion spells? (3 replies)
  42. Terrian, and making it difficult (5 replies)
  43. Shadowrun 4e 2050 Character Sheet? (0 replies)
  44. [SR3]Shapeshifter, serious? (28 replies)
  45. Perma-Disguise? (7 replies)
  46. Instructor cost (2 replies)
  47. Life imitates Shadowrun (1 reply)
  48. Anarchy in the Sixth World (66 replies)
  49. LONG LIVE UHL DENAIRASTAS, KING OF EARTH! (42 replies)
  50. Cult of Celebrity (26 replies)
  51. Interpreting statblocks for bug spirits <Spoilers> (10 replies)
  52. Vague run idea...want to help me flesh it out? (42 replies)
  53. /dev/grrl's development... (126 replies)
  54. Long time out, looking for some clarification on things... (5 replies)
  55. Gecko tape (7 replies)
  56. Initiative Passes (37 replies)
  57. No longer allowed to link to invisible castle? (1 reply)
  58. Melee attacks as simple actions (101 replies)
  59. 5th Ed post ops from Pax East (1 reply)
  60. Flesh to Dust (11 replies)
  61. Critter powers as spells (42 replies)
  62. How do your teams make their getaways? (33 replies)
  63. Extension (Metamagic) (9 replies)
  64. Advice on Building a Wendigo? (65 replies)
  65. Advanced Divination (13 replies)
  66. Biomeds (antibac, etc) (3 replies)
  67. A matter of Faking magical items (17 replies)
  68. Moved: Pax east (-- replies)
  69. Minimum costs for expendable fodder (45 replies)
  70. Data Havens (15 replies)
  71. 4th Edition compatibility to 5th Edition (10 replies)
  72. Hiatus (322 replies)
  73. Defending, armed v. unarmed (26 replies)
  74. More Cyber Stuff (0 replies)
  75. New Print Novels coming this fall (8 replies)
  76. Game local: Transhumanist private club (0 replies)
  77. [SR5] Matrix Info (204 replies)
  78. Shadowrun Returns: Game Play Demo (71 replies)
  79. An Elf a Dragon, and a Troll walk into a bar.... (7 replies)
  80. [SR3?] About Matrix rules (7 replies)
  81. Questions about the Carrier quality (10 replies)
  82. Boardroom Backstabs 3? (1 reply)
  83. Why is Ares hurting? (104 replies)
  84. [SR2] Mixing and Matching with VR 2.0 (2 replies)
  85. The Hand of Five (12 replies)
  86. Clothing options from attitude (12 replies)
  87. Ork Underground (47 replies)
  88. Enwontzane (Sasquatch) (14 replies)
  89. Street Samurai (56 replies)
  90. Actual Play: Weirdness in Dublin (9 replies)
  91. Wireless Control of Spirits (94 replies)
  92. Understanding Vehicle Rules (13 replies)
  93. Question on Empathy software (127 replies)
  94. Build a Drone Guide (5 replies)
  95. Creative magic - By the RAW (48 replies)
  96. Evaluate My Hacking Plans (2 replies)
  97. Ogre Stomach & Clean metabolism (3 replies)
  98. Rules question re: Vampires (14 replies)
  99. Character concepts. And have you tried this? (9 replies)
  100. If you were going to take down a megacorp... (51 replies)
  101. Background for a Russian assassin (9 replies)
  102. Matrix Specialties (1 reply)
  103. Background for a Russian assassin (1 reply)
  104. All is known (10 replies)
  105. Clairvoyerrance for fun and profit? (29 replies)
  106. Full defense vs. multiple attackers (9 replies)
  107. Commlinks, gear and batteries (88 replies)
  108. Volkswagen Elektro (3 replies)
  109. Softliner gloves. (26 replies)
  110. Red X Comlinks For Everyone! (14 replies)
  111. Creative magic - New Spells (5 replies)
  112. SR5: Die Pools (537 replies)
  113. Creating a Shifter (13 replies)
  114. Magic Jobs: Be creative! (52 replies)
  115. What's the order to the campaign books? (3 replies)
  116. Puyallup Maps (0 replies)
  117. DriveThruRPG GM's Day Sale (10 replies)
  118. How do you deal with forbidden cyberware? (85 replies)
  119. Pulling punches & arrows? (24 replies)
  120. Augmentation, Unwired, Reprints/New Covers (5 replies)
  121. Shapeshifter Magicians (9 replies)
  122. A Matrix Question on Nodes Interloping (4 replies)
  123. Need a Twist (19 replies)
  124. Snake Shapeshifter (4 replies)
  125. 4th Edition Top Ten (8 replies)
  126. 5th Edition Questions: (36 replies)
  127. Art Credit Help (2 replies)
  128. Dealing with Invisibility (42 replies)
  129. Technological Telepathy (3 replies)
  130. Custom Mentor Archetype (11 replies)
  131. Alternate Hacking Rules (3 replies)
  132. Ghost Arms (34 replies)
  133. Minor Magic spells (55 replies)
  134. [SR3] Combat crib sheets (1 reply)
  135. Panther Assault Cannons have no recoil! ....wait, what? (189 replies)
  136. Storage technology for commlinks? (2 replies)
  137. Venturing and Gaining online in 4e (1 reply)
  138. Possessed foes (17 replies)
  139. What is the Connection Rating of a Free Sprite/Spirit (4 replies)
  140. Twisted, Blood, and Toxic Mages. (2 replies)
  141. Popular Vehicles and group assets (65 replies)
  142. Shadowrun Fifth Edition Cover Art (99 replies)
  143. So what's up with Fastjack? (162 replies)
  144. "While You Were Out" cyberware (23 replies)
  145. When a Shadowrun goes wrong (1 reply)
  146. Magic and your own spells (135 replies)
  147. Echo Mirage (22 replies)
  148. Vehicle Repair/Mod Costs (8 replies)
  149. Force 12 Power Focus? (103 replies)
  150. Quantum Commlinks (16 replies)
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