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DeathStrobe
http://youtu.be/9MiMjQwd2VE

Looks like a lot of fun. I can't wait. I'm so happy I backed this.
Summerstorm
Agreed... looks like my 30 Dollars (or was it 35?) were well-spent.

Now we just have to see if the scripting/designing tools are well-crafted and it will be great. Looks like you can build very cool missions with it, if you take your time.
ChromeZephyr
Wow. Didn't have the cash when the kickstarter was going on, but looks like I'll be getting this when it comes out.
Lionhearted
Looks like they haven't gotten around to the particle effects yet, it's very reminiscent of the old SNES game in it's interface.
That said, hell yes!
and Im going to have that tune stuck in my head all day...
CanRay
For an alpha, it looks damned fine! biggrin.gif

Just wish I could get in on the team. Pity...
DeathStrobe
You can still preorder it on harebrain's website. And you'll save $5 if you preorder it too.
Lionhearted
I would kill for Mungo as a recruitable runner and yes, ice cream truck included.
Critias
QUOTE (ChromeZephyr @ Mar 8 2013, 03:02 PM) *
Wow. Didn't have the cash when the kickstarter was going on, but looks like I'll be getting this when it comes out.


Just FYI, you can preorder it (and get some of the kickstarter-esque benefits!) from their website, still.

Also, Kickstarters? I just got an email that folks can increase their kickstart level if they want to, by emailing Harebrained. So if you missed out on something really juicy (*cough cough anthology cough*) you can up your pledge, still!

EDIT: Whoops, ninja'ed by Deathstrobe. Sorry, buddy, glanced and hadn't seen that someone else had already piped up. smile.gif
Stahlseele
The Troll has SHORTER legs than the Dorf!
And they killed RC! THESE BASTARDS!
CanRay
QUOTE (Lionhearted @ Mar 8 2013, 03:44 PM) *
I would kill for Mungo as a recruitable runner and yes, ice cream truck included.
Bring it up on their forums.

I think I've annoyed them enough as-is.
Stahlseele
QUOTE (CanRay @ Mar 8 2013, 09:36 PM) *
Bring it up on their forums.

I think I've annoyed them enough as-is.

@Canray.
If you make a Mission, make it so if you finish it in a certain way Mungo becomes a recruitable character.
ChromeZephyr
I'm a little leery of buying a game I don't know the system reqs for. My laptop has an i5 processor, but no dedicated video card (stupid me bought it a week ahead of the laptops that came with dedicated cards), so I would expect it will run. But with my wife out of work and money fairly tight, I just can't throw money at something and find out I can't use it without buying a new freakin' computer.
Stahlseele
seeing how it will use the unity engine(i think) it should work on just about anything upwards of stronger cellphones and tablets i guess . .
CanRay
QUOTE (Stahlseele @ Mar 8 2013, 04:39 PM) *
@Canray.
If you make a Mission, make it so if you finish it in a certain way Mungo becomes a recruitable character.
Apparently I've been volunteered (unofficially) to write at least one mission.

Mungo being a character for hire will depend on the editor. But I'll see what I can do.
Stahlseele
QUOTE (CanRay @ Mar 8 2013, 10:10 PM) *
Apparently I've been volunteered (unofficially) to write at least one mission.

Mungo being a character for hire will depend on the editor. But I'll see what I can do.

Tell them Dumpshock would be VERY sorry to hear about things not going that way . .
Summerstorm
Hm... depending on how the "player-written content" is handled, we would need a subforum or column on dumpshock to share and advertise/commision our runs, missions, campaigns.

Not that i am totally planning WAY to far into the future here...
Lionhearted
Does anyone actually give a drek what DS thinks?
Genuine curiousity.
Stahlseele
we are still basically the biggest and oldest online community.
kinda sad that we don't see them folks over here a bit more.
Remnar
Nice video, looking forward to this. I was kinda hoping to see some example of the matrix and decking (if such a thing will be included) but the footage they did show is pretty nice for this point in development.

Now I'm gonna have to play some X-Com or something to brush up on my turn based shooter skills.
Darksong
they've indicated there will be a "matrix overlay" sort of thing, but we haven't seen what it will look like or how it will function yet.
tasti man LH
^ I thought that was going to be in SR:O, what with the whole AR overlay?

Still, I'm very pleased that it seems like turn-based strategy games are starting to go on a comeback, and am eagerly awaiting this game. Now I just need to get the money to pre-order the damn thing...
Lionhearted
Not to be like that, but that genre of games is usually refered to as tactical RPGs.
Draco18s
QUOTE (Stahlseele @ Mar 8 2013, 03:57 PM) *
seeing how it will use the unity engine(i think) it should work on just about anything upwards of stronger cellphones and tablets i guess . .


Unity is very...flexible.

Technically speaking the only thing that would keep SRR from running on a tablet (er, well, at least anything about as powerful as the iPad 3) is the number of independent objects. That is, triangle count and texture memory are unimportant (they matter, but less so) compared to how many objects in the scene have to remain independent of each other for script-based animation (characters, moving doors, HUD objects, etc. etc.). Each one adds an extra draw call, and the iPad 3 can handle about 200 to 300 of these before lag starts making things unplayable.
KCKitsune
Thank you guys for letting me know about this. I decided to order and go big... how big you might ask. Well, I decided to go for the Deluxe version. Not only do you get a 8 GB thumb drive (not too shabby), but you get all that bonus stuff. I can't design a 'Run to save my life, but my friend... I'll be letting him know about this and I'll see if I can give him the level editor.
Draco18s
QUOTE (KCKitsune @ Mar 8 2013, 08:21 PM) *
Thank you guys for letting me know about this. I decided to order and go big... how big you might ask. Well, I decided to go for the Deluxe version. Not only do you get a 8 GB thumb drive (not too shabby), but you get all that bonus stuff. I can't design a 'Run to save my life, but my friend... I'll be letting him know about this and I'll see if I can give him the level editor.


A friend of mine I think pledged $250 for early access to the mission editor and was debating going for the full $500 for the special marker on his missions.
KCKitsune
QUOTE (Draco18s @ Mar 8 2013, 09:02 PM) *
A friend of mine I think pledged $250 for early access to the mission editor and was debating going for the full $500 for the special marker on his missions.

Well I now feel like a cheapskate... thanks for making me look like a heel Draco. smile.gif
CanRay
QUOTE (KCKitsune @ Mar 8 2013, 09:21 PM) *
Thank you guys for letting me know about this. I decided to order and go big... how big you might ask. Well, I decided to go for the Deluxe version. Not only do you get a 8 GB thumb drive (not too shabby), but you get all that bonus stuff.
I miss feelies. I open game boxes and feel so dejected today.

Hell, most games aren't even shipping with INSTRUCTION BOOKS any longer! And the stuff you could cram into them for entertainment value... Bah, I'm old, never mind me, just let me rock here next to Bull. Maybe he can loan me one of his spare Panther Assault Cannons to shoot the insurance agents and revenuers with...
Bull
QUOTE (Stahlseele @ Mar 8 2013, 04:22 PM) *
Tell them Dumpshock would be VERY sorry to hear about things not going that way . .


Are you trying to encourage or discourage them to do something here? smile.gif
Sir_Psycho
Damn, I see that Decking is a skill, but I can't see any way it is used in the game so far. I really want to play SRR as a decker and hire muscle when I need it.
Draco18s
QUOTE (KCKitsune @ Mar 8 2013, 09:11 PM) *
Well I now feel like a cheapskate... thanks for making me look like a heel Draco. smile.gif


Fission Mailed!
Bluehorns out! *Draco18s Poofs*

(If it makes you feel any better, I spent $30 on mud the other week. Yes. Mud. Dredged up from the bottom of the Dead Sea.)
CanRay
I have no idea why or how, but apparently some folks thought I was an NPC in the game, or somehow involved with SR:R. I'm not beyond Kickstarting enough to get the box with all the feelies. I wish I was, however.

I would love to have the cash to have a icon next to my missions, if I'm able to use the editor, but... No, I can't afford it.
Lionhearted
QUOTE (CanRay @ Mar 9 2013, 03:12 AM) *
Hell, most games aren't even shipping with INSTRUCTION BOOKS any longer! And the stuff you could cram into them for entertainment value...

I know, what's up with that? admittedly in todays day and age we got wiki's and in-game codex, but still! I want a proper bloody manual that can serve as bedtime reading or an improvised weapon!
*sigh* I might be a young un but I still miss those.
Stahlseele
QUOTE (Bull @ Mar 9 2013, 03:20 AM) *
Are you trying to encourage or discourage them to do something here? smile.gif

i admit to nothing! nyahnyah.gif ^^


also: i am poor, only had 175 Bucks to give SRR <.<;,
Sengir
QUOTE (CanRay @ Mar 8 2013, 09:36 PM) *
Bring it up on their forums.

The layout of the shadowrun.com forums make browsing them cost at least 3D6 Sanity...
Draco18s
QUOTE (Sengir @ Mar 9 2013, 09:33 AM) *
The layout of the shadowrun.com forums make browsing them cost at least 3D6 Sanity...


The layout is fine. It's the functionality...

(There's no "jump to new post" button, there's no new post notifications, there's no...)
Sengir
QUOTE (Draco18s @ Mar 9 2013, 03:51 PM) *
The layout is fine.

Six top-level forums, most with another 4-7 subforums and in some cases even sub-subforums. Four or five different off-topic forums, overlapping content areas (tabletop vs "world of shadowrun")...
Just browsing this nightmare for ten minutes was enough to put me off ever since.
Draco18s
QUOTE (Sengir @ Mar 9 2013, 10:30 AM) *
Six top-level forums, most with another 4-7 subforums and in some cases even sub-subforums. Four or five different off-topic forums, overlapping content areas (tabletop vs "world of shadowrun")...
Just browsing this nightmare for ten minutes was enough to put me off ever since.


Oh, that's the organization. Yeah, that's hell too.

(Layout = What the site looks like; sorry I have to make these distinctions in my industry)
Pepsi Jedi
Game looks fun. I'm sorry I didn't contribute to the KS now. For $15 I'll pick it up, just for giggles. Even if I don't go deep into it, it'll be worth a bit of fun just poking around with it.

I'm curious as to how robust the character creation will be.
Sengir
QUOTE (Draco18s @ Mar 9 2013, 05:11 PM) *
Layout = What the site looks like

Mkay, makes sense
Draco18s
QUOTE (Sengir @ Mar 10 2013, 07:07 AM) *
Mkay, makes sense


Now, the layout could be better, but it's not terrible.

But yeah, just about everything else is.
Pepsi Jedi
If it's not easy to navigate, and use, people won't navigate it or use it.
Draco18s
QUOTE (Pepsi Jedi @ Mar 10 2013, 01:55 PM) *
If it's not easy to navigate, and use, people won't navigate it or use it.


Case in point: I don't use it
Pepsi Jedi
I don't either, and for those exact reasons. Too much of a hassle. I much prefer Dumpshock and to a lesser extent Jackpoint.
Draco18s
QUOTE (Pepsi Jedi @ Mar 10 2013, 02:03 PM) *
I don't either, and for those exact reasons. Too much of a hassle. I much prefer Dumpshock and to a lesser extent Jackpoint.


Yup
bannockburn
So, there's a commentary on the video up on the HBS website.
http://harebrained-schemes.com/post/shadow...rns-first-look/

Some quotes and my thoughts:
QUOTE
03:30 - options: Burst Fire, Full Auto etc. We also have character combat abilities like Aim. We also use the tabletop “stages” of damage with from Weak (1/2) to Crit (x2). All of this is based on the math from the SR tabletop game. You can see your chance to hit with every character but you need to invest Karma in weapon specializations to see your chance to crit with each weapon type. As your weapon specialization skill increases, so does your chance to crit.

Note, that it says 'based on the math from the SR tabletop'. It doesn't say 1:1 port, which is very fine by me. It still relies on the underlying rule set and this plays on my nostalgia. I like.
The specializations thing obviously works a bit differently, but I like the added utility of knowing crit chance.

QUOTE
05:00 - Note that Lady Z’s corp security etiquette skill is missing from her character sheet. The screen underwent a recent revision and it was left off of this version temporarily

So, this means that there _will_ be etiquette skills. Good to know, and I'm hoping charisma bombing will be a viable playstyle ^^

QUOTE
One other note – you’ll see that the guard asks Lady Z for her SIN. Just want to make it clear that there’s no “SIN system” in the game and runners are SINless. But fake credentials are very useful in getting past guards, etc.

Very reminiscent of the Genesis version. I like this.

QUOTE
06:10 - You’ll notice the rigger is automatically being followed by his drone. If you check the rigger UI at the bottom of the screen, you’ll see that you can set the drone to remain stationary. That’s handy if you want to leave the drone behind to provide line-of-sight on a location after you leave (so there are no surprises when you get back).

The rigger functionality is a bit limited, but this is a nice touch. I'm guessing there won't be any vehicle chases, only drones.

QUOTE
08:08 - Inside the shaman’s backpack are magical fetishes that he uses for summoning elementals: air, fire, water, and earth. Fetishes are consumable to keep the shaman from being overpowered. They can be replenished by purchasing more at the local talismonger.

Sounds reasonable to me, to be honest. Still waiting for mechanics for hermetic mages, though. I'm curious if they can summon the same way or not at all. This troll shaman doesn't seem to have the spellcasting skills, but I'm wondering if he can acquire them.

QUOTE
16:17 - Shaman don’t always need to expend fetishes for summoning spirits. Intense concentrations of emotions or natural elements can be used as gateways for summoning as well. Only shaman can see them.

Seems to be on a related note to:
QUOTE
15:18 - Ley lines are the intersections of magical energy flowing through the world. Only Mages can see them. When they stand on a ley line, Mages cast spells far more easily and with greater effect: cool down times are reduced, and chances to hit are increased, as is damage.

I would love it, if both classes can summon all the time, but shamans can use those concentrations while mages have the use of the ley 'lines'.

QUOTE
10:14 - Some spells have cool-down times associated with them and you SHOULD wait for that time to expire before using the spell again. However, you CAN use the spell again but you’ll take Drain HP damage from pushing yourself.

Interesting. I wonder if you can also take drain randomly.
Draco18s
QUOTE (bannockburn @ Mar 12 2013, 07:11 AM) *
Sounds reasonable to me, to be honest. Still waiting for mechanics for hermetic mages, though. I'm curious if they can summon the same way or not at all. This troll shaman doesn't seem to have the spellcasting skills, but I'm wondering if he can acquire them.


Seems to be on a related note to:

I would love it, if both classes can summon all the time, but shamans can use those concentrations while mages have the use of the ley 'lines'.


I actually hope not. I want a clear distinction between my magical classes. D&--er, that other game, is having a hard time classifying their druid separately from the cleric. That is, what abilities should the druid HAVE that makes them distinct from the cleric, but strong enough and useful enough to warrant half-casting?
Similarly the wizard and sorcerer (although I prefer sorc over wizard because I don't have to think about what spells I want, except when I can learn new ones).
bannockburn
Gameplay over rules, in my opinion.
Either you have magicians preparing elementals in advance (how is that supposed to work in a game where you hire your partners?) and have a completely different class of spirits available to the shamans, or you give them both the same ressource with a different focus.
I like the latter option, as this is what SR4 has done, and something which I heartily approve of. Even with the loss of a bit of flavor, UMT all the way! smile.gif

The clear distinction in this case is that magicians have their focus on the ley points, err ... lines, and shamans on the emotive things like the skulls. It's elegant in my opinion.
Darksong
I thought I remembered reading something that said that shaman would summon spirits and magi would cast spells.
Stahlseele
Wasn't that shadowrun online?
Sengir
QUOTE (bannockburn @ Mar 12 2013, 03:18 PM) *
Either you have magicians preparing elementals in advance (how is that supposed to work in a game where you hire your partners?) and have a completely different class of spirits available to the shamans, or you give them both the same ressource with a different focus.

Or you let mages summon spirits from fetishes as shown in the vid (which would make fetishes the equivalent of Summoning Materials) and shamans work from emotions and elements without the twisted spirits because that is totally beyond what players should be able to do.
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