So, there's a commentary on the video up on the HBS website.
http://harebrained-schemes.com/post/shadow...rns-first-look/Some quotes and my thoughts:
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03:30 - options: Burst Fire, Full Auto etc. We also have character combat abilities like Aim. We also use the tabletop “stages” of damage with from Weak (1/2) to Crit (x2). All of this is based on the math from the SR tabletop game. You can see your chance to hit with every character but you need to invest Karma in weapon specializations to see your chance to crit with each weapon type. As your weapon specialization skill increases, so does your chance to crit.
Note, that it says 'based on the math from the SR tabletop'. It doesn't say 1:1 port, which is very fine by me. It still relies on the underlying rule set and this plays on my nostalgia. I like.
The specializations thing obviously works a bit differently, but I like the added utility of knowing crit chance.
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05:00 - Note that Lady Z’s corp security etiquette skill is missing from her character sheet. The screen underwent a recent revision and it was left off of this version temporarily
So, this means that there _will_ be etiquette skills. Good to know, and I'm hoping charisma bombing will be a viable playstyle ^^
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One other note – you’ll see that the guard asks Lady Z for her SIN. Just want to make it clear that there’s no “SIN system” in the game and runners are SINless. But fake credentials are very useful in getting past guards, etc.
Very reminiscent of the Genesis version. I like this.
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06:10 - You’ll notice the rigger is automatically being followed by his drone. If you check the rigger UI at the bottom of the screen, you’ll see that you can set the drone to remain stationary. That’s handy if you want to leave the drone behind to provide line-of-sight on a location after you leave (so there are no surprises when you get back).
The rigger functionality is a bit limited, but this is a nice touch. I'm guessing there won't be any vehicle chases, only drones.
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08:08 - Inside the shaman’s backpack are magical fetishes that he uses for summoning elementals: air, fire, water, and earth. Fetishes are consumable to keep the shaman from being overpowered. They can be replenished by purchasing more at the local talismonger.
Sounds reasonable to me, to be honest. Still waiting for mechanics for hermetic mages, though. I'm curious if they can summon the same way or not at all. This troll shaman doesn't seem to have the spellcasting skills, but I'm wondering if he can acquire them.
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16:17 - Shaman don’t always need to expend fetishes for summoning spirits. Intense concentrations of emotions or natural elements can be used as gateways for summoning as well. Only shaman can see them.
Seems to be on a related note to:
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15:18 - Ley lines are the intersections of magical energy flowing through the world. Only Mages can see them. When they stand on a ley line, Mages cast spells far more easily and with greater effect: cool down times are reduced, and chances to hit are increased, as is damage.
I would love it, if both classes can summon all the time, but shamans can use those concentrations while mages have the use of the ley 'lines'.
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10:14 - Some spells have cool-down times associated with them and you SHOULD wait for that time to expire before using the spell again. However, you CAN use the spell again but you’ll take Drain HP damage from pushing yourself.
Interesting. I wonder if you can also take drain randomly.