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  1. Mars (22 replies)
  2. maintained spells. (31 replies)
  3. Trolls Horns (53 replies)
  4. Need a list of African languages... (3 replies)
  5. Shadowrun DCU/Marvel! (64 replies)
  6. "I'll get you, you greedy Fixer" (22 replies)
  7. Optical Computing in SR (2 replies)
  8. Turrent availability (99 replies)
  9. Need some campaign help (23 replies)
  10. Get this... (21 replies)
  11. Actions (37 replies)
  12. passion totems (26 replies)
  13. Cheating with detection spells (23 replies)
  14. Character Sheets for an Online Game (6 replies)
  15. odds of a new SR comp/console game? (23 replies)
  16. Firearm Illustrations...got any? (12 replies)
  17. ...But how do you kill it? (170 replies)
  18. Is magic to hard to resist? (73 replies)
  19. Power Foci and Aura reading and Centering (9 replies)
  20. Where can I find info on Changlings? (5 replies)
  21. Is everyday life more difficult for a mage? (64 replies)
  22. Ruthenium on Vehicles (5 replies)
  23. Chronic Osteocuspis (5 replies)
  24. Falling Damage? (15 replies)
  25. That time again, bring me your WEBS (3 replies)
  26. Newbie GM/Player needs help with spells! (16 replies)
  27. Quick question on 2 sets of spurs (30 replies)
  28. Gas masks, respirators, oh my (25 replies)
  29. Adept and power focus (15 replies)
  30. Vehicle positioning test and speed... (1 reply)
  31. Deus' minions (16 replies)
  32. Rules for Computers that makes sense (38 replies)
  33. Russia in 2062 (22 replies)
  34. Thoughts on magic and space (29 replies)
  35. The Shadowrun Presidency! (124 replies)
  36. Sensors and the City (1 reply)
  37. Deadly Decking (11 replies)
  38. Side effects of stress points for GM enjoyment (7 replies)
  39. Some HMHVV questions (31 replies)
  40. Sure it's pretty but what in hell do I do with it? (22 replies)
  41. What would the willpower of a fly be? (11 replies)
  42. Alchemist Magician (21 replies)
  43. Criminal Syndicates: 2064 (5 replies)
  44. Corp Ratings (9 replies)
  45. How big are foci? (17 replies)
  46. Riggerdeckersamuraimageadepts (67 replies)
  47. VITAS (4 replies)
  48. Edge: Born Meta (58 replies)
  49. Anti-sensor camoflage (5 replies)
  50. Moved: Can Shadowrun model the heart of the Firefly show? (-- replies)
  51. The Twisted Way (25 replies)
  52. Shotguns and Choke (45 replies)
  53. Most Important Historic Event? (26 replies)
  54. New Adept Powers (107 replies)
  55. Changlings (15 replies)
  56. B/R Skills and Tools (12 replies)
  57. Astral Perception and Binoculars (50 replies)
  58. Asian Critters (14 replies)
  59. The UCAS presidency (19 replies)
  60. Open Test... (34 replies)
  61. Move by Wire and Muscle Replacement (16 replies)
  62. Quick question (2 replies)
  63. Shadowrun Maps... (8 replies)
  64. SOTA Edges (11 replies)
  65. File Sizes (15 replies)
  66. Desert Wars... (12 replies)
  67. What are your favorite Runners bars ? (46 replies)
  68. Capsule Round/Dart Gun Question (19 replies)
  69. Ronin (0 replies)
  70. Power Armor in Shadowrun (33 replies)
  71. Aztlan pull out from Texas (6 replies)
  72. Real Dragons? (13 replies)
  73. Motivation Mystery (9 replies)
  74. Re-Categorizing the Shadowrun Spells (0 replies)
  75. Unpublished Edges and Flaws (62 replies)
  76. After Market Mods for your Street Rod (8 replies)
  77. New Spells (69 replies)
  78. Opinions on Suppressive Fire (26 replies)
  79. Gunslinging shaman (5 replies)
  80. Power Scenes (18 replies)
  81. My first decker... (22 replies)
  82. Paranormal Animals (7 replies)
  83. Elections in 2064? (28 replies)
  84. Wondering about ruthenium (43 replies)
  85. Shopping in Seattle (21 replies)
  86. London Dome and Big O (25 replies)
  87. Earthdawn timeline (9 replies)
  88. I need some shaman help! (6 replies)
  89. Spanish Shadowrun (1 reply)
  90. remy from virtual realities (8 replies)
  91. Tattoos and quickening (21 replies)
  92. Corp/National Military Personnal (31 replies)
  93. VR2 vs. Matrix3... (4 replies)
  94. Map scales in New Seattle (1 reply)
  95. spell formulae (9 replies)
  96. Tattoos (8 replies)
  97. Oxy-Rush (9 replies)
  98. Corporate Taxation (8 replies)
  99. New Seattle Sourcebook questions.. (2 replies)
  100. Gnome stats (1 reply)
  101. Possible locations for smartlink subsystems (25 replies)
  102. Cover vs. Conceal (22 replies)
  103. Trying not to be recorded (14 replies)
  104. Adepts, Mages and Shamans (10 replies)
  105. City Speak (36 replies)
  106. Shadowrun 4th Edition! (78 replies)
  107. [Duels] TK's Home for wayward Runners (3 replies)
  108. True Ultimate Power (55 replies)
  109. Deleting a SIN (27 replies)
  110. Diesel Engines in SR (32 replies)
  111. Dunklezahn's Will (8 replies)
  112. Burst Fire Pistols (48 replies)
  113. Ally Spirit Question (17 replies)
  114. Summoned Spirits and Karma Pool (3 replies)
  115. Magic and technology (44 replies)
  116. Disrupted Bug Spirits? (12 replies)
  117. Runner having a dayjob with DocWagon (26 replies)
  118. Runners who go into bartending etc (6 replies)
  119. Insect Spirits (6 replies)
  120. Rangefinders (9 replies)
  121. PCC and Citizenship (2 replies)
  122. Questions on stuff. (9 replies)
  123. Better description of Muscle Toner? (7 replies)
  124. Tactical Computer Senses (25 replies)
  125. Mnemonic Enhancer update/errata (34 replies)
  126. Grounding as a metamagic (34 replies)
  127. Adventure Blending (4 replies)
  128. The cover of Cannon Companion (35 replies)
  129. Mitsuhama Seattle Corporate Headquarters (2 replies)
  130. The Horrors and Death Magic? Answers In Earthdawn (326 replies)
  131. Glamor Power (5 replies)
  132. Magic issues (3 replies)
  133. Quickening/Tattooing (17 replies)
  134. Multiple Guns and Multiple Actions (10 replies)
  135. SR and Call of Cthulhu merge? (9 replies)
  136. Bug Spirits (18 replies)
  137. Houngans (10 replies)
  138. American Sign Language (16 replies)
  139. Step By Step Character Creation (16 replies)
  140. Are SR clubs real (22 replies)
  141. Called Shot to visible part of body (10 replies)
  142. Second edition to SR3 (2 replies)
  143. Astral Barriers Damage Code (6 replies)
  144. I like Shadowrun (26 replies)
  145. Killing hands and Adepts (75 replies)
  146. the gun's too big for me (38 replies)
  147. Most memorable villins (15 replies)
  148. Shadowrun "games" rules (9 replies)
  149. Mind Probe and Espionage (22 replies)
  150. Shoe Endorsements (60 replies)
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