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  1. Healin magic help! (48 replies)
  2. One for all you Matrix junkies (4 replies)
  3. Casting spells on others (52 replies)
  4. Too much property damage? (42 replies)
  5. The LOOK of electronics in 2060s (14 replies)
  6. Dealing with SR withdrawls..how? (21 replies)
  7. new Matrix run thread? (132 replies)
  8. contact cost (2 replies)
  9. Mental Attribute Increases (19 replies)
  10. Knuckling Trolls - How fast? (46 replies)
  11. Question on movement (14 replies)
  12. How to reach out and touch someone? (18 replies)
  13. Rigging deckers (18 replies)
  14. Helmets and Headshots (44 replies)
  15. Do pads hurt single shot's (63 replies)
  16. Magic loss clarification (24 replies)
  17. Do physad powers show on the astral? (19 replies)
  18. HOUSE RULES; MARTIAL ARTS (32 replies)
  19. Upcoming releases (25 replies)
  20. Some DARPA future tech (1 reply)
  21. Feo's Questions part 2 (11 replies)
  22. Ultimate Corporate Workers? (4 replies)
  23. SCORE! (19 replies)
  24. SR Poisons and Toxins (1 reply)
  25. Looking for a good IRC SR Channel (1 reply)
  26. 80s music that is about Shadowrun (44 replies)
  27. [Character Review] (0 replies)
  28. Spirit Power "Hidden Life" (19 replies)
  29. Percieving Icons in the Matrix (12 replies)
  30. Quickening? (35 replies)
  31. Blast and Earth (5 replies)
  32. How do Ghouls turn out in actual play? (32 replies)
  33. Radioactive material (7 replies)
  34. defaulting skills (8 replies)
  35. Converting bhp and torque to in-game stats (10 replies)
  36. Rigged opposition? (30 replies)
  37. Alternate Magic Rules (6 replies)
  38. Decking with Multiple Deckers (68 replies)
  39. Into D20 (50 replies)
  40. State of the art (2 replies)
  41. Date of Saito's SanFran takeover? (6 replies)
  42. Decrease (Attribute) (26 replies)
  43. What don't wound modifiers modify? (47 replies)
  44. Quick Question (16 replies)
  45. Need help from gun experts (20 replies)
  46. The Jive Forum, Cybersushi 8 and scaring players (2 replies)
  47. BTL Addiction? (7 replies)
  48. Quick Question (4 replies)
  49. Few 'Way of the Gun' questions. (39 replies)
  50. Geasing single spells (4 replies)
  51. Non-riggers and drones/electronic warfare (10 replies)
  52. Moved: SOTA 64 Wicca (-- replies)
  53. [SoA2064] SOTA 64 Wicca (39 replies)
  54. Mana storms (2 replies)
  55. Moved: SOTA 64 Sports (-- replies)
  56. Overdosing (5 replies)
  57. Things you'd like to see... (39 replies)
  58. Bio Rejection vs Sensitive System (7 replies)
  59. Bio Rejection/Sensitive System (35 replies)
  60. A few Lore questions... (10 replies)
  61. Another step closer. (40 replies)
  62. Dashifen Character Record System (11 replies)
  63. Problem with having a fake ID (9 replies)
  64. Shadowrun Crib Sheets Project on hold (0 replies)
  65. Moved: SOTA 2064 . . . where's all the STUFF? (-- replies)
  66. Help me with character creation! (19 replies)
  67. Critters / NPCs (4 replies)
  68. Telekini-what-a-lisis? (4 replies)
  69. Gac Master (19 replies)
  70. vehicle design progs (5 replies)
  71. Pistol design. (53 replies)
  72. Moved: MJLBB (-- replies)
  73. Concealed Compartments (4 replies)
  74. Alternate Arcology Scenario (12 replies)
  75. Phys-mages (19 replies)
  76. Hiding a gun (122 replies)
  77. Boosted Reflexes (3 replies)
  78. Recoil Question (7 replies)
  79. Damage Code of Boiling Coffee (94 replies)
  80. Duel Natured (42 replies)
  81. Moved: Mr. J's Little Black Book (-- replies)
  82. Space: the final frontier (3 replies)
  83. Shadowrun Essentials (14 replies)
  84. how does distance strike work ? (40 replies)
  85. A place called Earth? Who needs it! (10 replies)
  86. BTLs, Better than Life (5 replies)
  87. Assistance Required (15 replies)
  88. The Matrix Cometh. (2 replies)
  89. Faster than a speeding bullet! (41 replies)
  90. Dissections of dual natured and astral forms (12 replies)
  91. New Music Styles in Shadowrun (18 replies)
  92. Gengineering (21 replies)
  93. Getting into and out of Seattle (3 replies)
  94. Lasb - Latin America Sourcebook (74 replies)
  95. Shadows of Latin America (41 replies)
  96. Improved Sense - Spatial Perception (2 replies)
  97. Spirit Bane (5 replies)
  98. Yamatetsu Logo & Buttercup (0 replies)
  99. Walther Explosive Pistol (12 replies)
  100. Shadowrun Wiki (41 replies)
  101. 2063 Billboard Top 100... (41 replies)
  102. My players don't loot. (128 replies)
  103. The Foreign Legion (23 replies)
  104. Corporate Shadowfiles Question (4 replies)
  105. I, Samurai (7 replies)
  106. cool article (10 replies)
  107. Seeking Shadowrun Crib Sheets (12 replies)
  108. Centering (9 replies)
  109. Metahuman Height Ranges (7 replies)
  110. Ultrasound ranges and effects (16 replies)
  111. Recoil and the Gun Kata Gun (14 replies)
  112. Newbie question here. (6 replies)
  113. Transducers (14 replies)
  114. Vampires (22 replies)
  115. Lockpicking (7 replies)
  116. Disguise skill (13 replies)
  117. Adepts and Gloves (34 replies)
  118. Creative Strategies to hum drum runs (1 reply)
  119. [SprawlSG] Lifestyle Optional Rules (16 replies)
  120. Can you use a smart gun link to control non gun we (26 replies)
  121. Gender modified limit? (91 replies)
  122. Whatever happened to the T'Skrang? (21 replies)
  123. Putting his thing up in a (Semi) Official way. (61 replies)
  124. Idol Shamans (9 replies)
  125. ID checks (25 replies)
  126. Argh Magic ! (3 replies)
  127. Is there ever too much C12? (27 replies)
  128. Locksmiths in 2064 (8 replies)
  129. Spells requiring touch. (24 replies)
  130. No Mo Open Tests (22 replies)
  131. [ShadowsOfEurope] United Kingdom (83 replies)
  132. Regeneration and Bio/Attibute Stress (5 replies)
  133. Ares Viper Slivergun (35 replies)
  134. Talismanic magic? (10 replies)
  135. Permanent Health Spells (15 replies)
  136. Weird eBay listing -- anyone able to ID this? (13 replies)
  137. I hope this doesn’t work (68 replies)
  138. Shadowrun Supplemental Volunteer Needed (0 replies)
  139. A Concept For a Shadowrun Campaign (14 replies)
  140. Character concept (2 replies)
  141. Vision magnification and adepts (26 replies)
  142. Formula 51 (3 replies)
  143. Sniping and Surprise (91 replies)
  144. Simple carbines (21 replies)
  145. Grrr... where is the Barghest? (7 replies)
  146. Turrets and Recoil (16 replies)
  147. Insect outbreaks? (5 replies)
  148. Spinrad (18 replies)
  149. Greece (10 replies)
  150. Hows this for an HP? (83 replies)
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