Wutasumi
Oct 13 2004, 01:31 AM
Ok, so I'm stupid, but what exactly is this flaw?
Kagetenshi
Oct 13 2004, 01:33 AM
You have the urge to slap everyone you meet with your glove.
Seriously, though, you are active both on the mundane and astral planes, and are attackable from both.
~J
mmu1
Oct 13 2004, 01:34 AM
If someone insults you, you have to make a Willpower (4) check to resist the urge to slap him across the face with a glove.
Thank you, thank you, I'll be here all week. Try the soy-chicken.
Kanada Ten
Oct 13 2004, 01:34 AM
Never heard of it. Maybe it has something to do with Yu-Gi-Oh?
Unless you mean Dual Natured, which is a SURGE flaw that causes the inflicted to become a Dual Natured character, meaning they are always astrally active.
[edit] (It's official: We need to get out more)
PS, SURGE is in Year of the Comet while most 'standard' edges and flaws are found in the Shadowrun Companion.
Wutasumi
Oct 13 2004, 01:35 AM
Thanks, I had no idea, and my BBB is on loan untill my brother ships it back.
Bane
Oct 13 2004, 03:18 AM
*shakes head in disgust*
Sabosect
Oct 13 2004, 03:19 AM
No. You're all wrong. Dual-natured is when you constantly switch between manic and depressive.
Bane
Oct 13 2004, 03:26 AM
Actually, I think that particular condition is "manic depressive."
Sabosect
Oct 13 2004, 03:30 AM
Well, it does involve two natures...
Eyeless Blond
Oct 13 2004, 03:44 AM
As to why it's a Flaw:
1) You can't turn it off.
2) You are vulnerable on the Astral to attack. This may not seem like much at first glance, but when the enemy mage unleashes his Watcher Attack Pack , usually consisting of 6-8 Force 4 Watcher spirits and two or three Force 4-6 elementals, you're basically screwed. Several times.
3) Wards don't like you. Wards get set off or prevent you from passing, as you are active on the Astral. You can easily knock yourself out running headfirst into a Force 6 ward. And, not being Awakened, you can do little but try to break your way through.
4) Mana warps *really* don't like you.
5) Did I mention you can't turn it off?
Zenmaxer
Oct 13 2004, 03:48 AM
oh and going to sleep is like strapping a kick me sign on your ass for any curious projecting mages with possession.
Sabosect
Oct 13 2004, 03:54 AM
QUOTE (Zenmaxer) |
oh and going to sleep is like strapping a kick me sign on your ass for any curious projecting mages with possession. |
Oh, come on. We mages only use it for fun, profit, revenge, and just fragging over people because we don't like their looks. And don't get me started about the strip shows...
See? We're not as bad as he makes us out to be.
Tenebris
Oct 13 2004, 10:10 PM
Can dual-natured but otherwise non-projecting initiate characters use an astral pool?
Fortune
Oct 13 2004, 10:39 PM
As far as I know, yes. It doesn't give the character access to more abilities, but it can be used to augment those abilities he can already use on the Astral.
Kanada Ten
Oct 13 2004, 11:28 PM
QUOTE |
Can dual-natured but otherwise non-projecting initiate characters use an astral pool? |
All dual-natured beings with magical skills can astrally project. See Critters under the section dealing with dual-natured beings.
Fortune
Oct 13 2004, 11:32 PM
This is not necessarily true in regards to the effects of the SURGE Flaw.
Kanada Ten
Oct 13 2004, 11:37 PM
QUOTE |
This is not necessarily true in regards to the effects of the SURGE Flaw. |
I don't see anything that suggests the rule doesn't apply. Of course we could argue about the context of Critters meaning it applies only to non metahumans and then discount HMHVV infected as such, but that 'advantage' is only for the half magers anyway. And then with limited projection already a possibility anyway, I can't see a good reason to house rule Critters' description of Dual-Natured here.
Fortune
Oct 13 2004, 11:50 PM
Or we can go with the whole 'Critters was released before SURGE, and couldn't take that into account at the time' argument. A character with the Dual Natured flaw from SURGE doesn't necessarily have a Magic Attribute, so it follows that not 'all dual-natured creatures can Astrally Project' since the advent of SURGE, being that without a Magic Attribute (or an effective Magic Attribute of 0) I don't believe one can survive in the Astral.
Wutasumi
Oct 14 2004, 12:02 AM
I don't know, the wording of the flaw now that I have a copy of YotC is basicly that it is treated exactly the same as critters.
Herald of Verjigorm
Oct 14 2004, 12:04 AM
A free spirit with astral gateway can allow anyone to astrally project, even the essense .01 street sam. Life span is based on essense, so it probably isn't a good idea for the .01 cyber-psycho to go wandering.
Kanada Ten
Oct 14 2004, 12:14 AM
QUOTE |
not 'all dual-natured creatures can Astrally Project' since the advent of SURGE, being that without a Magic Attribute (or an effective Magic Attribute of 0) I don't believe one can survive in the Astral. |
Regardless, the quote from Critters is only those Dual-Natured creatures with magical powers can Astrally Project. The rest can't.
ES_Riddle
Oct 14 2004, 12:19 AM
I believe that the critters quote is also clarifying that if a dual-natured creature happens to have magical powers that it isn't stuck in its meat body. Otherwise a ghoul full mage would be significantly hampered.
Wutasumi
Oct 14 2004, 12:21 AM
Wait, lifespan is based on essence? Where did you find THAT little tidbit?
mmu1
Oct 14 2004, 12:32 AM
QUOTE (Wutasumi) |
Wait, lifespan is based on essence? Where did you find THAT little tidbit? |
He means how long you can project astrally before you die, I think.
Cochise
Oct 14 2004, 01:13 AM
QUOTE (Kanada Ten) |
Regardless, the quote from Critters is only those Dual-Natured creatures with magical powers can Astrally Project. The rest can't. |
nitpick: it says magical skills ... and that's where the problems are:
1. It could reference the critter power "Magical Skills" (the critter equivalent of being magically active) and thus really limit it to critters
2. It could reference the ability to use magical skills of any sorts. Aura reading however is a "magical skill" and anyone capable of seeing the astral can learn it, regardless of a magic attribute >0 *for some it's even a "must" (cybermancy)*
Kagetenshi
Oct 14 2004, 02:32 AM
Anyone can learn it period, though mundies need to be in an astral shallows to practice or use it.
~J
Kanada Ten
Oct 14 2004, 03:11 AM
QUOTE (Kagetenshi) |
Anyone can learn it period, though mundies need to be in an astral shallows to practice or use it. |
Doesn't the Astral Window spell work as well?
Kagetenshi
Oct 14 2004, 03:13 AM
True, though I don't remember that spell offhand.
~J
blakkie
Oct 14 2004, 03:46 AM
Astral Window is for allowing an astrally perceving/projecting subject to see through a normally opaque astral barrier. It does not create a view into the astral plane.
Cochise
Oct 14 2004, 10:24 AM
QUOTE (Kagetenshi) |
Anyone can learn it period, though mundies need to be in an astral shallows to practice or use it.
|
You missed my point

Aura reading is a magical skill. A dual-natured being with no further magical potential can learn Aura reading => Any dual-natured being with the Aura Reading skill could thus project according to the text on p. 5 of Critters. No positive magic attribute required ...
Tenebris
Oct 14 2004, 02:44 PM
Sorry, back to the astral projecting for a moment:
QUOTE |
"Can dual-natured but otherwise non-projecting initiate characters use an astral pool?"
"All dual-natured beings with magical skills can astrally project. See Critters under the section dealing with dual-natured beings." |
Take this example: a (meta)human physmage SURGEs into dual nature almost at the point of Awakening. The dual nature gives them astral perception and astral presence (using physical skills). It's already been ruled in this thread (thanks! and ref?) that once they initiate, they'll be able to use the astral pool wrt all things astral.
What's not clear to me, and what I hadn't even suspected before, is whether they can now astrally project. Physmages normally can't. It's one of their major limits for game balance. Dual natured creatures could in one book, which might have been superceded.
How would you rule on this?
Cochise
Oct 14 2004, 03:26 PM
QUOTE (Tenebris) |
Sorry, back to the astral projecting for a moment: [...](thanks! and ref?) |
Reference for Adepts of the magician's way being able to project as a metamagical technique: SotA 2064
QUOTE |
Physmages normally can't. |
That's why it is metamagic
QUOTE |
Dual natured creatures could in one book, which might have been superceded. |
Dual-natured beings being able to project hasn't been superceded in any way or form. However, there's the above mentioned problem in regards to "magical skills" being tha basis for such projection ...
Fortune
Oct 14 2004, 04:11 PM
If all dual-natured beings (including PCs) can automatically Project just by possessing a Magical Skill, that makes the SURGE
Flaw that much
more of an Edge for Adepts and Physical Magicians than it already is (those with Masking that is!

).
Cochise
Oct 14 2004, 05:21 PM
QUOTE (Fortune) |
If all dual-natured beings (including PCs) can automatically Project just by possessing a Magical Skill, that makes the SURGE Flaw that much more of an Edge for Adepts and Physical Magicians than it already is (those with Masking that is! ). |
Hey, it's not my wording

Personally, I do allow dual-natured beings with a positive magic-attribute to project on basis of said rule for critters. I merely wanted to point out that by the wording any dual-natured being can actually project ...
Fortune
Oct 14 2004, 05:46 PM
Adepts doing (unaided) Astral Quests?!? Hmmmm ...
Cochise
Oct 14 2004, 05:56 PM
QUOTE (Fortune) |
Adepts doing (unaided) Astral Quests?!? Hmmmm ...  |
Only if they happen to be dual-natured ...
Did I mention that I so far never allowed a character to start as a surged Adept with said flaw?
Wanna do it with a shifter or ghoulish adept? Go ahead ... PC-shifters suck rulewise and ghoul characters usually do not come out of chargen in good shape either (I insist on doing those necessary die rolls, you know) ...
So the only possibility to get a dual-natured adept with that SURGE flaw in my games, is to roll some dice and have serious luck at it ...
Fortune
Oct 14 2004, 06:01 PM
Even so, if it's canon, it's a pretty decent bonus for a Flaw. And just because you limit access to the combo, doesn't mean everyone will.
Tenebris
Oct 14 2004, 07:45 PM
The reference requested is for being able to use the Astral Pool without projecting. (The same ruling might apply to the temporarily dual-natured astrally perceiving magician.)
And what I'm looking also for, along with references (if anyone has the precise wording, it would be appreciated), is where the potential ability of a dual-natured adept to project without having the SotA 64 metamagic is mentioned.
Sorry if I was unclear.
Cochise
Oct 14 2004, 08:12 PM
QUOTE (Tenebris) |
The reference requested is for being able to use the Astral Pool without projecting. (The same ruling might apply to the temporarily dual-natured astrally perceiving magician.) |
The reference would be that you can use Astral Pool on any test that is done on the astral except for magicals skills which in turn has the exception of astral combat done with the sorcery skill ...
Since there's no explicit limitiation to that situation where it says "while projecting", all situations where you are present on the astral do qualify for that.
Since a (temporarily) dual-natured character is on the astral, he/she can use Astral Pool on such tests. However he/she could not use it for tests that involve purely mundane actions, since these tests are not taken on the astral.
QUOTE |
And what I'm looking also for, along with references (if anyone has the precise wording, it would be appreciated), is where the potential ability of a dual-natured adept to project without having the SotA 64 metamagic is mentioned. |
The precise wording is to be found on p. 5 of Critters (IIRC there's even a mentioning in the core rules). It's not talking about adepts in particlura. It just deals with dual-natured beings, where dual natured means permanently dual-natured beings.
Fortune
Oct 14 2004, 08:46 PM
Which rules out Astrally Perceiving Adepts.
Lindt
Oct 14 2004, 08:51 PM
Who can buy astral preception as an adept power.
Fortune
Oct 14 2004, 08:57 PM
Rules out anyone who is relying on the use of the Astral Perception Adept Power, as they would still not be permanently dual-natured.
Tenebris
Oct 14 2004, 09:04 PM
I had thought the dual-natured main book ruling referred only to such dual-natured creatures as would "otherwise" have the ability to project, ie. regular magicians? I could be wrong. (I only have the original Paranormal Animals books, not yet Critters.)
Interesting point re adept perception powers: I hadn't realised that they could be turned off unless they were geased (and thus sometimes simply didn't function). It seems almost parallel to, say, an appropriate metatype turning off thermographic vision. After all, sometimes it could work against you -- in which case wouldn't there be times when you would want to turn it off?
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