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#1
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Moving Target ![]() ![]() Group: Members Posts: 179 Joined: 9-October 04 From: I'm in Hell! HELLLLLLLLLLLLLLL!!!!!!!!! (A.K.A Alabama) Member No.: 6,739 ![]() |
Ok, so I'm stupid, but what exactly is this flaw?
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#2
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Manus Celer Dei ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 17,008 Joined: 30-December 02 From: Boston Member No.: 3,802 ![]() |
You have the urge to slap everyone you meet with your glove.
Seriously, though, you are active both on the mundane and astral planes, and are attackable from both. ~J |
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
If someone insults you, you have to make a Willpower (4) check to resist the urge to slap him across the face with a glove.
Thank you, thank you, I'll be here all week. Try the soy-chicken. |
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#4
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Never heard of it. Maybe it has something to do with Yu-Gi-Oh?
Unless you mean Dual Natured, which is a SURGE flaw that causes the inflicted to become a Dual Natured character, meaning they are always astrally active. [edit] (It's official: We need to get out more) PS, SURGE is in Year of the Comet while most 'standard' edges and flaws are found in the Shadowrun Companion. |
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#5
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Moving Target ![]() ![]() Group: Members Posts: 179 Joined: 9-October 04 From: I'm in Hell! HELLLLLLLLLLLLLLL!!!!!!!!! (A.K.A Alabama) Member No.: 6,739 ![]() |
Thanks, I had no idea, and my BBB is on loan untill my brother ships it back.
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#6
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Target ![]() Group: Members Posts: 72 Joined: 12-September 04 Member No.: 6,654 ![]() |
*shakes head in disgust*
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#7
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Moving Target ![]() ![]() Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 ![]() |
No. You're all wrong. Dual-natured is when you constantly switch between manic and depressive.
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#8
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Target ![]() Group: Members Posts: 72 Joined: 12-September 04 Member No.: 6,654 ![]() |
Actually, I think that particular condition is "manic depressive." :D
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#9
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Moving Target ![]() ![]() Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 ![]() |
Well, it does involve two natures...
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#10
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Decker on the Threshold ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,922 Joined: 14-March 04 Member No.: 6,156 ![]() |
As to why it's a Flaw:
1) You can't turn it off. 2) You are vulnerable on the Astral to attack. This may not seem like much at first glance, but when the enemy mage unleashes his Watcher Attack Pack ™, usually consisting of 6-8 Force 4 Watcher spirits and two or three Force 4-6 elementals, you're basically screwed. Several times. 3) Wards don't like you. Wards get set off or prevent you from passing, as you are active on the Astral. You can easily knock yourself out running headfirst into a Force 6 ward. And, not being Awakened, you can do little but try to break your way through. 4) Mana warps *really* don't like you. 5) Did I mention you can't turn it off? |
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#11
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Moving Target ![]() ![]() Group: Members Posts: 241 Joined: 20-September 04 Member No.: 6,682 ![]() |
oh and going to sleep is like strapping a kick me sign on your ass for any curious projecting mages with possession.
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#12
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Moving Target ![]() ![]() Group: Members Posts: 807 Joined: 9-October 04 Member No.: 6,741 ![]() |
Oh, come on. We mages only use it for fun, profit, revenge, and just fragging over people because we don't like their looks. And don't get me started about the strip shows... See? We're not as bad as he makes us out to be. |
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#13
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Target ![]() Group: Members Posts: 35 Joined: 3-July 04 Member No.: 6,455 ![]() |
Can dual-natured but otherwise non-projecting initiate characters use an astral pool?
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#14
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
As far as I know, yes. It doesn't give the character access to more abilities, but it can be used to augment those abilities he can already use on the Astral.
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#15
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
All dual-natured beings with magical skills can astrally project. See Critters under the section dealing with dual-natured beings. |
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#16
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
This is not necessarily true in regards to the effects of the SURGE Flaw.
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#17
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
I don't see anything that suggests the rule doesn't apply. Of course we could argue about the context of Critters meaning it applies only to non metahumans and then discount HMHVV infected as such, but that 'advantage' is only for the half magers anyway. And then with limited projection already a possibility anyway, I can't see a good reason to house rule Critters' description of Dual-Natured here. |
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#18
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Immoral Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 15,247 Joined: 29-March 02 From: Grimy Pete's Bar & Laundromat Member No.: 2,486 ![]() |
Or we can go with the whole 'Critters was released before SURGE, and couldn't take that into account at the time' argument. A character with the Dual Natured flaw from SURGE doesn't necessarily have a Magic Attribute, so it follows that not 'all dual-natured creatures can Astrally Project' since the advent of SURGE, being that without a Magic Attribute (or an effective Magic Attribute of 0) I don't believe one can survive in the Astral.
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#19
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Moving Target ![]() ![]() Group: Members Posts: 179 Joined: 9-October 04 From: I'm in Hell! HELLLLLLLLLLLLLLL!!!!!!!!! (A.K.A Alabama) Member No.: 6,739 ![]() |
I don't know, the wording of the flaw now that I have a copy of YotC is basicly that it is treated exactly the same as critters.
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 ![]() |
A free spirit with astral gateway can allow anyone to astrally project, even the essense .01 street sam. Life span is based on essense, so it probably isn't a good idea for the .01 cyber-psycho to go wandering.
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#21
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Beetle Eater ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 ![]() |
Regardless, the quote from Critters is only those Dual-Natured creatures with magical powers can Astrally Project. The rest can't. |
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#22
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Moving Target ![]() ![]() Group: Members Posts: 210 Joined: 8-October 04 Member No.: 6,736 ![]() |
I believe that the critters quote is also clarifying that if a dual-natured creature happens to have magical powers that it isn't stuck in its meat body. Otherwise a ghoul full mage would be significantly hampered.
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#23
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Moving Target ![]() ![]() Group: Members Posts: 179 Joined: 9-October 04 From: I'm in Hell! HELLLLLLLLLLLLLLL!!!!!!!!! (A.K.A Alabama) Member No.: 6,739 ![]() |
Wait, lifespan is based on essence? Where did you find THAT little tidbit?
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#24
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,070 Joined: 7-February 04 From: NYC Member No.: 6,058 ![]() |
He means how long you can project astrally before you die, I think. |
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#25
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,316 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 ![]() |
nitpick: it says magical skills ... and that's where the problems are: 1. It could reference the critter power "Magical Skills" (the critter equivalent of being magically active) and thus really limit it to critters 2. It could reference the ability to use magical skills of any sorts. Aura reading however is a "magical skill" and anyone capable of seeing the astral can learn it, regardless of a magic attribute >0 *for some it's even a "must" (cybermancy)* |
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