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  1. New Weapon . . . (0 replies)
  2. Stun Weapons (37 replies)
  3. Two Questions (3 replies)
  4. Multiple Postings (1 reply)
  5. Street Samurai Catalogue <2060> updated (2 replies)
  6. Moved: [Review] FORCEd Recon (-- replies)
  7. Need help creating a Phys-Ad (20 replies)
  8. Edge Weapons and Impact Armor (25 replies)
  9. Can a decker make an "AI" (2 replies)
  10. WebRPG resources (1 reply)
  11. The ubiquious AK-97 (103 replies)
  12. Bugs vs Cyberzombies (48 replies)
  13. Trauma Grenades anyone? (26 replies)
  14. Denver Passcards (31 replies)
  15. Is it just me or are Adepts still the weakest link (175 replies)
  16. The grand unified chances of success formula (8 replies)
  17. Motown for Runners (15 replies)
  18. A bita buncha commentery (21 replies)
  19. The Exclusivity of Shadowland (5 replies)
  20. Digital piracy in SR (178 replies)
  21. Best Shadowrun sourcebook? (47 replies)
  22. Creative run environments (64 replies)
  23. Throwback from SR1 (4 replies)
  24. Does SR have electric guitars? (48 replies)
  25. A Wee Bit O' the Fiction (112 replies)
  26. Utility Ratings (22 replies)
  27. When Does the Timeline Split? (8 replies)
  28. Rockers in SR (51 replies)
  29. Cameras in 2064 (6 replies)
  30. Beyond the Sound Barrier... (33 replies)
  31. Vehicle Combat Question (4 replies)
  32. [MrJBlackBook] Can anyone help? (5 replies)
  33. Happy Holidays (17 replies)
  34. SR Fan Films (20 replies)
  35. SR2 character sheets (0 replies)
  36. Astral Recon (7 replies)
  37. Magic Missiles (23 replies)
  38. What's your Story? (37 replies)
  39. Favorite Weapon Type (125 replies)
  40. [ShadowsOfEurope] London vs. Tir (16 replies)
  41. Dermal Sheathing (24 replies)
  42. Question about Bugs (7 replies)
  43. Totally new to Shadowrun... have some questions! (23 replies)
  44. Tattoo Magic (30 replies)
  45. Edge Weapons and Impact Armor (6 replies)
  46. Arachnoid trick (19 replies)
  47. Run against a present day hospital (39 replies)
  48. Rather a Lot O' the Fiction (25 replies)
  49. Newbie & Questions (11 replies)
  50. GM for Rookie Runners (37 replies)
  51. What Kind of Man (or Woman) Are You? (15 replies)
  52. Plausible Research for SR? (28 replies)
  53. need some insight please :) (20 replies)
  54. upgrading a familiar's skills question (3 replies)
  55. Hawkmoon Shadowrun Site Updated (12 replies)
  56. Story and substance (6 replies)
  57. Guns.... (13 replies)
  58. New Metamagic Techniques (18 replies)
  59. Decking and rigging (17 replies)
  60. Old stats (10 replies)
  61. Familiar Ordeal (6 replies)
  62. Aliens+Bugs+moosegod (12 replies)
  63. Coffee Shop People (56 replies)
  64. If he appears in a "Spider-Man" film... (19 replies)
  65. Otaku Neglect (8 replies)
  66. street names (139 replies)
  67. I am weak and sucky (14 replies)
  68. Accident Prone (14 replies)
  69. 5000 Topics (5 replies)
  70. Vehicle Design (1 reply)
  71. Vampires and ghouls (17 replies)
  72. Paralyzing Howl (11 replies)
  73. FS: Shadowrun books (3 replies)
  74. Is There a forum somewhere for deckers? (2 replies)
  75. Reality Check (6 replies)
  76. How Many On Security Detail? (7 replies)
  77. What rules don't you bother with? (93 replies)
  78. Damage code for getting flung off of a train (14 replies)
  79. Changing clips in the heat of battle... (53 replies)
  80. Parachuting (71 replies)
  81. Permitable Weapons (26 replies)
  82. A magiv hunting team (10 replies)
  83. what's the deal with Quebec? (11 replies)
  84. Stupid Questions I need answered (30 replies)
  85. [MrJBlackBook] New Preview Available (1 reply)
  86. Is it possible to hack a human? (2 replies)
  87. [MrJBlackBook] MJLBB (49 replies)
  88. Turn to Goo (13 replies)
  89. Arsenal 2060 (10 replies)
  90. Intiate Grades ... who's the big gun? (370 replies)
  91. Brain Hacking (32 replies)
  92. Chipjack Expert Driver (15 replies)
  93. How does a SIN affect a runner? (22 replies)
  94. New SURGE Positive Effect (3 replies)
  95. Forum Gamming Questions? (1 reply)
  96. Is there an Assassin's Guild in SR ? (41 replies)
  97. Sentenced to Life. (10 replies)
  98. Hmmmm... (2 replies)
  99. Cyberware/ bioware question (28 replies)
  100. UCAS/CAS OSHA standards (26 replies)
  101. Upcoming Releases (56 replies)
  102. "New" to Shadowrun. (6 replies)
  103. The many bullets killing the mighty spirit. (11 replies)
  104. Cybereye question (32 replies)
  105. Floorplan translation (9 replies)
  106. Quick Question on Cyber Limbs (5 replies)
  107. B&E Character help (63 replies)
  108. Wicked campaign idea [SPOILERS ABOUND] (11 replies)
  109. availability (49 replies)
  110. Weapons in Vehicle Turrets (30 replies)
  111. Help. (29 replies)
  112. APDS vs bodies (29 replies)
  113. Plans for an Exo-suit (28 replies)
  114. Hermetics,shamans,Idol warshipersand voodoo people (49 replies)
  115. APDS vs vehicles and barriers (23 replies)
  116. Question with the Armor Spell (61 replies)
  117. What happens when armor exceeds weapsons rating (50 replies)
  118. SLEUTH now has cases! (75 replies)
  119. Ruth (2 replies)
  120. Another Step (9 replies)
  121. What powers do you give your bloodspirits (0 replies)
  122. shovels (28 replies)
  123. Vehicle movement in PC combat (8 replies)
  124. Gun Crime in Europe (39 replies)
  125. Shadowrun Script Ideas (39 replies)
  126. What AAA's are going red? (54 replies)
  127. Shadowrun to D&D (33 replies)
  128. I'm fiddling with a Firearm... (50 replies)
  129. Vehicle Design (14 replies)
  130. Fomorians - Who is responsible for the cover-up (13 replies)
  131. Things that make you go Hmmmmm.... (58 replies)
  132. The Player Who Would Be Shopkeep (8 replies)
  133. Quick Physical Shaman Question (8 replies)
  134. DRUGS (22 replies)
  135. Drinking Modifiers (15 replies)
  136. A gun bunny with guns galore (39 replies)
  137. [Attention Adam Jury] (36 replies)
  138. The Ages (19 replies)
  139. Headlines (15 replies)
  140. Mellee Combat Damage (3 replies)
  141. Kid Stealth Legs (55 replies)
  142. Elite Hideouts (22 replies)
  143. Awakened Penguins? (6 replies)
  144. [ShadowsOfEurope] Why do so few people talk? (11 replies)
  145. My new group and the things they do. (22 replies)
  146. Skillwires (8 replies)
  147. Fiddling with Shadowrun Universe (0 replies)
  148. Shamanic Lodge (24 replies)
  149. Firearms Conversions (58 replies)
  150. In melee with guns (29 replies)
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