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  1. Cyberhands one step closer to reality (2 replies)
  2. Agent and AI question (38 replies)
  3. Shape Ice + Elemental attack (Ice) (13 replies)
  4. Ad for Cyberware (12 replies)
  5. Some hacking related questions (50 replies)
  6. Hardened Armor - Drones & Spirits (162 replies)
  7. New Elemental Effect - Darkness (or Void) (37 replies)
  8. Sixth World Almanac preview pic up (104 replies)
  9. First time GM'ing, one on one. (31 replies)
  10. My Halloween GMing adventure (11 replies)
  11. First character review (100 replies)
  12. Building a Drone Rigger (16 replies)
  13. Extra Qualities (33 replies)
  14. Is Unwired out of print? (4 replies)
  15. SR cyberwar bleedover (0 replies)
  16. Gecko tips, on a drone! (5 replies)
  17. Should've hired pros (12 replies)
  18. Random question on mechanics (37 replies)
  19. Why has noone questioned this? (23 replies)
  20. The Most Dysfunctional Shadowteam Ever! (26 replies)
  21. Character Fights and turn breakdown (15 replies)
  22. Real Life Shadowrun: Police Drones with Weapons (92 replies)
  23. Dumpshocked (60 replies)
  24. Automatics (6 replies)
  25. Astral Hazing and Touch/Engulf Magic (42 replies)
  26. Dinosaurs (30 replies)
  27. Sensor question (14 replies)
  28. Examples of the eVolved (7 replies)
  29. Limitations on Sustaining Foci? (22 replies)
  30. New to Shadowrun (17 replies)
  31. Interesting Read - Facial Recognition Software (1 reply)
  32. AI Quality - Transformer (7 replies)
  33. How crowded is your city? (12 replies)
  34. Magical Tradition: Transformer Companion (19 replies)
  35. Full Immersion Hacker (5 replies)
  36. "Mute" program option (4 replies)
  37. A different approach to hacking (39 replies)
  38. Ladies (110 replies)
  39. Meeting the Johnson (119 replies)
  40. Damage mods for point-blank or multiple hits? (7 replies)
  41. Social Interaction Flow Chart (9 replies)
  42. Anthroforms and Armor (46 replies)
  43. Adept power Living Focus: is there a way to make it (44 replies)
  44. Don't mess with the kid. (6 replies)
  45. Shadowrun 4 Errata Question (17 replies)
  46. Heavy items and armour transportation. (40 replies)
  47. Traditions and Drain attribute (64 replies)
  48. Free Spirit PC Questions (46 replies)
  49. Integral Recoil Comp (12 replies)
  50. And Japan gives us a new drone. (5 replies)
  51. Realistic Form and Powers that are always on (67 replies)
  52. 50 Urban Scenarios (56 replies)
  53. Minigun attack penalty (60 replies)
  54. Smokin' Aces sniper scene (24 replies)
  55. The Awakened Wheelman (69 replies)
  56. Built-in Cyberdeck? (8 replies)
  57. 147 Companies That Control Everything (0 replies)
  58. Devoloping next mission (7 replies)
  59. Group Dynamics (24 replies)
  60. Walker Mode Drones (23 replies)
  61. Spirit Strike (13 replies)
  62. Homebrew Cyberware Idea (4 replies)
  63. Pirates! (69 replies)
  64. Rush (15 replies)
  65. New to the Game (20 replies)
  66. Thundercloud Morgan (61 replies)
  67. Arnisadors and Riposteurs (17 replies)
  68. Social Attitudes towards Spy Drones (4 replies)
  69. Market price of Infected? (111 replies)
  70. Cybernetic Implants and Temperature Extreme's (7 replies)
  71. About to add a TM player to group (15 replies)
  72. Whats the problem with Shadowrun 3E ? (106 replies)
  73. Foreign Travel (28 replies)
  74. Astral Perception (15 replies)
  75. Welcome to Matrix 1.0 (1 reply)
  76. Autofire and Modified DV (86 replies)
  77. Full bursts and multiple targets (13 replies)
  78. Making social skills work : social skills as perception (157 replies)
  79. Medley of Mages (7 replies)
  80. CharOp: Help with new character (17 replies)
  81. Dual Weapon's and Smartgun Links (225 replies)
  82. Chuck - Creating an Intersect (20 replies)
  83. No augmentation, no magic - a realistic char? (242 replies)
  84. What is a melee/ranged attack? (15 replies)
  85. Shapeshifters and "Not Always Quite Human" Optional Rule (17 replies)
  86. Quick Qu: Spell Drain +Net Hits? (55 replies)
  87. 2 questions about 4th ed (38 replies)
  88. Real Life Group Game Journal: Game 3 (31 replies)
  89. Help me with this character concept (16 replies)
  90. Nanopast disguise rating (30 replies)
  91. Just droppin' something by... (17 replies)
  92. Shadowrun: Old Sins... (2 replies)
  93. Moved: New Shadowrun Video Game? (-- replies)
  94. Question regarding AI (13 replies)
  95. Shadowrun-like literature (22 replies)
  96. Run payouts (64 replies)
  97. SR Music (41 replies)
  98. I just started getting into the old X-Coms, Shadowruns, and Syndicates. (24 replies)
  99. Flophouses of Seattle (0 replies)
  100. Using Forgery (106 replies)
  101. Drone Loadout (12 replies)
  102. 4e is more 1e than I thought (0 replies)
  103. Warforms (10 replies)
  104. And now the fun begins... (33 replies)
  105. Moved: Shadowrun Online (-- replies)
  106. Can this character survive? (61 replies)
  107. The Seattle Underworld Economy (14 replies)
  108. Manascape and False Impression (2 replies)
  109. Initiation/Submersion @ Char Gen (7 replies)
  110. Elemental Strike? WTF? (133 replies)
  111. SR3 PDFs (12 replies)
  112. Ryan Mercury & Assets Inc. (63 replies)
  113. More idiot matrix questions... (55 replies)
  114. RL: Private cops are here (9 replies)
  115. Chameleon suit = impose any combat penalty? (128 replies)
  116. Hacking a Drone (9 replies)
  117. Leg Work (22 replies)
  118. Ghoul Ripper Gang (20 replies)
  119. My GMing philosophy (5 replies)
  120. Campaign Logs (5 replies)
  121. Runner Black Book (63 replies)
  122. When did arrows/bolts start going against ballistic armor? (63 replies)
  123. Time-advancement mechanic for Shadowrun ? (32 replies)
  124. Humongous Horde of House Rules (28 replies)
  125. The Clue Files (19 replies)
  126. Pathfinder Carrion Crown -->Shadowrun? (1 reply)
  127. Chernobyl (35 replies)
  128. The tenth session... (15 replies)
  129. Defining the role of the GM and the players (186 replies)
  130. IP's & roles (82 replies)
  131. RL Example of virus programs affecting drones (15 replies)
  132. Street Magic (6 replies)
  133. NPC Generation (1 reply)
  134. Spooney Shadowrun tales (1 reply)
  135. Real Life Combat Sense (8 replies)
  136. The ninth session.. (174 replies)
  137. Real Life Group Game Journal: Game 2 (7 replies)
  138. Homebrew "Mute" Negative Qualities needed (25 replies)
  139. Why "Karma" ? (53 replies)
  140. Is Astral Perception A Prereq For Masking? (2 replies)
  141. Sign me up... (16 replies)
  142. Knight errant (17 replies)
  143. Warding and vehicles (158 replies)
  144. Elite Watchers ... (47 replies)
  145. Siberia v. Russia (3 replies)
  146. SR3 House Rules for Cyberlimbs (4 replies)
  147. Karma Awards (54 replies)
  148. Multiple Personality Disorder & Magicians (24 replies)
  149. Rigger 3 Revised (3 replies)
  150. [Request] Technomancer (57 replies)
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