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  1. My street merc (7 replies)
  2. Butching Sacred Cows/Dragons (126 replies)
  3. House Rules (6 replies)
  4. char gen magic loss question (10 replies)
  5. Advice for a new GM (12 replies)
  6. Airborne Lasers (41 replies)
  7. Best drone for AI (14 replies)
  8. I don't get it (24 replies)
  9. Augmented or Not? (2 replies)
  10. Combat Drones (27 replies)
  11. Laser questions (45 replies)
  12. Astral Sense (4 replies)
  13. Scorpion Spirit (30 replies)
  14. Conjuring Materials... (4 replies)
  15. Quick question about auto softs (3 replies)
  16. Any Elf only Magic Groups? (8 replies)
  17. Corp Security Example (4 replies)
  18. Defending in a moving vehicle (23 replies)
  19. SINner vs. Erased (25 replies)
  20. Toxic Raven Shaman (4 replies)
  21. Eclipse Phase is now available (13 replies)
  22. A very important question (80 replies)
  23. Control Spells vs Spirits (9 replies)
  24. Pistol adepts - still viable? (34 replies)
  25. Street level advice? (2 replies)
  26. Recoil (6 replies)
  27. Arsenal sniper rifle durablity? (8 replies)
  28. Shooting Underslung Grenade Launcher? (19 replies)
  29. A couple Shadowrun n00b questions (11 replies)
  30. How do hackers programm software? (19 replies)
  31. Remembering Hackers/Riggers... (10 replies)
  32. Playing to Win (63 replies)
  33. Lone Star-esque Police Work (4 replies)
  34. A real way to rebuild the south after Katrina (6 replies)
  35. Ask Ancient History (346 replies)
  36. SR4? SR4a? (37 replies)
  37. Security versus Accessibility (21 replies)
  38. Quick matrix rules (0 replies)
  39. Harlequin Question (38 replies)
  40. E-roaches being elusive in the Matrix (10 replies)
  41. Just got my SR 4E 20th! (0 replies)
  42. Newbie statting a hacker- with a challenge (11 replies)
  43. Combat Sense (7 replies)
  44. AR glasses, perhaps ready by 2010 (4 replies)
  45. One vehicle stunt per chase turn? (19 replies)
  46. Hurting Magic... (10 replies)
  47. Starting a new game, deciding between 3rd and 4a (56 replies)
  48. Late books and response from CGL (29 replies)
  49. Looking for help on metatype concept: Kobolds (23 replies)
  50. Spirits - Materialization vs Possession (1 reply)
  51. Barrier Rating of a Metahuman Body (13 replies)
  52. Wiccan? (29 replies)
  53. New ork metavariants (17 replies)
  54. Silver age Sentinels (12 replies)
  55. The Nightsiders, Inc. (9 replies)
  56. Techno-Mage (6 replies)
  57. eclipse help (6 replies)
  58. Earthdawn to Shadowrun conversions. (9 replies)
  59. Odd lack of underbarrel grenade launcher (10 replies)
  60. Building a unique focus... (11 replies)
  61. Buners (17 replies)
  62. New 1-player game. Need advice/ideas (5 replies)
  63. Exotic shotgun ammo (41 replies)
  64. Minor Hacking (10 replies)
  65. Hack the Planet! (33 replies)
  66. BP as opposed to Karma (36 replies)
  67. old dumpshock archives (33 replies)
  68. Enhanced Senses Mechanics (25 replies)
  69. Build Challenge: Hacker vs Technomancer (17 replies)
  70. Looking For A Kind-Hearted Artist (11 replies)
  71. Cyberterminal Construction Prices (4 replies)
  72. Welcome to the Data Haven! (27 replies)
  73. Technical Help Needed With Contest (2 replies)
  74. SR4A confirmation (82 replies)
  75. Dodging Grenades? (7 replies)
  76. Need some assistance with a character (16 replies)
  77. Compiling Sprites (18 replies)
  78. Brainchild:Needs help (7 replies)
  79. Magical Bullets? Silenced Bullets? Fireball bullets? (32 replies)
  80. Waiting and wondering (16 replies)
  81. Shifting archtypes due to increased attribute costs (57 replies)
  82. Mexicos drug cartels are Shadowrun (13 replies)
  83. Focus broken (32 replies)
  84. Thank You CGL (2 replies)
  85. Vampires and Initiative Enhancers (16 replies)
  86. Missing the broad side of a bus (27 replies)
  87. How would you roleplay essence loss? (47 replies)
  88. Dronemancer Build (2 replies)
  89. Gamer Lexicon (37 replies)
  90. A Convincing Argument (34 replies)
  91. Starting Hacker Programs (4 replies)
  92. Vehicle Armor Mod Slots (2 replies)
  93. Falling-ware (64 replies)
  94. What makes a good fixer (0 replies)
  95. Cyberware/bioware essence cost (1 reply)
  96. Working the streets (10 replies)
  97. Other Countries (19 replies)
  98. Do Vampires "Get off" on sex? (48 replies)
  99. Your RL stepped on my SR (9 replies)
  100. Starting Magician Spells (69 replies)
  101. Dusk Arc (5 replies)
  102. An Arsenal of my own (62 replies)
  103. Free spirit character and possession (15 replies)
  104. Distroying Objects (5 replies)
  105. 2 willpower forant spirit willpower in Bug City? (4 replies)
  106. Induced Dormancy in the infected (3 replies)
  107. Drones, Sensors, Smartlinks (2 replies)
  108. The Subtle Approach to Wetwork (48 replies)
  109. Blood sports-legal outside the UCAS? (13 replies)
  110. Soundtrack (18 replies)
  111. Hacking for people who hate the Matrix rules (14 replies)
  112. Best build for a jumped-in rigger - technomancer, adept or mundane? (20 replies)
  113. Restricted Gear (58 replies)
  114. The Cumulative -1 Rule (85 replies)
  115. Gunslinger Adept (46 replies)
  116. Metahuman Biodrones? (41 replies)
  117. Good Merges (Flesh Forms) Rather Weak. (6 replies)
  118. CLIPS! :/ (6 replies)
  119. Possesion Tradition and Spirit Powers (5 replies)
  120. I just got SR4A (26 replies)
  121. Shades of the Nanosecond Buyout? (7 replies)
  122. tasers (6 replies)
  123. Seattle 2072 (39 replies)
  124. Price listing for milspec armor upgrades? (4 replies)
  125. GM help please (21 replies)
  126. Remote Operation as specialization (13 replies)
  127. A "street sam" I made (9 replies)
  128. Best Heavy Pistol Set-up (76 replies)
  129. Rigger Question (19 replies)
  130. Finally, Augmented Really gets closer... :) (4 replies)
  131. Electronic Firing (70 replies)
  132. Build challenge: CCZ go-ganger (4 replies)
  133. Magic rating in karmagen (3 replies)
  134. Changing Overcasting to fit with fluff (22 replies)
  135. A Human an Ork and an Elf walk into a bar. (117 replies)
  136. Bioware upgrades (27 replies)
  137. Spirits (3 replies)
  138. Endowment + Materialization Power Interaction (12 replies)
  139. Dual Natured (3 replies)
  140. Dumpshock Magazine Title ideas (48 replies)
  141. Adept (48 replies)
  142. New Novels (6 replies)
  143. Street Samurai (26 replies)
  144. Counterspelling Between Worlds (10 replies)
  145. Counterspelling with Multiple Mages (6 replies)
  146. Rules Question (10 replies)
  147. Returning to the Shadows, what are the must have books? (18 replies)
  148. Bows (11 replies)
  149. Alternative rules (61 replies)
  150. More reasonable future swearing (29 replies)
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