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  1. Recharging Drone batteries (18 replies)
  2. Lifestyles (25 replies)
  3. Losing dice because of unknown factors (50 replies)
  4. Dice Range? (40 replies)
  5. Random ship questions (3 replies)
  6. New Technomancer Groups (0 replies)
  7. Negative Healing Effects (11 replies)
  8. Eastern Europe (17 replies)
  9. Browser Based Hacking Game (17 replies)
  10. Tourists in Chicago (27 replies)
  11. When the student is ready he Master will appear (16 replies)
  12. Augmenting and Availability (10 replies)
  13. Festo AirPenguin (0 replies)
  14. EMP and Cyberware (22 replies)
  15. Code Sprite Question (5 replies)
  16. This way to the Egress (6 replies)
  17. Ogres & Advanced Lifestyles (4 replies)
  18. Vampires Radiation and Extreme Temperatures (96 replies)
  19. Suggestions for Paracritters (6 replies)
  20. Smartlink and rigging? (14 replies)
  21. AI Body (14 replies)
  22. Artemis Khaine, retired Firewatch (22 replies)
  23. [SR2]Whole new meaning to "Hostile Takeover" (4 replies)
  24. Things that no longer exist in 2070 (83 replies)
  25. The death penalty in Shadowrun (55 replies)
  26. A Face- Tips for a Newbie (14 replies)
  27. Medusa (4 replies)
  28. Adept Power Questions. (32 replies)
  29. Toyota's corp activity (25 replies)
  30. For the Samurai who wants to be an Iron Chief... (32 replies)
  31. Martial arts question: Which styles teach which Maneuvers? (5 replies)
  32. Disposable Emergency Aircraft (8 replies)
  33. hacking and technomancer examples (5 replies)
  34. Technomancers and Sensor Software (12 replies)
  35. Help needed with spell creation (4 replies)
  36. Full Defense (57 replies)
  37. Explaining attributes in SR4A (10 replies)
  38. A Treatise on the Effects of Solar Radiations on the ManaSphere (6 replies)
  39. How the scalier half live (6 replies)
  40. Which adventure should I run? (77 replies)
  41. Bursts and Armor (6 replies)
  42. Special Forces in the 6th World (64 replies)
  43. GM Screen / Skill Test Cheat Sheets for 4th Edition? (13 replies)
  44. Tips for a friend... (21 replies)
  45. Something strange in SR4/SR4A (5 replies)
  46. Immunity to Normal Weapons (34 replies)
  47. GM request for more help (Anshar stay out) (5 replies)
  48. Denver 2070 - much info? (3 replies)
  49. Adept Powers (16 replies)
  50. Core Luckman (17 replies)
  51. The source of magic in SR.... (183 replies)
  52. AI? Aura (95 replies)
  53. XTREME Runs (12 replies)
  54. Mao Mantou: Quick Service Restaurant (8 replies)
  55. There are no street signs on Astral... (36 replies)
  56. Mages shouldn't get stuck doing housework (20 replies)
  57. Militaries in the Shadowrun World (20 replies)
  58. Playing a free sprinte ? (6 replies)
  59. Matrix maping convention ? (2 replies)
  60. Giving out some of my old Shadowrun maps... (4 replies)
  61. Sneaking vs. Magic (193 replies)
  62. Character Creation limitations (17 replies)
  63. Cyberware (0 replies)
  64. Where'd my map go?!? (0 replies)
  65. the best face ever? (17 replies)
  66. Magic Question (13 replies)
  67. Vice Street Date and Previews (7 replies)
  68. Battlecorps PDF (2 replies)
  69. Us Lab Debuts Super Laser, as the tech curve gets blown out the window (12 replies)
  70. Advances in Current Nanotechnology (1 reply)
  71. interesting Bike design for Shadowrun inspiration (7 replies)
  72. Untrained Magician (7 replies)
  73. Technomancer help (3 replies)
  74. Floor plans/deck plans (6 replies)
  75. real life corporate in-fighting (2 replies)
  76. tattoe magic (1 reply)
  77. Denver ID Cards (19 replies)
  78. Augmented (hyper)Reality (1 reply)
  79. Commlink ? (4 replies)
  80. Air Powered Car (6 replies)
  81. In Europe the Lobster eats YOU (9 replies)
  82. AI Allowed Programs (49 replies)
  83. Drone Builds (19 replies)
  84. Fashion Warez in the offing? (0 replies)
  85. Building a doctor (14 replies)
  86. Free Spirits and Mundanes (6 replies)
  87. Holy Grails of Magic Research (47 replies)
  88. Betaware/deltaware; how often do your PCs see it? (24 replies)
  89. Sprites (3 replies)
  90. Crashing programs (32 replies)
  91. SR II: Invisibility, Spell Targeting, and Astral Perception (12 replies)
  92. Grenade launchers and the heavy weapons skill (132 replies)
  93. Astral Hunters (Wild Guardian Spirits) (0 replies)
  94. Getting your drink on (2070's style) (7 replies)
  95. Gaian Fury (wild plant spirit) (0 replies)
  96. GM Burn Out After a Few Games (26 replies)
  97. specializations upon character creation (4 replies)
  98. Riot Shields... (31 replies)
  99. How much do Shadowrunners make? (24 replies)
  100. Food Printer (30 replies)
  101. Genetic Heritage and You (195 replies)
  102. Private Security Companies (4 replies)
  103. Full VR Should be faster (16 replies)
  104. Understanding Metavariants. (171 replies)
  105. What can I do with a smart gun... (28 replies)
  106. If someone asked you what Shadowrun was, what would you show them? (153 replies)
  107. Hacking related questions (27 replies)
  108. Pre-Packaged Gear (7 replies)
  109. New spirits better than the old ones? (10 replies)
  110. Creating New Drone Modifications (5 replies)
  111. Possession Traditions (43 replies)
  112. RL military exoskeleton by Lockheed Martin (2 replies)
  113. Denver culture (25 replies)
  114. Combat Rules for Large Firefights (10 replies)
  115. Creating a Rigger (13 replies)
  116. Social Hack Warning on Dump Shock (Real Life) (44 replies)
  117. Linked Weapons (7 replies)
  118. Basic Shadowrunner Gear (97 replies)
  119. RL Armor Vests (80 replies)
  120. Soy, krill and...rice? (26 replies)
  121. Just noticed... (10 replies)
  122. Die fielding (20 replies)
  123. More about cooking then you ever wanted to know (15 replies)
  124. Questions about the Slivergun (2 replies)
  125. Magical Threats (67 replies)
  126. 7 Players? Going to be a probelm? (5 replies)
  127. Changing Your 'Ware (42 replies)
  128. Panhandling in 2070: Spange-net (8 replies)
  129. Homemade weapons in from the Z-Zones (22 replies)
  130. Building the better Data Courier (14 replies)
  131. Casting from Astral Space (5 replies)
  132. "Quick" stun recovery (16 replies)
  133. Did I overlook? (3 replies)
  134. Advertisments in the Srunworld [[DSDH]] (35 replies)
  135. Foci (2 replies)
  136. Entertainment Systems Falcon (3 replies)
  137. Hello Everyone /wave (32 replies)
  138. Natural Weapons on critters (44 replies)
  139. Slight modification to resisting spells (11 replies)
  140. New Entropic Sprites (0 replies)
  141. Metamagic and spirits (17 replies)
  142. AI question (16 replies)
  143. How noticable are shock hands and retracted spurs? (3 replies)
  144. Introduction to Shadowrun (17 replies)
  145. Why does the magic cost so little in 4e (41 replies)
  146. Magic and Manifesting (56 replies)
  147. Radiation Spell (12 replies)
  148. Bio Drone and Essence ? (18 replies)
  149. Something Feels Vaguely Familiar Here (56 replies)
  150. The X-treme Sports Runner (5 replies)
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