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  1. Can you see what I can see (8 replies)
  2. as straight out of the unwired gear section (2 replies)
  3. Possession FAQ (232 replies)
  4. Newbie Needs Help Building a Character (20 replies)
  5. Alternate summoning rules (12 replies)
  6. Impending Dumpshock Downtime (5 replies)
  7. Sword for fighting free spirits or astral entities? (35 replies)
  8. Simsense speeding up time? (7 replies)
  9. Essential item for every runner (11 replies)
  10. Running Wild Street Date (15 replies)
  11. Question about the maximum dice pool modifier from martial arts advantages (14 replies)
  12. SR4A Character Sheet error (5 replies)
  13. Armored cars in 2072? (41 replies)
  14. Catalog Spell (13 replies)
  15. failed hmhvv (9 replies)
  16. Class III SURGE (26 replies)
  17. Detect Enemies work on Astral enemies? (17 replies)
  18. Fashion in 2072 (26 replies)
  19. Martial Arts DV Bonuses (45 replies)
  20. Question About KarmaGen (36 replies)
  21. Dumpshock Data Haven Issue #2 Call of Submissions (6 replies)
  22. Guardian Angel (2 replies)
  23. Crafting a focus (3 replies)
  24. Darn Flybots! (46 replies)
  25. Guns for Kids (27 replies)
  26. Art Contest (0 replies)
  27. LOOT THE BODY! (178 replies)
  28. switching fire modes (32 replies)
  29. reality mimics SR yet again... (15 replies)
  30. GhettoFest (13 replies)
  31. Spirit possessing a magical Focus (6 replies)
  32. Dermal Alteration and Armor (15 replies)
  33. Angel or Devil? (20 replies)
  34. Shadowrun at your local game store contest! (51 replies)
  35. Shotgun/Axe vs. Spirits (44 replies)
  36. Need help constructing an adventure... (27 replies)
  37. aliens style power lifter?! (2 replies)
  38. A vignette (29 replies)
  39. Technomancer Question (1 reply)
  40. Tir Tangire, new and improved (14 replies)
  41. New player seeking help (27 replies)
  42. Getting odd characters to fit (49 replies)
  43. Milk Run (5 replies)
  44. Spirit combat service (23 replies)
  45. Running Wild Question (4 replies)
  46. Darn Flybots! (3 replies)
  47. Called Shots and Burst Fire Mode (12 replies)
  48. Cyberware scanners again (12 replies)
  49. Becoming an E-Ghost? (14 replies)
  50. Astral Mages attacking in the real world... (30 replies)
  51. Buy your PDFs at your LGS! (27 replies)
  52. Interogation (19 replies)
  53. Cost for Cyberware that Takes up Capacity (6 replies)
  54. Shadowrun Difficulty (4 replies)
  55. Ally Spirits (1 reply)
  56. Initiation at character creation (Karmagen) (14 replies)
  57. Ideal group size? (17 replies)
  58. Chemistry (18 replies)
  59. Judo (28 replies)
  60. Need help brainstorming for GC Campaign... (4 replies)
  61. Nartaki and the Four Gun Conundrum (1 reply)
  62. Cyberarms and Weapons Larger than SMGs (11 replies)
  63. A Game Rife With Problems (34 replies)
  64. Focus Formulas, Dazed and Confused (1 reply)
  65. What's the Capacity of Contacts/Glasses/Goggles? (7 replies)
  66. Immoral elves (19 replies)
  67. Poisons (11 replies)
  68. It's another Free Sprites as Player Characters topic. (2 replies)
  69. Free Sprites compiling sprites? (2 replies)
  70. Whale Wars (66 replies)
  71. Body and Vehicle size (10 replies)
  72. Setting Help: Help me Develop Boise, OK, UCAS (1 reply)
  73. So... now that it's 2072... (25 replies)
  74. How to play insane. (23 replies)
  75. Multiple comlinks (13 replies)
  76. Free Sprites compiling sprites? (0 replies)
  77. Quick question (6 replies)
  78. A message from the new line developer (182 replies)
  79. PAN Limits (7 replies)
  80. The Deka Arm (16 replies)
  81. Cyberware sans living host? (16 replies)
  82. AI PC trapped in a cloned body (14 replies)
  83. I, Jedi (51 replies)
  84. Calculating Nexus Cost? (2 replies)
  85. Vampires, Radiation, and Regeneration, Oh My (95 replies)
  86. Mr. Faust's bodyguards (3 replies)
  87. Brackhaven for Governor (18 replies)
  88. lighten spell (16 replies)
  89. Drone Question (13 replies)
  90. How do Technomancer's interact with AR? (3 replies)
  91. Free Sprite Character: AI vs. Free Spirit (1 reply)
  92. bust-a-move.......with an smg (24 replies)
  93. Iceland (11 replies)
  94. cybercombat (2 replies)
  95. 3rd Ed Necromancer... How? (10 replies)
  96. Biodrones (7 replies)
  97. SR3 Spirit Strength and Shapeshifters (0 replies)
  98. Drones for non-riggers (19 replies)
  99. Immortal Elves (39 replies)
  100. Intuition Based Tradition (6 replies)
  101. AIs vs. Dragons and IEs (7 replies)
  102. Bioware as geneware with grades? (38 replies)
  103. Questions of chronolgy (8 replies)
  104. The Birth of the Shadowrunner. (10 replies)
  105. An odd question I thought of (13 replies)
  106. Some questions about Drones (7 replies)
  107. A trek through the mind of Chrysalis (41 replies)
  108. Slaughter ahappening (60 replies)
  109. Raptor Cyberleg capacity (18 replies)
  110. On the Run (Again) (10 replies)
  111. Stuff about the UCAS Government (7 replies)
  112. Astral Perception to acieve LOS on targets (13 replies)
  113. Tutorsofts! (4 replies)
  114. Shadowrun IRL: Extra Territoriality IRL? (0 replies)
  115. Tag eraser (54 replies)
  116. Enchanters (1 reply)
  117. Hurdles: First time with new players (25 replies)
  118. New Spell Concept (75 replies)
  119. Running Wild Errata (24 replies)
  120. Steampunk Cyber-Eyes from MIT (0 replies)
  121. Military Core Curriculum (48 replies)
  122. Ostopa (33 replies)
  123. Question about ally spirits (2 replies)
  124. Useless Technology (16 replies)
  125. High-grade cyber clinic (21 replies)
  126. Street Maps (6 replies)
  127. Nartaki Cyber Arms? (15 replies)
  128. new GM in need of some help (7 replies)
  129. A Return Of Cows... (13 replies)
  130. SR4 Rigger Balance (67 replies)
  131. Cerebral Booster and free knowskill points (18 replies)
  132. Ally Spirits and their (mortal) Ally's Death (2 replies)
  133. Making guns... (8 replies)
  134. Commlink packages Challenge (11 replies)
  135. Group Expenditures/Divinding the Take (16 replies)
  136. Awakened Ivy/Guardian Vines (4 replies)
  137. Emergence Plot Idea (1 reply)
  138. Rigger Adept? (4 replies)
  139. Don't read this if you're in AndyZ's SR Game (4 replies)
  140. My revisionist thoughts on Food Fight after reading Food Fight 1st edition (25 replies)
  141. Strip Club map? (9 replies)
  142. Drone help (2 replies)
  143. Pilot Upgrade (2 replies)
  144. Shadowrun: the Hook-up Service:) (10 replies)
  145. The Feds (12 replies)
  146. Tips for 1st Time Players & GM. (42 replies)
  147. biological node question (2 replies)
  148. Wound Modifier Clarification (1 reply)
  149. Questions about the Vory... (4 replies)
  150. Older Missions to conver to 4th ed (2 replies)
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