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BURST-FIRE MODE
In burst-fire mode, firearms spit out bullets in rapid succession every time the trigger is pulled. Firing a weapon in burst-fire mode is a Simple Action, which means that a character can fire up to two bursts per Action Phase. Each burst requires a separate attack test.
The firing character can choose to fire a narrow burst or a wide burst, each described below. Both use up three bullets. The first burst fired in an Action Phase inflicts a –2 recoil modifier, the second inflicts an additional –3 recoil (neutralized by recoil compensation, if any).
NARROW BURSTS
Narrow bursts cause more damage to the target. Increase the attack’s DV by +2. Note that this DV modifier does not apply when comparing the DV to the armor rating.
In burst-fire mode, firearms spit out bullets in rapid succession every time the trigger is pulled. Firing a weapon in burst-fire mode is a Simple Action, which means that a character can fire up to two bursts per Action Phase. Each burst requires a separate attack test.
The firing character can choose to fire a narrow burst or a wide burst, each described below. Both use up three bullets. The first burst fired in an Action Phase inflicts a –2 recoil modifier, the second inflicts an additional –3 recoil (neutralized by recoil compensation, if any).
NARROW BURSTS
Narrow bursts cause more damage to the target. Increase the attack’s DV by +2. Note that this DV modifier does not apply when comparing the DV to the armor rating.
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LONG BURSTS
Long bursts use up six bullets each. Firing a long burst imposes a –5 dice pool modifier if it is the first burst fired that Action Phase, –6 if it is the second (recoil compensation neutralizes this modifier). Like short bursts, long bursts can be fired as narrow or wide bursts.
Long bursts only take a Simple Action, but only one long burst can be fired in an Action Phase. An attacker could, however, fire a long burst and a short burst in the same Action Phase (or vice versa).
Narrow: Narrow long bursts apply a +5 DV modifier to the attack.
Long bursts use up six bullets each. Firing a long burst imposes a –5 dice pool modifier if it is the first burst fired that Action Phase, –6 if it is the second (recoil compensation neutralizes this modifier). Like short bursts, long bursts can be fired as narrow or wide bursts.
Long bursts only take a Simple Action, but only one long burst can be fired in an Action Phase. An attacker could, however, fire a long burst and a short burst in the same Action Phase (or vice versa).
Narrow: Narrow long bursts apply a +5 DV modifier to the attack.
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FULL BURSTS
Full bursts use 10 bullets and take a Complex Action. Firing a full burst imposes a –9 dice pool modifier (recoil compensation neutral- izes this modifier)
Narrow: Narrow full bursts apply a +9 DV modifier to the attack.
Full bursts use 10 bullets and take a Complex Action. Firing a full burst imposes a –9 dice pool modifier (recoil compensation neutral- izes this modifier)
Narrow: Narrow full bursts apply a +9 DV modifier to the attack.
Does the DV modifier provided by narrow bursts from long bursts or full bursts apply when comparing the DV to the armor rating? It seems to me that the book only calls it out specifically for burst-fire mode.