Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218
  1. October's Chat (0 replies)
  2. The 20 Questions (31 replies)
  3. SR3 Newbie Rigger Needs Shopping List (18 replies)
  4. The Three Quintensential Robin Hood Runner (1 reply)
  5. Dont know Jack (14 replies)
  6. Payment... (26 replies)
  7. Cyberzombie breakdown (5 replies)
  8. Naive Spirit Questions (7 replies)
  9. Big Rhino (19 replies)
  10. Matrix seeds and paydata ideas (13 replies)
  11. Some equipment questions (2 replies)
  12. Advance Lifestyles & Life Spoofing (17 replies)
  13. Personal Possession & Armour (28 replies)
  14. Upgrading Cyberware (13 replies)
  15. Question: Big fistfuls of dice... how is it done? (73 replies)
  16. Conversion of SR3 damage codes to SR4? (4 replies)
  17. How do you plug this in? (54 replies)
  18. Retinal Duplicator Lenses (7 replies)
  19. Mix and Match Rules (2 replies)
  20. Vehicle damage (5 replies)
  21. Hi, new to Shadowrun, looking for some help (10 replies)
  22. Dumbest thing you've ever had a character do? (18 replies)
  23. What the frak? (33 replies)
  24. Washington FDC (15 replies)
  25. [SR4] Radiation Damage (12 replies)
  26. Runner's Companion (15 replies)
  27. and real life moves closer to SR, again (3 replies)
  28. New Technomancer (8 replies)
  29. Blindness (25 replies)
  30. Stat Fastjack! (55 replies)
  31. I would be new to SR but not to RPing. Question. (23 replies)
  32. Easy Nuyen? Availability of Orichalcum (14 replies)
  33. Good hints for legwork (7 replies)
  34. Limitations of Registered Software (2 replies)
  35. How to do this ? (7 replies)
  36. Can CFS survive? (39 replies)
  37. New Foci - The Skill Foci (20 replies)
  38. Pirated software at chargen (13 replies)
  39. Cyberware grade availability. (27 replies)
  40. A successor to the C.L.U.E. Files (14 replies)
  41. Technomancer - built like adepts (3 replies)
  42. Making a Mouse (6 replies)
  43. My Only House Rule (17 replies)
  44. What does the smart runner do to protect his cyberware? (12 replies)
  45. Touch Range Spells (8 replies)
  46. Astral Martial Arts? (15 replies)
  47. Weapon Foci & touch spells (21 replies)
  48. Astral Perception (12 replies)
  49. A Question of Memory (20 replies)
  50. An alternative to a coffin motel (5 replies)
  51. RL AR Matrix? (0 replies)
  52. RAW and Strength vs. recoil (12 replies)
  53. Character Help (4 replies)
  54. Magic loss due to Essence loss char gen time (9 replies)
  55. Easy Nuyen (2 replies)
  56. Small half houserule I'm enjoying (15 replies)
  57. Help me create a party of pre-made characters! (15 replies)
  58. Commlink Capacities (23 replies)
  59. AI Actions (13 replies)
  60. The Uncybered Mundane (82 replies)
  61. The Cyberpunk Factor (39 replies)
  62. How do you plug this in? (25 replies)
  63. Suggestions for "mysterious cyberware" to give a player? (68 replies)
  64. Improving the Magic Attribute of a Mystic Adept (3 replies)
  65. Non-SOTA riggers (43 replies)
  66. Sword Fighting Character (20 replies)
  67. Safe Houses knowledge skill (36 replies)
  68. Technomancer Build (11 replies)
  69. What's the average karma total a character reaches in your campaign? (9 replies)
  70. What happened to Pax? (12 replies)
  71. The STALKER mod (6 replies)
  72. Hidden Nodes (14 replies)
  73. going full cyborg (36 replies)
  74. Blinding Laser Weapons (6 replies)
  75. Question On Bows (83 replies)
  76. Exploding ammo and suppressors. (61 replies)
  77. Resonance Trodes (2 replies)
  78. TzeentchNet back online (10 replies)
  79. Anyone seen Eagle Eye? (2 replies)
  80. Have I got...? (22 replies)
  81. Fixer Operations and Availability (4 replies)
  82. Rigger Help (2 replies)
  83. What do you think of Technomancers? (90 replies)
  84. Why get fringerprint removal, ever? (44 replies)
  85. Electronic Device Modification - Conflicts in RAW, etc. (25 replies)
  86. Ghoul Rules? (6 replies)
  87. Good non shadowrun cyberpunk books (26 replies)
  88. Threading and Simplified CFs (1 reply)
  89. Feels Good To Be A Runna (3 replies)
  90. Blind Magician (5 replies)
  91. Arresting Mages (142 replies)
  92. Armed up Renraku Manservant-3 (9 replies)
  93. Firearms Skill Breakdown! (50 replies)
  94. Crossbows (5 replies)
  95. How to fix Chase Combat (79 replies)
  96. Hand of God / Burning Edge (11 replies)
  97. Genetics & Awakening (19 replies)
  98. Mission Help (1 reply)
  99. Social Engineering in the 2070s (1 reply)
  100. I need my fix. (3 replies)
  101. Bodyguards. (26 replies)
  102. BTLs (16 replies)
  103. Ready Weapon (5 replies)
  104. Dumb question (2 replies)
  105. My thoughts on I.E.s and G.D.s (55 replies)
  106. something for the enviromentally consious runner (6 replies)
  107. Opinions on Changling I through III (23 replies)
  108. Varied Uses for Minor Talents (69 replies)
  109. Effects of minor cosmetic biosculpting? (15 replies)
  110. Adept Hacker (9 replies)
  111. Shadowrun Taboos (46 replies)
  112. New to shadowrun, and a question about the rules (11 replies)
  113. Help w/ Technomancer (1 reply)
  114. Fire Support Sniper and shots around the corner SAM (79 replies)
  115. Postcyberpunk (73 replies)
  116. Wall of Fire (5 replies)
  117. Character Creation (33 replies)
  118. Disguise Skill (2 replies)
  119. First Character Help (8 replies)
  120. Time Flow (2 replies)
  121. Pixies (33 replies)
  122. Character Critique (10 replies)
  123. Defense Magic (17 replies)
  124. Downgrading damage (3 replies)
  125. Killing your contacts (87 replies)
  126. Anyone help a novice GM? (33 replies)
  127. Technical writing for Shadowrun (4 replies)
  128. A Question of Style... (22 replies)
  129. Activesofts without skill wires? (6 replies)
  130. Adept Power: Magic Sense (24 replies)
  131. Hackers, Technomancers, AI's which is better for.... (23 replies)
  132. Skillsofts - Another question (16 replies)
  133. tisoz's April '08 Fiction Contest (113 replies)
  134. Stacking and Unarmed Combat (45 replies)
  135. Whatever Happened to Limited Spells (10 replies)
  136. The Fixer/Mr. Johnson Dynamic (11 replies)
  137. Searching for a piece of ware... (3 replies)
  138. Player Aides (1 reply)
  139. Artificial Intelligence PCs (21 replies)
  140. I am new plz help (14 replies)
  141. Finally! Runner's Companion (8 replies)
  142. HERF Gun (4 replies)
  143. Heavy Weapons (15 replies)
  144. House Rules to help simulate late 80s Early 90s action movies (28 replies)
  145. Missing a Rule somewhere (4 replies)
  146. Adventure Idea - Candytron (2 replies)
  147. Zombie apocalypse shadowrun. (69 replies)
  148. Making the Corporate Mr. Johnson fresh again (40 replies)
  149. Runner Teams big and small (14 replies)
  150. Question: Astral Combat (35 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012