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  1. First technomancer, please critique (6 replies)
  2. Categories, Semiotics and Magic (15 replies)
  3. September chat (5 replies)
  4. Ghost Cartels Theories? (5 replies)
  5. Suggestions for an MCT Team (9 replies)
  6. Body armor in the Summer (62 replies)
  7. Trolls and Dwarves (0 replies)
  8. Combat Mage Newb (25 replies)
  9. Favorite Run (18 replies)
  10. Ranged Attack into Melee question (10 replies)
  11. Dumb Questions from a Noob. (15 replies)
  12. What's the point? (41 replies)
  13. Who needs legwork anymore? (27 replies)
  14. Gambling (17 replies)
  15. WASP Injection Knife (13 replies)
  16. More Technomancer versatility examples (2 replies)
  17. More character critiquing/creation (6 replies)
  18. At the end of the rainbow (4 replies)
  19. Great Ghost Dance (12 replies)
  20. DocWagon is coming (73 replies)
  21. Kyle Haeffner and Captain Chaos (14 replies)
  22. Custom-fit and encumbrance (6 replies)
  23. Arctic Expedition for fun and profit (ST help please!) (26 replies)
  24. Sustaining Focus with "lend" spell? (17 replies)
  25. Devs please help us out on the definition of some rules (112 replies)
  26. Dumbest Thing You've Ever Done (15 replies)
  27. Tough time with the mage (107 replies)
  28. Some Mage Action (239 replies)
  29. Surviving Outerspace with Magic (26 replies)
  30. Redlining (2 replies)
  31. AIs and Home Nodes (2 replies)
  32. Changelings and PC viability (42 replies)
  33. My PC's are living out of an Airplane (113 replies)
  34. Troll Tank (43 replies)
  35. Cyberlimbs and turrets and vehicles, oh my! (47 replies)
  36. Carlyle Cameron, the Crimson Dove (10 replies)
  37. Humanis Policlub Information? (8 replies)
  38. money laundering (95 replies)
  39. Technophobe that isn't Awakened (44 replies)
  40. SINless in Seattle (12 replies)
  41. Twinking and You (45 replies)
  42. Stun damage from Redlining (19 replies)
  43. Non Rules Question: Into the Shadows Anthology (4 replies)
  44. Real Grimoires in Shadowrun (8 replies)
  45. Increased Reflexes vs. Increased Atrtribute (5 replies)
  46. Free Sprite mass production? (3 replies)
  47. More Character Critiquing (28 replies)
  48. Basic Mage gear questions (5 replies)
  49. My Shadowrun Soundtrack (50 replies)
  50. Erasure and Fake SINs (1 reply)
  51. Quick Magic Question (8 replies)
  52. Die-Hard Troll (32 replies)
  53. Enhanced senses..? (16 replies)
  54. Tricking out your Adept (23 replies)
  55. Shiva Arms (14 replies)
  56. Needing some GM wisdom (8 replies)
  57. Of Hualpa and Shapeshifters... (2 replies)
  58. Munchkin Fest 08 (46 replies)
  59. 1st Edition Archetypes (12 replies)
  60. So, what kind of gear has your campaign invented? (28 replies)
  61. OK, I'm ready to bind a force 12 spirit. (239 replies)
  62. Long Range Shooting (38 replies)
  63. Cyborgs (16 replies)
  64. Cyber-Critter (4 replies)
  65. Mages for Dummies (10 replies)
  66. I'm going to have to stop planning games... (57 replies)
  67. Awakened Chickens for 4th ed (31 replies)
  68. IC VS Agent (18 replies)
  69. Magical Augmentations (3 replies)
  70. Pet peeve/Favorite thing (32 replies)
  71. Food Fight Maps (40 replies)
  72. MiracleShooterâ„¢ (28 replies)
  73. Integration of "unpleasant" Team-members... (23 replies)
  74. Improved Invisibility (10 replies)
  75. Funny Real World Shadowrun Idea (9 replies)
  76. My gripe with cyberlimbs (27 replies)
  77. E-Ghost AIs and Anthroform Drones (20 replies)
  78. Venus Swan aka Cinderella Swan (2 replies)
  79. Any chance for an update regarding upcoming books? (9 replies)
  80. Tools of the Trade (54 replies)
  81. Alternative Weapon Foci construction (0 replies)
  82. Been a long time... (3 replies)
  83. One word, cyberzombie (20 replies)
  84. Adept Improved Physical Attribute (54 replies)
  85. The Gremlin (6 replies)
  86. Troll Decker (6 replies)
  87. Cybercombat with IC's (4 replies)
  88. French edition - Marseille? (11 replies)
  89. Farming in the Sky (29 replies)
  90. Calydonian Boar, awakened pig (8 replies)
  91. As the Sixth World gets closer... (12 replies)
  92. Magical Traditions Common to Istanbul/Constantinople (13 replies)
  93. Quick question: (5 replies)
  94. A Quick Question (17 replies)
  95. Free Sprite PCs..? (27 replies)
  96. SR4 Supermarket Scuffle? (6 replies)
  97. Animal Empathy (3 replies)
  98. Guess where my next run's gonna take place (4 replies)
  99. Broken Character? (15 replies)
  100. Place to rip off vehicles (1 reply)
  101. How much random info can a facility generate? (11 replies)
  102. Chick question: Who did the art for... (1 reply)
  103. Shadowslang for 2070 (66 replies)
  104. Can a Natural Weapon be enchanted as a Weapon Focus? (57 replies)
  105. Composure Tests (7 replies)
  106. spiderdroid in london (4 replies)
  107. So a Sasquatch can't speak or understand spoken language... (278 replies)
  108. Security Personalities / General Questions (6 replies)
  109. Drones, Turrets, Rigging, and Multiple Targetting (12 replies)
  110. Super Trog for comment (12 replies)
  111. Karma for lifestyle (2 replies)
  112. Basic Matrix Rules (30 replies)
  113. GenCon What's Up With Shadowrun Talk (5 replies)
  114. What do people want out of fire arms skills (37 replies)
  115. Threats 1 (1 reply)
  116. Drugs to go with your violence (27 replies)
  117. Am I wrong? (7 replies)
  118. Sports in SR? (31 replies)
  119. Runners Companion (1 reply)
  120. Musing about with RC (5 replies)
  121. While you were out...and became possessed... (17 replies)
  122. The Monospider (37 replies)
  123. Character sheet in a PDF form? (2 replies)
  124. Linguistics (9 replies)
  125. What ware would you get (70 replies)
  126. RAW and Sensor Software (2 replies)
  127. Datajack? (193 replies)
  128. Attuning your commlink (10 replies)
  129. Starting Money with advanced lifestyles (9 replies)
  130. How possable is infiltration? (7 replies)
  131. Character Generation Methods (42 replies)
  132. matrix ratings for simple items (9 replies)
  133. Compromise (326 replies)
  134. Dermal sheathing (25 replies)
  135. Why fake IDs are so expensive in SR4 (10 replies)
  136. SURGE + Biocompatability + Type O System (1 reply)
  137. Underwater Electricity (12 replies)
  138. Sr3 - Skillsofts and Knowsofts (1 reply)
  139. Introducing new characters to a team (10 replies)
  140. City Speak (27 replies)
  141. Hacking Roll (14 replies)
  142. Vehicle fuels in 2070 (4 replies)
  143. Cybercombat (0 replies)
  144. Question about creating Fake ID's (2 replies)
  145. attributeconversion to real life (31 replies)
  146. Loss of Innocence (145 replies)
  147. Monopoly enforcement raids (9 replies)
  148. Attribut VS Skill (7 replies)
  149. Combat mage optimization (3 replies)
  150. Infiltration runs (3 replies)
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