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  1. Armed up Renraku Manservant-3 (9 replies)
  2. Firearms Skill Breakdown! (50 replies)
  3. Crossbows (5 replies)
  4. How to fix Chase Combat (79 replies)
  5. Hand of God / Burning Edge (11 replies)
  6. Genetics & Awakening (19 replies)
  7. Mission Help (1 reply)
  8. Social Engineering in the 2070s (1 reply)
  9. I need my fix. (3 replies)
  10. Bodyguards. (26 replies)
  11. BTLs (16 replies)
  12. Ready Weapon (5 replies)
  13. Dumb question (2 replies)
  14. My thoughts on I.E.s and G.D.s (55 replies)
  15. something for the enviromentally consious runner (6 replies)
  16. Opinions on Changling I through III (23 replies)
  17. Varied Uses for Minor Talents (69 replies)
  18. Effects of minor cosmetic biosculpting? (15 replies)
  19. Adept Hacker (9 replies)
  20. Shadowrun Taboos (46 replies)
  21. New to shadowrun, and a question about the rules (11 replies)
  22. Help w/ Technomancer (1 reply)
  23. Fire Support Sniper and shots around the corner SAM (79 replies)
  24. Postcyberpunk (73 replies)
  25. Wall of Fire (5 replies)
  26. Character Creation (33 replies)
  27. Disguise Skill (2 replies)
  28. First Character Help (8 replies)
  29. Time Flow (2 replies)
  30. Pixies (33 replies)
  31. Character Critique (10 replies)
  32. Defense Magic (17 replies)
  33. Downgrading damage (3 replies)
  34. Killing your contacts (87 replies)
  35. Anyone help a novice GM? (33 replies)
  36. Technical writing for Shadowrun (4 replies)
  37. A Question of Style... (22 replies)
  38. Activesofts without skill wires? (6 replies)
  39. Adept Power: Magic Sense (24 replies)
  40. Hackers, Technomancers, AI's which is better for.... (23 replies)
  41. Skillsofts - Another question (16 replies)
  42. tisoz's April '08 Fiction Contest (113 replies)
  43. Stacking and Unarmed Combat (45 replies)
  44. Whatever Happened to Limited Spells (10 replies)
  45. The Fixer/Mr. Johnson Dynamic (11 replies)
  46. Searching for a piece of ware... (3 replies)
  47. Player Aides (1 reply)
  48. Artificial Intelligence PCs (21 replies)
  49. I am new plz help (14 replies)
  50. Finally! Runner's Companion (8 replies)
  51. HERF Gun (4 replies)
  52. Heavy Weapons (15 replies)
  53. House Rules to help simulate late 80s Early 90s action movies (28 replies)
  54. Missing a Rule somewhere (4 replies)
  55. Adventure Idea - Candytron (2 replies)
  56. Zombie apocalypse shadowrun. (69 replies)
  57. Making the Corporate Mr. Johnson fresh again (40 replies)
  58. Runner Teams big and small (14 replies)
  59. Question: Astral Combat (35 replies)
  60. Question about Clustering (108 replies)
  61. Hedge Witch 2.0 (6 replies)
  62. Black Magic / Voodoo (9 replies)
  63. Reduced weight weapon mod (15 replies)
  64. Are Cyber ears mods worth it? (75 replies)
  65. Drone Body Rating and Humanoid Drones (25 replies)
  66. Bows (54 replies)
  67. Hedge Witch (10 replies)
  68. Alternate forms of casting (12 replies)
  69. Purple Prose... or Tell It To Them Straight (2 replies)
  70. Ogre Stomach and HMHVV (4 replies)
  71. Does it already exist? (46 replies)
  72. Antarctica 2070 (18 replies)
  73. Cyber sickness (12 replies)
  74. SHort question regarding Skillsofts (9 replies)
  75. Homebrew Cyberware/bioware (36 replies)
  76. Dragons and Wyvern (9 replies)
  77. Cryptosense Module and Riggers (3 replies)
  78. Armor stacking (36 replies)
  79. PCs ever fail in one of your games? (54 replies)
  80. Extended Tests (10 replies)
  81. Hacking Question. (17 replies)
  82. More newbie mage questions. AoE's (12 replies)
  83. Structural Reinforcement (23 replies)
  84. Personal Jet Wing for Shadowrun... (4 replies)
  85. ED metaplot (423 replies)
  86. mitsuhama otomo and cyborgs (6 replies)
  87. Dystopian music (25 replies)
  88. Critiquing Characters (15 replies)
  89. New negative quality (9 replies)
  90. New to Shadowrun, first character critique (19 replies)
  91. The Definitive "Character Creation Advice" Thread (27 replies)
  92. Just finished the Aftershock novel *SPOILERS* (17 replies)
  93. Necromancer-Mage (9 replies)
  94. Drakes in SR4 (11 replies)
  95. Shadowrun in Mexico? (1 reply)
  96. Technomancers (43 replies)
  97. Help with character creation (23 replies)
  98. New Positive Quality: (16 replies)
  99. Lifespan (56 replies)
  100. Direct Combat Spells (81 replies)
  101. Human-looking Otomos? (6 replies)
  102. Moved: Upgraded Character Generator (-- replies)
  103. Mutable Form and Realistic Form (29 replies)
  104. New Shadowrun Novels in ebook formats (13 replies)
  105. New Metamagics (26 replies)
  106. September's Chat (61 replies)
  107. Spirit Swapping (4 replies)
  108. Best Night Ever (6 replies)
  109. Echolocation (306 replies)
  110. antartica who? (6 replies)
  111. Fate of Cross Applied Technologies? (22 replies)
  112. September Catalyst Game Labs Shadowrun Chat (18 replies)
  113. Music to dance by (47 replies)
  114. Rules Question (6 replies)
  115. Aspected Mana Static (13 replies)
  116. Absorbtion and Binding (3 replies)
  117. Mystic Adepts: Suck? (37 replies)
  118. Drone and Sensors and TacNets? (21 replies)
  119. Denver, 2070 (14 replies)
  120. Construction Costs? (39 replies)
  121. A very odd question (10 replies)
  122. Silent but Deadly (31 replies)
  123. Character Critique (5 replies)
  124. Moved: DM of the rings (-- replies)
  125. Summoning Fetish (5 replies)
  126. SR fantasy (0 replies)
  127. Milspec armour (13 replies)
  128. Karma Question (26 replies)
  129. So... Whatever happened to Lars J. Matthews? (64 replies)
  130. Game screen in PDF? (5 replies)
  131. Arcane Arrester - Clarification... (23 replies)
  132. Spell Targeting Clarification (12 replies)
  133. Indirect Combat Spell Targeting? (36 replies)
  134. Gaming in my area (3 replies)
  135. Invoking and Possession traditions (4 replies)
  136. Price of Education and Labour (49 replies)
  137. Best TV series/Movies etc for SR (83 replies)
  138. Metamagic Habits (154 replies)
  139. First technomancer, please critique (6 replies)
  140. Categories, Semiotics and Magic (15 replies)
  141. September chat (5 replies)
  142. Ghost Cartels Theories? (5 replies)
  143. Suggestions for an MCT Team (9 replies)
  144. Body armor in the Summer (62 replies)
  145. Trolls and Dwarves (0 replies)
  146. Combat Mage Newb (25 replies)
  147. Favorite Run (18 replies)
  148. Ranged Attack into Melee question (10 replies)
  149. Dumb Questions from a Noob. (15 replies)
  150. What's the point? (41 replies)
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