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  1. Modular Limb costs (19 replies)
  2. New Spell: Morph Ball (6 replies)
  3. Pink Mohawk to end all Pink Mohawks (27 replies)
  4. Question about Clustering 2 & House rule on Sensor Software (6 replies)
  5. Gang Sizes (12 replies)
  6. New Spell: Morph (11 replies)
  7. Crashing clarification (4 replies)
  8. Technomancers, Sprites and Drones (5 replies)
  9. Arsenal (62 replies)
  10. Essence drain and recovery (23 replies)
  11. Banishing (5 replies)
  12. The trode net of tomorrow (1 reply)
  13. Ghost Cartels, the good, the bad, the ugly (3 replies)
  14. Pixie Puncher + Pixie Healer (31 replies)
  15. Any penalties to Mages in the net? (5 replies)
  16. Biodrones (3 replies)
  17. Suppressors and Gas Vent (15 replies)
  18. Ares Predator (20 replies)
  19. Making life harder (7 replies)
  20. Magical Lodges and learning spells (8 replies)
  21. Since it's around Halloween (21 replies)
  22. Art, baby! Give me some art! (23 replies)
  23. New runners (39 replies)
  24. A valid point in the Lacing and Density stacking debate (15 replies)
  25. (Critter) Form (51 replies)
  26. Value of the Nuyen (37 replies)
  27. "Badjuy" critique (17 replies)
  28. Pixie + Type-O (16 replies)
  29. AI Help (3 replies)
  30. Article posted today: Web Surfing altering the brain... (2 replies)
  31. Magical Augmentation (35 replies)
  32. How Do You Deal With It? (10 replies)
  33. Fluffing up spells (5 replies)
  34. Challenge: Finish the Joke (7 replies)
  35. Online character sheet host for 3E? (7 replies)
  36. Good God It's Like Tanamous Made A Musical (20 replies)
  37. Somebody refresh my memory of spells in SR3... (11 replies)
  38. OMG Time Travel! (19 replies)
  39. OMG It's Spiderman! (103 replies)
  40. Noir in the Pac-rim (6 replies)
  41. Looking for Africa references from all editions! (17 replies)
  42. Split Cities (34 replies)
  43. Software to use Agents (24 replies)
  44. Metasapient PCs (33 replies)
  45. Campaign Feedback (Non of my players should read this) (16 replies)
  46. Ghost Cartels second preview now up (23 replies)
  47. jaguars and Lepard (7 replies)
  48. PDF Updates (16 replies)
  49. Expanded Critters (0 replies)
  50. hmm, how to use this in a game... (4 replies)
  51. My POV on the sixth world, magic & other metaplanes (3 replies)
  52. What kind of characters do you play? (30 replies)
  53. SR4 Companion (9 replies)
  54. What book would you save from the fire? (32 replies)
  55. Are all sports stadiums enclosed? (8 replies)
  56. Autosofts - usable by Sprites? (2 replies)
  57. Story / strategy idea - how do you deal with a child mage? (79 replies)
  58. Nodes in the matrix (6 replies)
  59. Seeing in the dark (10 replies)
  60. Arcane Arrester (54 replies)
  61. Tacnet question (27 replies)
  62. Weird ideas (3 replies)
  63. Notorious or not? (16 replies)
  64. Tailored Pheremones and Intimidate (2 replies)
  65. Martial Arts Maneuvers (4 replies)
  66. Mass Combat: (20 replies)
  67. Corporate Hookers? (61 replies)
  68. basic sensor rating for a drone....gah? (2 replies)
  69. Help with Hacker Build; For New Players. (19 replies)
  70. Slaving and Technomancers (1 reply)
  71. Help with Matrix (5 replies)
  72. Arsenal Errata linked on Shadowrun4.com (41 replies)
  73. Sharp's Farm (10 replies)
  74. That Ghost Cartels Sneak Preview (48 replies)
  75. Martial arts positive quality (237 replies)
  76. Everyman Skills (18 replies)
  77. Program Ratings above 6 (36 replies)
  78. Astral Hazing (Runner's Companion) and Geomancy. (22 replies)
  79. Area maps? (4 replies)
  80. Shock Hand + Bone Density + Unarmed Attack (18 replies)
  81. Lifestyle Issue. (59 replies)
  82. Improving Contact ratings? (9 replies)
  83. A Way To Power Cyber (0 replies)
  84. Getting frusterated with SR4 rules... (325 replies)
  85. Newb question (2 replies)
  86. Mercenary Campaigns (24 replies)
  87. Astral Combat (7 replies)
  88. Limited astral projection and cyberpsychosis. (7 replies)
  89. Combat training for 14,000 (23 replies)
  90. Sat Uplink (12 replies)
  91. High Pain Tolerance Quality Issue (11 replies)
  92. Armor and how to get it (Sky High!) (223 replies)
  93. Body Building (11 replies)
  94. Expanded Magician Quality (23 replies)
  95. Leadermancer (91 replies)
  96. Face / Gun Bunny (3 replies)
  97. A RL to shadowrun Johnson conversion (1 reply)
  98. A few adjustments (12 replies)
  99. Identify the movie (80 replies)
  100. Why...Assault Cannons (131 replies)
  101. Napalm. (39 replies)
  102. Some firearm changes. (27 replies)
  103. Physad with Stealth 6 (12) (7 replies)
  104. Thagomizer (19 replies)
  105. Pixies = powerful? (94 replies)
  106. GenCon T-shirts (0 replies)
  107. Tactics (15 replies)
  108. Firearms & Cyberhand- how many dice from AGI? (7 replies)
  109. Current status of Tir Taingire (259 replies)
  110. Basic 4 Man Team (1 reply)
  111. Signal costs for custom Nexus in SR4 (6 replies)
  112. Combat spreadsheets (6 replies)
  113. Next Time Your Animal Whisperer adept player puts a hard-drinking, cigratte-smoking, artillary-shell-carrying bear on his character sheet as a contact (12 replies)
  114. Creating Shadowrun Adventures (3 replies)
  115. An essay on the history of yellow peril novels (24 replies)
  116. How would you rate your current SR game? (103 replies)
  117. Denver: Aurora Warrens (0 replies)
  118. Shadowrun and Dinosaurs (32 replies)
  119. Magical Services (10 replies)
  120. SURGE Test in SR4 (8 replies)
  121. Returning To Shadowrun (2 replies)
  122. Question on starting nuyen in SR3... (22 replies)
  123. Electronic Device (44 replies)
  124. October's Chat (0 replies)
  125. The 20 Questions (31 replies)
  126. SR3 Newbie Rigger Needs Shopping List (18 replies)
  127. The Three Quintensential Robin Hood Runner (1 reply)
  128. Dont know Jack (14 replies)
  129. Payment... (26 replies)
  130. Cyberzombie breakdown (5 replies)
  131. Naive Spirit Questions (7 replies)
  132. Big Rhino (19 replies)
  133. Matrix seeds and paydata ideas (13 replies)
  134. Some equipment questions (2 replies)
  135. Advance Lifestyles & Life Spoofing (17 replies)
  136. Personal Possession & Armour (28 replies)
  137. Upgrading Cyberware (13 replies)
  138. Question: Big fistfuls of dice... how is it done? (73 replies)
  139. Conversion of SR3 damage codes to SR4? (4 replies)
  140. How do you plug this in? (54 replies)
  141. Retinal Duplicator Lenses (7 replies)
  142. Mix and Match Rules (2 replies)
  143. Vehicle damage (5 replies)
  144. Hi, new to Shadowrun, looking for some help (10 replies)
  145. Dumbest thing you've ever had a character do? (18 replies)
  146. What the frak? (33 replies)
  147. Washington FDC (15 replies)
  148. [SR4] Radiation Damage (12 replies)
  149. Runner's Companion (15 replies)
  150. and real life moves closer to SR, again (3 replies)
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