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  1. Repo "The Genetic Opera" (0 replies)
  2. Mentor boni (3 replies)
  3. Combat Spell Question (4 replies)
  4. return to SR after many years... (17 replies)
  5. Fear and Loathing in Seattle (10 replies)
  6. Am I missing anything? (8 replies)
  7. a fix for karma and techno's (7 replies)
  8. Arab Oil (30 replies)
  9. Winter Olympics 2070 Summer Olympics 2072 (5 replies)
  10. What's coming up? (24 replies)
  11. Credsticks win the Matrix (13 replies)
  12. Moved: avatar (-- replies)
  13. Complex Forms like Spells (10 replies)
  14. German Hacking Movie (2 replies)
  15. E-life in SR (3 replies)
  16. Adept Weapons specilist. (12 replies)
  17. Catalyst Game Labs July Dev Chat - 7/19/08 - 10AM PDT (8 replies)
  18. Need Stats (4 replies)
  19. Spell/Spirit Aspect (1 reply)
  20. HOW DO RESIST TORTURE!?!?! (66 replies)
  21. Shadowrun over IRC!?!? (7 replies)
  22. Neo Anarchism (7 replies)
  23. Face/Backup Caster (28 replies)
  24. Knowsofts (25 replies)
  25. Monster Shadowrunners! (49 replies)
  26. hacking idea for a shadowrun game (0 replies)
  27. awaking date (10 replies)
  28. Unwired (41 replies)
  29. Technomancers rule set V3 (20 replies)
  30. Paraplegic hacker (44 replies)
  31. Bicycles of doom (68 replies)
  32. Splitting Dice pool and foci (4 replies)
  33. Technicalities (6 replies)
  34. Shadows below the depths (11 replies)
  35. Loading Agents into a Node (10 replies)
  36. Adventures (26 replies)
  37. Healing question? (1 reply)
  38. Beer... (118 replies)
  39. The Hacker Mafia (4 replies)
  40. Magical security at country/state borders (26 replies)
  41. HELP! (cant find the relevant section anywhere) (7 replies)
  42. Ordering Numbers (23 replies)
  43. 1" Square Mat Scale (12 replies)
  44. My shiny new corporate SIN (20 replies)
  45. Seattle Politics (2 replies)
  46. Data Bomb Detection/Ignoring (8 replies)
  47. The GunCam is Here (3 replies)
  48. New GM (19 replies)
  49. Technomancers Threading and Software Suites (7 replies)
  50. Links to all the Conversions in this Forum (28 replies)
  51. E. Longshanks - character gen (12 replies)
  52. Psychotropic IC (7 replies)
  53. How big are aura? (16 replies)
  54. Weapon modification cost question (7 replies)
  55. RAW Hacking (77 replies)
  56. HMHVV - Vampires, Wendigos and Ghouls...oh my (11 replies)
  57. new to SR4 (8 replies)
  58. Ritual Dispelling (8 replies)
  59. Reaction Enhancers. (11 replies)
  60. New Character Critiques (48 replies)
  61. I just don't "get" the Matrix (28 replies)
  62. Critique my Adept Driver (22 replies)
  63. anime anyone (50 replies)
  64. Shadowrun story arcs (8 replies)
  65. Optimised Common Use Programs (2 replies)
  66. When you dice pool reach 0 (11 replies)
  67. Spyball vs Iball (25 replies)
  68. What kinds of characters do people playi in Shadowrun (54 replies)
  69. Conjuring (2 replies)
  70. Ork life expectancy (67 replies)
  71. Catalyst Game Labs June Dev Chat - 6/21/08 - 10AM PDT (41 replies)
  72. Teaching Beginners (10 replies)
  73. Help me find something, if you will. (9 replies)
  74. Timeline of SR Adventures and General (7 replies)
  75. Unwired (19 replies)
  76. Accessories and Modifications and slots (32 replies)
  77. Sat Uplink (20 replies)
  78. Shock Frills Question (12 replies)
  79. Spoof Chips (3 replies)
  80. Size of the Group (22 replies)
  81. How many Spells can i get as Magic-Adept? (3 replies)
  82. Semi-Official Unwired Errata (5 replies)
  83. How would you run this? (16 replies)
  84. CGL GenCon Releases? (23 replies)
  85. Unwired: Not Happy (184 replies)
  86. Catalyst Game Labs bring Classic BattleTech, Shadowrun, and MechWarrior novels back to bookstores (60 replies)
  87. Full cyber replacements (10 replies)
  88. 3ed Shadowrun Talk (8 replies)
  89. Translation Please (9 replies)
  90. Chick Run (167 replies)
  91. GTA and Shadowrun DO mix! (27 replies)
  92. Zeplins. (138 replies)
  93. Shadowrun Quick-Start Rules nominated for ENnie Award! (14 replies)
  94. New TV show with Shadowrun elements: Fringe (21 replies)
  95. Assensing, concealment, and infultrating when looking on the astral (16 replies)
  96. Spiderbot, spiderbot (4 replies)
  97. Access the net (5 replies)
  98. Weapon Mounts (2 replies)
  99. SR4 and Firearms (54 replies)
  100. The Influence Spell (2 replies)
  101. Some fiction that I have written - do I go on? (3 replies)
  102. Does programming in VR speed it up? (15 replies)
  103. Edge, Glitches and Critical Glitches (15 replies)
  104. Bug Cities and True horror Shadowrun (32 replies)
  105. Unwired Error? (2 replies)
  106. NERPS cards (31 replies)
  107. Extended Tests and Sleep Regulators... (8 replies)
  108. HTH Weapon Foci (8 replies)
  109. Twisted Mages, worse than hired killers? (61 replies)
  110. SR in Borders! (17 replies)
  111. STC-reborn or still a mess? (6 replies)
  112. Tools for running Shadowrun online. (4 replies)
  113. Real LIfe: alarm goes off in my head (20 replies)
  114. SR 3rd Program Multiplier? (1 reply)
  115. Loading time for Programs... (4 replies)
  116. New Mentor Spirits (5 replies)
  117. A question regarding software (13 replies)
  118. I have a question. (2 replies)
  119. Monocycle in RL (4 replies)
  120. A couple of interesting links (11 replies)
  121. Is Binding/Bound Spirits worth it? (51 replies)
  122. Mana Spells and Cybereyes (32 replies)
  123. Vice (68 replies)
  124. Gangers? (11 replies)
  125. "illegal' laborers or droids? (11 replies)
  126. AR, VR, haptics (6 replies)
  127. What do the Corps really want? (57 replies)
  128. Control rig boosters? (3 replies)
  129. Kamikaze indians? (102 replies)
  130. Mage Getaway Driver/Smuggler (15 replies)
  131. Regular or Possession (9 replies)
  132. Six-HUNDRED Nuyen for changing a lightbulb!? (20 replies)
  133. Necromancy (44 replies)
  134. Music in 2070 (23 replies)
  135. Quick Spirit Question (2 replies)
  136. critical strike (1 reply)
  137. Reflex recorders (8 replies)
  138. Half a cool idea... (19 replies)
  139. Walker Combat drone (7 replies)
  140. Emergency stashes. (9 replies)
  141. This Is Your Life (9 replies)
  142. 8mm Nambu saves the space! (74 replies)
  143. RL Shadowrun in Columbia (11 replies)
  144. Control Thoughts Question (54 replies)
  145. Standard Pay (5 replies)
  146. Combat Implants (7 replies)
  147. Speed differential between AR VR (8 replies)
  148. Pilot skills used for rigging? (4 replies)
  149. Commlink Response and You (14 replies)
  150. Shadowrun 3rd Ed. PDF's (3 replies)
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