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  1. Drug use in Shadowrun (28 replies)
  2. Technomancer Threading (10 replies)
  3. Nuclear Spirits Questions (3 replies)
  4. Where are they in 2070? (91 replies)
  5. Attribute boost (38 replies)
  6. Mask vs Detect Enemies (36 replies)
  7. 2070... can you lve without a wireless connection? (43 replies)
  8. Pronouncing Shadowrun Words (15 replies)
  9. Nuclear Elementals (73 replies)
  10. Prefer games set in the Shadowrun "storyline" or not? (24 replies)
  11. Spirits of Man: Ghost or Not? (7 replies)
  12. SR3 weapon foci (7 replies)
  13. I hacked in! Now what? (10 replies)
  14. How would you create Deadpool stats? (31 replies)
  15. SR3 weapon foci form and function (3 replies)
  16. Help with Ultrasound and Radar Sensors (12 replies)
  17. We get signal? (5 replies)
  18. 2070's Rock! (21 replies)
  19. Simple Question about AI (31 replies)
  20. Repercussions of allowing mundane countermagic? (25 replies)
  21. Area Spells (1 reply)
  22. Very Bad Things... (73 replies)
  23. Vultures (64 replies)
  24. And so it begins... (1 reply)
  25. What do you think? (31 replies)
  26. Can you bind a Sustaining Focus with Force>your Magic? (41 replies)
  27. Common Mistakes That Players Make (5 replies)
  28. Ghost Cartels - A Detailed Review (15 replies)
  29. Radical Social Changes to work toward in 2070? (19 replies)
  30. Para critter inspiration (0 replies)
  31. Matrix question (3 replies)
  32. Conversion help (7 replies)
  33. Can all spirits fly? (20 replies)
  34. Hacking a PAN (5 replies)
  35. Frankenstien Reborn (2 replies)
  36. Newbie mage/cyberware creation questions (9 replies)
  37. Is it possible... (4 replies)
  38. Microwaves Screwing With ATMs (5 replies)
  39. Relationship issues in Shadowrun (45 replies)
  40. New and Modified Cyberware Suites (1 reply)
  41. New and Modified Cyberware Suites (1 reply)
  42. Does natural magic stack with quality given magic? (26 replies)
  43. Rules Question: Splitting a dice pool (19 replies)
  44. Prestidigitation (29 replies)
  45. Guns and knockdown (312 replies)
  46. The Horseman (2 replies)
  47. Feral Cities (9 replies)
  48. Fair Pricing for Anchored Spells (15 replies)
  49. What if nobody wants to use magic? (34 replies)
  50. "I'm not no stinkin' mercenary!" (47 replies)
  51. Dietary Requirement (19 replies)
  52. Spirit Pacts vs Hidden Life (10 replies)
  53. A Hacker's Wheels? (6 replies)
  54. security at customs (17 replies)
  55. The Cut Scene (8 replies)
  56. Maps (4 replies)
  57. Someone explicitly brings up Blade Runner re real bionic eyes (21 replies)
  58. BP's vs Karmagen (197 replies)
  59. Threats 3.0? (4 replies)
  60. Question about Full Defense (and one other thing) (5 replies)
  61. How would you hack a person's gun? (12 replies)
  62. Possession as a quick Ward (7 replies)
  63. Alternate Edge Refreshment (12 replies)
  64. Mostly magical questions from a 4th Ed first (27 replies)
  65. real drive (70 replies)
  66. Help save my group (57 replies)
  67. Why are there no were-wolves? (50 replies)
  68. Survival of the Fittest (1 reply)
  69. Hi folks, new forum member needed some assistance (4 replies)
  70. Metaplanes (4 replies)
  71. Duration of Knock-out and Unconsciousness ? (14 replies)
  72. End of campaign preparation (5 replies)
  73. How to Prepare For a Gaming Session as a Player (11 replies)
  74. Way of the Gun mission (15 replies)
  75. The Shadowrunners handbook (4 replies)
  76. Ghost Cartels (5 replies)
  77. SR3 Shielding + Reflection question (2 replies)
  78. First Run - Asking for help me field a sensible character! (35 replies)
  79. Home much ammo do you carry on a run? (92 replies)
  80. Genetic Heritage Quality in Augmentation (99 replies)
  81. Bizarre Food Brand Ideas (13 replies)
  82. SR3 tools (5 replies)
  83. Changing the duration of combat turns (10 replies)
  84. Question on a Fetch Module from Unwired (3 replies)
  85. Using the weapon on a possessed drone (1 reply)
  86. Vampires - Dietary Requirement (19 replies)
  87. Augmented Leagues (2 replies)
  88. Training Costs (3 replies)
  89. Well it's not Augmented Reality yet... (21 replies)
  90. help with shadowruns (20 replies)
  91. Resist Pain spell and Drain damage (6 replies)
  92. Implant Qual and Spirit questions (5 replies)
  93. Possession and vehicle armour (11 replies)
  94. More from the headlines - Siege in Bombay (0 replies)
  95. Indirect Combat Spells (33 replies)
  96. Name of your weapon... (83 replies)
  97. Into the Shadows Song (0 replies)
  98. Shadow run is making a return to our playing table (10 replies)
  99. Rigger (8 replies)
  100. Off-Road Suspension Included (9 replies)
  101. glitch in RL (22 replies)
  102. Karma Evaluation (61 replies)
  103. Size matters not (19 replies)
  104. Need help with a Cyber-Adept Hacker (5 replies)
  105. Infiltration (9 replies)
  106. Low level gangs (3 replies)
  107. Spell Selections (100 replies)
  108. Spirits and Powers (18 replies)
  109. Small cry of despair (52 replies)
  110. Whatda ya mean we're lost? (5 replies)
  111. Some clarification on Talislegging (3 replies)
  112. Full Body replacement for awakened characters. (45 replies)
  113. Background Count Manipulations (20 replies)
  114. Modifiers? (3 replies)
  115. Oncology (15 replies)
  116. What's your age. (105 replies)
  117. Ganger rules (4 replies)
  118. Partial cyberlimbs and Attribute ratings (10 replies)
  119. Whats Up Doc? (4 replies)
  120. DriveThruRPG or BattleCorp (16 replies)
  121. Shadowrun – All Aboard The Ban-Wagon (3 replies)
  122. Positive Quality: Type O System Question (10 replies)
  123. Augmented Reality (34 replies)
  124. Normal Looking Changelings (10 replies)
  125. Sailing the sweetwater seas (10 replies)
  126. Do Spirits experience Drain during use of Innate Spell? (4 replies)
  127. SR through a GURPS glass (53 replies)
  128. Rounding? (16 replies)
  129. Custom Skill Groups (28 replies)
  130. ECM (8 replies)
  131. Technomancer Complex Forms Question. (43 replies)
  132. And the world takes another step tword shadowrun (4 replies)
  133. Rounding, up or down? (5 replies)
  134. Alright! Who did it! One of you better fess up. (40 replies)
  135. Skill Specialization at Character Generation (3 replies)
  136. I must be REALLY! tired. (1 reply)
  137. Ares Games "Miracle Shooterâ„¢" (7 replies)
  138. Radar (2 replies)
  139. Ghost Cartels Color Maps (14 replies)
  140. Shadowrun - Great Game, Great Problems (59 replies)
  141. Quite Possibly the Best Speedball (10 replies)
  142. The difference between hacking on the fly and probing is? (5 replies)
  143. Rigger Backpack (38 replies)
  144. Money and the Sixth World (8 replies)
  145. Yucatan Treaty (13 replies)
  146. Manascape (32 replies)
  147. Technomancy (15 replies)
  148. Hong Kong (16 replies)
  149. ID tokens and credit tokens (3 replies)
  150. Custom Traditions (39 replies)
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