QUOTE (Dragnar @ Dec 4 2008, 02:55 AM)

I'm still perplexed by the "no smartlinks" rule, as IIRC even "take aim" is still allowed. So you can't align two differently coloured dots projected into your sight on the same target, but you can aim over the crosshairs of two different guns simultaneously? How?
And while we're at it, having thought about a four armed SMG-wielder myself: What other achievable dice pool modifiers are there in fouth to help with hitting? Specialisations (They are noted like dice pool modifiers, do they work that way?), tracer rounds, aiming, what else?
I'm playing a Nartaki-Elf (Via Surge Rules) Ki-Adept Pistolero
I build him with 425 BP and with 670 Karma
he's got a Pool of around 16 (i'm no Hardmaxer,I like to have round and interesting Chars)
with 3 or 4 MPs hes got a split pool of 7/7 up until 4/4/4/4 (Spezialisation Included,but not Tracer rounds)
in a Good weather Fight, I manage to wound (3-6 Boxes each) 6 to 8 Adversaries in one Combat Round (3 IDs)
He's best with 1 beefed-up AK97 and 2 modified Ingram Smart Xs or Colt Cobras (Pool of 8/8/8 IIRC)
thats my Resumee of 3 Sessions
(He's incredibly good in Bluffing or Intimidating Enemies

)
with fourlegged Dance
Medicineman