
I'm the physical adept of the group, focused on melee combat, perception, and gymnastics. Currently, I have about 19 karma to mess around with, and won't likely get more before the big finish. It's my first game of 4th ed (my inexperience is reflected in my build), and I'm only worried about the final battle because he's promised us that it'll be a biggie. We're basically looking at the paragons of cyberware, magic, and hacking separately.
Currently, my magic is at 6, and I am not yet initiated. The initiate bonuses in the book aren't exactly what I'm looking for. I recall reading somewhere an alternate rule saying adepts can gain an additional power point instead of an initiate power. Does anyone know anything more about this?
My dice pool for melee isn't that grand, totaling 11 dice (4 agi + 5 skill + 2 weapon focus). I'm thinking about taking the ability boost adept power to raise my agi before combat. Can you give me some other suggestions on bumping this up?
Should I get another power point, where should I put that point? I already have 3 initiative passes, a great deal of critical strike, killing hands, and some sensory upping. Great leap is pretty awesome, as is catching thrown objects, but are they worth it?
My dice pool for gymnastics totals at 8 (4 agi and 4 skill). Are there items out there that help out with this? I have a little more than 40k to kick around, but I'd rather not spend it all in one place. I foresee gymnastics being pretty useful, or at the very least awesome.
My gear is fairly standard out of the core rule book. Should I look on giving my armor anything aside from the basic non-conductivity, flame resistance, and chemical resistance? My weapon (sport rifle) is just out of the book. Any suggestions on something to add to it?
I'd appreciate these questions being answered, but would be happy for any and all suggestions. I'd sincerely appreciate it, thanks!