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  1. Things you don't use in your campaigns (80 replies)
  2. Physical mask / Vehicle mask (26 replies)
  3. Hacking, 4th edition rules before 2070 (9 replies)
  4. Motion Sickness (15 replies)
  5. Romero Zombies (14 replies)
  6. Concerning the Hobgoblins (15 replies)
  7. Metagenetic Qualities - Claws (6 replies)
  8. Dwarf jokes (19 replies)
  9. legal charcter? (15 replies)
  10. Stolen/Used gear at begining of play (37 replies)
  11. Nosferatu for elves? (15 replies)
  12. You'll find him at the crossroads at midnight (23 replies)
  13. Why So Fast? (18 replies)
  14. Hacking on the fly (9 replies)
  15. RL boat- just made for runners. (38 replies)
  16. no Leprechauns? (18 replies)
  17. Cyberware scanners, security checkpoints, social infiltration (8 replies)
  18. .458 SOCOM (58 replies)
  19. question about magic resisting (2 replies)
  20. Just don't ask them for thier lucky charms (4 replies)
  21. Actors for Shadowrun Characters (48 replies)
  22. AI from skillsoft database ? (5 replies)
  23. Lightning Bolt Spell vs Cyberwear (44 replies)
  24. [New to Shadowrun] Questions, Altering the backstory & incorporating Horrors (33 replies)
  25. Back in Shadowrun, with some new ideas. (2 replies)
  26. Software Theft (23 replies)
  27. Isnt Ares Alpha a litte Unbalanced (118 replies)
  28. New group, new campaign, new plans (8 replies)
  29. Questions on Magic (11 replies)
  30. "You Know Who" in Shadows of Asia? (5 replies)
  31. Space survival. (127 replies)
  32. What happens when a mage is knocked out (10 replies)
  33. Visit Rapture (9 replies)
  34. what affects dicepool cap of 20? (4 replies)
  35. Over the Top Cyberware Suite (10 replies)
  36. Religious Characters (88 replies)
  37. How to fill out this party (34 replies)
  38. What can Drones be commanded to do? (4 replies)
  39. [Seattle 2072] Population/Hospitals (29 replies)
  40. Why are they called dwarfs? (29 replies)
  41. Large group (19 replies)
  42. PC -> NPC Romance (35 replies)
  43. Karma generation (17 replies)
  44. Best Combat Program Options? (2 replies)
  45. Trans Latvian Enterprises? (25 replies)
  46. top 10 signs the signularity has arrived (68 replies)
  47. Cybercombat in AR (5 replies)
  48. SpaceRun (60 replies)
  49. AAA Special Forces (8 replies)
  50. Retinal Implants (16 replies)
  51. Ultrasound (48 replies)
  52. Getting Airborne - Cheap (12 replies)
  53. Should hardened armor give auto-hits? (41 replies)
  54. Reckless and lucky (14 replies)
  55. High Velocity Weapons (21 replies)
  56. Speed (19 replies)
  57. Shadowrun meet-up (5 replies)
  58. Device Ratings (10 replies)
  59. Robot bears? (27 replies)
  60. A little muscle (69 replies)
  61. Upgrading 'ware (33 replies)
  62. Looting Dumpshock for Ideas (34 replies)
  63. Restricted gear for legal SINs (14 replies)
  64. Poll:How to bake a PC (11 replies)
  65. Astral Combat, Perceivers vs. Projectors in SR3 (12 replies)
  66. Technomancer matrix damage (10 replies)
  67. Hardened armor (34 replies)
  68. Arsenal, Augmentation, Unwired, RC - Good, bad, ugly? (95 replies)
  69. Wolf Shifter vs. Leopard/jaguar (31 replies)
  70. Firearms group (72 replies)
  71. Hand to Hand combat questions (1 reply)
  72. HEY WHERE ARE MY BOOKS? (137 replies)
  73. Tailored Pheromones (2 replies)
  74. Making a Mage (19 replies)
  75. University of Prague (2 replies)
  76. perennial drone sensor question (9 replies)
  77. Contacts (23 replies)
  78. Another In Debt Poll (119 replies)
  79. Neural Amplifier Nanoware (Learning Stimulus) (16 replies)
  80. NAGtRL Flight Attendant (6 replies)
  81. SURGE class ... over 3 ? (62 replies)
  82. SR4A question (11 replies)
  83. Mystic Adept Face (7 replies)
  84. Patrolling IC (4 replies)
  85. Theory of everything (9 replies)
  86. By the Prickiling of my thumbs (29 replies)
  87. Advice on remote players (4 replies)
  88. What modifier does Enhanced Senses provide? (9 replies)
  89. Dragon ownage? (90 replies)
  90. Some street elements... (20 replies)
  91. Bone Golem (12 replies)
  92. Running Wild (371 replies)
  93. Thoughts on Encryption/Decription (140 replies)
  94. Armor build for a diffrent type of firefight. (31 replies)
  95. Ammunition Calibers (107 replies)
  96. Question regarding programming (4 replies)
  97. What to bring to a fire fight (Might be overpowered) (4 replies)
  98. Highest Rating Self Programed Software (42 replies)
  99. Your very own drone - controlled with an iphone (1 reply)
  100. I need some answers about Initiative. (7 replies)
  101. The oddities of house rules (4 replies)
  102. Qualities and Handicaps (38 replies)
  103. NukeŽem (53 replies)
  104. Why is Shadowrun 'fun'? (80 replies)
  105. BP Costs for Homebrew Races (31 replies)
  106. Blood Transfusion From SURGEd donnor... (31 replies)
  107. Newbie Questions (16 replies)
  108. Character Gen: Crash 2.0 (1 reply)
  109. Unarmed Adept Advancement (57 replies)
  110. Demolition and Explosive Calculation (1 reply)
  111. GMC Semi-autonomous Repair and Recovery Vehicle (10 replies)
  112. Crime Keeps the Financial System Afloat (1 reply)
  113. Does this deserve a notoriety point? (74 replies)
  114. Mystic Adept / Magician functional differences (42 replies)
  115. nonstandard SR guns (44 replies)
  116. Building the Nethermancer.. (8 replies)
  117. I told my players... (44 replies)
  118. Questions about Distance Strike (64 replies)
  119. Playing a Low Power game sorta (32 replies)
  120. Paranoid Technomancer (4 replies)
  121. Magic Tattoos (61 replies)
  122. Rookie asking for character advice (31 replies)
  123. Implanted foci, anchoring foci. (7 replies)
  124. spellcasting specialization and multiple spells (14 replies)
  125. New technomancer, looking for some feedback. (15 replies)
  126. Will we ever dump the matrix map (25 replies)
  127. Nuke Aquisition (30 replies)
  128. Spell Formular Review (4 replies)
  129. some reading material about potential SIN problems (12 replies)
  130. What edition do you use? and why? (56 replies)
  131. Same System, Different Setting (46 replies)
  132. Vehicle Chase Combat (18 replies)
  133. Need clarifications on Subscriptions (9 replies)
  134. Cyberlimb Armor (44 replies)
  135. In-Debt (66 replies)
  136. Custom Lifestyles (11 replies)
  137. Empathy Software (57 replies)
  138. Heightened Concentration(Digital Grimoire) (0 replies)
  139. Running SR4: What Do I Need To Know (15 replies)
  140. DNI for Dummies (6 replies)
  141. Technomancers and Programming (15 replies)
  142. Glitches (3 replies)
  143. Cyberarm (0 replies)
  144. Man of Action, Program of Actions (1 reply)
  145. Quirks (1 reply)
  146. To the writers of Seattle 2072 (3 replies)
  147. Running on a Grid (3 replies)
  148. The Salamander (18 replies)
  149. Limited adept powers. (7 replies)
  150. Directly Controlling Agents? (10 replies)
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