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  1. Why bother with Delta 'ware reflexes? (55 replies)
  2. Cyberware + Essence (47 replies)
  3. Ingram White Knight (16 replies)
  4. Stupid Summoning Question (5 replies)
  5. Time for an average run to be completed? (6 replies)
  6. Changing Astral Signatures (9 replies)
  7. The Great CGL Rumors and Speculation Thread (696 replies)
  8. Need some help... (17 replies)
  9. When RL is Shadowrun (35 replies)
  10. Tracking Spell (6 replies)
  11. Sensors, Drones and Tecnet (8 replies)
  12. Technomancer experimentation survivor? (7 replies)
  13. How lethal? (6 replies)
  14. Scientific canon in SR (33 replies)
  15. Cyberpunk Vs Post Cyberpunk (24 replies)
  16. Orichalcum (35 replies)
  17. Ways and Paths. (5 replies)
  18. How to create a Ghoul Apocalypse in Seattle (30 replies)
  19. Buying cyber (28 replies)
  20. Adepts and Foci (8 replies)
  21. Anchoring Spells (11 replies)
  22. AR Contacts (10 replies)
  23. Sprawl Airspace (31 replies)
  24. Biomonitors..The underused security (21 replies)
  25. Custom Martial Art (8 replies)
  26. Running a Black Ops game (6 replies)
  27. "Sleep Dealers" in Shadowrun? (25 replies)
  28. Shadowrun economy (37 replies)
  29. Adept Powers (58 replies)
  30. Just how easy is it to hack a drone net? (19 replies)
  31. More offensive Hacking options (45 replies)
  32. Need some help guys. (8 replies)
  33. Need a street name (18 replies)
  34. Are You Ready For Some Fiction?! (65 replies)
  35. The Next Cataclysmic Event? (36 replies)
  36. One-handed and two-handed weaponry (2 replies)
  37. best character sheets for a heavy skill / qualities char (21 replies)
  38. Armor and gel packs! (48 replies)
  39. clarification of Tacsofts (37 replies)
  40. A Look Inside the Madness (31 replies)
  41. CW's Job Board (0 replies)
  42. Sustaining spell penalty (13 replies)
  43. Remote Spirit vs. Ward (9 replies)
  44. Gyro Link (4 replies)
  45. Commando Quarterly (5 replies)
  46. Need help with a meet encounter (3 replies)
  47. Drone Recoil? (17 replies)
  48. So a quick question from both me and my GM (20 replies)
  49. Survivors of Arcology (18 replies)
  50. Are there limits when sustaining a spell ? (7 replies)
  51. AR on it's way (1 reply)
  52. I hope that AR is not that far away... (5 replies)
  53. Spirits: Planes trains and automobiles edition (11 replies)
  54. 3rd Edition Questions (2 replies)
  55. Problem interfacing DS with Win7 and latest Firefox (4 replies)
  56. Why does this keep happening to me? (29 replies)
  57. RL Pharmaceuticals Warehouse Heist (9 replies)
  58. Orichalcum Bullets? (34 replies)
  59. AR and VR (21 replies)
  60. discussion about AI's (5 replies)
  61. viacom sues youtube over content viacom uploaded as marketing (0 replies)
  62. The 1 man tacnet (21 replies)
  63. dumpshock irc chat (4 replies)
  64. Technomancer CF's/Living Persona limited to Response? (5 replies)
  65. contact ratings help (6 replies)
  66. Cybernetic Stats (4 replies)
  67. Jackpoint / ShadowSEA / Shadowland (7 replies)
  68. Can someone please explain botnets? (17 replies)
  69. staying inside the box (18 replies)
  70. Improved Fake SIN (19 replies)
  71. Turn that Reality Filter off! (41 replies)
  72. Physical location of nodes in mutual signal range (27 replies)
  73. A matter of volume (3 replies)
  74. Wealth & Rewards (6 replies)
  75. Infected SPell Casters (11 replies)
  76. Another character build: Western gunfighter adept (13 replies)
  77. Radioactive Bullets (28 replies)
  78. Some advice on enemies (7 replies)
  79. New Campaign Ideas (3 replies)
  80. The Ancient Files (8 replies)
  81. Standard Karma (55 replies)
  82. Designing a Knife-Missile drone (26 replies)
  83. Montreal in the Shadow (27 replies)
  84. CGL & Shadowrun: Keeping the Rumormill Contained (0 replies)
  85. Mechanic fees (15 replies)
  86. 6 "Non-Lethal" Weapons That'll Make You Wish You Were Dead (14 replies)
  87. Bio Adept (39 replies)
  88. Cyberguns in Drones (Possible House Rule) (16 replies)
  89. how robots think (0 replies)
  90. Smart Armor, HMGs, and Missiles (26 replies)
  91. Driving me (Insert Pun) (2 replies)
  92. so how does your rigger handle his vehicles out of runs? (17 replies)
  93. Milspec Mobility Upgrade (8 replies)
  94. Vehicle Mods (5 replies)
  95. Full Location (32 replies)
  96. where's clue? (4 replies)
  97. how does forbidden bioware ever get found? (23 replies)
  98. Doberman drone (30 replies)
  99. Advice on Cyber Mage / Technomancer prime runner (14 replies)
  100. Schooling, 2070 style. (52 replies)
  101. Father of the double tap (101 replies)
  102. Help me pick some cyber? (15 replies)
  103. AIs (32 replies)
  104. Hacking for dummies? (47 replies)
  105. Selling all of my SR Miniatures (5 replies)
  106. Sacrifice (33 replies)
  107. Your Fake SIN and You (60 replies)
  108. Abnormal Character Concepts (16 replies)
  109. Access ID's (6 replies)
  110. Character Creation: Mage (96 replies)
  111. Physical Barrier (10 replies)
  112. CQC + Infiltration: Can't decide how to get it done. (43 replies)
  113. What is a SIN? (59 replies)
  114. Paladium tried it, Cyber Punk Got it Dead On, Shadowrun.............. (62 replies)
  115. real life malware toolkit with hardware drm (4 replies)
  116. Advice on a possible cyber (23 replies)
  117. Urban vs Sprawl (30 replies)
  118. more questions about the matrix (44 replies)
  119. Shotgun Burst Fire - Gas Vents? (20 replies)
  120. Runner's Block (13 replies)
  121. Node, Stealth, and Sprites (9 replies)
  122. Hacked as admin (13 replies)
  123. Scary threat (11 replies)
  124. Am I wrong not to want my players to stay with there characters? (17 replies)
  125. Cyber for a Technomancer (45 replies)
  126. Pictures that you can use for Insect spirits (13 replies)
  127. Threading at less than +3 (20 replies)
  128. Learning Shadowrun - Combat (60 replies)
  129. is encephalon really worthwhile? (91 replies)
  130. Hacking rules (11 replies)
  131. Tips For Keeping Your Campaign Fresh! (70 replies)
  132. Gorgeous Shadowrun Dice (16 replies)
  133. Where's the Protean ? (24 replies)
  134. Saturation Diving Adventure (49 replies)
  135. it seems that maxed skill ratings hose any non-mage / technomancer? (11 replies)
  136. Evo (35 replies)
  137. Modifying Laser Weapons (81 replies)
  138. Code Breaking (7 replies)
  139. Yet another Character Build-Brandon Burrs-Former UCAS Army Interrogator/Dog Handler (11 replies)
  140. Shadowrun Corporations (3 replies)
  141. Would you hire this man? (17 replies)
  142. disciple of Jack (4 replies)
  143. Play by Email (4 replies)
  144. mission template (2 replies)
  145. Intruder Alerts (5 replies)
  146. Damage Track Question (11 replies)
  147. Authorization for Drones (6 replies)
  148. Program Degredation... (24 replies)
  149. Why would a Technomancer ever jump into a Drone? (53 replies)
  150. More free actions per pass (10 replies)
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