Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217
  1. The Walking Man (5 replies)
  2. 4E Elven 'Face' (16 replies)
  3. (Fake) SINs for Free Spirits (15 replies)
  4. When Alternate History Hits Close to Home (32 replies)
  5. Decompiling (26 replies)
  6. Shape shifters and bounties (75 replies)
  7. FAB III Injections (11 replies)
  8. Pixie Toxic Mage (87 replies)
  9. electronic underpants (3 replies)
  10. Fighting Ghouls 101 (40 replies)
  11. Speeding up Combat (10 replies)
  12. Commlink Modification: Optimization (10 replies)
  13. Book: Into the Shadows - Character Negotiation (11 replies)
  14. Optimizing Armor (21 replies)
  15. Grab the Airplane and Go (3 replies)
  16. 3 layers that will make matrix nodes "secure" (52 replies)
  17. Edge + attribute rolls for grunts (43 replies)
  18. Hand of God (9 replies)
  19. More Skill Groups (23 replies)
  20. A Real-Life 'Runner (12 replies)
  21. The fate of some real-world megacorps (51 replies)
  22. Cyberware grades (14 replies)
  23. How do mundanes survive magic? (78 replies)
  24. Berserk? (9 replies)
  25. skinlink anyone? (19 replies)
  26. n00b question re: Set Up and Finishing Move (21 replies)
  27. Vehicle Damage Rules (4 replies)
  28. Heal Spell (4 replies)
  29. Seattle Getting Hit By A Large Earthquake (5 replies)
  30. Some questions about defense dice pools (11 replies)
  31. My new favorite Shadowrun inspiring song (62 replies)
  32. Starting with a bug haul. (15 replies)
  33. storyline (11 replies)
  34. Paracritter rules clarification (15 replies)
  35. When good drones go bad (58 replies)
  36. Hurting Spirits (83 replies)
  37. Rookie GM needs help. :wavey: (36 replies)
  38. Congratulations (4 replies)
  39. new Technomancer consept (2 replies)
  40. Restored: CGL Discussion THread Part 2 (244 replies)
  41. BattleTac Tactical Computer Help (12 replies)
  42. How long have you been around? (86 replies)
  43. How can I augment my AI's capabilities? (26 replies)
  44. PhotoShop just got Smarter (30 replies)
  45. Spirit domains in SR4 (7 replies)
  46. Time on the metaplanes (13 replies)
  47. Help I broke char gen (93 replies)
  48. PC Backgrounds (57 replies)
  49. For those who need Bigger Guns... (18 replies)
  50. Fairly New to SR3: Would Welcome Tips (41 replies)
  51. Cyberskulls, Strength and Agility (39 replies)
  52. Vehicular Movement (58 replies)
  53. Simrig prupose (12 replies)
  54. New FAQ! (149 replies)
  55. Seattle 2072 nominated for Origins Award (9 replies)
  56. Technomancer Echo Ideas (22 replies)
  57. Recording game sessions (15 replies)
  58. RL Shadowrun news (0 replies)
  59. Mutual Signal Range (3 replies)
  60. Sixth World Technology (28 replies)
  61. Partial Invisibility (20 replies)
  62. Technomancer Shaman? (5 replies)
  63. Technomancer Network questions (3 replies)
  64. OMG 1sr edition PDF (40 replies)
  65. What will happen with Sixth World Almanac? (71 replies)
  66. Technomancers and No Signal... (17 replies)
  67. Vote for Shadowrun (11 replies)
  68. Where is the art? (14 replies)
  69. Is it me?... (79 replies)
  70. Where the millionaires live (19 replies)
  71. Shapechange and NON-Great dragons (26 replies)
  72. FASA <-> FanPro <-> CGL (3 replies)
  73. Vision Enhancements in Protective Covers Eye 'ware (18 replies)
  74. Why bother with Delta 'ware reflexes? (55 replies)
  75. Cyberware + Essence (47 replies)
  76. Ingram White Knight (16 replies)
  77. Stupid Summoning Question (5 replies)
  78. Time for an average run to be completed? (6 replies)
  79. Changing Astral Signatures (9 replies)
  80. The Great CGL Rumors and Speculation Thread (696 replies)
  81. Need some help... (17 replies)
  82. When RL is Shadowrun (35 replies)
  83. Tracking Spell (6 replies)
  84. Sensors, Drones and Tecnet (8 replies)
  85. Technomancer experimentation survivor? (7 replies)
  86. How lethal? (6 replies)
  87. Scientific canon in SR (33 replies)
  88. Cyberpunk Vs Post Cyberpunk (24 replies)
  89. Orichalcum (35 replies)
  90. Ways and Paths. (5 replies)
  91. How to create a Ghoul Apocalypse in Seattle (30 replies)
  92. Buying cyber (28 replies)
  93. Adepts and Foci (8 replies)
  94. Anchoring Spells (11 replies)
  95. AR Contacts (10 replies)
  96. Sprawl Airspace (31 replies)
  97. Biomonitors..The underused security (21 replies)
  98. Custom Martial Art (8 replies)
  99. Running a Black Ops game (6 replies)
  100. "Sleep Dealers" in Shadowrun? (25 replies)
  101. Shadowrun economy (37 replies)
  102. Adept Powers (58 replies)
  103. Just how easy is it to hack a drone net? (19 replies)
  104. More offensive Hacking options (45 replies)
  105. Need some help guys. (8 replies)
  106. Need a street name (18 replies)
  107. Are You Ready For Some Fiction?! (65 replies)
  108. The Next Cataclysmic Event? (36 replies)
  109. One-handed and two-handed weaponry (2 replies)
  110. best character sheets for a heavy skill / qualities char (21 replies)
  111. Armor and gel packs! (48 replies)
  112. clarification of Tacsofts (37 replies)
  113. A Look Inside the Madness (31 replies)
  114. CW's Job Board (0 replies)
  115. Sustaining spell penalty (13 replies)
  116. Remote Spirit vs. Ward (9 replies)
  117. Gyro Link (4 replies)
  118. Commando Quarterly (5 replies)
  119. Need help with a meet encounter (3 replies)
  120. Drone Recoil? (17 replies)
  121. So a quick question from both me and my GM (20 replies)
  122. Survivors of Arcology (18 replies)
  123. Are there limits when sustaining a spell ? (7 replies)
  124. AR on it's way (1 reply)
  125. I hope that AR is not that far away... (5 replies)
  126. Spirits: Planes trains and automobiles edition (11 replies)
  127. 3rd Edition Questions (2 replies)
  128. Problem interfacing DS with Win7 and latest Firefox (4 replies)
  129. Why does this keep happening to me? (29 replies)
  130. RL Pharmaceuticals Warehouse Heist (9 replies)
  131. Orichalcum Bullets? (34 replies)
  132. AR and VR (21 replies)
  133. discussion about AI's (5 replies)
  134. viacom sues youtube over content viacom uploaded as marketing (0 replies)
  135. The 1 man tacnet (21 replies)
  136. dumpshock irc chat (4 replies)
  137. Technomancer CF's/Living Persona limited to Response? (5 replies)
  138. contact ratings help (6 replies)
  139. Cybernetic Stats (4 replies)
  140. Jackpoint / ShadowSEA / Shadowland (7 replies)
  141. Can someone please explain botnets? (17 replies)
  142. staying inside the box (18 replies)
  143. Improved Fake SIN (19 replies)
  144. Turn that Reality Filter off! (41 replies)
  145. Physical location of nodes in mutual signal range (27 replies)
  146. A matter of volume (3 replies)
  147. Wealth & Rewards (6 replies)
  148. Infected SPell Casters (11 replies)
  149. Another character build: Western gunfighter adept (13 replies)
  150. Radioactive Bullets (28 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012