QUOTE (Abstruse @ Jun 9 2010, 10:15 AM)
Since you work for the company, I can take a guess how you'll answer to this one...but how do you feel your product differs from the WotC chargen program? I've really liked it but felt it was a bit bloated.
Well, the main difference is that we support a lot of games that the D&D Character Builder doesn't.
For 4th edition specifically, I think Hero Lab is easier to use, doesn't require a subscription every month to keep using, can be used as an electronic character sheet, and can be used by GMs to keep track of the party. Those are the differences that come to mind in a few seconds - if you're interested in doing a comparison for yourself, you can take our free demo version for a test drive.
QUOTE (Abstruse @ Jun 9 2010, 10:15 AM)
My favorite chargen software ever was the old NSRCG for Shadowrun 3rd Edition...if you've used that program back in the day, can you compare it to that?
I'm afraid I never used that, sorry. In general, here's how we differentiate Hero Lab from other character creators:
* Helpful to new players, without restricting experienced players - we prompt you to do each part of character creation, without making it hard to do something in a different way if you want to.
* Informative - mouseover description text is available for almost everything, and our summary panels let you keep track of an overview of your character, regardless of which facet you're editing right now.
* House rules - every group has their own house rules, so our validation engine lets you ignore errors or add "adjustments" to make any changes you want. GM says you can have an extra bonus somewhere? No problem.
* Editor - our editor lets you add your own content, for example your own custom weapons and ammunition, qualities, or races.
* In-Play support - you can use Hero Lab at the gaming table, instead of printing out a character sheet and entering the changes from that back into the program at the end of the game.
* GM support - GMs can load the party and NPCs into Hero Lab to manage encounters, and draw from dozens of stock heroes to quickly build new ones.
Hope this helps!