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  1. Doing damage with an enhanced skeletal structure (9 replies)
  2. Restricted Ammunition (24 replies)
  3. Launch Weapons (19 replies)
  4. Running a new campaign. Looking for info. (9 replies)
  5. MetrĂ³pole? (5 replies)
  6. Astral Projection and Manifesting (2 replies)
  7. Augmentation no-brainers (41 replies)
  8. House Ruling: Free Spirit PCs (49 replies)
  9. Locations! Locations! Locations! (1 reply)
  10. Creating ally spirits (52 replies)
  11. cyberscanners are physically imposible (47 replies)
  12. BattleRun (63 replies)
  13. Nano Paste Disguise (4 replies)
  14. A bit of clarification needed. (20 replies)
  15. Digging a tunnel (28 replies)
  16. real world mysteries you've explored (22 replies)
  17. Computer Illiterate (6 replies)
  18. [SR4] What spells for a tomb raider mage? (23 replies)
  19. shadowrun 3rd ed (105 replies)
  20. How does my Tomb Raider mage look? (10 replies)
  21. human being born from elven parents (17 replies)
  22. simsense in the works? (2 replies)
  23. Hacking Commlinks for Fun & Profit (57 replies)
  24. Registering sprites & binding spirits of very high rating/force (39 replies)
  25. Platelet Factories (0 replies)
  26. Platelet Factories (0 replies)
  27. Did The May Chat Happen? (2 replies)
  28. Burial in the Sixth World (32 replies)
  29. Security: Licenses and SINs (110 replies)
  30. Elves and dwarves - why doesn't everyone hate them? (174 replies)
  31. Costs for Facial Sculpt and 3D Memory? (1 reply)
  32. Air Assault Go-Gangs of Seattle (58 replies)
  33. Awakened character karma loss (29 replies)
  34. Human effects of Tempo (6 replies)
  35. Converting Shadowrun & Firearms from 3e to 4e (2 replies)
  36. I play Shadowrun! (15 replies)
  37. GM having problem with a runner (28 replies)
  38. advice on my char (11 replies)
  39. [SR4] How's this Former Company Man? (18 replies)
  40. Oni cost? (205 replies)
  41. Do i have this right? (10 replies)
  42. Quick Technomancer Clarification (2 replies)
  43. [SR4] - Movement Power (55 replies)
  44. Characters that break the game (45 replies)
  45. Making the kill... (84 replies)
  46. Technomancers and Drones (12 replies)
  47. Is it possible to astrally attack foci in SR4? (2 replies)
  48. professional rating? (4 replies)
  49. May Shadowrun Fan Chat (10 replies)
  50. Rules Question on Rejuvenation Gene therapy (4 replies)
  51. Critter Powers (25 replies)
  52. Magical countereffects (9 replies)
  53. SRM3-02: Block War Availalbe (0 replies)
  54. SRM 03-02 Block War is now available (0 replies)
  55. Creating unsympathetic idealists and lovable monsters (32 replies)
  56. Datajack + Wireless Adapter (69 replies)
  57. Physical Illusions (25 replies)
  58. Is magical pain irrelevant? (15 replies)
  59. Illusionist (10 replies)
  60. Gecko Shaman (14 replies)
  61. Infected (15 replies)
  62. New GM, New to SR4 (47 replies)
  63. Power Pact and Adapts (6 replies)
  64. Questions about 4e Gear (12 replies)
  65. Questions about Disposable Commlinks and Fetch Modules (4 replies)
  66. oooh, noo, there goes Tokyo (19 replies)
  67. can you interrupt more than once? (1 reply)
  68. What is on your shelf? (60 replies)
  69. Stun Baton (18 replies)
  70. Character Backgrounds (14 replies)
  71. Limitation Program Option in Unwired (5 replies)
  72. Virtual connections and connection rating (1 reply)
  73. Starting new game (13 replies)
  74. Legality and Speaker's Way adepts (50 replies)
  75. Shadowrun 4A (24 replies)
  76. Trying a Free Spirit (30 replies)
  77. Called shots to avoid armor (104 replies)
  78. Limiting Control Thoughts/Mob Mind (239 replies)
  79. Aspected Magician/Spell Category & Spellcasting Specialization (8 replies)
  80. vehicle/ drone weights (0 replies)
  81. Recoilless weapons (45 replies)
  82. Ghost Cartels - GM's/Authors only! (16 replies)
  83. Protecting drone nodes with agents (39 replies)
  84. Conspiracy of the 6th World (10 replies)
  85. Control rigs (48 replies)
  86. Character Critique: Face/Bodyguard/Hybrid dood (0 replies)
  87. Wires, Wires, everywhere, and not a port to hack. (50 replies)
  88. Drone operation via Remote Control: All actions require a complex action (3 replies)
  89. Mexican Dikote at home! (3 replies)
  90. Um guys what do you think of this? (34 replies)
  91. 1500m? Really? (50 replies)
  92. [SR4]order of modifiers, essence and magic (9 replies)
  93. Custom quality: Jaded (9 replies)
  94. Metamagic: Masking (16 replies)
  95. 20th Edition Errata (115 replies)
  96. Using First Aid, then Heal, on the same set of wounds (14 replies)
  97. I think my Kung Fu is not so good (67 replies)
  98. Daisybox SR4 CharGen (1 reply)
  99. American Stonehenge (11 replies)
  100. More Run Ideas from The Real News (12 replies)
  101. Ghost Cartels Errata? (2 replies)
  102. Vampires? (35 replies)
  103. Retinal and Inner Ear Modifications (28 replies)
  104. The shadowrun stuff you dont get in english (91 replies)
  105. Armor modifications - any guidelines? (1 reply)
  106. Contacts (16 replies)
  107. The best quotes, shadowtalk, descriptions... (51 replies)
  108. Shadowrun Resources Updated (29 replies)
  109. Dulcet Tones (43 replies)
  110. Newbie Needs Help With Fleshing Out Contacts (2 replies)
  111. Launch Weapons. (33 replies)
  112. Prejudiced againts Ghouls (36 replies)
  113. Weapon Mounts (18 replies)
  114. Automatic Weapons (55 replies)
  115. The living persona and free sprites (3 replies)
  116. Former Green Beret (77 replies)
  117. Matrix gameplay examples (12 replies)
  118. my players are good sports. (4 replies)
  119. Previous ages (28 replies)
  120. I need cheat sheets! (3 replies)
  121. BANG! BANG! BANG! "Well, he did have a spell on him - he must've been dangerous!" (80 replies)
  122. Handling Movement (18 replies)
  123. Shadowrun discussion chat! (4 replies)
  124. Shadowrun 4A / Limited Edition street date (21 replies)
  125. Favourite Villains (142 replies)
  126. Slotting *it* (20 replies)
  127. How does multiple-mage Spell Defense work? (4 replies)
  128. Creating a spell: Restore (4 replies)
  129. Yamaha "Sakura Storm" Fubuki (2 replies)
  130. AI Toon Hacker/Rigger/Sniper (12 replies)
  131. Mages = Scary? (14 replies)
  132. Severe Wounds (1 reply)
  133. Cybermancy (148 replies)
  134. How much Nuyen? (11 replies)
  135. Two Matrix Questions: (16 replies)
  136. Whos who of Seattle 2062? (3 replies)
  137. This Epidemic Is Cyberpunk (55 replies)
  138. A.I. Skills (6 replies)
  139. Technomancer and Custom Stream Help (5 replies)
  140. Moved: Question about "Everyone's Your Friend" (-- replies)
  141. The "Edge Fund" (15 replies)
  142. Are AI characters viable? (2 replies)
  143. Questions about a couple pieces of cyberware (14 replies)
  144. Interesting Article on the Business Side of Piracy (5 replies)
  145. Technomancer House Rules (9 replies)
  146. Pixie lifespan? (10 replies)
  147. Green Skinned Orks (40 replies)
  148. Looking for sourcebooks (9 replies)
  149. Detecting Bioware (38 replies)
  150. Absolutely necessary optional/house rules (171 replies)
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