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  1. Conjuring (2 replies)
  2. Ork life expectancy (67 replies)
  3. Catalyst Game Labs June Dev Chat - 6/21/08 - 10AM PDT (41 replies)
  4. Teaching Beginners (10 replies)
  5. Help me find something, if you will. (9 replies)
  6. Timeline of SR Adventures and General (7 replies)
  7. Unwired (19 replies)
  8. Accessories and Modifications and slots (32 replies)
  9. Sat Uplink (20 replies)
  10. Shock Frills Question (12 replies)
  11. Spoof Chips (3 replies)
  12. Size of the Group (22 replies)
  13. How many Spells can i get as Magic-Adept? (3 replies)
  14. Semi-Official Unwired Errata (5 replies)
  15. How would you run this? (16 replies)
  16. CGL GenCon Releases? (23 replies)
  17. Unwired: Not Happy (184 replies)
  18. Catalyst Game Labs bring Classic BattleTech, Shadowrun, and MechWarrior novels back to bookstores (60 replies)
  19. Full cyber replacements (10 replies)
  20. 3ed Shadowrun Talk (8 replies)
  21. Translation Please (9 replies)
  22. Chick Run (167 replies)
  23. GTA and Shadowrun DO mix! (27 replies)
  24. Zeplins. (138 replies)
  25. Shadowrun Quick-Start Rules nominated for ENnie Award! (14 replies)
  26. New TV show with Shadowrun elements: Fringe (21 replies)
  27. Assensing, concealment, and infultrating when looking on the astral (16 replies)
  28. Spiderbot, spiderbot (4 replies)
  29. Access the net (5 replies)
  30. Weapon Mounts (2 replies)
  31. SR4 and Firearms (54 replies)
  32. The Influence Spell (2 replies)
  33. Some fiction that I have written - do I go on? (3 replies)
  34. Does programming in VR speed it up? (15 replies)
  35. Edge, Glitches and Critical Glitches (15 replies)
  36. Bug Cities and True horror Shadowrun (32 replies)
  37. Unwired Error? (2 replies)
  38. NERPS cards (31 replies)
  39. Extended Tests and Sleep Regulators... (8 replies)
  40. HTH Weapon Foci (8 replies)
  41. Twisted Mages, worse than hired killers? (61 replies)
  42. SR in Borders! (17 replies)
  43. STC-reborn or still a mess? (6 replies)
  44. Tools for running Shadowrun online. (4 replies)
  45. Real LIfe: alarm goes off in my head (20 replies)
  46. SR 3rd Program Multiplier? (1 reply)
  47. Loading time for Programs... (4 replies)
  48. New Mentor Spirits (5 replies)
  49. A question regarding software (13 replies)
  50. I have a question. (2 replies)
  51. Monocycle in RL (4 replies)
  52. A couple of interesting links (11 replies)
  53. Is Binding/Bound Spirits worth it? (51 replies)
  54. Mana Spells and Cybereyes (32 replies)
  55. Vice (68 replies)
  56. Gangers? (11 replies)
  57. "illegal' laborers or droids? (11 replies)
  58. AR, VR, haptics (6 replies)
  59. What do the Corps really want? (57 replies)
  60. Control rig boosters? (3 replies)
  61. Kamikaze indians? (102 replies)
  62. Mage Getaway Driver/Smuggler (15 replies)
  63. Regular or Possession (9 replies)
  64. Six-HUNDRED Nuyen for changing a lightbulb!? (20 replies)
  65. Necromancy (44 replies)
  66. Music in 2070 (23 replies)
  67. Quick Spirit Question (2 replies)
  68. critical strike (1 reply)
  69. Reflex recorders (8 replies)
  70. Half a cool idea... (19 replies)
  71. Walker Combat drone (7 replies)
  72. Emergency stashes. (9 replies)
  73. This Is Your Life (9 replies)
  74. 8mm Nambu saves the space! (74 replies)
  75. RL Shadowrun in Columbia (11 replies)
  76. Control Thoughts Question (54 replies)
  77. Standard Pay (5 replies)
  78. Combat Implants (7 replies)
  79. Speed differential between AR VR (8 replies)
  80. Pilot skills used for rigging? (4 replies)
  81. Commlink Response and You (14 replies)
  82. Shadowrun 3rd Ed. PDF's (3 replies)
  83. Questions about Vessel Preperation (18 replies)
  84. Question about Arsenal... (9 replies)
  85. Tactical Use of Environmental AR Programming (32 replies)
  86. Drone strength (6 replies)
  87. Run ideas (24 replies)
  88. Can you actually have 5 Initiative Passes Rigging a Drone? (8 replies)
  89. Virtual Tabletops for SR 4E (20 replies)
  90. Min/Max Character? (71 replies)
  91. Destroying AR hackers. (21 replies)
  92. How safe are datajacks? (5 replies)
  93. Resonance Bonds (11 replies)
  94. Gaming Modules (19 replies)
  95. Runner Concepts (42 replies)
  96. The effect of Bombing an Azzy Facility (8 replies)
  97. An interesting description of the matrix. (9 replies)
  98. The 5th Pass (49 replies)
  99. RL Rotordrone II (8 replies)
  100. Do bonus dice to attribute tests apply to skills linked to that attribute? (9 replies)
  101. Karma for Nuyen (15 replies)
  102. Runner Ideas (2 replies)
  103. Confusion about Rigging Initiative... (13 replies)
  104. Unwired PDF: a small and fast review (66 replies)
  105. Hacking Run Examples (3 replies)
  106. Technomancer's hut (5 replies)
  107. Unlucky Players (36 replies)
  108. Unwired (We Want Spoilers!) (175 replies)
  109. Complex Forms (37 replies)
  110. New Novels Polls and Thoughts (31 replies)
  111. Shadowrun at Amazon (9 replies)
  112. gangs (19 replies)
  113. Spoofing Agent Botnets (10 replies)
  114. This Is Your Life (0 replies)
  115. Unwired Errata (19 replies)
  116. Dodging Explosives and a couple other rules questions (6 replies)
  117. Must Get SR Supplements? (9 replies)
  118. Ministry of Defence Image Database (0 replies)
  119. Pro Augmentation Groups in SR (4 replies)
  120. Moving Skyscrapers (22 replies)
  121. Help with a Negative Quality (7 replies)
  122. A question about Hacking. (4 replies)
  123. Newbie Movement Confusion (9 replies)
  124. Yeah, yet another SOTA degradation thread (17 replies)
  125. Helpful Malware (4 replies)
  126. Real life AR glasses (sort of) (8 replies)
  127. SR4 Character Gen Programs? (3 replies)
  128. Example of a Pimped Ride... (0 replies)
  129. vehicle questions: mechanical arms, remote turrets (2 replies)
  130. Let's operate machineguns! (127 replies)
  131. Non-martial arts (51 replies)
  132. Unwired - Strong Encryption (27 replies)
  133. Environmental Hazards (13 replies)
  134. Retirement plans (15 replies)
  135. The M41A pulse rifle and verients. (6 replies)
  136. A couple questions on damage (1 reply)
  137. Access Log Editing (8 replies)
  138. Ghost-Who-Walks-Inside? (26 replies)
  139. Hits to weapons (17 replies)
  140. Way of the Dragon Combo (10 replies)
  141. Help with the Rules (4 replies)
  142. Lonestar Campaign? (10 replies)
  143. Which printing is most current? (4 replies)
  144. Drones and Rigging (4 replies)
  145. Simsense to BTL (9 replies)
  146. Kerrigan O'Malley (27 replies)
  147. Stuff you don't use from Unwired as written (15 replies)
  148. Agent-fu (5 replies)
  149. Your GM Supply Kit (67 replies)
  150. Two or more sets of skillwires? (34 replies)
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