1) Can you dodge explosives? The rules don't explicitly state that you can or can't.
If a grenade lands 10 feet away from me, do I get to roll my Reaction + Dodge to avoid the damage? Or since I'm caught in the blast, do I have no choice but to just roll Impact Armor + Body to resist the damage?
2) Melee Combat is a bit confusing to me in terms of how to disengage from it... I don't see any clear rules on this. On top of that, this came up during Astral Combat.
Engaging in Melee combat is a complex action. If I start the turn engaged in melee combat and want to run away, am I just allowed to use a complex action to simply run away with no consequences?
What about the person who is in melee combat with me trying to kill me? He just needs to spend his entire action running after me and can't try to hit me again?
I'm a bit unclear on the whole entering/exiting melee combat thing.
3) How to Acquire Gear
I'm a bit unclear on how to acquire gear.
I understand that if an item has a ® it's restricted and (F) it's illegal, and that you have to acquire it on the blackmarket. This involves an extended CHA + Negotiation roll.
What if an item just has a number, but no R or F? Do you still have to go to the Black Market to get these items? What roll do you have the character make to try and find the item? Can't the character just hop on the Matrix and search for a local store selling the item, or an online shop where he can purchase it and have it sent to him? How do other GMs run things like this?