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  1. Think Geek April Fools product seems very SR (7 replies)
  2. one way to mess with the star during a run (9 replies)
  3. Question on the Runner's Toolkit (31 replies)
  4. AR Gloves, coming soon (2 replies)
  5. Music genres in 2070 (10 replies)
  6. Former Docwagon (45 replies)
  7. A little in character project (13 replies)
  8. Stay Safe While Hot-Simmed (50 replies)
  9. Demolish (Gun) spell (11 replies)
  10. Robocop Runner, a character idea (12 replies)
  11. A job well done (21 replies)
  12. Basic riggers/spiders rules mechanisms (4 replies)
  13. Dwarf Splat (28 replies)
  14. Shapeshifter Help (14 replies)
  15. skillsofts & threading (18 replies)
  16. Ghoulism - Essence loss and Cyberware (8 replies)
  17. I knew they'd ruin it! (52 replies)
  18. New GM questions (15 replies)
  19. UCAS intelligence agencies (27 replies)
  20. Crash program : Unwired vs SR4A (3 replies)
  21. Shifters and damage (5 replies)
  22. two for bringing the SR future to the present (0 replies)
  23. Dwarf Splat (1 reply)
  24. Goin Down to Mexico (9 replies)
  25. Life in the Barrens AAR (224 replies)
  26. Dual nature dice penalty and Adept power Multi-tTasking (37 replies)
  27. Can you combine Ogre Stomach and Digestive Expansion? (7 replies)
  28. Time to become a SINner (0 replies)
  29. Electric kangaroo panther thing! (15 replies)
  30. Midnight (6 replies)
  31. SR4(R): Am I Playing This Character Right? (Dodge Adept) (24 replies)
  32. Running in the Warmer Climes (44 replies)
  33. SRII Nature Spirit Question (16 replies)
  34. The Cyberless non-Adept Street Samurai (34 replies)
  35. Didnt Deus have some of these (5 replies)
  36. Understanding the Matrix (1 reply)
  37. The Walking Man (5 replies)
  38. 4E Elven 'Face' (16 replies)
  39. (Fake) SINs for Free Spirits (15 replies)
  40. When Alternate History Hits Close to Home (32 replies)
  41. Decompiling (26 replies)
  42. Shape shifters and bounties (75 replies)
  43. FAB III Injections (11 replies)
  44. Pixie Toxic Mage (87 replies)
  45. electronic underpants (3 replies)
  46. Fighting Ghouls 101 (40 replies)
  47. Speeding up Combat (10 replies)
  48. Commlink Modification: Optimization (10 replies)
  49. Book: Into the Shadows - Character Negotiation (11 replies)
  50. Optimizing Armor (21 replies)
  51. Grab the Airplane and Go (3 replies)
  52. 3 layers that will make matrix nodes "secure" (52 replies)
  53. Edge + attribute rolls for grunts (43 replies)
  54. Hand of God (9 replies)
  55. More Skill Groups (23 replies)
  56. A Real-Life 'Runner (12 replies)
  57. The fate of some real-world megacorps (51 replies)
  58. Cyberware grades (14 replies)
  59. How do mundanes survive magic? (78 replies)
  60. Berserk? (9 replies)
  61. skinlink anyone? (19 replies)
  62. n00b question re: Set Up and Finishing Move (21 replies)
  63. Vehicle Damage Rules (4 replies)
  64. Heal Spell (4 replies)
  65. Seattle Getting Hit By A Large Earthquake (5 replies)
  66. Some questions about defense dice pools (11 replies)
  67. My new favorite Shadowrun inspiring song (62 replies)
  68. Starting with a bug haul. (15 replies)
  69. storyline (11 replies)
  70. Paracritter rules clarification (15 replies)
  71. When good drones go bad (58 replies)
  72. Hurting Spirits (83 replies)
  73. Rookie GM needs help. :wavey: (36 replies)
  74. Congratulations (4 replies)
  75. new Technomancer consept (2 replies)
  76. Restored: CGL Discussion THread Part 2 (244 replies)
  77. BattleTac Tactical Computer Help (12 replies)
  78. How long have you been around? (86 replies)
  79. How can I augment my AI's capabilities? (26 replies)
  80. PhotoShop just got Smarter (30 replies)
  81. Spirit domains in SR4 (7 replies)
  82. Time on the metaplanes (13 replies)
  83. Help I broke char gen (93 replies)
  84. PC Backgrounds (57 replies)
  85. For those who need Bigger Guns... (18 replies)
  86. Fairly New to SR3: Would Welcome Tips (41 replies)
  87. Cyberskulls, Strength and Agility (39 replies)
  88. Vehicular Movement (58 replies)
  89. Simrig prupose (12 replies)
  90. New FAQ! (149 replies)
  91. Seattle 2072 nominated for Origins Award (9 replies)
  92. Technomancer Echo Ideas (22 replies)
  93. Recording game sessions (15 replies)
  94. RL Shadowrun news (0 replies)
  95. Mutual Signal Range (3 replies)
  96. Sixth World Technology (28 replies)
  97. Partial Invisibility (20 replies)
  98. Technomancer Shaman? (5 replies)
  99. Technomancer Network questions (3 replies)
  100. OMG 1sr edition PDF (40 replies)
  101. What will happen with Sixth World Almanac? (71 replies)
  102. Technomancers and No Signal... (17 replies)
  103. Vote for Shadowrun (11 replies)
  104. Where is the art? (14 replies)
  105. Is it me?... (79 replies)
  106. Where the millionaires live (19 replies)
  107. Shapechange and NON-Great dragons (26 replies)
  108. FASA <-> FanPro <-> CGL (3 replies)
  109. Vision Enhancements in Protective Covers Eye 'ware (18 replies)
  110. Why bother with Delta 'ware reflexes? (55 replies)
  111. Cyberware + Essence (47 replies)
  112. Ingram White Knight (16 replies)
  113. Stupid Summoning Question (5 replies)
  114. Time for an average run to be completed? (6 replies)
  115. Changing Astral Signatures (9 replies)
  116. The Great CGL Rumors and Speculation Thread (696 replies)
  117. Need some help... (17 replies)
  118. When RL is Shadowrun (35 replies)
  119. Tracking Spell (6 replies)
  120. Sensors, Drones and Tecnet (8 replies)
  121. Technomancer experimentation survivor? (7 replies)
  122. How lethal? (6 replies)
  123. Scientific canon in SR (33 replies)
  124. Cyberpunk Vs Post Cyberpunk (24 replies)
  125. Orichalcum (35 replies)
  126. Ways and Paths. (5 replies)
  127. How to create a Ghoul Apocalypse in Seattle (30 replies)
  128. Buying cyber (28 replies)
  129. Adepts and Foci (8 replies)
  130. Anchoring Spells (11 replies)
  131. AR Contacts (10 replies)
  132. Sprawl Airspace (31 replies)
  133. Biomonitors..The underused security (21 replies)
  134. Custom Martial Art (8 replies)
  135. Running a Black Ops game (6 replies)
  136. "Sleep Dealers" in Shadowrun? (25 replies)
  137. Shadowrun economy (37 replies)
  138. Adept Powers (58 replies)
  139. Just how easy is it to hack a drone net? (19 replies)
  140. More offensive Hacking options (45 replies)
  141. Need some help guys. (8 replies)
  142. Need a street name (18 replies)
  143. Are You Ready For Some Fiction?! (65 replies)
  144. The Next Cataclysmic Event? (36 replies)
  145. One-handed and two-handed weaponry (2 replies)
  146. best character sheets for a heavy skill / qualities char (21 replies)
  147. Armor and gel packs! (48 replies)
  148. clarification of Tacsofts (37 replies)
  149. A Look Inside the Madness (31 replies)
  150. CW's Job Board (0 replies)
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