Re: Kid Cham: Yeah, the booth was generally so crowded and crazy, and most of the con goers probably didn't know you had it. Hell, I only flipped through it briefly at the Freelancer get together. Something like that usually goes over "Better" at Origins, since it's a smaller and much more sane convention.

Re: Table Sizes
Fortunately (Or unfortunately, depending on how you look at it

), Shadowrun is freaking popular, and we have far more players than we do GMs. GMs have the option of taking more than 6 players, and most are willing to do so, because we all know how much we love Shadowrun, and we know that there are lots of other folks who likewise love it and want to get into a game at the con. I can run for 8, and have done so many time in the past, but yeah, the table is definitely better with a smaller group. It just an issue of logistics and the fact that we hate turning anyone away that wants to play.
Re: CMPs
THe idea behind these is that we release (in theory) 12 "regular" Missions per month. That means one per month, which is easy enough for home groups or players with an "open Play" available to them at their local game store to hit all of the games outside of the convention. And even at a con, if you attend more than a couple per year, it's easy enough to "Play out" the available Missions. So the CMPs are adventures that are exclusive to our conventions for a year, before they'll be released to the wild in some form. This gives players who've tapped out Season 3 already (or were closing in on it at Gen Con) some additional adventures to play though with their Missions characters.
Plus, they offer up a couple additional benefits... They're not confined to the current Mission city, which means that you get the opportunity to travel and the adventures can bit a bit open to being something a little different or more unusual. Secondly, some players like the Living Campaign format, but may not be fond of the current storyline, the current city setting, or the current theme for the adventures. So again, this gives them an oppurtunity to play without being confined to a campaign they don't care for.
Think of the CMPs as bonus adventures. They're designed to replace the older non-Mission "One Shots", for the most part, that we would run at conventions. They're not taking the place of any Seasonal Missions, we're still running as many of those as ever.
Bull