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  1. House rules for int passes (33 replies)
  2. So, what are some of your favorites? (20 replies)
  3. Drones (21 replies)
  4. Pronouciation question (3 replies)
  5. Playing an AI - Weird Qualities... (3 replies)
  6. Sweden in Shadowrun? (11 replies)
  7. New weapon. the compressed gas knife (4 replies)
  8. Random questions (10 replies)
  9. crossing borders in the air (8 replies)
  10. City Information? (22 replies)
  11. The Good and the bad with possession spirits (5 replies)
  12. IRL Arcology (7 replies)
  13. ah, the dillon m134 (3 replies)
  14. SR Artwork (143 replies)
  15. 'surveillance in a box' (0 replies)
  16. SR specific dice? (12 replies)
  17. A GM's headache - nightmare party member stating (98 replies)
  18. Free Spirit Character Build Series (31 replies)
  19. SR Plotline (143 replies)
  20. Kung Fu Panda (10 replies)
  21. Shadowrun on OneBookShelf again... (0 replies)
  22. More data steel imagery than you can shake a stick at! (0 replies)
  23. A Character Critique -- Please Help (25 replies)
  24. Even Ares had to have started small (0 replies)
  25. Mohawk ponderings (143 replies)
  26. Special News: Coming Soon (46 replies)
  27. Tiger Shapeshifter Build (0 replies)
  28. Deus? (24 replies)
  29. Pimp My Ride - Shadowrun (8 replies)
  30. General Reminder (Everyone please read) (0 replies)
  31. Question to the Devs (0 replies)
  32. Used/old vehicles (17 replies)
  33. Move By Wire 3 (16 replies)
  34. Spirit Pacts (2 replies)
  35. A little conversion help... (2 replies)
  36. Brilliant Evil Plans (9 replies)
  37. Movement power (16 replies)
  38. Kage Critters ! (3 replies)
  39. First issue to Transmetropolitan for free (3 replies)
  40. How Does One Construct A Minigun? (31 replies)
  41. Guard - What are the limits? (1 reply)
  42. Shadowrunners on a working vacation... (0 replies)
  43. CSI: SINless (48 replies)
  44. Growing up ignorant of magic... (26 replies)
  45. Need help with Turn To Goo spell (25 replies)
  46. Matrix Perception tests (6 replies)
  47. Random Questions (1 reply)
  48. What about the Incas ? (10 replies)
  49. Area 51 (2 replies)
  50. The Road Runner (Meep Meep!) (11 replies)
  51. Agility Bonus for Shapeshifters (10 replies)
  52. Legendary Matrix programs (7 replies)
  53. Stripclub (22 replies)
  54. SR3: Magic resistance test Q (2 replies)
  55. Adepts and Geasa (27 replies)
  56. Literacy in 2070 (2 replies)
  57. Crunch v. Fluff (49 replies)
  58. Houseruling - Improved Physical Attribute (3 replies)
  59. Renaming the MegaCorps (32 replies)
  60. Uhmm.... Copyright infringment in Unwired? (31 replies)
  61. Tweaking the Rules + Optional Rule = Premium Grade Adepts! (6 replies)
  62. Evening out the free spirits (6 replies)
  63. Do you tend to up cyber the grunts in the book? (31 replies)
  64. Could this be a PMV? (7 replies)
  65. Whats Your SR dream ride? (7 replies)
  66. Recoil and Cyberarms (10 replies)
  67. Self Cannabalization (9 replies)
  68. Fichetti Pain Inducer usage? (5 replies)
  69. New Zealand? (2 replies)
  70. Shadowrun Photography (1 reply)
  71. AIPS (9 replies)
  72. Dev Chats with the Developers (5 replies)
  73. characters sheets (6 replies)
  74. Cyberdeck Construction (1 reply)
  75. Small Pocks, I has dem. (12 replies)
  76. What is in a name? (77 replies)
  77. Runners Companion (16 replies)
  78. drawings: holychampion (544 replies)
  79. Book numbers (5 replies)
  80. The dramatic standoff (43 replies)
  81. Character Creation Issues (38 replies)
  82. [RL] Trackers embedded in people (0 replies)
  83. Vehicle speed: how do the rules work? (8 replies)
  84. Character Creation (42 replies)
  85. Passkeys (6 replies)
  86. Why Shadowrun? (96 replies)
  87. Can you turn yourself into a cyberzombie? (14 replies)
  88. Inititive magic & matrix (5 replies)
  89. Unwired Quality question. (7 replies)
  90. anchors and creative use of detection spells... (0 replies)
  91. Question about SURGE & Erased (18 replies)
  92. Little Vladdy (8 replies)
  93. Hero Lab for SR4 (24 replies)
  94. AIs (10 replies)
  95. Shadowrun Logo Image Wanted (3 replies)
  96. Firefly type SR (46 replies)
  97. Arsenal MA: Firefight (21 replies)
  98. Astral Hazing Cheese (21 replies)
  99. Optional Rule: Building the Metavariants (In Progress) (43 replies)
  100. Questions about Drakes (4 replies)
  101. The "Together, they fight crime" Character Creation Challange (4 replies)
  102. A Rant (107 replies)
  103. Need help to teste and modify an Matrix simulator! (0 replies)
  104. Vehicle De-Modification (3 replies)
  105. Unwired: Skillsoft Subscription Services (15 replies)
  106. Full-Body Augmentations and Cyberlimbs (10 replies)
  107. Do visibility modifiers stack? (15 replies)
  108. Adept Improved Ability (5 replies)
  109. New Qualities (35 replies)
  110. Any news from Gencon? (11 replies)
  111. Utility of a Power Foci (25 replies)
  112. Narcoject dart guns (10 replies)
  113. Type O system question (6 replies)
  114. Keeping Your Weapons Close (133 replies)
  115. Qualities (23 replies)
  116. Unwired Hard Copy (0 replies)
  117. Hughes Stallion Standard Upgrades? (9 replies)
  118. Important Karmagen Question (39 replies)
  119. Shifter Help (54 replies)
  120. The Fragger - Insane Custom Weapon Design (43 replies)
  121. A Magic question... (10 replies)
  122. Technomancer Lists (14 replies)
  123. Help with scenario titled Paradise Lost (5 replies)
  124. Grassroots Mesh Networking (18 replies)
  125. Free Spirit Rules Query (21 replies)
  126. netgames (28 replies)
  127. I can't find it (2 replies)
  128. Power of the Place (19 replies)
  129. Pure SR Gold (3 replies)
  130. Where're The VR OS Descriptions? (6 replies)
  131. Question to the Devs (7 replies)
  132. Character Generator (7 replies)
  133. Miniatures for combat (10 replies)
  134. Buying Metagenetic Qualities (11 replies)
  135. Buying friends (5 replies)
  136. More Character Pimpage Requests (18 replies)
  137. Arctype Math (2 replies)
  138. Any homebrew traditions out there? (7 replies)
  139. New Qualities and Notority (6 replies)
  140. Quick question about Counterspelling. (3 replies)
  141. Pimp my Gunbunny (57 replies)
  142. Metavariants just don't add up. (148 replies)
  143. Technomancer a Go-Go (0 replies)
  144. Pimp my Hacker (15 replies)
  145. Mercenaries (2 replies)
  146. The Technodiplomancer (7 replies)
  147. Autism in the sixth world (33 replies)
  148. Gen Con Bound! (9 replies)
  149. Intercepting Wireless signals. (5 replies)
  150. Unwired (0 replies)
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