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  1. Offroading in SR4 (6 replies)
  2. Adapting some 4e rules to 3e (1 reply)
  3. Screwing over your players, for being stupid (34 replies)
  4. Essence loss and Rounding the Numbers (11 replies)
  5. Random Wiki Findings (0 replies)
  6. Roadblocks (11 replies)
  7. Missing Cybernetics in SR4? (17 replies)
  8. cannon info please (5 replies)
  9. wait, what happened? (9 replies)
  10. Drone weapons (28 replies)
  11. Celerity and Satyr Legs: Do They Stack? (9 replies)
  12. Mage Concept (Healer/Scout) (26 replies)
  13. Strength and Recoil (16 replies)
  14. Problems I have with writing Shadowrun (44 replies)
  15. Silly Rigger Question (14 replies)
  16. Explosions - Big ones. (52 replies)
  17. Astral Combat & Spell Force Questions - SR4 (5 replies)
  18. Clarification requested regarding Elemental Resistance (2 replies)
  19. What the devil happened to Lake County, IL? (1 reply)
  20. medkit (92 replies)
  21. Bioware (13 replies)
  22. Credit instead of Nuyen (14 replies)
  23. Illusion Spells vs. Surveilance (53 replies)
  24. Shooting A Projectile With A Projectile (9 replies)
  25. Summoning Spirits So Over-Powered It's Broken? (52 replies)
  26. Build Block (Unable to create concept) (0 replies)
  27. RFID tags (18 replies)
  28. DMR? (26 replies)
  29. Making a Shadowrun "Flavour" Thread (0 replies)
  30. Ghettopunk (31 replies)
  31. #GMing - Contact Mechanics (5 replies)
  32. Technomancer Tweak (4 replies)
  33. Build-a-Rigger (18 replies)
  34. Buying SR4A (4 replies)
  35. The Top Ten (5 replies)
  36. Gremlins in the works (25 replies)
  37. Melee combat questions (adept can't hit himself) (13 replies)
  38. A quick though (9 replies)
  39. Bein' a Kid (51 replies)
  40. Magical Guard Power (2 replies)
  41. Plot to take over the world! (36 replies)
  42. LMGs MMGs or HMGs? Which can I use? (40 replies)
  43. Magician Build Help (9 replies)
  44. Cyberware and TMs (8 replies)
  45. Summary of Shadowrun (32 replies)
  46. Initiation/Submersion (12 replies)
  47. New Campaign -old adventures/Missions/Advice (3 replies)
  48. How do you handle Legwork (20 replies)
  49. Nonlethal WTF? (31 replies)
  50. How to Restrain an adept (53 replies)
  51. Zombies! (10 replies)
  52. Technomancer's, their PAN, and local networks (15 replies)
  53. Full Bursts / Multiple Targets (11 replies)
  54. Ah, that "new book" smell.... (0 replies)
  55. A even more important question (38 replies)
  56. Reigning in Mages and Mystic Adepts (67 replies)
  57. Another sign of the times (21 replies)
  58. Hacked the johnsons commlink (5 replies)
  59. Cyberlimb Armor and Ecumbrance (21 replies)
  60. Use of Forgery? (5 replies)
  61. Blindness (9 replies)
  62. Stupid question... (16 replies)
  63. How to write up a good Matrix run (9 replies)
  64. False Contacts (23 replies)
  65. Beauty and you (7 replies)
  66. Moving On Up (18 replies)
  67. Seattle 2072 PDF + Print Pre Order (49 replies)
  68. Adept Centering + Called Shot (18 replies)
  69. In the life imitating Shadowrun category... (38 replies)
  70. Ways to deal with mages within the rules (35 replies)
  71. New Player - TM or Hacker (4 replies)
  72. Sprawl Ganger (3 replies)
  73. CGL at Dragon*Con (0 replies)
  74. Real Life Shadowrun! (15 replies)
  75. Surrogates (7 replies)
  76. My street merc (7 replies)
  77. Butching Sacred Cows/Dragons (126 replies)
  78. House Rules (6 replies)
  79. char gen magic loss question (10 replies)
  80. Advice for a new GM (12 replies)
  81. Airborne Lasers (41 replies)
  82. Best drone for AI (14 replies)
  83. I don't get it (24 replies)
  84. Augmented or Not? (2 replies)
  85. Combat Drones (27 replies)
  86. Laser questions (45 replies)
  87. Astral Sense (4 replies)
  88. Scorpion Spirit (30 replies)
  89. Conjuring Materials... (4 replies)
  90. Quick question about auto softs (3 replies)
  91. Any Elf only Magic Groups? (8 replies)
  92. Corp Security Example (4 replies)
  93. Defending in a moving vehicle (23 replies)
  94. SINner vs. Erased (25 replies)
  95. Toxic Raven Shaman (4 replies)
  96. Eclipse Phase is now available (13 replies)
  97. A very important question (80 replies)
  98. Control Spells vs Spirits (9 replies)
  99. Pistol adepts - still viable? (34 replies)
  100. Street level advice? (2 replies)
  101. Recoil (6 replies)
  102. Arsenal sniper rifle durablity? (8 replies)
  103. Shooting Underslung Grenade Launcher? (19 replies)
  104. A couple Shadowrun n00b questions (11 replies)
  105. How do hackers programm software? (19 replies)
  106. Remembering Hackers/Riggers... (10 replies)
  107. Playing to Win (63 replies)
  108. Lone Star-esque Police Work (4 replies)
  109. A real way to rebuild the south after Katrina (6 replies)
  110. Ask Ancient History (346 replies)
  111. SR4? SR4a? (37 replies)
  112. Security versus Accessibility (21 replies)
  113. Quick matrix rules (0 replies)
  114. Harlequin Question (38 replies)
  115. E-roaches being elusive in the Matrix (10 replies)
  116. Just got my SR 4E 20th! (0 replies)
  117. Newbie statting a hacker- with a challenge (11 replies)
  118. Combat Sense (7 replies)
  119. AR glasses, perhaps ready by 2010 (4 replies)
  120. One vehicle stunt per chase turn? (19 replies)
  121. Hurting Magic... (10 replies)
  122. Starting a new game, deciding between 3rd and 4a (56 replies)
  123. Late books and response from CGL (29 replies)
  124. Looking for help on metatype concept: Kobolds (23 replies)
  125. Spirits - Materialization vs Possession (1 reply)
  126. Barrier Rating of a Metahuman Body (13 replies)
  127. Wiccan? (29 replies)
  128. New ork metavariants (17 replies)
  129. Silver age Sentinels (12 replies)
  130. The Nightsiders, Inc. (9 replies)
  131. Techno-Mage (6 replies)
  132. eclipse help (6 replies)
  133. Earthdawn to Shadowrun conversions. (9 replies)
  134. Odd lack of underbarrel grenade launcher (10 replies)
  135. Building a unique focus... (11 replies)
  136. Buners (17 replies)
  137. New 1-player game. Need advice/ideas (5 replies)
  138. Exotic shotgun ammo (41 replies)
  139. Minor Hacking (10 replies)
  140. Hack the Planet! (33 replies)
  141. BP as opposed to Karma (36 replies)
  142. old dumpshock archives (33 replies)
  143. Enhanced Senses Mechanics (25 replies)
  144. Build Challenge: Hacker vs Technomancer (17 replies)
  145. Looking For A Kind-Hearted Artist (11 replies)
  146. Cyberterminal Construction Prices (4 replies)
  147. Welcome to the Data Haven! (27 replies)
  148. Technical Help Needed With Contest (2 replies)
  149. SR4A confirmation (82 replies)
  150. Dodging Grenades? (7 replies)
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