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  1. Liar Quality vs. Proof (18 replies)
  2. Connections and SR4A (4 replies)
  3. MVP or Bloopers Reel (0 replies)
  4. Shadowrun-craft? (30 replies)
  5. Zoroastgrian Mage Killer - OMG! (53 replies)
  6. Steampunk Overcoat (18 replies)
  7. Before I buy... (18 replies)
  8. 'Holographic' display research (5 replies)
  9. Vision stacking (42 replies)
  10. Combat load Vest (7 replies)
  11. Previews (17 replies)
  12. Combining karma and BP systems (18 replies)
  13. Need help understanding using vehicle-mounted weapons (2 replies)
  14. Capping Total Net DP Bonuses (35 replies)
  15. Increase Reflexes Spell (23 replies)
  16. Mist Form and Cyberware? (13 replies)
  17. Technomancer Living Persona Questions (9 replies)
  18. Street Magic (Catalyst printing) PDF (1 reply)
  19. Aircraft riggers suck. PLEASE prove me wrong. (79 replies)
  20. rutherium polymer in action? (3 replies)
  21. State of Gaming in Shadowrun (19 replies)
  22. [SR4] - Heighened Concentration (7 replies)
  23. Question: Flechette ammo (49 replies)
  24. The Augmented Mage (41 replies)
  25. Channeling and spirits (4 replies)
  26. Shadowrun & MapTool states (6 replies)
  27. Character Feed back (10 replies)
  28. Knife adept (67 replies)
  29. Wound modifiers (1 reply)
  30. Ram Hound stats? (3 replies)
  31. Moved: problem players (-- replies)
  32. Rigger concept question (19 replies)
  33. Matrix Gangs - how do they operate? (9 replies)
  34. Rigger's choice Astral Combat? (21 replies)
  35. Street Magic (2 replies)
  36. Trauma Dampener & Stim Patches (7 replies)
  37. Manhattan ebook (57 replies)
  38. Reality Filter (9 replies)
  39. Why are the archetypes so ridiculously bad? (101 replies)
  40. Grenade Scatter Discussion (107 replies)
  41. Shadowrun - "On the Run." (92 replies)
  42. "Other" SURGE qualities (6 replies)
  43. Ghosts in the machine (28 replies)
  44. Power Armor (26 replies)
  45. The Old Ball Game? (21 replies)
  46. So here's my plan .... (8 replies)
  47. Incense Summoning? (9 replies)
  48. Runner Companion advance lifestyle and starting cash (10 replies)
  49. Singel Cybereyes questions (9 replies)
  50. Amerindianism... (42 replies)
  51. Singel Cybereyes questions (0 replies)
  52. Street Magic Questions (10 replies)
  53. What Happens to Unconscious Mages in the Astral? (33 replies)
  54. Booby Traps (12 replies)
  55. Spirits "On Standby" (5 replies)
  56. I just impulsively bought a bunch of SR1st edition books (15 replies)
  57. Intelligence services (22 replies)
  58. betel gum addicts (14 replies)
  59. SR4A: Contradictions Concerning Initiative Scores (9 replies)
  60. Shadowrun in a different time setting (25 replies)
  61. A question on Logic-Linked Skill Tests (8 replies)
  62. Spirits and Domains in Shadowrun 4ed (14 replies)
  63. Another order of resolution question (16 replies)
  64. Thermographic vision (64 replies)
  65. The ‘Build a Superhero’ Challenge (94 replies)
  66. Fire Damage. And Putting Out Fires. (7 replies)
  67. April Chat (20 replies)
  68. THE PAYDATA (4 replies)
  69. SRM3-01: Ready, Set, Gogh! Available (2 replies)
  70. Mana Spells from Astral Space (20 replies)
  71. Adepts and Mentor Spirits (6 replies)
  72. Armored Cars (1 reply)
  73. SR video game (81 replies)
  74. Petition to Catalyst: Return to the Shadowland BBS format (43 replies)
  75. Hacker/Rigger in need of help! (25 replies)
  76. Attribute Maximums (9 replies)
  77. Monster creation challenge (6 replies)
  78. Can Commlinks with a Response 1 Run Programs? (23 replies)
  79. Character feedback (10 replies)
  80. how bad is this? (19 replies)
  81. New SR Player needs help with Character Creation-Technomancer (25 replies)
  82. RAW v. RAI (34 replies)
  83. Dumb spirit question. (42 replies)
  84. PPP (37 replies)
  85. Ramming ... WTF?! (40 replies)
  86. Awakened Sea Critter (3 replies)
  87. corporate law and the megas of shadowrun (2 replies)
  88. Commonly overlooked rules (29 replies)
  89. Totems (9 replies)
  90. Gebt mir Panzer! (105 replies)
  91. Floor plans (8 replies)
  92. Take Aim and indirect combat spells (8 replies)
  93. Programming Suite + Mainframe (2 replies)
  94. Unofficial Errata: Runners Companion (63 replies)
  95. Can SURGE be taken more then once? (2 replies)
  96. Spirit powers and OR. (4 replies)
  97. List of Drone Scripting and Commands (5 replies)
  98. Questions about sprites (30 replies)
  99. Karma for cash and cash for karma (5 replies)
  100. falling damage (11 replies)
  101. Confused with 4th Ed (22 replies)
  102. How do you deal with capture / imprisonment? (15 replies)
  103. Woman shot in head and lives (14 replies)
  104. Myspace! (38 replies)
  105. Another futuristic power source with potential for use in implants (10 replies)
  106. twitter via EEG (2 replies)
  107. Funny Moments in your runs (62 replies)
  108. Best published adventures/campaigns ou there? (22 replies)
  109. Shadowrun on its way? (2 replies)
  110. Psionic adventures (7 replies)
  111. Human Trafficking in Seattle (10 replies)
  112. any IC gaming done here in SR3? (9 replies)
  113. Insect Spirit Timeline (and Magic Question) (3 replies)
  114. Disarm maneuver (2 replies)
  115. Ambidexterity and Martial Arts (31 replies)
  116. Looking for floor plans (1 reply)
  117. parazoology field guide (2 replies)
  118. Needs help with Weapon Spec/Face Build. (3 replies)
  119. I am ironman (92 replies)
  120. Everyone gets 1 IP! (90 replies)
  121. Product Release Dates (22 replies)
  122. The Alternate Ranged Combat Rules (40 replies)
  123. Other people call it poison, i call it my preferred Poison (14 replies)
  124. Thinking of getting Shadowrun (20 replies)
  125. More then one Life-style? (12 replies)
  126. Writing the Mega-Corporation Realistically (9 replies)
  127. African Shadows (8 replies)
  128. Problems with the Levitate Spell (25 replies)
  129. Car Chases (11 replies)
  130. A few questions... (1 reply)
  131. Foci Questions (12 replies)
  132. The SIN of legit programs (4 replies)
  133. Futurist Predictions (13 replies)
  134. Best Seattle sourcebook? (21 replies)
  135. How Do I Fortify Drones? (10 replies)
  136. Secret Services...others than FBI (109 replies)
  137. A Letter from Peter Taylor (42 replies)
  138. Mage & Adept Questions! (5 replies)
  139. Following Someone in the Astral (4 replies)
  140. Making armor deduct directly from DV (2 replies)
  141. Mayan Cutter (26 replies)
  142. Ghost In The Shell (36 replies)
  143. Improved Range Finder (7 replies)
  144. Cyberlimb Armor (41 replies)
  145. Astral Tech (36 replies)
  146. Moments of Genius (74 replies)
  147. Heal Spell (9 replies)
  148. Mystic adept question (8 replies)
  149. Do Technomancers use Armor (21 replies)
  150. Starting gear (11 replies)
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