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Full Version: SR4A: Contradictions Concerning Initiative Scores
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Ayeohx
Pg 145
"The only way to affect an Initiative Score during the Combat Turn is with wound modifiers."

Pg 145 (three paragraphs down)
"If a character’s Initiative attribute changes, immediately apply the difference as a positive or negative modifier to the character’s Initiative Score. This new Initiative Score applies for any subsequent actions in that Combat Turn. So a character with Initiative 8 and an Initiative Score 11 who activates an implant that changes his Initiative to 10 (+2) immediately raises his Initiative Score to 13 (11 + 2)."

Not earthshattering but it threw us a few minutes of confusion, anger and fear.
Dhaise
We've been playing under explanation #2.
Method
Interesting. Are you quoting SR4 or SR4A? I can't find rule #1 in SR4A.
Draco18s
QUOTE (Method @ Apr 26 2009, 08:48 PM) *
Interesting. Are you quoting SR4 or SR4A? I can't find rule #1 in SR4A.


Would have to be. Grenade scatter is on 145 of SR4.
Malachi
Yeah, the first quote is in SR4A and it's wrong. There are many ways to affect an Initiative Score during combat.
LamplightSlasher
QUOTE (Method @ Apr 26 2009, 06:48 PM) *
Interesting. Are you quoting SR4 or SR4A? I can't find rule #1 in SR4A.


Is in SR4A.

Rule #1- P.145 Initiative Passes, second to last paragraph.
Rule #2- P.145- Switching Initiative, second paragraph.

Method
Ah yes. I see it now. Definitely a contradiction. I'd disregard #1 and run with #2.
Tymeaus Jalynsfein
As would I...
Ayeohx
Cool, just hoping the devs see it and patch it. smile.gif
Larsine
Post it to this thread http://forums.dumpshock.com/index.php?showtopic=25706 if you want to keep all the errata in one place.

Lars
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