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> 20th Edition Errata, Errata for the new 20th Anniversary edition of SR4
Larsine
post Mar 13 2009, 09:13 AM
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Well it had to come. Here are the firts errata for the new 20th Anniversary edition:

p110: Sample Characters - Street Samurai
Wrong: Physical Damage Track: 10
Correct: Physical Damage Track: 12
Base (8) + ½Body (2) + 2 cyberlimbs (2) = 12

p373: Shadowrun Master Tables
First entry "Street Knowledge Skills, SR4–129" should be moved to 5th column after "Street Costs, SR4–312"

Lars
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Angier
post Mar 13 2009, 09:17 AM
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p. 341: eyeware image link entry in table

wrong: Image Link 0.1* 4* 500Â¥
right: Image Link 0.1* * 4 500Â¥
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Larsine
post Mar 13 2009, 01:34 PM
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p69, Commlinks:
Wrong: Commlinks are also the interface characters use to experience the augmented reality of the Matrix (p. 18).
Rigth: Commlinks are also the interface characters use to experience the augmented reality of the Matrix (p. 218).

Lars
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Adam
post Mar 13 2009, 03:59 PM
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Thanks for starting the thread, Larsine.

QUOTE (Larsine @ Mar 13 2009, 05:13 AM) *
p373: Shadowrun Master Tables
First entry "Street Knowledge Skills, SR4–129" should be moved to 5th column after "Street Costs, SR4–312"


Hah! This is a great example of how mistakes happen:

I spent well over a day working on proofreading the index, myself. I printed it out and sat down at my kitchen table with every book at my side, and I went down the index line by line, looking for formatting errors and anything that jumped out to me as bizarre. After inputting the corrections and sliding all the cover art into place for the legend, I neatened up the flow a little bit -- trying to make sure that the start of a letter started at the top of a page/column if possible, and that sort of thing.

I was hoping to keep the index to a slim-trim 21 pages, but it slipped over to 22. I didn't want to pad out the last page of the index with some sort of filler, so I IMed Jen with my usual "Are you bored?" which is code for "I have an idea and it involves you doing grunt work while I make it pretty in the end."

So Jen quickly whipped up a list of all the tables in all the books, I tossed them into TextWrangler and sorted them all, then quickly dumped it into the layout.

I tossed a PDF of that page around to a few people and they said "great idea!" I printed it out, went over it with my hiliter and made a few changes, and ... never noticed that the first line was wrongly alphabetized. (IMG:style_emoticons/default/smile.gif)

But, for something that wasn't planned to be in the book and only came about as a near-last-minute conspiracy between Jen and I, I think it worked out pretty well! (IMG:style_emoticons/default/smile.gif)
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SincereAgape
post Mar 13 2009, 04:10 PM
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Cain's at it again. Cain's at it again baby (IMG:style_emoticons/default/smile.gif)
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Malachi
post Mar 13 2009, 04:38 PM
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Cain? Are you confused because Larsine uses the same avatar pic?
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Zolhex
post Mar 13 2009, 06:52 PM
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Ok confusion on spell defence:

From the new PDF hope it's ok I copied and pasted this small bit. All bolding is my doing and Itallics are my comments.

When a protected character is targeted with a spell, she rolls Counterspelling dice in addition to the appropriate attribute (Body or Willpower) for the resistance test.

(so the Target rolls counterspelling and attribute dice?)

If multiple protected characters are targeted by the same spell, the Counterspelling dice are rolled only once and each target is protected equally.

(now the magic user rolls counterspelling dice and the target rolls attribute dice only?)

In the given example:

Amul is protecting three of his allies with spell defense when they are targeted by a Manaball spell. Each of the three rolls their own Willpower to defend against the spell, getting 1 hit each. Amul only rolls his Counterspelling once, getting 2 hits. The Counterspelling hits are added to the hits generated by each target’s Willpower, so each gets 3 hits (1 + 2) to defend against the Manaball spell.

(again this says the magic user rolls only counterspelling the target(s) roll the attribute dice)

So to me it seems it is supposed to be the magic user rolls only counterspelling dice no attribute dice allowed (provided the magic user is not the target of the spell) while the target of the spell rolls only their attribute am I right?

If so then the text in the first sentance of the 2nd paragraph needs tweaking thanks for the read.
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Tiger Eyes
post Mar 13 2009, 07:18 PM
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If it's a single person being protected, they roll Counterspelling + attribute. If multiple people are protected, they roll attribute, and the mage rolls counterspelling, and the counterspelling hits apply equally to all their hits. This is because each person is protected equally by counterspelling (rather than having Bob get 2 hits with the counterspelling dice, Lucy get 4 hits, and Becky get 1 hit).

The sentence and paragraph seem to explain this clearly, and do not appear to need tweaking to me.

P. 185, Spell Defense
QUOTE
When a protected character is targeted with a spell, she rolls
Counterspelling dice in addition to the appropriate attribute (Body or
Willpower) for the resistance test. Hits generated on this test reduce the
net hits of the spell’s caster as with any Opposed Test. If multiple protected
characters are targeted by the same spell, the Counterspelling dice
are rolled only once and each target is protected equally.
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Larsine
post Mar 13 2009, 07:35 PM
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The sidebar on page 51 is called "Body Shops and Clinics" but the topic in the box is "Fashion Brands". The "Body Shops and Clincs" is already used on page 41.

Lars
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Larsine
post Mar 13 2009, 11:36 PM
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Lots of inconsistency in page references in the Skills chapter, along with som other mistakes:

p122: Arcana (Logic)
Wrong: See Enchanting, p. 178.
Right: See Arcane, p 177, and The Focus Formula, p. 190.

p130: Using Arcana
Wrong: See The Awakened World, p. 176.
Right: See Arcana, p 177, and The Focus Formula, p. 190.

p130: Using Astral Perception
Astral Perception is not a skill, nor a skill group, so it doesn't belong in the "Using Specific Skills" section

p130: Using Astral Combat
Wrong: See The Awakened World, p. 176.
Right: See Astral Combat, p. 193.

p130: Using Biotech
Biotech is not a skill, but a skill group so the heading should be "Using Biotech Skills", just like "Using Stealth Skills" on page 136

p130: Using Build or Repair
Build or Repair is not a skill, nor a skill group, so it doesn't belong in the "Using Specific Skills" section

p133: Using Conjuring
Conjuring is not a skill, but a skill group so the heading should be "Using Conjuring Skills", just like "Using Stealth Skills" on page 136

p133: Using Conjuring Skills
Wrong: See The Awakened World, p. 176.
Right: See Summoning, p. 188, Banishing, p. 188, and Binding, p. 188.

p133: Using Enchanting
Wrong: See The Awakened World, p. 190.
Right: See Enchanting, p. 190.

p139: Lifting and Carrying (STR + BOD)
Wrong: A character can lift 5 kilograms per point Strength
Right: A character can lift 5 kilograms per point of Strength

Lars
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Larsine
post Mar 14 2009, 01:00 AM
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p122 Unarmed Combat (Agility)
Wrong: Specializations: Cyber-Implants, Martial Arts, Subdual Combat, Parrying
Right: Specializations: Cyber-Implants, Martial Arts, Subdual Combat, Block

p158 Superior Position
Wrong: ...defend against it (no dodge or parry).
Right: ...defend against it (no block, dodge or parry).

p159 Superior Position
Wrong: (and thus dodge/parry them)
Right: (and thus block/dodge/parry them)

p163 Acid Damage
Wrong: the acid is washed off or a base is applied.
Right: the acid is washed off.
It is nearly impossible to get the right amount of base to neutralize the acid, and thus you will just do more damage. You wash off acid, and dilute it with lots of water, but never ever add base as it will just make things worse.

p170 Driver Complex Actions and Chase Stunts
Wrong: Break Off (Long Range Only)
Right: Either "Break Off (Extreme Range Only)" or "Break Off (Long and Extreme Range Only)"
It's not logical that you can break off at long range, but not at extreme range which is further away.

p171 Sensor Test
The headline should be at the top of the second column, not at the bottom of the first column.

Lars
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Andinel
post Mar 14 2009, 01:23 AM
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Are we supposed to put typos in this thread also?

There's an extra ) at the end of the dice pool modifier for Visibility Impaired in the melee combat modifiers table on p.157.
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Adam
post Mar 14 2009, 05:56 AM
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QUOTE (Larsine @ Mar 13 2009, 07:36 PM) *
p130: Using Build or Repair
Build or Repair is not a skill, nor a skill group, so it doesn't belong in the "Using Specific Skills" section

Intentional. That one is a signpost for people looking for Build and Repair in the place that, well, the place that I always look for it. (IMG:style_emoticons/default/smile.gif)
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Andinel
post Mar 14 2009, 06:07 AM
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Speaking of Build or Repair, how do I find the intervals for a test like that? Or are they just based off of the regular extended test interval table?
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Zurai
post Mar 14 2009, 06:08 AM
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QUOTE (Larsine @ Mar 13 2009, 08:00 PM) *
p163 Acid Damage
Wrong: the acid is washed off or a base is applied.
Right: the acid is washed off.
It is nearly impossible to get the right amount of base to neutralize the acid, and thus you will just do more damage. You wash off acid, and dilute it with lots of water, but never ever add base as it will just make things worse.


That's assuming that the base is, itself, caustic to skin. This is a poor assumption. Ammonia is a base; it is not caustic to the touch, even in wounds. In fact, ammonia is sometimes used to treat acidic venoms.

Now, attempting to apply sodium hydroxide (ie, lye) to neutralize acids eating away at your skin... yeah, that'd be a bad idea.
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Draco18s
post Mar 14 2009, 07:07 AM
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QUOTE (Zurai @ Mar 14 2009, 01:08 AM) *
That's assuming that the base is, itself, caustic to skin. This is a poor assumption. Ammonia is a base; it is not caustic to the touch, even in wounds. In fact, ammonia is sometimes used to treat acidic venoms.


Try the box of baking soda in your fridge. Anyone ever mixed that with vinegar (AN ACID!) as a kid?
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Larsine
post Mar 14 2009, 08:58 AM
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Any Chemistry 101 class will teach you to apply water to any acid or base accidents, and loads of water. Water is the safe way to go, so why even experiment with base/acid?

It might take longer time to find the base.
You might not find a base with the right strength.
You might not apply the right amount of base to neutralize the acid, if might be to strong or not strong enough.
You might accidentally take somthing that is not base, for example another acid.
You might apply a caustic base, in which case you might make things worse.

Water can never harm you, unless you pour it into the lungs. Alway go for water with any chemistry accident.

If you spill some sulfuric acid on your skin, you want to wash it off with copious amounts of running cold water as soon as possible. Water is less dense than sulfuric acid, so if you pour water on the acid, the reaction occurs on top of the liquid.

Just take a look in you household chemistry cupboard. What does it say to do in case of accidents?

4 different kinds of base and 3 differet kind of acids (in my cupboard) all says the same:

If take internally: Rinse you mouth thoroughly with water and drink plenty of water. By continous discomfort, see your doctor.
Skin contact: Wash you skin thoroughly with plenty of water.
Eye contact: Rinse with plenty of water for at least 5 minutes. Remove contact linses. See you doctor.

Lars
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Larsine
post Mar 14 2009, 03:51 PM
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p190 "The Astral World" the headline should be at to top of page 191, not at the bottom of page 190.

Lars

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Andinel
post Mar 14 2009, 05:47 PM
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QUOTE (Larsine @ Mar 14 2009, 01:58 AM) *
Any Chemistry 101 class will teach you to apply water to any acid or base accidents, and loads of water. Water is the safe way to go, so why even experiment with base/acid?

It might take longer time to find the base.
You might not find a base with the right strength.
You might not apply the right amount of base to neutralize the acid, if might be to strong or not strong enough.
You might accidentally take somthing that is not base, for example another acid.
You might apply a caustic base, in which case you might make things worse.

Water can never harm you, unless you pour it into the lungs. Alway go for water with any chemistry accident.

If you spill some sulfuric acid on your skin, you want to wash it off with copious amounts of running cold water as soon as possible. Water is less dense than sulfuric acid, so if you pour water on the acid, the reaction occurs on top of the liquid.

Just take a look in you household chemistry cupboard. What does it say to do in case of accidents?

4 different kinds of base and 3 differet kind of acids (in my cupboard) all says the same:

If take internally: Rinse you mouth thoroughly with water and drink plenty of water. By continous discomfort, see your doctor.
Skin contact: Wash you skin thoroughly with plenty of water.
Eye contact: Rinse with plenty of water for at least 5 minutes. Remove contact linses. See you doctor.

Lars

Actually, what a chemistry lab taught me recently was that you wash any exposed area for at least 15 minutes with water. Don't apply base to an acid if you come in contact with it, and even if there's a spill, you need to absorb it, not neutralize it. Neutralization can come later. So in this case, applying a base to an acidic wound probably would be a very bad idea.
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Muspellsheimr
post Mar 14 2009, 11:54 PM
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p.327
Armor Table
Helmet, Chemical Seal, & Environmental Adaptation are not indented underneath Full Body Armor
Helmet is not indented underneath Urban Explorer Jumpsuit
There is no explanation for why Full Body Armor appears in italics, or what it means
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pbangarth
post Mar 15 2009, 03:50 AM
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p.198
Under Metamagic, paragraph 2 says, "Note that adepts can only learn the metamagic techniques of Centering, Flexible Signature and Masking."

That is immediately followed by the Metamagic Technique Adept Centering (Adepts Only).
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Andinel
post Mar 15 2009, 08:51 AM
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Just a note, some of the bookmarks in the PDF take you to the wrong page. I don't have a list right now, but I can come up with one and post it here later.

EDIT: One more thing I just noticed: on p.184 in the example, the text should read "Direct Combat spells", not "Directed Combat spells".
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Rotbart van Dain...
post Mar 15 2009, 04:20 PM
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p. 351, Vehicle Table - All Aircrafts are still missing their Sensor Attribute.
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Andinel
post Mar 15 2009, 06:54 PM
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p.190 - The heading for "The Astral World" should be moved to the top of p.191
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hermit
post Mar 15 2009, 06:58 PM
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p.128 "Pilot Anthroform (Reaction)"
correct: "Pilot Walker (Reaction)"
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