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> SR4A: Contradictions Concerning Initiative Scores
Ayeohx
post Apr 26 2009, 07:11 PM
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Pg 145
"The only way to affect an Initiative Score during the Combat Turn is with wound modifiers."

Pg 145 (three paragraphs down)
"If a character’s Initiative attribute changes, immediately apply the difference as a positive or negative modifier to the character’s Initiative Score. This new Initiative Score applies for any subsequent actions in that Combat Turn. So a character with Initiative 8 and an Initiative Score 11 who activates an implant that changes his Initiative to 10 (+2) immediately raises his Initiative Score to 13 (11 + 2)."

Not earthshattering but it threw us a few minutes of confusion, anger and fear.
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Dhaise
post Apr 26 2009, 09:52 PM
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We've been playing under explanation #2.
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Method
post Apr 27 2009, 01:48 AM
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Interesting. Are you quoting SR4 or SR4A? I can't find rule #1 in SR4A.
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Draco18s
post Apr 27 2009, 01:59 AM
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QUOTE (Method @ Apr 26 2009, 08:48 PM) *
Interesting. Are you quoting SR4 or SR4A? I can't find rule #1 in SR4A.


Would have to be. Grenade scatter is on 145 of SR4.
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Malachi
post Apr 27 2009, 02:07 AM
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Yeah, the first quote is in SR4A and it's wrong. There are many ways to affect an Initiative Score during combat.
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LamplightSlasher
post Apr 27 2009, 02:11 AM
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QUOTE (Method @ Apr 26 2009, 06:48 PM) *
Interesting. Are you quoting SR4 or SR4A? I can't find rule #1 in SR4A.


Is in SR4A.

Rule #1- P.145 Initiative Passes, second to last paragraph.
Rule #2- P.145- Switching Initiative, second paragraph.

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Method
post Apr 27 2009, 02:23 AM
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Ah yes. I see it now. Definitely a contradiction. I'd disregard #1 and run with #2.
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Tymeaus Jalynsfe...
post Apr 27 2009, 02:35 AM
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As would I...
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Ayeohx
post Apr 27 2009, 03:28 AM
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Cool, just hoping the devs see it and patch it. (IMG:style_emoticons/default/smile.gif)
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Larsine
post Apr 28 2009, 06:09 PM
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Post it to this thread http://forums.dumpshock.com/index.php?showtopic=25706 if you want to keep all the errata in one place.

Lars
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