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  1. Shadowrun Returns.... Returns? (68 replies)
  2. SR5 Cyberlimb Armor (25 replies)
  3. BGC Hardsuits in Shadowrun (13 replies)
  4. Shadowrun Dice Mechanic (53 replies)
  5. Fireball SR1-4 (17 replies)
  6. Demo Help (1 reply)
  7. Initiative: What stacks where? (22 replies)
  8. Question on Adept powers (0 replies)
  9. Ownership (2 replies)
  10. Earthdawn disciplines in Shadowrun (19 replies)
  11. Cyberdecks in SR4.x (11 replies)
  12. Metaplot (22 replies)
  13. Earthdawn Horrors in the Sixth World (27 replies)
  14. Horizon Company Man (2 replies)
  15. Payout Expectations [+] (23 replies)
  16. Drug and toxin speed (4 replies)
  17. Shapeshifter buying off Allergy (20 replies)
  18. Fan Content (3 replies)
  19. Who the Frag is...? [random char generator] (8 replies)
  20. Your optimal Matrix rules (66 replies)
  21. NPC archetype compendium? (5 replies)
  22. [SR3] Otaku Rigger (18 replies)
  23. Tír na nÓg Pariah - concept help (0 replies)
  24. Astral Hazing and Home Ground (3 replies)
  25. Redjack's Matrix Primer (19 replies)
  26. Weird Concepts (7 replies)
  27. What have you learned from playing Shadowrun? (26 replies)
  28. Shadowrun Licensing (121 replies)
  29. Upgrade Rules (13 replies)
  30. Step 3 - Choose Spell Force (2 replies)
  31. Moved: I m maybe an idiot but... (-- replies)
  32. Ways to fix Edge [+] (55 replies)
  33. Why is corporate SIN worth 25 Karma ? (102 replies)
  34. Run Faster, Changes? (20 replies)
  35. Advanced Lifestyle Rules (2 replies)
  36. Metaplot Idea (28 replies)
  37. Rules for playing Combat Biker (15 replies)
  38. SR Missions Season 5-04 : Liberation (2 replies)
  39. Advanced Contact Rules (11 replies)
  40. Dumpshock: Improvements? (82 replies)
  41. Dumpshock Logo (14 replies)
  42. Does Edge Needs a Tweak [-] (16 replies)
  43. Fire and Frost (25 replies)
  44. Run Faster Lifestyle Attempt (0 replies)
  45. SR3 - Help build out a concept (44 replies)
  46. Aetherology & London Calling (23 replies)
  47. Shadows in Nihon (9 replies)
  48. Shadowrun Music (8 replies)
  49. What is it about 3rd Edition? (666 replies)
  50. The Shadowrun Holiday Special (1 reply)
  51. Shadowrun 5 Matrix (77 replies)
  52. Limits - When Do They Kick In (4 replies)
  53. mind controlled cyber arms (0 replies)
  54. Project to draw traffic to Dumpshock (27 replies)
  55. Background Count (55 replies)
  56. Catfall (15 replies)
  57. [SR3] Question about insect ghosts table in the Grimoire (23 replies)
  58. Anti-wireless Clothing (8 replies)
  59. Creating Runs? (23 replies)
  60. United Oil? Is that you? (1 reply)
  61. It's a Small World (1 reply)
  62. How many in the Sandbox? (10 replies)
  63. My SR5 House Rule List (23 replies)
  64. Synthetic skin (0 replies)
  65. Heroforge (3 replies)
  66. Character build help? Divination specialized mage? (11 replies)
  67. A couple of North America map questions (5 replies)
  68. Alternate origins for tempo (7 replies)
  69. Rigger Advice/Optimization (92 replies)
  70. Mechanical locks (85 replies)
  71. How many Agents can you use? (28 replies)
  72. Happy CyberThanksgiving or why we wont be having the turkey this year (1 reply)
  73. [SR5] Force as Summoning limit? (47 replies)
  74. Questions re: Mars (16 replies)
  75. Where did they go?! (30 replies)
  76. Where are the Lightbringers in the Sixth World? (23 replies)
  77. Rule help with SR3 Confusion Crit Power (3 replies)
  78. Help me with my latest one-shot! (7 replies)
  79. Shaman rolling in cred (29 replies)
  80. Tips for Ninja Adept? (24 replies)
  81. SR3: Building a character with a starting allied spirit (1 reply)
  82. Cyberlimb options (32 replies)
  83. Kyle's character sheets (2 replies)
  84. Slang Question (5 replies)
  85. real world drones catching up to SR drones again.... (4 replies)
  86. Lasers (46 replies)
  87. Creating an alibi? (4 replies)
  88. New GM and a series of Questions (8 replies)
  89. Looking for help in building a scene (5 replies)
  90. Not so humble bragging (25 replies)
  91. Paying for Ritual or Summoning Assistance (3 replies)
  92. PC's contracting Vamparism (113 replies)
  93. My Shadow Brony? (18 replies)
  94. Lasers (0 replies)
  95. Helmet & carbon-boron infusion (6 replies)
  96. Infos on the other Amazonian dragons? (7 replies)
  97. Why don't you make like a Tree, and get out of here (13 replies)
  98. Street dates (112 replies)
  99. Chummer files for 10 mercs? (1 reply)
  100. Name my PCs' runner team (10 replies)
  101. Searching a website with a futuristik assault rifle (2 replies)
  102. Metaplanar Quest Ideas? [My Players Stay Out!] (8 replies)
  103. Hack on the fly, Marks and You (7 replies)
  104. Rigger please! Let's talk Shop. (50 replies)
  105. More RL Smartlinks! (0 replies)
  106. Viva Italia (14 replies)
  107. Do agents and deckers share marks and OS score? (8 replies)
  108. Handing over a Toxic Shaman to the Draco Foundation (49 replies)
  109. Street Grimoire is Live (135 replies)
  110. Regarding PC Free spirits (41 replies)
  111. Stealth in the astral (8 replies)
  112. Get Your Shadow Spells Right Here (78 replies)
  113. Miracle Shooter? (5 replies)
  114. SR5 : Armor rule Stun vs Physical (12 replies)
  115. [SR3] Looking for Sr3 Characters (5 replies)
  116. 'runners less gifted in the 2070s? (23 replies)
  117. Jumping into Shadowrun (121 replies)
  118. low budget but functional street sammy (33 replies)
  119. So I decided to make small reference sheets for my face contacts (3 replies)
  120. 5th edition Street magic................uh....wut? (6 replies)
  121. "Biotech"? (3 replies)
  122. Mapping for Shadowrun (4 replies)
  123. Converting Cities To SR (5 replies)
  124. Street Grimoire Errata out (2 replies)
  125. R&G Errata are out (6 replies)
  126. Mission against Ghouls and a Vampire (57 replies)
  127. Sell me on Run & Gun (1 reply)
  128. Quick Question - Toxic Strike (1 reply)
  129. New player (5E) playing Technomancer. Suggestions/critiques please (4 replies)
  130. Immunity to Normal Weapons (37 replies)
  131. Drone legality (7 replies)
  132. Tale of Interest (16 replies)
  133. Layering Upgraded Visor/Glasses/Contacts/Cybereyes (104 replies)
  134. ended up as gm, on the fly mission (1 reply)
  135. Interesting Thought.... (5 replies)
  136. Attacking Vehicles (8 replies)
  137. Mundanes able to detect being assensed? (43 replies)
  138. [SR4] Armor on Cyberlimbs (38 replies)
  139. Difference between Black Trenchcoat and Mirrored Shades (11 replies)
  140. Mystery of Lofwyr's Name (26 replies)
  141. Run Faster (7 replies)
  142. German Weapon Powergaming (27 replies)
  143. Extended axe weapons (27 replies)
  144. SR4 Tricky questions about eye-implants and drones (5 replies)
  145. Netrunner for the Matrix (6 replies)
  146. Has anyone tried Skillsofts much in SR5? (53 replies)
  147. Matrix 2.1 Topology: Flat Architecture vs. Nested Hosts (11 replies)
  148. SR Fansites (6 replies)
  149. Help me with this SR3 Character concept (12 replies)
  150. Help with a vehicle? (26 replies)
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