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  1. SR Nuclear Weapons (76 replies)
  2. Shadows in Focus: Sioux Nation is now available (35 replies)
  3. Seattle setting help (7 replies)
  4. Weapons Conversions 4 to 5 (10 replies)
  5. The Battle of Manhattan (23 replies)
  6. Glamis Castle (1 reply)
  7. Improved Invisibility on a Vehicle (8 replies)
  8. Data Trails Rules Questions (10 replies)
  9. Porting Harlequin's Back to 2076 (5 replies)
  10. State of the Game (178 replies)
  11. Sourcebooks for Hong Kong (10 replies)
  12. [SR5] Attack of will (2 replies)
  13. SR3: Atack of Will (36 replies)
  14. Hacking Dicepool for AI PCs (9 replies)
  15. Challenge you to improve this Combat Mage (0 replies)
  16. Bloody Business it out! (1 reply)
  17. [SR3] Alternate Initiative - need folks to tear it apart! :) (30 replies)
  18. Adept magician's way | Magic loss | Init (9 replies)
  19. Vehicles and Damage (12 replies)
  20. What happened to Shadowland.org (31 replies)
  21. ECM and Drones (1 reply)
  22. The deep web (33 replies)
  23. [SR5] Used stuff (5 replies)
  24. ShadowTK (41 replies)
  25. Life Modules (3 replies)
  26. Datatrails is out (1 reply)
  27. Ethnicity and race - a poll about your characters. (33 replies)
  28. Help a GM: Desert Survival (15 replies)
  29. What Do I Need to Know? (71 replies)
  30. Foci size (59 replies)
  31. It's obvious! The dragons are waking! (7 replies)
  32. SR3 - Bows & Slingshots:) (22 replies)
  33. Amazonia and their dragons (5 replies)
  34. Most Cyberpunky Shadowrun adventure? (38 replies)
  35. [SR3] Difficulty Number Table - A Variation (18 replies)
  36. Why Dumphock is not a good place for Developers (164 replies)
  37. [SR3] Testing Different Method for Determining Successes (25 replies)
  38. Nobody knows like Tamanoe's (3 replies)
  39. Shadowrun Character Cards (118 replies)
  40. Goring Horns Foci/Adept Powers (3 replies)
  41. Shooting difficulty (70 replies)
  42. [SR4] Dawn of the Artifacts - full color maps ? (3 replies)
  43. Looks like Skinlink is now here... (0 replies)
  44. [SR5] - some in-game-experiences yet? (25 replies)
  45. Need NPC concepts (5 replies)
  46. Props in Shadowrun (3 replies)
  47. Shapeshifter (52 replies)
  48. [SR5][ANH] Insect Spirits (25 replies)
  49. Interupt Actions (3 replies)
  50. How are things Shipped (10 replies)
  51. How do you run the shadows? (6 replies)
  52. Help from and for Alchemists (5 replies)
  53. [SR5][ANH] A New Horizon - general (6 replies)
  54. Shadowrun: Lockdown Spoiler thread (17 replies)
  55. Have anyone already done this? (8 replies)
  56. CFD Musings (4 replies)
  57. How to Twink a Spellcaster? 4th ED (6 replies)
  58. Acid vs Armor Modifications (2 replies)
  59. Using Myers-Briggs to generate character archetypes. (5 replies)
  60. Shadowrun 4th matrix system generator (0 replies)
  61. [SR4] Use of intimidation (4 replies)
  62. Dumpshocked: Have you missed me? (19 replies)
  63. Frank Trollman (12 replies)
  64. Rules of Thumb for Negotiation? (12 replies)
  65. Shadowrun Product Data (30 replies)
  66. The ONE time you wished you had left Wireless ON :P (3 replies)
  67. Does your idea of the perfect RPG tend towards the complex or the simple (15 replies)
  68. Name request... (10 replies)
  69. Tac-net, P-tac, whatever its called (24 replies)
  70. Pain Editor bioware - am I missing something? (30 replies)
  71. Help me test shadowland7.com (19 replies)
  72. Review of the 6th World Almanac (43 replies)
  73. Invoking and Free spirits (23 replies)
  74. Dawn of the Artifacts question (10 replies)
  75. What is in a SIN (56 replies)
  76. RunnerHub - Gaming Community (0 replies)
  77. Distinctively "Nawlins" adventure seeds? (6 replies)
  78. Dark Resonance (34 replies)
  79. Stolen Souls (227 replies)
  80. New SR freelancer! (73 replies)
  81. Making magical Traditions unique again ? (140 replies)
  82. Can agents be run on a Commlink? (12 replies)
  83. Real SINs (45 replies)
  84. Catching Up on the Sixth World (6 replies)
  85. SR4 - Fundamental decision (13 replies)
  86. Found a like new copy of 2XS! (24 replies)
  87. PDF Downloads (4 replies)
  88. Semi automatic bursts and the MGL-12 (56 replies)
  89. 4e Combat Adept building help requested. (14 replies)
  90. Advice on an Ascetic Hermit (18 replies)
  91. Possession Face (32 replies)
  92. new German Books (5 replies)
  93. Merc meets ghouls in Africa (16 replies)
  94. Fan made 5e GM screen (0 replies)
  95. Shadowrun Dice (33 replies)
  96. Help On Gun-Fu (42 replies)
  97. THE Lone Star (4 replies)
  98. Drones (23 replies)
  99. Ditching Edge and Soak damage roll. How ? (31 replies)
  100. "DocWagon 19" new fiction? (3 replies)
  101. Shadowrun 4th ed core books for sale (0 replies)
  102. Immortal Elves (28 replies)
  103. Hell on Water (9 replies)
  104. Jazzing up a car-jacking (3 replies)
  105. Are the Hacker/Decker and Rigger Rules Really Better Now? (11 replies)
  106. Shadowrun is back. Finally. (33 replies)
  107. RL Imitating SR (0 replies)
  108. Spirit Powers vs The Astral (3 replies)
  109. Criticize this, please (9 replies)
  110. Which is better and why? (65 replies)
  111. i'ma charching mah lazor! (3 replies)
  112. SRR Kickstarter: Which old SR sourcebook should I choose? (28 replies)
  113. Character Generator and Manager (2 replies)
  114. Play by Posts (18 replies)
  115. Decided to write up my hometown for SR (6 replies)
  116. New Shadowrun Short Fiction (4 replies)
  117. Shadowrunny iconography (1 reply)
  118. Covert Ops and cyberdeck ? (6 replies)
  119. The First Rigger (1 reply)
  120. Advice on a Matrix house rule (22 replies)
  121. Safehouses (1 reply)
  122. Punch Thar Drone! (15 replies)
  123. Shadows in Focus: Cheyenne is now available (5 replies)
  124. Cyberpunk "vs" Pink Mohawk (34 replies)
  125. http://shadowrun.tumblr.com/Sports (11 replies)
  126. Detection Spells v. Traps? (6 replies)
  127. Stealing a car (32 replies)
  128. Red Anya (6 replies)
  129. How did the Iriquois end up in the Algonkian-Manitou council? (12 replies)
  130. Silly Run Idea (8 replies)
  131. Headware deck/betaware question (18 replies)
  132. shadowrun graphic novel or comic book (11 replies)
  133. Runs (21 replies)
  134. Hardwired (19 replies)
  135. Run Faster is up! (92 replies)
  136. CGL on proofreading (54 replies)
  137. From Germany with Love (74 replies)
  138. Here comes the future ! (1 reply)
  139. Loyalty test and blackmailing [Run Faster] (3 replies)
  140. Combat Decker, 1st try at a 5th ed character (6 replies)
  141. shadowrun books (4 replies)
  142. [SR4A] Matrix Questions and AI Prison (1 reply)
  143. Edition Discussion (206 replies)
  144. Vehicle mod rules? (23 replies)
  145. Dumpshock... What happened? (314 replies)
  146. Shapeshifter and wound status (4 replies)
  147. Augmentation for 4th edition (9 replies)
  148. [SR5] house rules for Shadowrun 5 (43 replies)
  149. Complete Rules Summaries & Player Aids for all game aspects (15 replies)
  150. Artifacts (10 replies)
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