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  1. What do you need as a minimum? (17 replies)
  2. SR1 to SR2 Changes (12 replies)
  3. Metasapient AI Rigger? (28 replies)
  4. can we talk about Pittsburgh>!>!?! (11 replies)
  5. [SR5] Cyberlimb upgrades & grades (4 replies)
  6. Conspicuous infected and adept powers (4 replies)
  7. can we talk about Pittsburgh>!>!?! (0 replies)
  8. Sniper and Spotter (45 replies)
  9. What spells are the most useful/absolutely necessary to have [4e] (48 replies)
  10. SR4 Newbie Character Creation (6 replies)
  11. A matter of dual weild weapon foci? (14 replies)
  12. Rigging without a control rig? One idea. (13 replies)
  13. [SR5] Matrix Attributes, Limits, and Programs (4 replies)
  14. Infected adept with sustenance (8 replies)
  15. How would you skin this cat? (44 replies)
  16. SOX run went wrong, need advice (16 replies)
  17. self denying snowflakes (2 replies)
  18. Yet another FuelDrop Shadowrun diary (131 replies)
  19. in all th edition does a decker/hacker have..? (5 replies)
  20. How to convert weapons from SR4 to SR 5 (7 replies)
  21. Meatbag's Quick'n'Dirty Arsenal Conversion! (3 replies)
  22. Smartlink for your Google Glass (9 replies)
  23. best way to kill a f***ing vampire with regeneration. (173 replies)
  24. Credsticks, what do they really look like (9 replies)
  25. If your players want to see what combat sense might look like (2 replies)
  26. Kicking Down the Door (11 replies)
  27. One small step for man. (8 replies)
  28. Any 3E-ers out there anymore? (45 replies)
  29. What build do you have that can beat this scenario? [4e] (38 replies)
  30. New adept power: Spirit Leash (11 replies)
  31. Just walked out of a game. (81 replies)
  32. Adepts and power switching (11 replies)
  33. Spell - Influence, How far do you have to go (25 replies)
  34. SR4 Agents (1 reply)
  35. Pilot and teamwork (11 replies)
  36. The Johnson says what?!? (21 replies)
  37. Physical currency and where to get/spend it in 2063 (33 replies)
  38. A Johnson Story (0 replies)
  39. You know, this seems to come up often enough for an options book... (1 reply)
  40. Have you ever... (28 replies)
  41. Shadows of the RGV (15 replies)
  42. Ask Zero! (22 replies)
  43. Matrix SR5 (4 replies)
  44. SupersonicRave or why are the dogs dancing? (10 replies)
  45. Matrix GOD (6 replies)
  46. Question about drones customization with RIGGER3 (11 replies)
  47. Cell Phones In Shadowrun (115 replies)
  48. So, let's talk about Trolls. (212 replies)
  49. Playing Twins (8 replies)
  50. Music of The Sixth Age (49 replies)
  51. Decker (2 replies)
  52. Limits for Guns. (2 replies)
  53. Mitsuhama Tomino as magical super troll? (5 replies)
  54. What do you reckon NERPS are? (4 replies)
  55. Losing Magic/Resonance (30 replies)
  56. Signs you are in the wrong team.. (114 replies)
  57. Articulated Weapon Arm (21 replies)
  58. GM Screen (1 reply)
  59. Mystic Adept Opinion (3 replies)
  60. Cyborgs and the hotsim bonus (8 replies)
  61. Shadowsearch (10 replies)
  62. 4th Edition Aircraft Rigger (12 replies)
  63. CAS Rangers -- Chuck Norris Mullet Police! (18 replies)
  64. Elemental Aura Spells: Stackable? (28 replies)
  65. Arrays and Sensors (3 replies)
  66. Help Help Technomancer Build Needed Help Help (15 replies)
  67. R.I.P. Round (12 replies)
  68. 4e - Biodrones? (3 replies)
  69. biggest explosion your team has caused? (130 replies)
  70. Shadowrun Done Easy (10 replies)
  71. New Players and New-ish GM (7 replies)
  72. Need a little help (Agent rules) (1 reply)
  73. Astral Hazing - final statement (229 replies)
  74. Matrix Reaction & Initiative (2 replies)
  75. [SR3] Matrix Amount of Dice for IC, Hacking Pool (3 replies)
  76. How do you reduce lethality (137 replies)
  77. Character updates (3 replies)
  78. FDA approves the use of cyberware in humans (9 replies)
  79. Selling Shadowrun - Denver: The City of Shadows (0 replies)
  80. Shadowrun rules for "present day" runs? (4 replies)
  81. Finally get that FF69B4 Mohawk you always wanted (0 replies)
  82. Monthly Payments? (14 replies)
  83. Probablity help needed (26 replies)
  84. Cyberware costs for rodents (49 replies)
  85. The WINCHESTER MODEL 2067 (10 replies)
  86. Too much info? (56 replies)
  87. Matrix help please! (6 replies)
  88. high velocity rules? (6 replies)
  89. New Face Quality, Lasting Impression (2 replies)
  90. Matrix Spotting questions (SR5) (2 replies)
  91. Smartphone Friendly Game (8 replies)
  92. Oldie with questions (2 replies)
  93. Automatic weapons and multiple attack house rule (4 replies)
  94. Shadowrun Penitentiary (36 replies)
  95. Street Magic 5th WHEN (24 replies)
  96. Trolls underpowered? (180 replies)
  97. GM Tools! Fiction! (3 replies)
  98. How bad can a run go? (92 replies)
  99. Getting on VR in 5th Ed (0 replies)
  100. Raising magic on a char. with Astral Hazing (73 replies)
  101. What does a Rating mean in-universe? (34 replies)
  102. Blame-run (45 replies)
  103. Sail Away Sweet Sister is live (47 replies)
  104. Question about GOD, militaries and deckers (120 replies)
  105. [SR4] Edge and breaking of Limit (7 replies)
  106. Question re: Run and Gun (217 replies)
  107. Good role-playing (2 replies)
  108. Sensors (6 replies)
  109. There's no news like bad news... (7 replies)
  110. Just for fun: Shadowrun Crossovers (159 replies)
  111. Stolen Souls preview (9 replies)
  112. [5E] Troll non-combat monster! (23 replies)
  113. Troll pro wrestler turned shadowrunner (50 replies)
  114. 4A Parkour Adept (32 replies)
  115. Multiple Specializations For A Skill Legal in 5th (3 replies)
  116. Character concept needed (77 replies)
  117. How obvious is a EVO HEL suit? (26 replies)
  118. Shadowrun Fiction (29 replies)
  119. Would you throw the switch? (35 replies)
  120. Chemical Doses For Weapons (17 replies)
  121. Building a mage in 5E (41 replies)
  122. Advanced safety system (3 replies)
  123. Working on a character concept (10 replies)
  124. Troll Combat Monster in SR5 (202 replies)
  125. How do you hide a large sword? (77 replies)
  126. What Skills and Equipment would an Urban Brawl Heavy have? (2 replies)
  127. Impressive Bionic Ankle (0 replies)
  128. Why do the books still list syringes? (114 replies)
  129. How to frame someone who wasn't even there (40 replies)
  130. Dual wield pistols (20 replies)
  131. Life outside the shadows. (43 replies)
  132. More Matrix House Rules Theory (10 replies)
  133. The Yamaguchi-Gumi has a Posse! (14 replies)
  134. Hidden mode and firearms (95 replies)
  135. theoretical question on magic & astral perception (10 replies)
  136. Troll Shotgun. (41 replies)
  137. Using Contacts for Cheaper Repairs (8 replies)
  138. A few 3rd ed rule questions (71 replies)
  139. Messing around with Contacts (35 replies)
  140. Snap Blades vs Cyber Spurs (42 replies)
  141. Reaction vs Inuition (6 replies)
  142. Qi foci (3 replies)
  143. Humans vs horrors (1-0) (68 replies)
  144. Odd Couple (20 replies)
  145. 'Running in Hong Kong (37 replies)
  146. Combat Effective (103 replies)
  147. Trying to get in to a PBP game (2 replies)
  148. Can I get this with the option for Taser Darts (2 replies)
  149. Killbot! (23 replies)
  150. Utility firearm for the non-smart linked (35 replies)
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