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  1. Street Grimoire is Live (135 replies)
  2. Regarding PC Free spirits (41 replies)
  3. Stealth in the astral (8 replies)
  4. Get Your Shadow Spells Right Here (78 replies)
  5. Miracle Shooter? (5 replies)
  6. SR5 : Armor rule Stun vs Physical (12 replies)
  7. [SR3] Looking for Sr3 Characters (5 replies)
  8. 'runners less gifted in the 2070s? (23 replies)
  9. Jumping into Shadowrun (121 replies)
  10. low budget but functional street sammy (33 replies)
  11. So I decided to make small reference sheets for my face contacts (3 replies)
  12. 5th edition Street magic................uh....wut? (6 replies)
  13. "Biotech"? (3 replies)
  14. Mapping for Shadowrun (4 replies)
  15. Converting Cities To SR (5 replies)
  16. Street Grimoire Errata out (2 replies)
  17. R&G Errata are out (6 replies)
  18. Mission against Ghouls and a Vampire (57 replies)
  19. Sell me on Run & Gun (1 reply)
  20. Quick Question - Toxic Strike (1 reply)
  21. New player (5E) playing Technomancer. Suggestions/critiques please (4 replies)
  22. Immunity to Normal Weapons (37 replies)
  23. Drone legality (7 replies)
  24. Tale of Interest (16 replies)
  25. Layering Upgraded Visor/Glasses/Contacts/Cybereyes (104 replies)
  26. ended up as gm, on the fly mission (1 reply)
  27. Interesting Thought.... (5 replies)
  28. Attacking Vehicles (8 replies)
  29. Mundanes able to detect being assensed? (43 replies)
  30. [SR4] Armor on Cyberlimbs (38 replies)
  31. Difference between Black Trenchcoat and Mirrored Shades (11 replies)
  32. Mystery of Lofwyr's Name (26 replies)
  33. Run Faster (7 replies)
  34. German Weapon Powergaming (27 replies)
  35. Extended axe weapons (27 replies)
  36. SR4 Tricky questions about eye-implants and drones (5 replies)
  37. Netrunner for the Matrix (6 replies)
  38. Has anyone tried Skillsofts much in SR5? (53 replies)
  39. Matrix 2.1 Topology: Flat Architecture vs. Nested Hosts (11 replies)
  40. SR Fansites (6 replies)
  41. Help me with this SR3 Character concept (12 replies)
  42. Help with a vehicle? (26 replies)
  43. Just curious: How do you handle Mr. Johnson, Fixers, and pay? (33 replies)
  44. Exowombs (49 replies)
  45. Watcher Spirits, how good are they really? (10 replies)
  46. Do Spirits get tired? (9 replies)
  47. Elder Lindworm -WTF? (43 replies)
  48. Gaining addiction -- how does it work? (7 replies)
  49. Gen Con News (0 replies)
  50. Redskin Runs (GMs ONLY SPOILERS) (3 replies)
  51. Hyperspectral and Cryptochromatic Sensors (6 replies)
  52. A few questions about SR5, mainly astral signatures (2 replies)
  53. Threats & Skills (5 replies)
  54. Self - aware AIs in SR5e (60 replies)
  55. Stupid idea about the core rules in SR (36 replies)
  56. Nothing Personal (13 replies)
  57. Foci without bonding? (12 replies)
  58. Grenades, AoE and Dodging (62 replies)
  59. Unlimited Healing Adept (10 replies)
  60. Astral Perception & Glass (54 replies)
  61. Errata help plz? (3 replies)
  62. Errata help plz? (13 replies)
  63. Pax Prime (0 replies)
  64. Build help, pls! Decker/Rigger (2 replies)
  65. Drugs & Detox (4 replies)
  66. Apparently Frost and Fire came out today. (6 replies)
  67. AR question (12 replies)
  68. Question about Chummer (5 replies)
  69. Aspected Magicians (6 replies)
  70. Damaged Power Focus (22 replies)
  71. What Justifies an Omega Order? (155 replies)
  72. Someone should do Kurosawa's 7 Samurai as a SR campaign (13 replies)
  73. Dunkelzahn = Bad Guy? (17 replies)
  74. GM issue, Weapons range (13 replies)
  75. [5e] Rigging overview? (7 replies)
  76. New Meta Magic (6 replies)
  77. [SR 4] Explain the "Timebomb" pathogen for me (1 reply)
  78. Cameras ≠ The End of Shadowrunners (13 replies)
  79. Dystopian PG (21 replies)
  80. Power Pact (6 replies)
  81. SR5 Core PDF Updated (81 replies)
  82. Depth of gear and lifestyles in your game (26 replies)
  83. [SR5] Molotov Cocktails (15 replies)
  84. Familars (1 reply)
  85. Assensing focus? (9 replies)
  86. Home-made Kevlar (6 replies)
  87. [SR3] Ramming Rules (4 replies)
  88. How to build the NPCs (3 replies)
  89. Math enhanced web traffic (8 replies)
  90. Background count and Drain (51 replies)
  91. [SR4] Several Questions (3 replies)
  92. Foci stacking (2 replies)
  93. SR3 - XLS Tables (3 replies)
  94. You know, this seems to come up often enough for an options book... (17 replies)
  95. Karma Pool to work like other pools and reasons to raise strength. (20 replies)
  96. Why does a lower Essence only effect healing spells? (40 replies)
  97. Run & Gun is Live (394 replies)
  98. Rounding (9 replies)
  99. Fun with auto injectors (10 replies)
  100. Ivan the Goatherd. (29 replies)
  101. GM ideas too awesome to use (25 replies)
  102. San Onofre Irradiated Zone DMZ (1 reply)
  103. Starting new SR2 campaign, please advise (26 replies)
  104. Guitar Solo for Harlequin (16 replies)
  105. Traditions: A Simple Idea (4 replies)
  106. SR5: Street Grimoire Spirit Qualities (0 replies)
  107. Do Shiva Arms help in melee? [4e] (19 replies)
  108. Kenshi's ArtAttack! (Almost) 10th Anniversary Edition (27 replies)
  109. SR5: Ram/Wreck/Demolish vs. Physical Barrier Spell (1 reply)
  110. Motherfracking Homing Bullets (33 replies)
  111. Brute Force vs. Hack on the Fly vs. ? (2 replies)
  112. Who owns Colt Firearms (37 replies)
  113. Shadowrun Overhaul House Rules (28 replies)
  114. Which version of Shadowrun are you playing? (115 replies)
  115. Driver Fatigue (13 replies)
  116. Bullets & Bandages (79 replies)
  117. What is Essence Exactly? (45 replies)
  118. Need help/info building pretty good assassin (27 replies)
  119. What if the Shiawase Decision had gone in a different direction? (37 replies)
  120. Size of Krime Cannon after modifications (3 replies)
  121. Would appreciate a double-check on this char. sheet! (9 replies)
  122. Found this on another forum (27 replies)
  123. What 'ware to wear? (22 replies)
  124. The German SR novels (14 replies)
  125. A job too evil for runners? (70 replies)
  126. Krav Maga (Arsenal Martial Art) (6 replies)
  127. Smartlink [IRL] (10 replies)
  128. Wish List (64 replies)
  129. Making a 4e Character: Optimization & Avoiding Traps (291 replies)
  130. Think the VR Matrix is irrealistic and stupid? (6 replies)
  131. Freetown Christiana (6 replies)
  132. [SR5] Actual licenses for real SINs (10 replies)
  133. Help With Character: Human Street Samurai Combat Medic (30 replies)
  134. Quick Query: Skill used for teaching Metamagics (17 replies)
  135. Sustaining spells & beginning astral projection (15 replies)
  136. Dissappointed in "official" sources (29 replies)
  137. Mage with Modular Drone Cyberhand (7 replies)
  138. Any recent Shadowrun book finds? (20 replies)
  139. Lockdown (4 replies)
  140. What do you need as a minimum? (17 replies)
  141. SR1 to SR2 Changes (12 replies)
  142. Metasapient AI Rigger? (28 replies)
  143. can we talk about Pittsburgh>!>!?! (11 replies)
  144. [SR5] Cyberlimb upgrades & grades (4 replies)
  145. Conspicuous infected and adept powers (4 replies)
  146. can we talk about Pittsburgh>!>!?! (0 replies)
  147. Sniper and Spotter (45 replies)
  148. What spells are the most useful/absolutely necessary to have [4e] (48 replies)
  149. SR4 Newbie Character Creation (6 replies)
  150. A matter of dual weild weapon foci? (14 replies)
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