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  1. Shifters n' aging (3 replies)
  2. Unnatural selection (44 replies)
  3. Racism in SR (18 replies)
  4. Complex forms OF DEATH! (42 replies)
  5. Move-by-wire-system SR5 (5 replies)
  6. Question about Shadowrun Returns timelines... (17 replies)
  7. SRO Early Access Q&A Video (3 replies)
  8. Essence Loss, Magic/Ressonance, and Karam (11 replies)
  9. Drakes vs. True Drakes (48 replies)
  10. Combing Percentages in SR5 (12 replies)
  11. Combat pool calculator (9 replies)
  12. "Spirit Collector" rules? (6 replies)
  13. Some Character Advice (40 replies)
  14. Tales of a killer GM (29 replies)
  15. CHNs as Commlinks/RCCs for homes? (12 replies)
  16. New Spell seeking advise (13 replies)
  17. Controlling who is affected by area Mana spells (7 replies)
  18. Another tale of interest. (6 replies)
  19. Hardened Milspec? (49 replies)
  20. Let's talk about machine guns (174 replies)
  21. Bali in the 6th world. (3 replies)
  22. New player perspective (1 reply)
  23. Sentry Gun (1 reply)
  24. Playing with a platoon of characters instead of a squad (22 replies)
  25. Shadowrun Digital Tools Box (41 replies)
  26. Law Enforcement in the Japanese Imperial State (16 replies)
  27. A System for Negotiating the Price of a Run (27 replies)
  28. Remote Controlling and Agent (2 replies)
  29. Camera coverage (4 replies)
  30. Concealed carry (60 replies)
  31. How easy is it to find a Street Doc (4 replies)
  32. Object resistance in SR5 - seriously? (221 replies)
  33. Being a half-assed Decker. (23 replies)
  34. Run and Gun "Preview" #1 (454 replies)
  35. A matter of being harsh but fair or a D**k ref :vegm: (60 replies)
  36. Love in the shadows (33 replies)
  37. Ok, I feel like a dumbass (6 replies)
  38. Buzz Buzz (6 replies)
  39. Weapon Signature. (19 replies)
  40. Gun H(e)aven 3 (76 replies)
  41. A Basic Runner's Kit (43 replies)
  42. Gamer's Tavern Game Table: Actual Play Shadowrun Podcast (0 replies)
  43. Non-conductive clothing (2 replies)
  44. Negative Notoriety? (30 replies)
  45. Hidding Matrix-Enabled Gear on a Run (34 replies)
  46. Officer Alex Murphy (21 replies)
  47. Grenades. (8 replies)
  48. And now... Pink Mohawk makes sense (16 replies)
  49. Matrix IC question (2 replies)
  50. The Triads and the Yakuza. (4 replies)
  51. Run and Gun "Preview" #3 (56 replies)
  52. Shadowrun 5th edition and Shadowrun Returns nominated (16 replies)
  53. Some quick questions. (11 replies)
  54. have you heard (21 replies)
  55. Shadowrun: Our Orks Are Cuter (373 replies)
  56. For those with a Raven mentor spirit (4 replies)
  57. Street Scum campaign rules advice? (23 replies)
  58. Firepower (15 replies)
  59. The players you play with. (15 replies)
  60. Need Help & Input with a backgroundstory [SR5] (4 replies)
  61. The Grey School (10 replies)
  62. Who are your Contacts? (0 replies)
  63. Run & Gun, Preview #2 Is Up (15 replies)
  64. The little details I don't like (13 replies)
  65. How obvious are cybereyes? (22 replies)
  66. Drone Defense (16 replies)
  67. Cat's eye bioware (21 replies)
  68. A bit of fun. (5 replies)
  69. Will Run & Gun have equipment related qualities? (17 replies)
  70. Hand Razors (30 replies)
  71. Gamer's Tavern Game Table Episode 1 (5 replies)
  72. Trolls & Ware (43 replies)
  73. Trying to update Alchemy (8 replies)
  74. Karma Pool (33 replies)
  75. Quality Conversion (9 replies)
  76. Shadowrun 5th Edition Errata Released (190 replies)
  77. Great Dragon of Aztlan? (78 replies)
  78. Need schemes and conspiracies. (16 replies)
  79. [SR5] Character creation questions (5 replies)
  80. Urban pacification, Robocop style. (15 replies)
  81. Electronic Warfare beats Clearsight (8 replies)
  82. *Pump-action noise* Shotguns! (13 replies)
  83. Death From The Sky, on a budget (4 replies)
  84. SR5 Decker on Matrix Overwatch (7 replies)
  85. SR5: Reworking PAN Rules (22 replies)
  86. Shadowrun as a dying setting? (146 replies)
  87. Stealing PayData (14 replies)
  88. My SR5 House Rule List (11 replies)
  89. Shadowrun: Sprawl Gangers (3 replies)
  90. More tales of interest! (4 replies)
  91. Shadowrun 5 Excel CharGen Sheet (24 replies)
  92. Initiative Die and Augmentations (38 replies)
  93. First Impression Quality & Social Tests? (4 replies)
  94. Five editions and we still don't know what a magazine is? (93 replies)
  95. SR5 House Rule Overhaul (4 replies)
  96. Plastic Warriors (2 replies)
  97. Simulating economy (13 replies)
  98. SR Humor (4 replies)
  99. SR4 Mystic Adept Shenanigans (8 replies)
  100. AA World-wide/City-Wide Drone Support Company (9 replies)
  101. [SR5] Archetypes (11 replies)
  102. What are some good examples of troll thrash metal (8 replies)
  103. Tir na nOg (10 replies)
  104. Improved Ability Question (85 replies)
  105. Chainsaws in 5th edition. (26 replies)
  106. Stealing cars (36 replies)
  107. Decker vs Decker (14 replies)
  108. Info on Miami (8 replies)
  109. Neo-Anarchist Podcast (69 replies)
  110. Alchemy (37 replies)
  111. [SR5] Rigger Command test (1 reply)
  112. List of stupid/ funny wireless boni (162 replies)
  113. Low-Magic /Hybrid Characters (9 replies)
  114. Big 'D' Will Update! (24 replies)
  115. Shadowbeat rocker rules updated (0 replies)
  116. Better uses of SR skills (9 replies)
  117. So what happened in the end? (431 replies)
  118. 5th Ed. Necromancer (24 replies)
  119. A character quandry (6 replies)
  120. Why Do We Still Have Hit Points? (73 replies)
  121. Ratings on Arrows. (7 replies)
  122. Blast Spell in SR5 (32 replies)
  123. Cyberlimbs and limits (12 replies)
  124. Character themed Problem (54 replies)
  125. Hackers - sitting or running? (7 replies)
  126. Run & Gun art preview (4 replies)
  127. Using matrix actions without a corresponding skill (14 replies)
  128. Real Life and Shadowrun.. (7 replies)
  129. Cyberware costs (11 replies)
  130. Kingdom of Hawai'i (18 replies)
  131. Europe 2072 Firearms (5 replies)
  132. Fake SINs with licenses (8 replies)
  133. Ammunition ideas. (12 replies)
  134. Crowdfunding the 4th World. (1 reply)
  135. Myke Cole series-- shadowrun potential? (2 replies)
  136. Is Sensor Test required to attack? (1 reply)
  137. Kage (7 replies)
  138. Skillwires and Skilljacks, has anyone tried them? (55 replies)
  139. Coyotes (25 replies)
  140. what to do with 500 doses of Novacoke? (53 replies)
  141. Better Than Life (5 replies)
  142. Astral Spam? (1 reply)
  143. So where is my smartlink then? (4 replies)
  144. Matrix + various questions (4 replies)
  145. Electric Monocycle (9 replies)
  146. A weird experience -exposure to corp consumer culture (13 replies)
  147. Mystic Adept - raise of "adept points" after chargen (20 replies)
  148. Virtual Seattle (31 replies)
  149. Writing References (4 replies)
  150. Huh, that's interesting... (5 replies)
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