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  1. Weapon Signature. (19 replies)
  2. Gun H(e)aven 3 (76 replies)
  3. A Basic Runner's Kit (43 replies)
  4. Gamer's Tavern Game Table: Actual Play Shadowrun Podcast (0 replies)
  5. Non-conductive clothing (2 replies)
  6. Negative Notoriety? (30 replies)
  7. Hidding Matrix-Enabled Gear on a Run (34 replies)
  8. Officer Alex Murphy (21 replies)
  9. Grenades. (8 replies)
  10. And now... Pink Mohawk makes sense (16 replies)
  11. Matrix IC question (2 replies)
  12. The Triads and the Yakuza. (4 replies)
  13. Run and Gun "Preview" #3 (56 replies)
  14. Shadowrun 5th edition and Shadowrun Returns nominated (16 replies)
  15. Some quick questions. (11 replies)
  16. have you heard (21 replies)
  17. Shadowrun: Our Orks Are Cuter (373 replies)
  18. For those with a Raven mentor spirit (4 replies)
  19. Street Scum campaign rules advice? (23 replies)
  20. Firepower (15 replies)
  21. The players you play with. (15 replies)
  22. Need Help & Input with a backgroundstory [SR5] (4 replies)
  23. The Grey School (10 replies)
  24. Who are your Contacts? (0 replies)
  25. Run & Gun, Preview #2 Is Up (15 replies)
  26. The little details I don't like (13 replies)
  27. How obvious are cybereyes? (22 replies)
  28. Drone Defense (16 replies)
  29. Cat's eye bioware (21 replies)
  30. A bit of fun. (5 replies)
  31. Will Run & Gun have equipment related qualities? (17 replies)
  32. Hand Razors (30 replies)
  33. Gamer's Tavern Game Table Episode 1 (5 replies)
  34. Trolls & Ware (43 replies)
  35. Trying to update Alchemy (8 replies)
  36. Karma Pool (33 replies)
  37. Quality Conversion (9 replies)
  38. Shadowrun 5th Edition Errata Released (190 replies)
  39. Great Dragon of Aztlan? (78 replies)
  40. Need schemes and conspiracies. (16 replies)
  41. [SR5] Character creation questions (5 replies)
  42. Urban pacification, Robocop style. (15 replies)
  43. Electronic Warfare beats Clearsight (8 replies)
  44. *Pump-action noise* Shotguns! (13 replies)
  45. Death From The Sky, on a budget (4 replies)
  46. Complete Rules Summaries & Player Aids for all game aspects (9 replies)
  47. SR5 Decker on Matrix Overwatch (7 replies)
  48. SR5: Reworking PAN Rules (22 replies)
  49. Shadowrun as a dying setting? (146 replies)
  50. Stealing PayData (14 replies)
  51. My SR5 House Rule List (11 replies)
  52. Shadowrun: Sprawl Gangers (3 replies)
  53. More tales of interest! (4 replies)
  54. Shadowrun 5 Excel CharGen Sheet (24 replies)
  55. Initiative Die and Augmentations (38 replies)
  56. First Impression Quality & Social Tests? (4 replies)
  57. Five editions and we still don't know what a magazine is? (93 replies)
  58. SR5 House Rule Overhaul (4 replies)
  59. Plastic Warriors (2 replies)
  60. Simulating economy (13 replies)
  61. SR Humor (4 replies)
  62. SR4 Mystic Adept Shenanigans (8 replies)
  63. AA World-wide/City-Wide Drone Support Company (9 replies)
  64. [SR5] Archetypes (11 replies)
  65. What are some good examples of troll thrash metal (8 replies)
  66. Tir na nOg (10 replies)
  67. Improved Ability Question (85 replies)
  68. Chainsaws in 5th edition. (26 replies)
  69. Stealing cars (36 replies)
  70. Decker vs Decker (14 replies)
  71. Info on Miami (8 replies)
  72. Neo-Anarchist Podcast (69 replies)
  73. Alchemy (37 replies)
  74. [SR5] Rigger Command test (1 reply)
  75. List of stupid/ funny wireless boni (162 replies)
  76. Low-Magic /Hybrid Characters (9 replies)
  77. Big 'D' Will Update! (24 replies)
  78. Shadowbeat rocker rules updated (0 replies)
  79. Better uses of SR skills (9 replies)
  80. So what happened in the end? (431 replies)
  81. 5th Ed. Necromancer (24 replies)
  82. A character quandry (6 replies)
  83. Why Do We Still Have Hit Points? (73 replies)
  84. Ratings on Arrows. (7 replies)
  85. Blast Spell in SR5 (32 replies)
  86. Cyberlimbs and limits (12 replies)
  87. Character themed Problem (54 replies)
  88. Hackers - sitting or running? (7 replies)
  89. Run & Gun art preview (4 replies)
  90. Using matrix actions without a corresponding skill (14 replies)
  91. Real Life and Shadowrun.. (7 replies)
  92. Cyberware costs (11 replies)
  93. Kingdom of Hawai'i (18 replies)
  94. Europe 2072 Firearms (5 replies)
  95. Fake SINs with licenses (8 replies)
  96. Ammunition ideas. (12 replies)
  97. Crowdfunding the 4th World. (1 reply)
  98. Myke Cole series-- shadowrun potential? (2 replies)
  99. Is Sensor Test required to attack? (1 reply)
  100. Kage (7 replies)
  101. Skillwires and Skilljacks, has anyone tried them? (55 replies)
  102. Coyotes (25 replies)
  103. what to do with 500 doses of Novacoke? (53 replies)
  104. Better Than Life (5 replies)
  105. Astral Spam? (1 reply)
  106. So where is my smartlink then? (4 replies)
  107. Matrix + various questions (4 replies)
  108. Electric Monocycle (9 replies)
  109. A weird experience -exposure to corp consumer culture (13 replies)
  110. Mystic Adept - raise of "adept points" after chargen (20 replies)
  111. Virtual Seattle (31 replies)
  112. Writing References (4 replies)
  113. Huh, that's interesting... (5 replies)
  114. Riggers (19 replies)
  115. SR4 arcana skill (5 replies)
  116. So I am going to shoot you with sulfuric acid :) (5 replies)
  117. New Member seeks Help with Character Build (4 replies)
  118. Magic power in SR 3 vs. SR 1 (16 replies)
  119. Knife-Gun (23 replies)
  120. TV that is close to Shadowrun (25 replies)
  121. Best company name ever (28 replies)
  122. The diary of Walker, Elven Face (132 replies)
  123. Mystic Adept (another thread) (59 replies)
  124. [RL] I think they are nerfing muscle replacement in SR (9 replies)
  125. When to roll initiative? (7 replies)
  126. Chicago info (12 replies)
  127. SR5 Priority-based Karmagen (0 replies)
  128. 4e Spirit Condition Monitors (1 reply)
  129. what are some fun diseases in the 6th world? (9 replies)
  130. What happens if a decker jacks in and there's already an active alert? (4 replies)
  131. Skilljacks, Skillwires, and Riggers (4 replies)
  132. Chase Action - Catch-Up/Break Away (3 replies)
  133. Improved Invisibility or Stealth? (9 replies)
  134. Nanosatellites (20 replies)
  135. Drakes and Dragonspeach (6 replies)
  136. Converting traditions from 4th ed to 5th (5 replies)
  137. New Show: Intelligence (4 replies)
  138. Moved: PbP game (-- replies)
  139. Jumped In Drone Defense (7 replies)
  140. SR?: Extreme Edition (35 replies)
  141. Augmented Maximum (2 replies)
  142. Alchemical Preparations (11 replies)
  143. What fell horrors to inflict? (18 replies)
  144. Do you guys use alchemy as magic users? (48 replies)
  145. Active Camo Armour? (8 replies)
  146. 5th Edition Matrix (13 replies)
  147. Air Spirits Can't Fly (36 replies)
  148. Matrix home-rule, looking for feedback (9 replies)
  149. Familiars (11 replies)
  150. Quick fix for TMs (14 replies)
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