So I've started up an SR4A game with my old Pathfinder group (wanted to introduce them to something that wasn't D&D and Shadowrun was the game I felt they'd be next most likely to find a group for should they leave town) and in the process of prepping my notes for their first real run, it's occurred to me none of their characters own a car. Now, this is partly my fault as the GM for not recommending someone have a Bulldog stashed in a garage somewhere, but they all wanted to spend every last Nuyen on cyberware, so [shrug]. I figured I'd prepare them the option of stealing the target's car as a getaway vehicle on top of whatever they find in his house in the event they don't acquire some other means of personal transport.
Leafing through the CRB and my splats, though, I haven't been able to find rules relating to stealing cars and my Google Fu has only turned up answers and references for SR5. I've considered cobbling together a carjacking system using rules for things like maglocks, hacking, and spoofing, but I foresee this being a rather...inelegant solution. So, I bring the topic to you: did I miss a section on boosting cars somewhere? If not, do you lot have any preferred houserules for it?
I'd be remiss if I didn't note the campaign takes place in 2055, so wireless wizardry won't be an option.