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  1. Universal Brotherhood PDF (6 replies)
  2. Kinesics (5 replies)
  3. Got those equipment blues... (21 replies)
  4. Real life mirroring Shadowrun again. (4 replies)
  5. How should Lone Star be played? (20 replies)
  6. I was thinking about matrix architecture (0 replies)
  7. Decking: The Other Side (4 replies)
  8. Players modifying their environement (34 replies)
  9. SR in RL (again) (13 replies)
  10. Cyberdecks (4 replies)
  11. Did I handle this right? (50 replies)
  12. moving closer to cyberpunk... (36 replies)
  13. This just reminds me of the Renraku Arcology (11 replies)
  14. coming from SR2 (4 replies)
  15. Yet more SR in RL (7 replies)
  16. [LooseAlliances] [NY Times] UN Peacekeepers getting tough (29 replies)
  17. Amnesia and the Invoked Memory Stimulator (9 replies)
  18. Locating Players for Runs near modesto CA (9 replies)
  19. Sesame Street (18 replies)
  20. The Infected (120 replies)
  21. When did guns start looking sci-fi? (34 replies)
  22. Ready for your Image Link installation? (5 replies)
  23. Priorities in character creation (22 replies)
  24. WizKids Shadowrun Novels (136 replies)
  25. One step closer (1 reply)
  26. Missile Parry in Real Life (12 replies)
  27. Looking for Runners in Iowa City area (1 reply)
  28. Trolls and their skulls and intelligence (430 replies)
  29. Native american translator (13 replies)
  30. ASIST technology and non-criminal uses? (5 replies)
  31. question about possible unbalanced skills (46 replies)
  32. "At-a-glance" sheets... (11 replies)
  33. SR4 demos at Origins? (5 replies)
  34. I think I've found a gross violation of copyright. (46 replies)
  35. RL Improvised explosives (8 replies)
  36. T'Skrangs and Drakes (31 replies)
  37. making Telesma (5 replies)
  38. Something that can be used in a run. (9 replies)
  39. Ahhh the memories (13 replies)
  40. Missile Parry (26 replies)
  41. Heavier weapon = lesser recoil? (47 replies)
  42. Horrible Economy (8 replies)
  43. A Chinatown is Seattle? (13 replies)
  44. In memoriam: Jack Kilby (1 reply)
  45. Running contacts and other NPCs (27 replies)
  46. Lone Star sourcebook (23 replies)
  47. a new mage school (14 replies)
  48. Intelligence, Knowledge Skills, and cyber (10 replies)
  49. To those from santa cruz, please do not read this (6 replies)
  50. Firearms statistics program (31 replies)
  51. Floating daggers (11 replies)
  52. Gun Canes: revitalizing the elegant weapon. (32 replies)
  53. Looking Professional (107 replies)
  54. Shadowgenders (27 replies)
  55. to all anti SR4, please leave us alone (243 replies)
  56. Force 1 sustaining focus (31 replies)
  57. Which syndicate? (37 replies)
  58. Shadowrun & Call of Cthulhu (31 replies)
  59. Empathic Healing adept power (8 replies)
  60. Uncontrolled spirits (6 replies)
  61. [SoA2064] Empathic Healing adept power (0 replies)
  62. realism under fire (176 replies)
  63. Scopes, goggles and cybereyes (33 replies)
  64. So with the books not coming out? (14 replies)
  65. Just my .02 cents (85 replies)
  66. release schedule? (3 replies)
  67. Clarification... (6 replies)
  68. "Hacker" Insight (27 replies)
  69. Let's play pretend. (35 replies)
  70. Low-power campaigns. (7 replies)
  71. Wireless Technology (2 replies)
  72. What I would like to see in the Next SR4 FAQ (28 replies)
  73. Holy Moly, I have to GM in two hours! (14 replies)
  74. Using ritual magic on possessing spirits. (8 replies)
  75. Cascading IC (22 replies)
  76. So what happened to Kid Stealth? (131 replies)
  77. Characters you'd like to see (64 replies)
  78. Gigabit decking (0 replies)
  79. Valkyrie Unit (14 replies)
  80. Regarding suspensions... (0 replies)
  81. Newbie Question about Spell Force Levels (64 replies)
  82. [LooseAlliances] The Good Bits (13 replies)
  83. Totem creation (5 replies)
  84. Armor Layering and FFBA (23 replies)
  85. NSR4CG? (25 replies)
  86. [SoA2064] The Mobility Adept (20 replies)
  87. So, what is Cyberpunk, anyway? (51 replies)
  88. Capt. Chaos' Icon? (14 replies)
  89. Help a new rigger with drones (30 replies)
  90. B/R Skills Chips (5 replies)
  91. Out of interest... (13 replies)
  92. Quick Question (9 replies)
  93. Play online (31 replies)
  94. Needs to learn more (10 replies)
  95. How do I make Riggering fun? (28 replies)
  96. Shamanistic Aspects learning Metamagic (11 replies)
  97. Edges and Flaws.... (4 replies)
  98. Karma question (17 replies)
  99. Casting spells at vehicles rules. (30 replies)
  100. Cosmetic Eyeball Implants in RL (12 replies)
  101. Fun with Ally Spirits... (36 replies)
  102. Bemused by surgery costs (36 replies)
  103. Reloading in Combat (75 replies)
  104. loads of questions (4 replies)
  105. Cost of living? (34 replies)
  106. 7.4 quake in San Fran (4 replies)
  107. Toxic Spirit Question (7 replies)
  108. Yamatetsu Plot Hooks (2 replies)
  109. Customized Melee Weapons (14 replies)
  110. Quick rules question (5 replies)
  111. Where the hell is LA (28 replies)
  112. Appleseed... (23 replies)
  113. JackBNimble (40 replies)
  114. Technomancers (121 replies)
  115. Most Evil Personnality of the Corporate World (51 replies)
  116. Books I haven't heard of (8 replies)
  117. Masking Wards (38 replies)
  118. Magic an exception to the attributes? (20 replies)
  119. Invocation (67 replies)
  120. Massive Can of Worms (19 replies)
  121. The Big Picture (167 replies)
  122. Create Spells (47 replies)
  123. Loa Possession-how to handle (15 replies)
  124. [Shadowrun by Clockwork] (9 replies)
  125. Help Me Re-Create Bullseye (25 replies)
  126. Grit (22 replies)
  127. "Epic" edges and flaws? (27 replies)
  128. Shadowrun computer game (46 replies)
  129. E-Talismans (12 replies)
  130. Hiding Ally (9 replies)
  131. A matter of balance (97 replies)
  132. Damage of Fencing Weapons (70 replies)
  133. Ally Spirits with Conjuring (15 replies)
  134. Wards (16 replies)
  135. Can we delay 4th Ed. for 1 year? (91 replies)
  136. Reaction as a purchased attribute. (39 replies)
  137. Whats that on the corner? (5 replies)
  138. Help with Initiation for a Illusionist (9 replies)
  139. Shadows of ASia (34 replies)
  140. a(nother) playtester's view of SR4 (127 replies)
  141. Buggy Goodness (2 replies)
  142. Playing SR online (33 replies)
  143. The Scroll of Feng (22 replies)
  144. Skimmers (1 reply)
  145. Shadowrun World Map (16 replies)
  146. Physical Barrier as bathyscaphe (28 replies)
  147. One Step Closer to DocWagon (21 replies)
  148. Select sound vs. Damping (9 replies)
  149. FRT response times (34 replies)
  150. San Antonio (9 replies)
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