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  1. RPG Store in Pasadena (6 replies)
  2. A question about elves (3 replies)
  3. How many people around here still want a LE? (10 replies)
  4. Paranoia (57 replies)
  5. Book Quality problems (30 replies)
  6. remington roomsweeper (26 replies)
  7. Character Generation Attribute Cap (27 replies)
  8. Round Up / Round Down? (20 replies)
  9. Tell Me What Equipment To Buy (22 replies)
  10. Extraterritoriality (19 replies)
  11. Cyberware availability (2 replies)
  12. my force 6 library (3 replies)
  13. Fox shapeshifters (20 replies)
  14. Agents and Cybercombat? (12 replies)
  15. SR4 Character Booklet (22 replies)
  16. Shadowrunner Team Names (45 replies)
  17. Little help please. (14 replies)
  18. [SprawlSG] When did New Zealand change it's capital city? (8 replies)
  19. Renraku Arcology Shutdown (11 replies)
  20. Adept Powers (10 replies)
  21. Whats in your Bolthole? (93 replies)
  22. 6th World Feel (2 replies)
  23. GMC Banshee info (25 replies)
  24. Sprite Themes ! (4 replies)
  25. Alternate SR Campaigns (11 replies)
  26. Weight and encumbrance (7 replies)
  27. Lone Star Campaign (25 replies)
  28. Blackjack (39 replies)
  29. Turn to Goo (174 replies)
  30. Fern Witchery (10 replies)
  31. Hackers vs Technomancers (42 replies)
  32. Innate Spell and Ritual Spellcasting? (5 replies)
  33. Is 'Superior' fluid or fixed? (62 replies)
  34. Delaying Action vs. Spending Edge (3 replies)
  35. Playing a Drake? (9 replies)
  36. Moved: is a shadows of africa book do-able?! (-- replies)
  37. PDF question, those bothersome extra spaces. (3 replies)
  38. Combat Biking (11 replies)
  39. What's your favorite place to run? (13 replies)
  40. Seeking feedback on run idea (57 replies)
  41. 1 Combat Turn Extended Hacking (5 replies)
  42. Guns (104 replies)
  43. Ares Predator IV (77 replies)
  44. Character generator? (2 replies)
  45. Astral combat (3 replies)
  46. How do you spend your Karma? (9 replies)
  47. RL eye cyberware (5 replies)
  48. Mars (71 replies)
  49. Magic in the Courtroom (27 replies)
  50. upgrading (7 replies)
  51. SR4 Review up at RPG.Net (1 reply)
  52. Quick Matrix questions (39 replies)
  53. Mentor Spirits for technomancers? (7 replies)
  54. New Mentor Spirit (4 replies)
  55. Finally. it's here (4 replies)
  56. A quick motion sensor question (2 replies)
  57. Running Wild (5 replies)
  58. Un-Stupid Cyberlimbs (33 replies)
  59. Can Sprites go Free? (10 replies)
  60. Centering -Adept- TN? (12 replies)
  61. Bad Boy, Bad Boys (5 replies)
  62. Small groups (11 replies)
  63. Nnja Cults (18 replies)
  64. FanPro Commando Quarterly is up (13 replies)
  65. The Next Big Thing (49 replies)
  66. spell defense? (4 replies)
  67. New foci for adepts (4 replies)
  68. I small matter of Names (4 replies)
  69. [ShadowsOfEurope] From Russia with love... (2 replies)
  70. New Novel (1 reply)
  71. Improving Attributes (1 reply)
  72. House Rules (5 replies)
  73. Decking versus Hacking (212 replies)
  74. Release Update (34 replies)
  75. Machine Guns Yay! (14 replies)
  76. What ever happened to Mirage? (7 replies)
  77. Rehashing Contacts (18 replies)
  78. RFID tags in your food! (9 replies)
  79. Required reading for Shadowrun 4? (2 replies)
  80. Mortality rate for true n00bs? (73 replies)
  81. Full Attack - Is There A Ruling? (5 replies)
  82. resource rush in real life? (7 replies)
  83. Lifestyle and Economics in 2070 (5 replies)
  84. The Inhumanoids (17 replies)
  85. Dumpshock Organization (28 replies)
  86. RL Implant News (19 replies)
  87. Whats happening in NY? (8 replies)
  88. Geomancy in Hong Kong (9 replies)
  89. Defaulting to Skills? (4 replies)
  90. Professional Rating (3 replies)
  91. "Similar Models" for Guns (8 replies)
  92. Paper Barrier? (9 replies)
  93. Background Count (15 replies)
  94. Toxins own you (8 replies)
  95. Essence loss and magic attribute at Char Gen.. (71 replies)
  96. Indierect spells why? (4 replies)
  97. Karma and money (20 replies)
  98. Vehicle/Drone Sizes (10 replies)
  99. Japanese SR edition? (14 replies)
  100. SOA-Japan (28 replies)
  101. Rigging drones beyond signal strength (25 replies)
  102. Overcoming Skin links (17 replies)
  103. What could an Ares Alpha... (81 replies)
  104. Using the "No Soaking Roll" option (37 replies)
  105. Fun with hacking (63 replies)
  106. PPG Corporate Stats? (2 replies)
  107. SR4 Adventure: The Voodoo That They Do (10 replies)
  108. Updating Headware (40 replies)
  109. SoA-chapter reviews (67 replies)
  110. [Shadowrun Missions] FAQ Schmaq (15 replies)
  111. Masking, astral space and stealth. (23 replies)
  112. The OICW Rises Again! (144 replies)
  113. Looking for non awakened Critters. (1 reply)
  114. Sensei (7 replies)
  115. Megas and political bodies (13 replies)
  116. For all the canucks in here... (22 replies)
  117. Build Point Allocation (53 replies)
  118. Vampires stalk the day! (30 replies)
  119. Buying a host (28 replies)
  120. Old edition PDFs (3 replies)
  121. Heal spell Drain Value? (25 replies)
  122. Ghouls. (45 replies)
  123. Building a better mouse trap (31 replies)
  124. Hacking Scenarios Q&A (16 replies)
  125. Recording Astral Signatures (4 replies)
  126. Physical Security and Bulid/Repair. (12 replies)
  127. Need Help With Improved Reflexes (10 replies)
  128. Codeslinger Exploit? (3 replies)
  129. Search for Old Forum Content: Paladins (10 replies)
  130. Possession (8 replies)
  131. Shadow Necessities (36 replies)
  132. Aspected Magicians (31 replies)
  133. Silly question (7 replies)
  134. Gun Fu Adept (115 replies)
  135. Sensors in drones (10 replies)
  136. New virus (2 replies)
  137. A foreign concept: (32 replies)
  138. Cyrcuit, the Hermetic Mage/Hacker (52 replies)
  139. Adept's Improved Senses (8 replies)
  140. Two-Weapon Melee Combat / Martial Arts (39 replies)
  141. Newbie GM questions (73 replies)
  142. gecko crawl for all (2 replies)
  143. Command Program (12 replies)
  144. Augmented Stat Maximums (12 replies)
  145. Trouble with time (41 replies)
  146. SoA-Middle East (48 replies)
  147. Hackers and Zombie Comm units (8 replies)
  148. SR4 Miniature Movement Rules (11 replies)
  149. Decent editable SR4 Character Sheet (67 replies)
  150. Melee combat and firearms. (28 replies)
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