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  1. How do your deckers communicate (28 replies)
  2. The Ancient Files: One More Time (14 replies)
  3. Size of Renraky Arcology Roof? (20 replies)
  4. Guesses to how combat might work (136 replies)
  5. What's the encryption rating for LS radio comm? (15 replies)
  6. GenCon (0 replies)
  7. Really Bad Decisions (138 replies)
  8. So what books have you all got? (25 replies)
  9. Rules Help (3 replies)
  10. Data retrevial (2 replies)
  11. Question (155 replies)
  12. Shadowrun PDFs on DriveThru (179 replies)
  13. Shadowlands BBS (8 replies)
  14. Real Life Spike Baby (19 replies)
  15. Character Dossier PDF? (4 replies)
  16. How To Access Equipment With Ruthenium Body Suit.? (7 replies)
  17. RL runs that make the news (35 replies)
  18. Master Skill List (3 replies)
  19. Vancouver players (2 replies)
  20. Stats for a Tommygun (69 replies)
  21. Mr Lofwyr (11 replies)
  22. MPCP 7->8 (6 replies)
  23. Cops disable vehicle with pistols? (93 replies)
  24. Building a TechWiz/Rigger cross (7 replies)
  25. Mental Attribute modifiers at chargen for meta's (86 replies)
  26. Do 6s explode in SR4 (28 replies)
  27. Gamma Scopaline/DMSO (5 replies)
  28. Photographic memory and Mnemonic Enhancer (5 replies)
  29. A good place to find generic blueprints? (3 replies)
  30. Initiating (14 replies)
  31. Ten commandments of interactive storytelling (70 replies)
  32. Metric or not? (35 replies)
  33. Puyallup gangs (5 replies)
  34. Psionics (58 replies)
  35. NAN...Perhaps in need of a name change. (44 replies)
  36. Starting as a gang member? (11 replies)
  37. New Novels Confirmed! :D (26 replies)
  38. Pimp my Ride (20 replies)
  39. CAS (4 replies)
  40. Would you pay extra for a hardcover SR4 BBB? (46 replies)
  41. Master Spell List (14 replies)
  42. Frames and agents (7 replies)
  43. Land Walker Robot for sale (3 replies)
  44. What books should I purchase (11 replies)
  45. plot help (18 replies)
  46. "Background" adept? (5 replies)
  47. You as a Shadowrun character (183 replies)
  48. Nanoware (43 replies)
  49. New Novels Confirmed! :D (0 replies)
  50. Trapped in 1991 (29 replies)
  51. A new type of 20 questions (29 replies)
  52. My crappy shadowrun webcomic.... (18 replies)
  53. Ah, Satellites (8 replies)
  54. Can I get a general sense (13 replies)
  55. Protecting your Digital Self (28 replies)
  56. Implications on the core mechanic (91 replies)
  57. Question about body armor vs. micro uzi (13 replies)
  58. Called shots (13 replies)
  59. Homemade Character Sheet (13 replies)
  60. Observant PCs (32 replies)
  61. Shooting at passengers (62 replies)
  62. maps or prints (107 replies)
  63. Honor Among Thieves? (72 replies)
  64. No! (188 replies)
  65. Runners for my new Campaign (27 replies)
  66. Review my new decker (19 replies)
  67. Shadowrun Campaign Conundrum (25 replies)
  68. Where a Rock Meets the Sky (15 replies)
  69. Shadows of Asia & Latin America (27 replies)
  70. PERSONALITY CHANGE (14 replies)
  71. Matrix Search (19 replies)
  72. FanPro D Newsletter May 2005 (99 replies)
  73. Shadows of Asia/Latin America (3 replies)
  74. [SoA2064] Infiltrator Adept (7 replies)
  75. Arcology Run Help (7 replies)
  76. Running with murderous felons (86 replies)
  77. Street Magic (108 replies)
  78. Increase Attribute TN (17 replies)
  79. Distribution of success against TN 5. (34 replies)
  80. [MrJBlackBook] Size (50 replies)
  81. Spell casting/skills (8 replies)
  82. Should I upgrade? (3 replies)
  83. Coolest Rounds Ever! (38 replies)
  84. Metas and the 7th & 5th worlds (7 replies)
  85. Shadowrunner Nights (8 replies)
  86. And if it fails? (74 replies)
  87. 16 pages of LA (20 replies)
  88. poor rigger needs some help please (3 replies)
  89. Enchanting (26 replies)
  90. Damaging a vehicle (7 replies)
  91. Conceability of weapons (4 replies)
  92. Lines you never want to hear while playing SR (143 replies)
  93. Revolver vs Automatic (50 replies)
  94. Insect Spirit/Guard Paranimals (8 replies)
  95. DNI (1 reply)
  96. Dead runners... (2 replies)
  97. Deckers and Otaku (95 replies)
  98. Interesting article (1 reply)
  99. Hellhounds? (6 replies)
  100. Are your PCs moral beeings? (40 replies)
  101. Rigging questions (16 replies)
  102. Moved: 16 pages of LA (-- replies)
  103. Who's going to play SR4? (50 replies)
  104. Run Ideas (17 replies)
  105. Silly question (5 replies)
  106. Do wards affect physical space? (8 replies)
  107. The Helios Chronicles (7 replies)
  108. "Revolver" Rifles and another firearms question (9 replies)
  109. How realistic is the SR combat system for firearm? (40 replies)
  110. Buying Edges with Karma? (25 replies)
  111. More Outlandish Artifacts (32 replies)
  112. Walker Drones' Kicking Damage Codes (3 replies)
  113. simple totem question (3 replies)
  114. Great Form blood spirits (5 replies)
  115. Great Form blood spirits (0 replies)
  116. Question about Sins (30 replies)
  117. EMF grenades. (27 replies)
  118. [ShadowsOfEurope] Shadowrun Wiki (27 replies)
  119. Magician Adept? (102 replies)
  120. Ambidexterity for Adept (39 replies)
  121. Sniping with Pistols (68 replies)
  122. Music in your games (8 replies)
  123. Hacking Follies (7 replies)
  124. Bringing a Short Bus Player into GM'ing (13 replies)
  125. Bioware an Aura (4 replies)
  126. is the DNA fingerprint alterable? (23 replies)
  127. Attacking an object. (6 replies)
  128. Bio-Rejection Flaw... (5 replies)
  129. SR Gaming Resources (2 replies)
  130. Favorite Hang Outs (65 replies)
  131. Best Adept Powers EVAR! (45 replies)
  132. Shadowrun 4th Edition! (109 replies)
  133. Shadowrun Popularity (13 replies)
  134. Weapon skills (10 replies)
  135. Non-Elf Female metahumans (70 replies)
  136. One trick ponies... (18 replies)
  137. The Sprint Power (0 replies)
  138. Help with an adventure (2 replies)
  139. Weapon Concealability (52 replies)
  140. Cover. -_- (8 replies)
  141. Shoudl Shadowrun 4 make magic more common (73 replies)
  142. how many spell points can you start with? (2 replies)
  143. Chilling Conversation (10 replies)
  144. Autosofts/Activesofts? (18 replies)
  145. Adepts and Initation, Part II (3 replies)
  146. Boards Don't Hit Back! (24 replies)
  147. Moved: Just wanted to know... (-- replies)
  148. My views on the SR4 FAQ (19 replies)
  149. The Ally Spirit Issue (37 replies)
  150. SR goes new WOD (162 replies)
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