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  1. Couple of questions (10 replies)
  2. Language Question (6 replies)
  3. FIxed (8 replies)
  4. Machine guns! (30 replies)
  5. Max Hardening? (11 replies)
  6. New Biotech from real life. (1 reply)
  7. Most Spectacular PC Deaths (53 replies)
  8. Welcome the shadowrun Newb (14 replies)
  9. Just heard a funny quote on TV (24 replies)
  10. Werewolves in Shadowrun (LONG!) (19 replies)
  11. too many runners (players) (23 replies)
  12. Grapple Guns (18 replies)
  13. The Practical S.E.P. Field (26 replies)
  14. Mutual Incompetence (13 replies)
  15. Pimps in Space! (13 replies)
  16. What if they made their book like (30 replies)
  17. Rigger 2 vs Rigger 3 (12 replies)
  18. Program Multiplier of SKs (25 replies)
  19. A proposed way of dealing with Racial Edges/Flaws (16 replies)
  20. Otaku question (27 replies)
  21. Awaking Characters (22 replies)
  22. Record sheets (3 replies)
  23. Decker Mages (32 replies)
  24. So, about aspected magicians. (10 replies)
  25. Custon Perception Test Rules (9 replies)
  26. feedback (21 replies)
  27. Is this a good good group set up? (2 replies)
  28. 206X Dodge Tomahawk (12 replies)
  29. Moved: Grinder (-- replies)
  30. Help With Security Agent Character (8 replies)
  31. Adepts and Foci (55 replies)
  32. New Magic Sourcebook (23 replies)
  33. Arcology shutdown (25 replies)
  34. Alternate Grenade Rules (18 replies)
  35. Some suggestions on my character. (34 replies)
  36. Cyberdeck construction question (32 replies)
  37. Astral quests and other rules questions (3 replies)
  38. Contemplating a house rule (26 replies)
  39. One more house rule (6 replies)
  40. How subtle can spells be? (24 replies)
  41. Native Language (40 replies)
  42. Looking for Matrix samples (5 replies)
  43. sr 3rd ed gm screen! where are they! (7 replies)
  44. My Job -- ShadowFaq (32 replies)
  45. Invisibility: Real Ultimate Power (124 replies)
  46. Main site down? (3 replies)
  47. [ShadowsOfEurope] Reviews (316 replies)
  48. Question about Flashbacks flaw. (54 replies)
  49. One night in Seattle (8 replies)
  50. FanPro Commando Program (99 replies)
  51. Assault Rifle mounted GLs (27 replies)
  52. A little silly thing called aiming... (35 replies)
  53. movies with a shadowrun feel (278 replies)
  54. Can a decker make an "AI" (156 replies)
  55. Bug City (3 replies)
  56. [ShadowsOfEurope] Poland (20 replies)
  57. Recommended reading (4 replies)
  58. So, releases for 2005? (82 replies)
  59. Did you say Niner? (33 replies)
  60. Piece of bioware (7 replies)
  61. The SR Hot Topic for 2005 Will Be.... (26 replies)
  62. Secrets 2 (37 replies)
  63. About to start GMing... (21 replies)
  64. Astral projection (3 replies)
  65. the stopwatch method (42 replies)
  66. So, what'd happen if I bumped off Lofwyr? (57 replies)
  67. Milwaukee & St. Louis (10 replies)
  68. Gun ID question (28 replies)
  69. Invisible to Cameras (40 replies)
  70. The awakened, and the broke (164 replies)
  71. Expiriments in archetype selection (26 replies)
  72. Decker tracks (7 replies)
  73. [ShadowsOfEurope] What does AG mean in German Companies? (10 replies)
  74. Are Street Sams/Mercs boring? (48 replies)
  75. Favorite SR personality (24 replies)
  76. role-playing in SR... (26 replies)
  77. Ballistics, Armor, Jungles (25 replies)
  78. Secret's Revealed (33 replies)
  79. FanPro Released OOP Critters and GM Screen (8 replies)
  80. Build/Repair (36 replies)
  81. Shadowrun in the Year 2005 (0 replies)
  82. Orcichalcum question; (8 replies)
  83. Here it is, for your SR fan fiction enjoyment (3 replies)
  84. SR PRotocol (8 replies)
  85. Character Sheets or Generator? (9 replies)
  86. Grounding Spells through Foci (41 replies)
  87. house rules for strange magics (10 replies)
  88. buying level 3 contacts at first level (33 replies)
  89. Using Weapon Foci (19 replies)
  90. What the heck is KG9? (2 replies)
  91. Good and bad shadowrun novels (10 replies)
  92. Underworld 93 (12 replies)
  93. Masking question (10 replies)
  94. Drone Homunculi (9 replies)
  95. Denver and the Frontier Free Zone Maps (4 replies)
  96. Psychotropic Defense Utility (8 replies)
  97. hermetic conjurer/rigger questions: (9 replies)
  98. rigging from the matrix, can it be done? (27 replies)
  99. Gun vs Sword (35 replies)
  100. Electric static (7 replies)
  101. Why do you it? (44 replies)
  102. Weapon question (28 replies)
  103. Writing Shadowrun stories (56 replies)
  104. Magic In The Shadows (10 replies)
  105. Can it be done decently? (18 replies)
  106. Seattle Blackouts (8 replies)
  107. Shadowrun Adventure Concept (6 replies)
  108. How do you move your guns? (218 replies)
  109. Bound Guard Elementals (18 replies)
  110. The SR Hot Topic for 2005 Will Be.... (4 replies)
  111. So what do people think of CFS? (39 replies)
  112. Melee Combat (14 replies)
  113. Alter Memory (3 replies)
  114. Wrote my first SR story (15 replies)
  115. Vehicle Question (33 replies)
  116. The Blind Swordsman (30 replies)
  117. Wrote my first SR story (3 replies)
  118. SOTA:2064 (8 replies)
  119. Wrote my first SR story (1 reply)
  120. What's an ally's magic rating? (10 replies)
  121. Astral Quest Ideas (11 replies)
  122. [ShadowsOfEurope] Scandinavian Union (90 replies)
  123. Find Shadowrun/Shadowrun Missions games! (0 replies)
  124. Iniative & Melee (83 replies)
  125. Defensive weapons (12 replies)
  126. Does shadowrun need white and black hats? (86 replies)
  127. Holiday Runs (12 replies)
  128. sewer encounters (54 replies)
  129. The future of Media in SR (6 replies)
  130. Happy Holidays! (20 replies)
  131. Supressive Fire - New Question (15 replies)
  132. GM Screen + Critters Book available for free (19 replies)
  133. ranged two-weapon combat (4 replies)
  134. SynthLink (35 replies)
  135. Aggression Inhibitors (15 replies)
  136. Black Mask (1 reply)
  137. Black Mask (1 reply)
  138. Simrigs (32 replies)
  139. ranged two-weapon combat (1 reply)
  140. Aging in Shadowrun (55 replies)
  141. Electric guitar ninja (31 replies)
  142. Stupid Deaths (21 replies)
  143. Can a decker make an "AI" (11 replies)
  144. "Stand and Fight!" (69 replies)
  145. Santa 2064 or A Run on 34th Street (34 replies)
  146. Goofy Smart link idea (62 replies)
  147. [SoA2064] Best Of SOTA 206X (29 replies)
  148. Can a decker make an "AI" (4 replies)
  149. New on DVD today (20 replies)
  150. New Weapon . . . (0 replies)
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