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Ancient History
PCs take Flaws to min-max their characters, or to gain an advantage or two. GMs typically use these Flaws to screw with players, usually blatantly and repeatedly ("Damn! How many of these gangers are packing silver bullets, which I'm allergic to? Bloody screen-monkey.")

This need not be the case, as it can be much more interesting for GM and player if the GM decides to get creative without going overboard.

'cause really, watching a player live and writhe is much more fun than being callously cruel and crippling them.

The key to these combos are that the player doesn't know what the mysterious cyberware is, just tell them the result. After a while, they might find out and guess, but by then you've had some fun.

Amnesia and Mysterious Cyberware
You have a chemical gland which releases a dose of laes into your system every twenty-four hours. Consequently, your short term memory is shot and every day is an adventure. Hell, you may not even be aware of your condition! Otherwise, your life consists of an ongoing autobiography in your pocket secretary, and post-it notes. Lots of post-it notes.

Flashbacks and Mysterious Cyberware
You have an Invoked Memory Stimulater hooked up to a biomonitor. Every time a certain condition(s) happens, the IMS sets in. Depending on the nature of the condition, this could be anything from debilitating to comedic as the IMS might trigger memories relative to it. Punitive implants of this type might be invoked every time you have to use the restroom ("Aw, Hell, I hate having to relive potty training when I was three every time I have to pee...I thought Mom was kidding when she said she'd do this one day!") while more entertainment-oriented implants might trigger whenever the character is aroused (if the memories themselves are arousing, this might effectively take the character out of action for some time. "Man, she's novaho..hho..hottt..." "We just lost Jim again, dammit. Hand me that sedative.")

Mysterious Cyberware and Alchoholics
Toxin or Blood Filter. The characters can drink a keg and never feel the tiniest buzz off the alcohol. Particularly malicious GMs may throw in a Nephritic Screen and make the character have to pee every fifteen minutes after a single beer, too.

/Damaged/ Mysterious Cyberware
Symbiotes are bad enough for the unsuspecting character, as they face constant cravings for snacks. But imagine malfunctioning symbiotes that require more food but process it much slower. Suddenly, body-conscious runners are gaining weight and can't stop eating! Well meaning street docs may mistakenly treat them as diabetics or suggest corrective surgery, while GMs with exceptional timing might place this after a female runner's sexual encounter (or a male runner's night with a girlfriend), leading to the dreaded conclusion that the character might be *gasp* pregnant!
Striker
You're evil. I like you.
Cynic project
I think another good one would be that filter that makes it so you don't rememeber anything. Have it set to trigger when some code words are spoken. Maybe have a song that has those words in it,that is being played all the time.
DocMortand
Ya know...it's threads like this that cause my runners to never EVER use those combinations. *grin*

Thanks for the input tho...I know what to do now if I ever capture 'em. wink.gif
Tarantula
Mysterious cyberware, install a set of snake eyes. If they decided to get wired reflexes on their own, you now have you're own street sammy drone.
FrostyNSO
All those are great, but having a pair of cyberskates pop out unexpectedly is HILARIOUS.
toturi
The drawback to most these is simple: It is mysterious cyberware. Not mysterious bioware or nanoware. However since you are the GM, you are God.

The second drawback is that all the PC needs to do is go to a cyberclinic for a checkup and the nature of the Flaw is exposed. Furthermore, if the sammy has 0.01 Essense left, most cyberware will give him a free ticket into cyberzombie territory. You planning to jump out of the pot into the fire?
Trax
QUOTE (FrostyNSO)
All those are great, but having a pair of cyberskates pop out unexpectedly is HILARIOUS.

That would be a good one to do while they are running down a very long staircase, or hill, and at the bottom of said hill is a busy street/highway.

If you can dodge a car, you can dodge a ball.
sidartha
The best ways I've ever seen Mysterious Cyber used is as survailence equipment.
Consider the ex-CIA bla bla bla, who doesn't know it but still gets up in the middle of the night accesses a certain matrix account and gives a full download of the days events.
Or.
Someone who knowingly has a eye camera but doesn't know that he has a headware radio that accesses his head memory and transmits the contents into the ether.
Props for both of these go to Mr Woodchuck. notworthy.gif notworthy.gif
SpasticTeapot
I'm about to start GM'ing my first true campaign, and I think that all of these are marvellous ideas. Especially that one about the roller skates. Finally, a way to get that annoying over-cybered street sam with a HMG under control.
Necro Tech
I always liked putting in a reflex trigger on the intiative junkies. You run against corp X? You're gonna do it real slow like.
Jrayjoker
Or the mouth gun loaded with fugu toxin darts. Sneeze and take the risk of shooting yourself in the hand, your Johnson across the table, your Fixer in the alley, your girlfriend while kissing, you get the picture.
Daishi
I've always been a fan of RAS overrides, personifx chips, and radio receivers. vegm.gif
Jrayjoker
Where did I read about the brothel with personality override on the joy girls/boys so you could program anything you wanted? As I recall it was installed without consent, but all opposition was then programmed away.
Sabosect
Heh. Cranial bombs, radio transcievers, and cybereyes with eye cameras. Perfect assassin.
Moirdryd
QUOTE (Striker)
You're evil. I like you.

That comes as a surprise?... just look at Ancient History`s `runner` tag..`Great Dragon`. Of Course he`s Evil.
Crimsondude 2.0
QUOTE (Jrayjoker)
Where did I read about the brothel with personality override on the joy girls/boys so you could program anything you wanted? As I recall it was installed without consent, but all opposition was then programmed away.

Underworld SB, T:SH, CC, pretty much any book where Nadja Daviar is mentioned by name, and SOTA64.
DocMortand
QUOTE (Jrayjoker)
Where did I read about the brothel with personality override on the joy girls/boys so you could program anything you wanted? As I recall it was installed without consent, but all opposition was then programmed away.

They're called bunraku - a yak brothel style. see Crimson's post for places to look.
hyzmarca
QUOTE (Jrayjoker @ Jan 13 2005, 08:22 PM)
Where did I read about the brothel with personality override on the joy girls/boys so you could program anything you wanted? As I recall it was installed without consent, but all opposition was then programmed away.

Combine that with a Data Filter and you end up with a truely evil plot hook.

" That porn star looks exactly like me......"

Jolt Alert can be annoying and subtle.
FrostyNSO
QUOTE (hyzmarca)
" That porn star looks exactly like me......"

Don't worry, a player in our group demonstrated that a hardcore Kamikaze addiction can provide that moment just as easily eek.gif
Panzergeist
Of course, there is no need for mysterious cyberware to be normal stuff out of the books. Anyone who has played Paranoia knows how much fun you can have with mysterious, powerful, unreliable equipment. Maybe the character has cybereyes that occasionally extend out of their sockets on eyestalks against his will, helping him see things but creeping people out. Maybe he has an implanted nanomedkit that occasionally synthesizes and injects him with street drugs when he is under stress. Maybe he has a laser pistol implanted in his hand which sometimes goes off when he only means to punch someone.

If you really want to fuck with someone, how about headware memory with half a dozen implanted personafix programs? Maybe a genetic augmentation that causes their blood type to change every few days, making ritual samples useless, and making them hard to identify, but also potentially causing a bad mixup if the character gets hospitalized. Or, wickedest of all, a chemical gland that produces Laes. It could release it into the characters own brain, or it could affect anyone he kisses, quickly earning him an undeserved reputation as a date rapist, and several seperate hunted flaws.
toturi
QUOTE (Panzergeist)
Of course, there is no need for mysterious cyberware to be normal stuff out of the books.

*gasp* non-Canon!
paul_HArkonen
I think that the best ones would be a radio reciever (you hear voices in your head, they're talking about [insert evil GMy plan to trick/annoy runner here])

or the IMS (see above, only with vioces replaced with images as well.)
DocMortand
QUOTE (paul_HArkonen)
I think that the best ones would be a radio reciever (you hear voices in your head, they're talking about [insert evil GMy plan to trick/annoy runner here])

Yeah, like the latest scores of the Seattle Sea Dogs (aka Mariners).

I can just imagine the guy thumping his head and saying "Dang it! Stupid Emergency Broadcast Signal Test!"
Sketchy
For that special little something to annoy players, try shock hands! Think of all the fun to be had randomly detonating flash grenades and shorting out weapons/vehicles!

[EDIT] Not to mention trying to shake hands with new acquaintances sarcastic.gif
Crimsondude 2.0
I thought shock hands only had the pads on the tops/backs (i.e., not palms) of the hands--where they'd be on shock gloves.
Tarantula
It says that you can have them placed elsewhere. Elbows is the example given, but nothing says you couldn't have it in your palm for slapping someone.
Crimsondude 2.0
Ah. I must not have read that part of M&M as closely as I should have. Come to think of it, this is the umpteenth time I've realized I might actually want to read it completely since they changed everything so much.
Panzergeist
Headware radio would be funny, but it wouldn't stay mysterious for long. The player would quickly figure out what was going on.
toturi
Shock... ummm, underware. Ah, ah, ah... AHHHHHH! biggrin.gif
Crimsondude 2.0
Of course, yeah, until CYbertechnology came out I had operated under the assumption that headware radios and phones already incorporated transducers (cybercommlinks in CT).
Club
After reading some of the above posts, I come to the conclusion that in some cases the GM doesn't have to add any cyber, just modify it's function.

Example: a manufacturer modifies it's smartlink processors to put the dot a little to the left when it sees a star symbol near where it is aiming. The company CEO is a former cop, and lots of cop and security companies use silver or gold stars as uniform decoration.

Just subtract a couple of sucesses when calculating damage. And yes, I do know SL systems aren't supposed to 'see' anything.
BGMFH
Ahh.... the old screw the players game...

Try Auto-Injectors linked with biomonitors.

Forget Laes or Kamikaze....
Zen, Bliss, Novacoke, and my personal favorite, Psyche.

Nothing beats having the Troll get real smart at all the wrong moments...


Venom Sacks on cyberweapons, with use counters. Every 150 extensions, the blade is covered in Cyanide.


Eye-flash systems that dont need replacing that go off *every* time you blink in a particular sequence, usually a unintended double blink.


Tactical Computer with full sense links and a radio link to a Deus-associated datadump.

And dont forget a Nano-Hive with Nano-Carcerands filled with cyanide...


Jrayjoker
Hearing Amplification on a random timer, all of a sudden the rigger is whispering so noone knows tha baddies are right behind the door they are about to walk through.
hyzmarca
A nanotech drone factory in the digestive system.
The runner has a mysterious uncontrolable craving for metals (steel and titanium mostly) and plastics, to the point that he'll suffer damage if he doesn't eat large ammounts of them every day. Once a week, a drone (affectionatly known as a "hoopcrab") crawls out of you-know-where.
Great for riggers and non-riggers alike.
FrostyNSO
Be sure to link all of this great stuff to a nice cortex bomb in case they try to remove it.

Our "Ex-Transys Intelligence Agent" had cyber skates linked to a cortex bomb and a biomonitor. Everytime his bio-stats would stray from "normal" levels, the cyber skates would kick in, usually unexpectedly to great hilarious effect.

I felt bad for never coming up with a reason (that could hold water anyways) that he would be implanted with this stuff.
FrostyNSO
Another one we did was a nanohive with nanobots that could be programmed to enhance certain neural and nervous system pathways.

He could program them to enhance certain actions. We translated this as an additional skill point to the "skill" they were programmed to at the time. Eventually, he realized that his mysterious chipjack could be loaded with programs to control the nanites

He could still only use as much combat/Hacking/Whatever pool as the base attribute, but it was cool little system.
SpasticTeapot
QUOTE (Crimsondude 2.0)
QUOTE (Jrayjoker @ Jan 13 2005, 06:22 PM)
Where did I read about the brothel with personality override on the joy girls/boys so you could program anything you wanted? As I recall it was installed without consent, but all opposition was then programmed away.

Underworld SB, T:SH, CC, pretty much any book where Nadja Daviar is mentioned by name, and SOTA64.

What's this about Nadja Daviar and Personafix btl's? My LHS does not carry most of the sourcebooks, so I'm kinda left in the dark.
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