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  1. How much damage does running through monowire do? (47 replies)
  2. what are you rolling when deleting logs and such. (11 replies)
  3. Introducing AmmoMax™ (18 replies)
  4. Spirits and edge. (9 replies)
  5. What inspired insect spirits? (17 replies)
  6. Master List of all Shadowrun Products (2 replies)
  7. How often do YOU use your contacts? (20 replies)
  8. How did spell matrixes work in ED? (21 replies)
  9. Situational Incompetance (13 replies)
  10. Future of astral protection (3 replies)
  11. Magical aptitude tests. (4 replies)
  12. A Mechanic’s Guide to Magic (5 replies)
  13. Magicians at this point in the mana level... (46 replies)
  14. lone star and the law (32 replies)
  15. So... what's going on now? (13 replies)
  16. A Holiday Arcology Run (6 replies)
  17. 101 Dumbest Moments in Business (15 replies)
  18. Advanced char creation (64 replies)
  19. RL Troll mod bike (5 replies)
  20. So, Shadowrun Economy. (48 replies)
  21. Quck Matrix question (3 replies)
  22. Aegis Security (7 replies)
  23. Old-school magical traditions. (71 replies)
  24. Anyone made a "brain" adept? (52 replies)
  25. PC Fixer (77 replies)
  26. I need cyberpunk novels now. (124 replies)
  27. Moved: Lonely, so Lonely.... (-- replies)
  28. Deadly Drain (1 reply)
  29. Adept Foci (13 replies)
  30. Drones querying ID (12 replies)
  31. Karma Awards (30 replies)
  32. The 6th World Work Ethic (33 replies)
  33. astral tracking and lone star investigations (20 replies)
  34. Magical Traditions, The UMI, and Globalization (17 replies)
  35. Question about hacking vehicles (41 replies)
  36. N00bi3 questions thread (56 replies)
  37. Shadowrun bl0gs? (3 replies)
  38. An Adept Adjustment (12 replies)
  39. Are your stories depressing? (89 replies)
  40. jack point is awefully small (134 replies)
  41. Looting Comm Links (24 replies)
  42. Longest-running campaigns... (51 replies)
  43. Moved: Heroes teaches you SR [spoiler warning] (-- replies)
  44. Immunity normal weapons (25 replies)
  45. Dual-natured critters (8 replies)
  46. Medium Grade Military Armor (1 reply)
  47. How much power to coerce... (24 replies)
  48. I need help stating out a vehicle (6 replies)
  49. Introducing BabyBoost™ (13 replies)
  50. Favorite Infilitration Sites (13 replies)
  51. Dikote Question (38 replies)
  52. Anthroforms in SR4. (16 replies)
  53. What should gangers have? (46 replies)
  54. How fast do helicopters fly when they strafe infan (70 replies)
  55. Parry question? (11 replies)
  56. [SR3] Rune Magic (2 replies)
  57. What happens when a shareholder breaks the law? (9 replies)
  58. Junkers (7 replies)
  59. Campaign Advice (8 replies)
  60. Finding my way around Seattle (9 replies)
  61. Data Havens/Message Boards as a Contact (18 replies)
  62. DiKote in New Scientist 22Jan07 (8 replies)
  63. Is banishing drain too high? (64 replies)
  64. Character Generator w/ Street Magic Mods? (4 replies)
  65. Paydata (17 replies)
  66. Ideas for Magical Security (15 replies)
  67. Recommended reading (Of SR novels) (51 replies)
  68. Channelling Tradition (3 replies)
  69. Would this historical guerilla be a viable SR? (88 replies)
  70. Contact Question (21 replies)
  71. Gunshot Directionality (49 replies)
  72. Shadows of Asia questions (0 replies)
  73. Shadowland is Real (9 replies)
  74. Mentor spirits for adepts. (17 replies)
  75. China tests Anti-Sat system, US tests Railgun! (28 replies)
  76. Detecting Adept Powers (2 replies)
  77. New cross-tradition group creation rules. (5 replies)
  78. Name Wars (44 replies)
  79. Its new to me at least! (Old SR book discussion) (54 replies)
  80. What would the world look like without the NAN? (36 replies)
  81. NAN Help (6 replies)
  82. Matrix Perception idea (6 replies)
  83. Edge Dice (6 replies)
  84. Stun Damage House Rule (20 replies)
  85. Combat Sense (4 replies)
  86. SR3 or SR4 which one has more (161 replies)
  87. Dual Wielding Melee? (19 replies)
  88. Useful Contacts (31 replies)
  89. Security Nodes I: OS (0 replies)
  90. Still SR, but just in setting (20 replies)
  91. Gel Packs! Comming soon! (TM) (18 replies)
  92. UCAS Legislature Bill 58892-32-U-AN (3 replies)
  93. Wards 101 (23 replies)
  94. Day/Night modified mentor spirits (2 replies)
  95. Hiding from remote service spirits (18 replies)
  96. There's no where to run! (18 replies)
  97. From bears to bullets (34 replies)
  98. Fire darting an aircraft carrier (42 replies)
  99. Astral surveillance (265 replies)
  100. Building an adept assassin in SR4... (11 replies)
  101. High-tech armor in the news (49 replies)
  102. When Runners work with Lone Star (36 replies)
  103. Vehicle Cargo Space (18 replies)
  104. Criminal SIN flaw (33 replies)
  105. future weapons (39 replies)
  106. What's up with North America? (42 replies)
  107. Wards 102 (10 replies)
  108. Elementals (94 replies)
  109. Time (10 replies)
  110. Character critique (24 replies)
  111. Humanoid drones (10 replies)
  112. Cyberware Availability (29 replies)
  113. Sound Elemental Effect (2 replies)
  114. Yet Another Grenade Thread (119 replies)
  115. Should all coms require admin access? (21 replies)
  116. IC in systems (12 replies)
  117. They call him Tombstone... (7 replies)
  118. Any info on Combat Biking? (12 replies)
  119. Strange German Shadowrun Movie... (14 replies)
  120. Skinlink Smartgun Trick? (19 replies)
  121. Seduction Quality (28 replies)
  122. Newbies on their first run (62 replies)
  123. NPC Archetypes. (14 replies)
  124. Signal Jamming with Commlink (15 replies)
  125. Is there such a thing as a 'good' Dragon? (183 replies)
  126. looking for a way to nerf a cannon (50 replies)
  127. How much are your runs worth? (25 replies)
  128. chatter for my game (25 replies)
  129. GM running extra Chars. in a Small Game (14 replies)
  130. From the Silver Screen (84 replies)
  131. Fun Death Touch story (9 replies)
  132. Ideas for evil things you can do to gain Potency (61 replies)
  133. Emo Samurai's Dedicated Campaign Thread (526 replies)
  134. How long do your runs take? (6 replies)
  135. Ending themes (5 replies)
  136. 500 point games...good or bad? (93 replies)
  137. 18 Things I learned from the Genesis game (98 replies)
  138. Character critique (71 replies)
  139. New Shadowrun computer/console game (11 replies)
  140. Urban Brawl (34 replies)
  141. Special Assignment: Repo Men (5 replies)
  142. New Grunts (9 replies)
  143. Sphynx's Shadowrun Calculators (1 reply)
  144. Shadow Run Video game trailer (51 replies)
  145. The Recoil of a Panther Cannon (28 replies)
  146. Character critique (21 replies)
  147. Cyberware Essence House Rule (7 replies)
  148. rigging your own body (51 replies)
  149. Free spirit edge and initiation. (7 replies)
  150. Evasion from Evaded Icons (9 replies)
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