Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218
  1. Cyberware compatibilty (25 replies)
  2. Parkour/Free Running Question (26 replies)
  3. FanPro D Newsletter Feb. 2007 (26 replies)
  4. Hit location for SR3 (12 replies)
  5. Low powered Runner settings (5 replies)
  6. Cybermantic Power Systems (9 replies)
  7. Noob character questions (ork heavy) (16 replies)
  8. Simple Software Bug Rule (1 reply)
  9. SR4 is too modern or near modern sometimes (124 replies)
  10. Seattle's New Governor (80 replies)
  11. Fragged up chars (7 replies)
  12. RL news - smuggling items into facilities (1 reply)
  13. Pirates of the Carribean (129 replies)
  14. Describing Shadowrun (17 replies)
  15. Technomancer question (15 replies)
  16. Date of Dunkelzahn for President event at Gen Con (3 replies)
  17. Troll Scale Weapons (SR3) (7 replies)
  18. Papa Midnite (2 replies)
  19. Grenade Launcher Canister Loads (13 replies)
  20. Barsaive the New Matrix Phenomina (5 replies)
  21. Ares Alpha (40 replies)
  22. 2051 Dementia Millions (3 replies)
  23. The Assualt Cannon has arrived! (6 replies)
  24. The Rat Trap (2 replies)
  25. Setting for SR in the CAS's North Carolina (35 replies)
  26. Info on Vancouver (11 replies)
  27. The bullet with your name on it. (23 replies)
  28. Hacker / Face or Hacker / Covert (12 replies)
  29. Choclate-Chip Cookie Cabal (13 replies)
  30. Shadowrun Novels (21 replies)
  31. Shadowrun wallpaper (5 replies)
  32. Shadowrun 4th Char Gen Program? (1 reply)
  33. Outremer (14 replies)
  34. Front companies. (22 replies)
  35. Juicers (21 replies)
  36. Old Books (27 replies)
  37. Spur Location (25 replies)
  38. Mentor Spirits (7 replies)
  39. House Rule: Auto-fire (4 replies)
  40. GM Screen errata (3 replies)
  41. Time in VR (7 replies)
  42. HACKED! (19 replies)
  43. New settings: It's not just for D20 anymore! (2 replies)
  44. Chicago 2070: Blood, Bugs, and Bullets! (0 replies)
  45. The South Shall Rise Again (20 replies)
  46. alternate technomancers (84 replies)
  47. A few questions about drones (14 replies)
  48. Noob Matrix Questions (17 replies)
  49. The Fey Tradition (3 replies)
  50. Pharmaceuticals in the corporate water supply? (7 replies)
  51. Firing Into Melee... (12 replies)
  52. Random brainstorming on making burst fire real (49 replies)
  53. Copy Protection vs. Intercept Wireless Signal (21 replies)
  54. Financial Advisors (30 replies)
  55. Fluff for new small-corp service (19 replies)
  56. Release Dates (53 replies)
  57. Newbie Question: Counterspelling (3 replies)
  58. Shadowrun Reboot? (11 replies)
  59. Delay vs. suppression (14 replies)
  60. Interesting Codes for your Sammie (18 replies)
  61. Defense Trait (SR3) (8 replies)
  62. The Corporation (2 replies)
  63. Corporate Logos (12 replies)
  64. Matrix questions (6 replies)
  65. Who decides AA status? (8 replies)
  66. March 15, 2005, 01:31 PM (8 replies)
  67. Pre-Scourge Number Crunching (28 replies)
  68. Captain Chaos, FastJack and the rest... (6 replies)
  69. Stupid Question (312 replies)
  70. Cybercombat question (5 replies)
  71. I'm a Ninja Biatch! (34 replies)
  72. Upgrading Warez (3 replies)
  73. Maxing Out Special Attributes (17 replies)
  74. Slide and Blades compatible? (4 replies)
  75. Potential TM Fix (20 replies)
  76. slivergun damage (81 replies)
  77. Errata / Revised Core Book Question (4 replies)
  78. How do you hack something outside of your signal? (9 replies)
  79. Toto (19 replies)
  80. Running Brainscan with SR4 (9 replies)
  81. SURGE (21 replies)
  82. Astral Scouting (3 replies)
  83. Making the wired wireless? (5 replies)
  84. The Transparent Society and Shadowrunning (83 replies)
  85. Fast Pace (16 replies)
  86. Should to-hit TNs be raised? (23 replies)
  87. Adept centering (9 replies)
  88. munch me a physad (31 replies)
  89. Magical Tradition Percentages (55 replies)
  90. Anti detection spells spell (4 replies)
  91. New Sim Module idea (3 replies)
  92. Proposing a house rule (19 replies)
  93. New GM question (12 replies)
  94. Weapons question (23 replies)
  95. "Retro" Shadowrun (9 replies)
  96. SR4 Resources (90 replies)
  97. Weapon size differentiation (42 replies)
  98. Batshit insanity in the Sixth World (19 replies)
  99. Big Trouble in Little China (31 replies)
  100. SR4 GM Screen (10 replies)
  101. Spoof (8 replies)
  102. Horizon (8 replies)
  103. References in Runner Havens (48 replies)
  104. Slow Samurai (15 replies)
  105. Astral percieving combat (20 replies)
  106. a image based language anyone? (54 replies)
  107. House Rule: Legendary Character (13 replies)
  108. House Rules (7 replies)
  109. Why does the Hacker have ar-gloves? (41 replies)
  110. Welcome to the Wireless World (2 replies)
  111. Moved: Switched Places? (-- replies)
  112. Why the doctor gave you those cyber limbs (2 replies)
  113. Revenge of the Ninja rooftop showdown (1 reply)
  114. Making riggers godlike again (27 replies)
  115. Tissue Regeneration... (1 reply)
  116. Coming soon! Cyberware! (3 replies)
  117. What's a good name for a female chaos mage? (21 replies)
  118. When exactly is someone mistreating a spirit? (22 replies)
  119. An idea for a "Horror" campaign (10 replies)
  120. Funny Stories (3 replies)
  121. vulture funds (33 replies)
  122. Response and System (15 replies)
  123. Unofficial Information: SR4 4th Printing (5 replies)
  124. Ghoul Hunting and HMHVV Infection (50 replies)
  125. Advanced Alcoholism: The Flaw (13 replies)
  126. How do you play astral space? (4 replies)
  127. Mentor spirit bonus question (14 replies)
  128. Chicago Info (0 replies)
  129. Talk about chinese fighting styles and zodiacs (0 replies)
  130. Mentor Spirit: Martyr (12 replies)
  131. SR4 Core, Still Out of Print? (1 reply)
  132. There are no ranged attacks in astral space right? (37 replies)
  133. Bridge Breakers (16 replies)
  134. Poor NASA (39 replies)
  135. House Rules: Agents and Technomancer (4 replies)
  136. Heavy Pistols/Hand Cannons (18 replies)
  137. Specialization of characters (58 replies)
  138. HITMAN (8 replies)
  139. Life imitates Shadowrun (2 replies)
  140. Disguise Adept Powers (22 replies)
  141. The Structure and Design Philosophy of the Matrix. (14 replies)
  142. Simsense killed the Internet Star? (15 replies)
  143. rfid dust (22 replies)
  144. Thermal Ink (1 reply)
  145. Matrix and Internet (24 replies)
  146. Navy equivalent of a Supply Sergeant? (86 replies)
  147. Don't Feed the Vampires (25 replies)
  148. Staging up static effects? (4 replies)
  149. Object Resistance Ratings (5 replies)
  150. Yakuza in Japan (49 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012