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  1. The Invae (5 replies)
  2. Iron GM: Version 5 (7 replies)
  3. Fetishes (28 replies)
  4. I plan to write a scenario for 1 player and 1 GM (13 replies)
  5. The Psionic Tradition (17 replies)
  6. WOW! (7 replies)
  7. FanPro Direct (84 replies)
  8. Totem Ideas (33 replies)
  9. Laws on Summoner Responibilty for Spirit Actions (25 replies)
  10. BBB? Why not CRB or S4B or something? (14 replies)
  11. Movie Quotes (277 replies)
  12. Wolfgang Keis (22 replies)
  13. [SR3] Upgrading a deck (19 replies)
  14. Shadowrun Police (46 replies)
  15. Players working for the Corps (50 replies)
  16. Concealment vs guns (121 replies)
  17. Sprinting questions (31 replies)
  18. Rebooting the world? (25 replies)
  19. Shadowrun Survivor! (37 replies)
  20. size does matter (28 replies)
  21. Reducing the time spent Spiriting/Spirting Up (9 replies)
  22. Shapechange (23 replies)
  23. Answers about encrypting a node/device (5 replies)
  24. Healing in adverse conditions (10 replies)
  25. Attention Tokyo Shoppers: (11 replies)
  26. Cover... Help me understand (14 replies)
  27. [SR3] Surgery rules (11 replies)
  28. Clairaudience/Clairvoyance (7 replies)
  29. Vehicle Speed Question (4 replies)
  30. This year I am going to ... (17 replies)
  31. Resisting Drain (10 replies)
  32. sustaning foci (48 replies)
  33. St. Petersburg (2 replies)
  34. Your Favorite PCs (7 replies)
  35. Sprite Power questions - Technomancer (25 replies)
  36. Breeching Barriers (20 replies)
  37. can I get a quick yes/no? (27 replies)
  38. can a hacker undelete files? (40 replies)
  39. spirits and uses... (5 replies)
  40. The Middle East (72 replies)
  41. Crunching numbers with gear (10 replies)
  42. Mulvihill Novel? (4 replies)
  43. Engulf (8 replies)
  44. Spell Threading (Meta-Magic) (5 replies)
  45. Attacking through focus (52 replies)
  46. Shadows Over Europe PDF (9 replies)
  47. Global Warming? (38 replies)
  48. This year I'm gonna try to ... (10 replies)
  49. Post 2070 modus operandi for corps (114 replies)
  50. Iron GM: V 4.0 (9 replies)
  51. NPC Sheets (4 replies)
  52. Character Advancement (8 replies)
  53. cyberlimbs (13 replies)
  54. A question about submitting a proposal (5 replies)
  55. Combat paralysis and Cybercombat (4 replies)
  56. What does Aid Sorcery mean? (5 replies)
  57. Wiki Updates (0 replies)
  58. Moved: Planet of the Drop Bears (-- replies)
  59. Magic Charactors Better than Mundane? (70 replies)
  60. New gear: Radar-mesh fabric (28 replies)
  61. Thermite, do your Shadowrunners use it? (86 replies)
  62. [RL] Chaos in the streets (43 replies)
  63. [RL] the decay of modern morality (51 replies)
  64. Halving Implant Essence (79 replies)
  65. Armourer Adepts (13 replies)
  66. Reality TV 2065 (20 replies)
  67. [Dragons6thW] Drake questions... (43 replies)
  68. The Bionic Dolphin (16 replies)
  69. New Mentor Spirit: Beavis and Butthead (22 replies)
  70. Was Jesus an immortal elf? (47 replies)
  71. Martin de Vries (38 replies)
  72. Shadowrun: the Soundtrack (5 replies)
  73. Created Spells (18 replies)
  74. Missile parry+reach (melee weapon) (6 replies)
  75. You play too much Shadowrun if... (31 replies)
  76. Encryption - making it useful. (5 replies)
  77. Matrix interpretations (8 replies)
  78. How do military units go after small bands of SRs? (113 replies)
  79. SR Quotes (54 replies)
  80. 2 seasonal shadow spirit types (14 replies)
  81. New drug: Overstim (14 replies)
  82. So, what do cars run on in 2070? (36 replies)
  83. What to get your teammate's kid for the Holidays (80 replies)
  84. Indirect vs direct combat spells (16 replies)
  85. List of "cryptids" for creating critters (3 replies)
  86. When was 4th world? (24 replies)
  87. Restarting agents and IC (4 replies)
  88. Melee attacks vs. vehicles (19 replies)
  89. Various Magic-Tech Questions (8 replies)
  90. Runner Rules (97 replies)
  91. Encrypting a device or node (6 replies)
  92. 24 December 2070 (29 replies)
  93. Meet at Times Square on 12/31. (3 replies)
  94. Troll art (49 replies)
  95. Hiding Money Offshore in the Sixth World (2 replies)
  96. A poll, because I'm bored. (20 replies)
  97. Minor errors with initiative? (3 replies)
  98. What do your magicians spend their karma on? (20 replies)
  99. Iron GM: Version 3 (20 replies)
  100. Spirits using the Engulf power (2 replies)
  101. Sensitive system and essence (2 replies)
  102. Drones without sensor targeting? (5 replies)
  103. Army of agents (12 replies)
  104. commlink as battle tac (13 replies)
  105. Full defense options (2 replies)
  106. Healing Procedures (1 reply)
  107. Shadowrun 4th Printing (27 replies)
  108. New metamagic: possession. (1 reply)
  109. CCG (5 replies)
  110. Moved: New RPG Store concept (-- replies)
  111. Shadowrun needs Power Ranger style physads (18 replies)
  112. Y.A.C.C. - Yet another character critique (9 replies)
  113. Ideas for Tir Vs Salish (12 replies)
  114. Elephant Gun with different ammo... (39 replies)
  115. Stronger (canon?) Encryption (57 replies)
  116. Altering spirits (9 replies)
  117. The UFI's: the unknown freakin' immortals. (97 replies)
  118. Bryce's Character Thread (21 replies)
  119. Power Bleed MetaMagic Clarification (23 replies)
  120. SLEUTH (clue revival) Site Now Up! (104 replies)
  121. Dodging grenades (76 replies)
  122. Defense against manaball? (43 replies)
  123. backquestion?where is my african shadowrun serial? (5 replies)
  124. Do you want the Shadowrun game to do well? (109 replies)
  125. Deckers (6 replies)
  126. Ultrasound sensor (47 replies)
  127. How do I cross walls? (75 replies)
  128. Iron GM: Shadowrun 4 (3 replies)
  129. Sometimes I just don't understand... (38 replies)
  130. Bioware vs Cyberware? (100 replies)
  131. Making VR faster than Meat hackers (62 replies)
  132. Possible "fix" for SR encryption. (38 replies)
  133. Rule of Threes for SR4 (10 replies)
  134. Economy of 2070 (32 replies)
  135. Mainframes (20 replies)
  136. Fake IDs (23 replies)
  137. [SR3] MicroDrone - Eyes of God (18 replies)
  138. Linking/subscribing a commlink to another commlink (14 replies)
  139. Hackers unbalanced? (232 replies)
  140. RoboBrawl: (7 replies)
  141. New Adept powers in Street magic (4 replies)
  142. quick run ideas (6 replies)
  143. Gun question... (38 replies)
  144. [SR3] Rule Bending/Creating (44 replies)
  145. Kerris (55 replies)
  146. Advice on Mission Results (8 replies)
  147. yet another magical idea (13 replies)
  148. SOP for the meet. (83 replies)
  149. Iron GM: Shadowrun (18 replies)
  150. decrease sense spell (3 replies)
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