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  1. What do your magicians spend their karma on? (20 replies)
  2. Iron GM: Version 3 (20 replies)
  3. Spirits using the Engulf power (2 replies)
  4. Sensitive system and essence (2 replies)
  5. Drones without sensor targeting? (5 replies)
  6. Army of agents (12 replies)
  7. commlink as battle tac (13 replies)
  8. Full defense options (2 replies)
  9. Healing Procedures (1 reply)
  10. Shadowrun 4th Printing (27 replies)
  11. New metamagic: possession. (1 reply)
  12. CCG (5 replies)
  13. Moved: New RPG Store concept (-- replies)
  14. Shadowrun needs Power Ranger style physads (18 replies)
  15. Y.A.C.C. - Yet another character critique (9 replies)
  16. Ideas for Tir Vs Salish (12 replies)
  17. Elephant Gun with different ammo... (39 replies)
  18. Stronger (canon?) Encryption (57 replies)
  19. Altering spirits (9 replies)
  20. The UFI's: the unknown freakin' immortals. (97 replies)
  21. Bryce's Character Thread (21 replies)
  22. Power Bleed MetaMagic Clarification (23 replies)
  23. SLEUTH (clue revival) Site Now Up! (104 replies)
  24. Dodging grenades (76 replies)
  25. Defense against manaball? (43 replies)
  26. backquestion?where is my african shadowrun serial? (5 replies)
  27. Do you want the Shadowrun game to do well? (109 replies)
  28. Deckers (6 replies)
  29. Ultrasound sensor (47 replies)
  30. How do I cross walls? (75 replies)
  31. Iron GM: Shadowrun 4 (3 replies)
  32. Sometimes I just don't understand... (38 replies)
  33. Bioware vs Cyberware? (100 replies)
  34. Making VR faster than Meat hackers (62 replies)
  35. Possible "fix" for SR encryption. (38 replies)
  36. Rule of Threes for SR4 (10 replies)
  37. Economy of 2070 (32 replies)
  38. Mainframes (20 replies)
  39. Fake IDs (23 replies)
  40. [SR3] MicroDrone - Eyes of God (18 replies)
  41. Linking/subscribing a commlink to another commlink (14 replies)
  42. Hackers unbalanced? (232 replies)
  43. RoboBrawl: (7 replies)
  44. New Adept powers in Street magic (4 replies)
  45. quick run ideas (6 replies)
  46. Gun question... (38 replies)
  47. [SR3] Rule Bending/Creating (44 replies)
  48. Kerris (55 replies)
  49. Advice on Mission Results (8 replies)
  50. yet another magical idea (13 replies)
  51. SOP for the meet. (83 replies)
  52. Iron GM: Shadowrun (18 replies)
  53. decrease sense spell (3 replies)
  54. What kind of players would you see in Urban Brawl? (24 replies)
  55. Can Adepts buy new powers (22 replies)
  56. New FAQ online (17 replies)
  57. Rigger 3 PDF (16 replies)
  58. Extremely Inofficial Hacking FAQ Answers (21 replies)
  59. RL: SR4 Gear List becoming real! (21 replies)
  60. Drugs? (6 replies)
  61. SR3 decking quick reference guide (2 replies)
  62. What's with the cattle skull? (55 replies)
  63. Name the environmental terrorist group... (7 replies)
  64. [SR3] House Rules (1 reply)
  65. The word Fiat? (80 replies)
  66. New Spell: Katamari (31 replies)
  67. Emergence PDF (10 replies)
  68. Thought experiment in simsense (26 replies)
  69. Tutorsofts and skillgroups... (3 replies)
  70. RL news (3 replies)
  71. Revised program cost (17 replies)
  72. Need a computer term (39 replies)
  73. A pleasant surprise (18 replies)
  74. Grenades/Indirect Area spells, per the FAQ (29 replies)
  75. Shadowrun now (23 replies)
  76. Skill cap house rules (17 replies)
  77. possession... (15 replies)
  78. Free sprite buddy (15 replies)
  79. vision enhancement (55 replies)
  80. Some general security questions about hacking. (59 replies)
  81. Networks as Nodes (9 replies)
  82. Sim module/simsense clarification (11 replies)
  83. Dusting Off the Deck (9 replies)
  84. Matrix realistic? (38 replies)
  85. Fantasy Grounds (3 replies)
  86. SR4 Logo (6 replies)
  87. Lack of players (12 replies)
  88. The 411 on the UB (25 replies)
  89. Take Aim and Called Shot (455 replies)
  90. New SR4 Errata (110 replies)
  91. NEWS: Dragon Spotted Over China. (14 replies)
  92. merit - natural immunity (14 replies)
  93. YAAP (14 replies)
  94. Do you have to access a node to hack in? (1 reply)
  95. Some Questions from this weekend's game... (17 replies)
  96. 8-Bit powers and metamagics (4 replies)
  97. AR Cybercombat (43 replies)
  98. SR4 Matrix Dicepool Rules ReWrite (83 replies)
  99. SHP v1.9 (6 replies)
  100. Keeping the Hacker in the Cold (24 replies)
  101. SR Miniatures (9 replies)
  102. Obersvations on the FAQ with regards to Hacking (20 replies)
  103. Public Awareness...? (34 replies)
  104. [SR3]Best armor (49 replies)
  105. FAQ Has Arrived (274 replies)
  106. Alternate Borg Stuff (5 replies)
  107. A munchkin's best friend? (78 replies)
  108. How would you houserule chargen spirit pacts? (1 reply)
  109. Safehouse/stronghold building (4 replies)
  110. Kicking it old school in SR4. (23 replies)
  111. William Gibson, Cyberpunk and Shadowrun (58 replies)
  112. A quick guide to broken sammies (35 replies)
  113. Magical Services (10 replies)
  114. SR4 Eratta 2nd Printing and PDF v1.3 (80 replies)
  115. Drug Use In Your Game (72 replies)
  116. pwned! (13 replies)
  117. House Elves as Ally Spirits (5 replies)
  118. Technoadepts (16 replies)
  119. Hottest New Mage Sport (3 replies)
  120. Sustaining Counterspelling (7 replies)
  121. SR Art (3 replies)
  122. Teamwork and social skills (3 replies)
  123. Progress Update: Augmentation (54 replies)
  124. Technomancer + crack sprite (16 replies)
  125. B/R at char gen? (5 replies)
  126. Lanier's 1906 Ring (9 replies)
  127. Confusion (16 replies)
  128. The Beleagured Cyborg (32 replies)
  129. Teamwork and social skills (6 replies)
  130. Cyberlimbs and Street Adepturi (16 replies)
  131. New B/R rules (2 replies)
  132. Whats a Throbber? (Nerps) (17 replies)
  133. So my mage wanted to turn the van invisible (58 replies)
  134. BP cost for initiation? (10 replies)
  135. [SR3] SkillWires (28 replies)
  136. Shadowrun: The Movie (44 replies)
  137. [SR3]Help with a new decker (60 replies)
  138. Need Help - Link to Wireless Life (0 replies)
  139. So you need to hire a Hacker NPC (11 replies)
  140. Shadowrun CCG question (24 replies)
  141. Prison in 2070 (27 replies)
  142. [SR3] MinMaxxing Speed (26 replies)
  143. Restrictive gun laws in SR (1 reply)
  144. Any one know... (3 replies)
  145. sample characters? (25 replies)
  146. Hacking FAQ (14 replies)
  147. Ballistic shields and magic protection? (4 replies)
  148. Forward Thinking (12 replies)
  149. Vive la Belle Republique! (85 replies)
  150. Beating Astral Security (22 replies)
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