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  1. A Fistful of Data (3 replies)
  2. specialization and skill groups (39 replies)
  3. [RL ] Viva Las Vegas (6 replies)
  4. Archetype Help (5 replies)
  5. somethingawful.com briefly makes fun of Shadowrun (0 replies)
  6. The 4th print of SR4 (28 replies)
  7. dark secret (29 replies)
  8. Karma in Forum Games - Help! (16 replies)
  9. Shadowrun is moving to a new company (20 replies)
  10. Neo-Tokyo Shadowrun (38 replies)
  11. Geographical Names (7 replies)
  12. Item creation in fourth edition (16 replies)
  13. Shutting down the WiFi (25 replies)
  14. Tradition question (28 replies)
  15. resist pain (12 replies)
  16. critter/grunt conversion (3 replies)
  17. NeoNET (12 replies)
  18. Heads Up Displays (7 replies)
  19. If you could play a contact... (66 replies)
  20. "Burn all the Edge you want... (160 replies)
  21. Brute forcing through Wards (4 replies)
  22. Astral Counterspelling (6 replies)
  23. Concealment spirit power (201 replies)
  24. AI stats (68 replies)
  25. Spineless books (13 replies)
  26. The Library (5 replies)
  27. Shadowrun soundtracks? (22 replies)
  28. Hacker adept (21 replies)
  29. The First Arcology (14 replies)
  30. sustaining spells (2 replies)
  31. spirit edge (8 replies)
  32. Adept PC in SRM - player seeks comments (2 replies)
  33. Street Samurai? (33 replies)
  34. Rigger 3 German Version (0 replies)
  35. Confusion regarding Inhabitation (4 replies)
  36. Sherlock Holmes type character (31 replies)
  37. Shadowrun: The Resistance (33 replies)
  38. veichle question (7 replies)
  39. cyberware i entertainment? (40 replies)
  40. How powerful ARE immortal elves? (143 replies)
  41. How do you envision the Barrens? (66 replies)
  42. vehicle question (2 replies)
  43. Hollywood Inspiration (30 replies)
  44. A few Vampire questions (107 replies)
  45. Building a technomancer rigger (14 replies)
  46. Handover + Con = ? (1 reply)
  47. IC Tracking Questions (2 replies)
  48. Miss America versus sex predators (60 replies)
  49. On Hacking... (8 replies)
  50. Death and Shadowrun (44 replies)
  51. Immortal Elves and Essence, etc. (6 replies)
  52. Commcodes and AccessID interpreted (14 replies)
  53. The Shadowrun Commando Program (91 replies)
  54. Blackstone Prison and Background count? (34 replies)
  55. Metahuman subtypes? (2 replies)
  56. Improving Stats Where Metatype Is Concerned (8 replies)
  57. [Humor] Things that Mr. Johnson forbids.... (145 replies)
  58. what contacts to get? (27 replies)
  59. Masking (41 replies)
  60. Hedge Magic (6 replies)
  61. Decompression Sickness (5 replies)
  62. The "I was possessed" defence (11 replies)
  63. Pictures of Drones (17 replies)
  64. How stealthy/loud are drones? (13 replies)
  65. Clarification on Indirect Combat Spells (9 replies)
  66. (SR3) Size of a cyberdeck (28 replies)
  67. A couple of character questions (6 replies)
  68. surviveing Kaers (46 replies)
  69. A ME dose the CC (12 replies)
  70. different combat system (4 replies)
  71. best contacts (27 replies)
  72. What's a datajack for these days? (67 replies)
  73. Canada in Shadowrun (20 replies)
  74. Need Math Help! (12 replies)
  75. Traceur (9 replies)
  76. Public Chats this Saturday (0 replies)
  77. Proposed Cyberware (19 replies)
  78. Mystic Armor question (12 replies)
  79. What's your preferred edition here? (68 replies)
  80. Proposal for recoil house rules (27 replies)
  81. What sort of HK material do you want to see? (34 replies)
  82. Aztechnology and Bugs (41 replies)
  83. Whatcha think of my character? (26 replies)
  84. Disease in Shadowrun (28 replies)
  85. How much do YOU pay? (25 replies)
  86. Been a while... (2 replies)
  87. [SoA2064] SOTM:2064 (116 replies)
  88. What abbreviation will we use? (26 replies)
  89. vehicles dodging (8 replies)
  90. Recoil question (14 replies)
  91. Just how smart is a non-great dragon? (27 replies)
  92. Technomancers and Drones (9 replies)
  93. So, what happened to Dragonslayer? (19 replies)
  94. Pregnant characters in the sixth world? (80 replies)
  95. Manatech. (15 replies)
  96. Noticing Cyberware (6 replies)
  97. Shadowrun video game devs on IRC tonight (0 replies)
  98. Technomancers & Wired Connections (3 replies)
  99. Genetics in Shadowrun 4 (37 replies)
  100. Detect Life (1 reply)
  101. mindprobe unconscious persons (129 replies)
  102. Advice on Magic? (39 replies)
  103. Rules for characters playing rochambeau (21 replies)
  104. What rules to use in a H.A.L.O. jump? (39 replies)
  105. Fastest ground vehicle (16 replies)
  106. Moved: From decking to hacking. (-- replies)
  107. Karma For Money (21 replies)
  108. TimeKeeper's retiring... (12 replies)
  109. Street Racer Rigger (15 replies)
  110. Moved: What's your preferred edition here? (-- replies)
  111. Ok would this Background be too outlandish? Even f (14 replies)
  112. Pain Editor Bioware (8 replies)
  113. GM/player dispute during a mission (96 replies)
  114. Debriefing : the Cake Run (4 replies)
  115. Improved Invisibility, invisibility (67 replies)
  116. Security Question (17 replies)
  117. If you could have knowledge skills... (11 replies)
  118. Book Sale in my neighborhood! (5 replies)
  119. Priority in SR4 (4 replies)
  120. Running Multiple IC instances? (5 replies)
  121. Multi Tasking Again (6 replies)
  122. Raising magic is *really* expensive! (49 replies)
  123. I've Never Played a ________, help. (11 replies)
  124. Sustaining (and Dropping) Increase Reflexes (3 replies)
  125. Zurich Orbital vs. Vatican City (32 replies)
  126. Adept Traditions (25 replies)
  127. Dream-inspired ideas for Shadowrun (8 replies)
  128. Recoil and Assault Cannons (5 replies)
  129. Anti-ECM? (5 replies)
  130. Do they still have fairs in 2070? (39 replies)
  131. My Search Fu is weak (2 replies)
  132. Adventures with BUGS! (5 replies)
  133. Dead PC=Free Spirit? (3 replies)
  134. Exterminating Urban Pests (14 replies)
  135. Runners vs the Mob (26 replies)
  136. Programs run by an IC/Agent (6 replies)
  137. GM Rate! (31 replies)
  138. Ward Regeration (1 reply)
  139. This is a question for older players (26 replies)
  140. Command Program (3 replies)
  141. Guns in SR4. (45 replies)
  142. Unbeatable locks? (55 replies)
  143. Monofiliment Broom (30 replies)
  144. Looking for program (10 replies)
  145. The Stars Are Right... (2 replies)
  146. the SAIBED chip (15 replies)
  147. InMediaRes Productions LLC. enters negotiations (1 reply)
  148. Errata 1.5 - huh? (39 replies)
  149. BTL Addiction Hits the Mainstream Press (2 replies)
  150. The Tremor Bros. (9 replies)
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