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  1. Hacking questions (22 replies)
  2. Technomantic Horrors... (8 replies)
  3. Tricking out firearms?! (3 replies)
  4. Physical damage from cyberlimbs? (14 replies)
  5. Setting vs rules (26 replies)
  6. How did focus-consumers work? (28 replies)
  7. Simplified Firearms (115 replies)
  8. What are rules for? (67 replies)
  9. Lifestyle/Security ratings in SR4 Seattle? (2 replies)
  10. Scourge in the 6th world. (71 replies)
  11. Alternate Spirit Immunity Rules (30 replies)
  12. Losing a commlink (75 replies)
  13. The famous 1986 FBI shootout (15 replies)
  14. losing limbs (19 replies)
  15. ARGUS (11 replies)
  16. Fiction (5 replies)
  17. Rigging. (6 replies)
  18. modifying firearms (19 replies)
  19. How to know your runners aren't professional (26 replies)
  20. Infusion Focus (a la SOTA64) in SR4? (1 reply)
  21. do wageslaves dream of electric wives (56 replies)
  22. Questions about the metaplanes and free spirits. (14 replies)
  23. Ah what the hell (35 replies)
  24. Which SR videogame's music do you like the best? (9 replies)
  25. The Knacks and Power Foci (9 replies)
  26. Book Suggestions Required (12 replies)
  27. Shadowrun on MySpace -- contest (51 replies)
  28. Free insect spirit queen rules. (8 replies)
  29. A Supplement I'd Love to Have (9 replies)
  30. when does hacking become computer use? (22 replies)
  31. Ahh, that time again... (10 replies)
  32. Cyberware, essence, magic loss and geasa (21 replies)
  33. Shapeshift spell (3 replies)
  34. What has happened to hard rigging (42 replies)
  35. New type of elemental magic - Thread magic (13 replies)
  36. Another House Rule: Disposable Focus (10 replies)
  37. Spells and compounds (1 reply)
  38. Shadowrun 4th Edition Fansite (3 replies)
  39. Detailed Ammo (34 replies)
  40. House Rule: Adept Focus (15 replies)
  41. What happens when a hacker's (3 replies)
  42. James Bond in 2060's (37 replies)
  43. SHADOWRUN RAP! (6 replies)
  44. Seattle and the Death Penalty (34 replies)
  45. Using ammo as just upgrades (26 replies)
  46. Video game defying magical cannon? (110 replies)
  47. New Equipment: Wrist-mounted pistol reloaders (48 replies)
  48. Adjustible Spells (3 replies)
  49. House Rule: Complementary skill checks (15 replies)
  50. Help me houserule a Cyberarm. (18 replies)
  51. Just a little Twisted (6 replies)
  52. Long Term Binding (2 replies)
  53. Translating Damage to RL Terms (11 replies)
  54. the dark future is upon us (100 replies)
  55. New Character Critique (23 replies)
  56. Character Sheet (8 replies)
  57. Ghoul info (12 replies)
  58. Shock hands/gloves (20 replies)
  59. How would this availibilty test work. (12 replies)
  60. Hacking a Vehicle (22 replies)
  61. Upgrading Drone Armor and Body (6 replies)
  62. House ruled gun skills (22 replies)
  63. Mercy, Vindictive or both (28 replies)
  64. Supplemental Income (45 replies)
  65. So.... what do we know about the CAS? (2 replies)
  66. Sympathetic Links (9 replies)
  67. Drones (11 replies)
  68. Smoky Mountains (12 replies)
  69. Upcoming Products (13 replies)
  70. Non-Detection (17 replies)
  71. Dude, Spirits of Man exploit (16 replies)
  72. new revolution-post coup (66 replies)
  73. How geek you are? (7 replies)
  74. Geeking the mage first (21 replies)
  75. Resuscitation (37 replies)
  76. Basic magic question (35 replies)
  77. SR and Odds (11 replies)
  78. Renraku Arc (1 reply)
  79. Moved: Proof that roleplaying actually sucks (-- replies)
  80. The risk of the monofilament whip. (79 replies)
  81. flesh form & ally spirit (41 replies)
  82. Help me help you abuse the system (24 replies)
  83. Medusa? (12 replies)
  84. Potency? (5 replies)
  85. Spirits inhabiting the living (5 replies)
  86. The cost of Drugs? (25 replies)
  87. Comm access level: user or admin? (32 replies)
  88. Drugs cost (4 replies)
  89. SR videogame Beta is out (11 replies)
  90. Honk Kong based games... (20 replies)
  91. Astral Space and general mage questions (50 replies)
  92. Finally! (11 replies)
  93. Digging up the rigger rules (6 replies)
  94. Internal/Headware Commlink (30 replies)
  95. Can counterspelling be assensed? (7 replies)
  96. Skinlink by Sony (7 replies)
  97. Wetwork (166 replies)
  98. Infecting the Hive. (10 replies)
  99. Alternate awards for metaplanar quests (11 replies)
  100. You stored the Paydata WHERE? (4 replies)
  101. Wards and Barriers (19 replies)
  102. New quality: Great Form mentor spirit. (14 replies)
  103. Cellphones to commlinks (20 replies)
  104. infinite initiation? (19 replies)
  105. Horror Roll Call (32 replies)
  106. Agent Beatdown (5 replies)
  107. New mentor spirit: The Void (8 replies)
  108. Incompetence Flaw rebate (82 replies)
  109. How crappy is wage slavery in SR? (35 replies)
  110. Starting out on SR4 (16 replies)
  111. Probing the Target Countermeasures? (29 replies)
  112. Weapon Foci in the hands of a mundane (30 replies)
  113. drone tug-o-war (5 replies)
  114. NPCs with which to annoy your players (1 reply)
  115. Cranial Bomb (19 replies)
  116. Some more random stuff (17 replies)
  117. Runners should think twice before murdering people (24 replies)
  118. Slay Demon Spell (1 reply)
  119. Health Spells and Ritual Magic (7 replies)
  120. Conversion to 4th Edition (2 replies)
  121. Hacker Adepts AR v. VR (15 replies)
  122. New books (19 replies)
  123. Shadowrun character art by my girlfriend (6 replies)
  124. How efficient is the Holo-Projector (16 replies)
  125. Flavorful setting descriptions? (23 replies)
  126. Favorite spirit type? (24 replies)
  127. Light Machine Gun? (98 replies)
  128. Fump......Boom! (18 replies)
  129. critters/pets (11 replies)
  130. House rules for language skills. (5 replies)
  131. Magic... (5 replies)
  132. cost of shadowruns (26 replies)
  133. Technomancers (68 replies)
  134. My View of the Matrix (15 replies)
  135. NPCs (15 replies)
  136. What would you do? (55 replies)
  137. Instead of reviving the Thor Shot thread (19 replies)
  138. Ghouls and HMHVV (58 replies)
  139. Buying magic groups (3 replies)
  140. Shadowrun meets Charlie and the Chocolate Factory (17 replies)
  141. Player ingenuity? (24 replies)
  142. new uses for commanding voice (13 replies)
  143. Prime Runner vs. Gutter Runner (87 replies)
  144. Lofwyr's schemes (5 replies)
  145. So just what do the attribute levels mean? (29 replies)
  146. What happened to the Blood Mage Gestalt? (10 replies)
  147. GMing SR for the first time. (12 replies)
  148. My Table's Magic Tradition Adjustments (16 replies)
  149. Spirit with the Endowment power (10 replies)
  150. Illegal Ammo (37 replies)
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