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  1. Can we think of a new class of drug? (5 replies)
  2. How does one beg in 2070 (28 replies)
  3. Pimp my timeline (0 replies)
  4. Question on Weapon Modifications (11 replies)
  5. Question re: Shedim (4 replies)
  6. Shady Stock Options (6 replies)
  7. Request for The Sixth World Almanac. (5 replies)
  8. Social Assassine with Nanoifectors..... (59 replies)
  9. Agents and Programs (17 replies)
  10. Iron Will vs. Possession... (2 replies)
  11. Rigger question - drones & loadouts (28 replies)
  12. Simsense on it's way! (3 replies)
  13. Where are they now: The Seraphim (14 replies)
  14. More Real Life Cybertech (2 replies)
  15. Critter Power - Mist Form (16 replies)
  16. Cities of 2070 (11 replies)
  17. Moved: Shadowrun Character Sheet (-- replies)
  18. Astral perception and cybereyes with vision enhancement (39 replies)
  19. X-Com, SR style (9 replies)
  20. Car Thief Programs? (2 replies)
  21. Chrysler-Nissan Patrol-1 (14 replies)
  22. Aika Le... android (2 replies)
  23. Chapeshange - Extinct Animals? (86 replies)
  24. House Rules (39 replies)
  25. Drones! (1 reply)
  26. SR3-SR4 changes (39 replies)
  27. A Retro One-Shot Adventure (31 replies)
  28. RFID tags? In MY underwear? (11 replies)
  29. [SPOILER] Emergence Missions and Events (10 replies)
  30. Maps (4 replies)
  31. Job Opportunities (9 replies)
  32. The Exchange (40 replies)
  33. Direct Combat Spells and damage resistance (7 replies)
  34. Missiles and walking tank characters (60 replies)
  35. Twisted Adept Concept (24 replies)
  36. Austen TX Games (2 replies)
  37. Question about Control Rig Booster (Nanoware) (15 replies)
  38. Newbie help (53 replies)
  39. Atlanta 2070 (14 replies)
  40. Drug use in Shadowrun (28 replies)
  41. Technomancer Threading (10 replies)
  42. Nuclear Spirits Questions (3 replies)
  43. Where are they in 2070? (91 replies)
  44. Attribute boost (38 replies)
  45. Mask vs Detect Enemies (36 replies)
  46. 2070... can you lve without a wireless connection? (43 replies)
  47. Pronouncing Shadowrun Words (15 replies)
  48. Nuclear Elementals (73 replies)
  49. Prefer games set in the Shadowrun "storyline" or not? (24 replies)
  50. Spirits of Man: Ghost or Not? (7 replies)
  51. SR3 weapon foci (7 replies)
  52. I hacked in! Now what? (10 replies)
  53. How would you create Deadpool stats? (31 replies)
  54. SR3 weapon foci form and function (3 replies)
  55. Help with Ultrasound and Radar Sensors (12 replies)
  56. We get signal? (5 replies)
  57. 2070's Rock! (21 replies)
  58. Simple Question about AI (31 replies)
  59. Repercussions of allowing mundane countermagic? (25 replies)
  60. Area Spells (1 reply)
  61. Very Bad Things... (73 replies)
  62. Vultures (64 replies)
  63. And so it begins... (1 reply)
  64. What do you think? (31 replies)
  65. Can you bind a Sustaining Focus with Force>your Magic? (41 replies)
  66. Common Mistakes That Players Make (5 replies)
  67. Ghost Cartels - A Detailed Review (15 replies)
  68. Radical Social Changes to work toward in 2070? (19 replies)
  69. Para critter inspiration (0 replies)
  70. Matrix question (3 replies)
  71. Conversion help (7 replies)
  72. Can all spirits fly? (20 replies)
  73. Hacking a PAN (5 replies)
  74. Frankenstien Reborn (2 replies)
  75. Newbie mage/cyberware creation questions (9 replies)
  76. Is it possible... (4 replies)
  77. Microwaves Screwing With ATMs (5 replies)
  78. Relationship issues in Shadowrun (45 replies)
  79. New and Modified Cyberware Suites (1 reply)
  80. New and Modified Cyberware Suites (1 reply)
  81. Does natural magic stack with quality given magic? (26 replies)
  82. Rules Question: Splitting a dice pool (19 replies)
  83. Prestidigitation (29 replies)
  84. Guns and knockdown (312 replies)
  85. The Horseman (2 replies)
  86. Feral Cities (9 replies)
  87. Fair Pricing for Anchored Spells (15 replies)
  88. What if nobody wants to use magic? (34 replies)
  89. "I'm not no stinkin' mercenary!" (47 replies)
  90. Dietary Requirement (19 replies)
  91. Spirit Pacts vs Hidden Life (10 replies)
  92. A Hacker's Wheels? (6 replies)
  93. security at customs (17 replies)
  94. The Cut Scene (8 replies)
  95. Maps (4 replies)
  96. Someone explicitly brings up Blade Runner re real bionic eyes (21 replies)
  97. BP's vs Karmagen (197 replies)
  98. Threats 3.0? (4 replies)
  99. Question about Full Defense (and one other thing) (5 replies)
  100. How would you hack a person's gun? (12 replies)
  101. Possession as a quick Ward (7 replies)
  102. Alternate Edge Refreshment (12 replies)
  103. Mostly magical questions from a 4th Ed first (27 replies)
  104. real drive (70 replies)
  105. Help save my group (57 replies)
  106. Why are there no were-wolves? (50 replies)
  107. Survival of the Fittest (1 reply)
  108. Hi folks, new forum member needed some assistance (4 replies)
  109. Metaplanes (4 replies)
  110. Duration of Knock-out and Unconsciousness ? (14 replies)
  111. End of campaign preparation (5 replies)
  112. How to Prepare For a Gaming Session as a Player (11 replies)
  113. Way of the Gun mission (15 replies)
  114. The Shadowrunners handbook (4 replies)
  115. Ghost Cartels (5 replies)
  116. SR3 Shielding + Reflection question (2 replies)
  117. First Run - Asking for help me field a sensible character! (35 replies)
  118. Home much ammo do you carry on a run? (92 replies)
  119. Genetic Heritage Quality in Augmentation (99 replies)
  120. Bizarre Food Brand Ideas (13 replies)
  121. SR3 tools (5 replies)
  122. Changing the duration of combat turns (10 replies)
  123. Question on a Fetch Module from Unwired (3 replies)
  124. Using the weapon on a possessed drone (1 reply)
  125. Vampires - Dietary Requirement (19 replies)
  126. Augmented Leagues (2 replies)
  127. Training Costs (3 replies)
  128. Well it's not Augmented Reality yet... (21 replies)
  129. help with shadowruns (20 replies)
  130. Resist Pain spell and Drain damage (6 replies)
  131. Implant Qual and Spirit questions (5 replies)
  132. Possession and vehicle armour (11 replies)
  133. More from the headlines - Siege in Bombay (0 replies)
  134. Indirect Combat Spells (33 replies)
  135. Name of your weapon... (83 replies)
  136. Into the Shadows Song (0 replies)
  137. Shadow run is making a return to our playing table (10 replies)
  138. Rigger (8 replies)
  139. Off-Road Suspension Included (9 replies)
  140. glitch in RL (22 replies)
  141. Karma Evaluation (61 replies)
  142. Size matters not (19 replies)
  143. Need help with a Cyber-Adept Hacker (5 replies)
  144. Infiltration (9 replies)
  145. Low level gangs (3 replies)
  146. Spell Selections (100 replies)
  147. Spirits and Powers (18 replies)
  148. Small cry of despair (52 replies)
  149. Whatda ya mean we're lost? (5 replies)
  150. Some clarification on Talislegging (3 replies)
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