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WiredWeasel
Don't worry, I'm coating this thread with asbestos.

I've been catching up on a lot of posts I've missed out on because I mainly used to surf here at work, and I am currently enjoying the current U.S. recession (unemployed, boo).

To a lot of the die-hard 3rd and earlier fans on here, Thank you.
I have seen some of you post replies in my question threads and you've been nothing but helpful, encouraging, and intelligent. I know there was a thread not too long ago that began to get a bit flamish, and it made me a sad panda.
I'm a 4th Ed. fan, mainly becuase I just couldn't get a grip on the older systems, that and I loved the idea of a Decker, and it was kinda disheartening not to feel like a part of the Shadowrunning team. They'd be in another room whenever I got to actually do what my character was there to do. That's what really made me happy about the new system, those days were gone.
I will say that I agree with you guys' love for your system. I felt the same way about D&D's switch to 4th Ed. It enraged me...still pretty much does.
I also agree with you on the flavor being different, I still keep the flavor of the old Shadowrun, I love shadowslang personally.
I want you to fully understand that I value your views and opinions, they have helped me tremendously in planning my upcoming game, again thank you.
From what I read about the way things were when the first War of Shadowrun Flame came down, a lot of the 3rd Ed die-hards were really hard on the 4th Ed fans, and I know it was bad on both sides, I'm not saying either side wasn't guilty.
I do hope that things have changed at least somewhat. I know you still don't like the system, that's your right, and you are perfectly justified in it. Just please tell me you guys don't see us as the enemy. I can tell you I certainly don't feel this way about you.
Most of the questions I try to ask are more role-play and flavor or fluff-centric, I'm more of a role-player than a number cruncher. Nothing wrong with either, they're just personal playing styles, IMO. I have players from both sides of that fence and it's always gone smoothly for my group.
I guess what I'm getting at here is there are 4th Ed. players in this forum who are intelligent, respectful players who value your knowledge and what you have to say, can we have a truce on that?
Can we agree that if we treat you with respect you can continue to give us advice based on experience, not to convince us to switch or say how 3rd Ed. did it better, if we promise to do the same?
Let me repeat that I harbor no ill will to you at all, and that I'm very grateful to all the help and ideas you've given and look forward to more in the future.
So how bout it 3rd Ed folks, any examples of us 4th Ed followers that have impressed or made you feel like there is hope for Shadowrun's future player base?
And you 4th Ed. fans, I implore you to give examples of how these guys have helped you rather than hindered you, there are quite a few of them who really do know their s#i+, love'em or not, you gotta at least give them that.
Stahlseele
QUOTE
any examples of us 4th Ed followers that have impressed or made you feel like there is hope for Shadowrun's future player base?

well, as i don't know any really NEW Shadowrun 4 players but only people who switched over FROM SR3 TO SR4, i'd have to say some of the oldtimers, people who have played SR3 longer and earlier than me give me hope that the SR4 player-base will have people that others can learn from.

By the way, nice Posting there O.o

I TRY not to be too bad when it comes to SR3 VS SR4 . . but eh, i play trolls ^^
tete
What about us die-hard 2e fans! I feel that Fanpro upset several of us by not taking concerns about oddities in the 4e mechanics seriously and just saying "there are no flaws with 4e". When white-wolf had the big change they addressed the same issue with care by telling the players what design goals they had so we could chose to agree or disagree with those goals. I feel that was important because while I may disagree with the design goal I at leased can check to see if they met their design goals or not (which I feel they did). Also it didn't help that several of us had played nWOD for a year or more when 4e launched and when we saw nWOD on the surface were very pleased with the simplifications made but as we dove into the system we found that the designers didn't seam to grasp the core nWOD philosophies of simplicity and balance. Fanpro handled our disgruntled natures... poorly. We in turn took it out on 4e fans (for that I am sorry, as I feel it was frustration more than an actual problem with any 4e fan). The metaplot also alienated long time fans by not only updating the 1980s cyberpunk to 2000 ghost in the shell, but by killing major plot lines (not that this had not been done before) that fans had been enjoying. The world was no longer shadowrun to us. Using the name shadowrun seamed silly, why not call it something else? Again fanpro handled the comments poorly. I have high hopes with Catalyst at the helm as they have on a few occasions addressed my concerns politely but 4e at the mechanical core just doesn't work for me (the subsystems are mostly an improvement though) and the metaplot does not inspire me (yet). I will have to wait for 5e to see if it changes. Until then I will continue to enjoy 3e. Yes I am a 2e fan but over time even I converted up, maybe 4e will grab me someday.
deek
I can honestly say I have no idea if a poster is an x-Edition fan or not. I sometimes read that so and so favors one edition or another, but I really have could careless what their favorite edition is. 90% of the time, people are helpful around here, so that's all that matters to me.

Personally, I had more fun playing 1E, but that may have just been the difference in age, gaming experience and the people I played with at the time.

I think it'd go a long way to disregard any edition "divide" unless we are actually talking about something specific in a certain edition. Categorizing people with their favored edition doesn't really seem to add much to any of these discussions.
hermit
Yeah, I know one person who's really a great guy who only plays SR4. Also know someone on this forum I get aong well with, who's an SR4-only player. So certainly, there are very decent people among you guys. It'd be very stupid to say otherwise.

Sadly, many other SR4 players I had contact with - primarily among the German fan base, though - weren't exactly inspiring people, but behaved more along the lines of religious fundamentalists.
Wesley Street
I jumped from 1st ed. FASA straight to 4th ed. Catalyst and missed all the Fanpro/3rd ed. years in between. biggrin.gif So naturally I bode no "ill-will" to 3rd ed. players if that's their game of choice.

I think kicking the timeline forward a few years to logically allow time for a wireless Matrix (which allows for hacker PCs to actually play with the group) was probably the right thing to do. In my opinion, the weakest part of Shadowrun had always been the decking rules. To me, as someone who played it back in 1988, overall it feels like the same game, just prettier. Could it have been done better or been a smoother transition? Yeah, definitely. But blame that on Fanpro/WizKids/Topps etc. Not the players or the current developers.

I am sorry for those who feel like Fanpro "screwed" them. Players have a right to their anger. I like the game but I'm not 100% thrilled by D&D 4th ed when there's so much usable 3.5 material. But I also think there comes a time when you have to say, "well this is the way it is. Let's just move on because it's not going back to 'the way it was'."

Like any RPG, I find it rather dumb to mock a preferred rules set. Whatever works for the gaming group is what's most important.
jago668
Myself I play 4th because that is what everyone wants to play around here. However I have to say 2nd was my favorite. I like a little more punk in my shadowrun than what is there now. Plus I liked the old target number system, the dice pools, the initiative, and skill systems. I just liked it better, however I like 4th better than 3rd. /shrug

I can only imagine that if our old gaming group was still together we would do what we always did. Ignore anything we didn't like. For us there was no nWoD, no 3rd edition SR, there wouldn't be a 4th edition DnD, etc.
HentaiZonga
I pretty much do 4th Edition exclusively, except for Anchoring (1st Ed. all the way, there smile.gif ) and Astral/Physical grounding rules.
Snow_Fox
mad.gif olive branch? HA! mad.gif
ok seriously I think a lot of it comes from if you thought there needed to be a 4th ed. I think we can all agree that decking was badly broken but for us , that is my group the 3rd ed rules worked just fineI think we saw, and htis is just theory, that the request that we buy the core books all over again when we were happy with what we had as too much.

My group adotped the hacking rules and the simplified spirits but otherwise are sticking with what works for us. we're happy and if someone else has fun with 4th ed then that's what works for them and that's good too.

Now where did I put my jellied gasoline?
Warlordtheft
Seeing as they just got the core books out, I don't think we will be seeing a 5th edition just yet. As a player of 1, 2nd, 3rd (once), and 4th I found all three to be good systems. All had their merits and flaws. The main flaw with 4th is that there are some limits built into the system in terms of power. This power level is also pretty easy to reach for most characters. The 1st, 2nd, and 3rd surffered from the massive number of dice pools and 1st and 2nd had issues with the way IPs worked (Street sam, Street Sam, Street Sam, mage?). My experience with 3rd edition was minimal since it was after college and I was busy working

(PS:Yes, I'm another economy victim).
Medicineman
QUOTE (hermit @ Dec 30 2008, 05:59 PM) *
Sadly, many other SR4 players I had contact with - primarily among the German fan base, though - weren't exactly inspiring people, but behaved more along the lines of religious fundamentalists.


And I had a lot of Contact with SR3 Fundamentalists ,So it evens out spin.gif

with an equilizer Dance
Medicineman
nezumi
Overall I agree with Snow Fox.

Most SR3 people I know don't think "damn those SR4 villains! They've made away with the MacGuffin again!" I'm sure there are some preconceived notions about what the average SR4 player is like ("damn SR4 youngins! With their newfangled music and real curse-words!") But overall the ire has been against Fan Pro, for corrupting the holy book come down from FASA, and of course, those people who choose to tease or fight based on that premise.

I will, however, disagree with this:

QUOTE
I think it'd go a long way to disregard any edition "divide" unless we are actually talking about something specific in a certain edition.


Most of the discussions here are affected by rules "divide". In fact, the divide is even wider than between 3rd edition and 1st edition (and certainly wider than 3rd and 2nd, which were almost interchangeable). Every aspect of mechanics is fundamentally different. Even the terminology. I can't say if a pool of 10 is good or bad. I don't know if a neurotic stimulator is a good piece of ware. I can't comment on whether Shadowrun is more trans-humanist or more cyberpunk given the prevalence of non-implanted gear like cyber-contacts. I can't really comment on the current state of politics in Japan, if you're talking SR4. There is very little in regards to culture, equipment, politics or mechanics that I, as an SR3 player, seem to share with an SR4 player. I can discuss things like astral combat - to a point, and how a tank works, or how to add more 80s ninjas (although that discussion seems to have become a little more irrelevant with SR4). I have in fact begun participating LESS since the divide went down, because I can't even tell which threads are relevant to my interests, and odds are high if it's not labelled, it's SR4.
Wounded Ronin
Characters in Shadowrun 4th ed are all running around with Blackberries when in fact your computer should look and act like this: http://www.youtube.com/watch?v=DdLeEIY97bY&NR=1
hermit
QUOTE
And I had a lot of Contact with SR3 Fundamentalists ,So it evens out

Keep the flaming out, please. This isn't a place where you're a mod.
hobgoblin
heh, wave a olive branch, be faced by flamethrowers...
Medicineman
QUOTE (hermit @ Jan 1 2009, 02:58 PM) *
Keep the flaming out, please. This isn't a place where you're a mod.



I'm just wondering where I'm flaming
but this sounds very familiar to my Ear
Like one of the Users whos been banned in one Forum and warned in another for Trolling, just wondering....Hmmm...

HokaHey
Medicineman
Grinder
QUOTE (Wounded Ronin @ Jan 1 2009, 08:53 PM) *
Characters in Shadowrun 4th ed are all running around with Blackberries when in fact your computer should look and act like this: http://www.youtube.com/watch?v=DdLeEIY97bY&NR=1


Did I ever tell you that I love you? grinbig.gif
Grinder
QUOTE (Medicineman @ Jan 2 2009, 05:43 PM) *
I'm just wondering where I'm flaming
but this sounds very familiar to my Ear
Like one of the Users whos been banned in one Forum and warned in another for Trolling, just wondering....Hmmm...


I know why I don't read german boards. ohplease.gif
hermit
QUOTE (Medicineman @ Jan 2 2009, 05:43 PM) *
I'm just wondering where I'm flaming
but this sounds very familiar to my Ear
Like one of the Users whos been banned in one Forum and warned in another for Trolling, just wondering....Hmmm...

HokaHey
Medicineman

If you know so much about trolling, why not just cut it off?
Medicineman
QUOTE (Grinder @ Jan 2 2009, 11:51 AM) *
I know why I don't read german boards. ohplease.gif

Sorry for the Offtopic smile.gif
But just 'cause there are a few Trolls over there(I think there are Trolls in every Forum )
You shouldn't shun them ,specially the official German board from Pegasus Games !
They're a Bunch of friendly & helpfull Gents

with a "Back to Topic please" Dance
Medicineman
Redjack
Yee Gods of Thunder! Wait... Wrong board....

QUOTE (Terms of Service)
1. Personal attacks, flaming, trolling, and baiting are prohibited. This includes any form of racism, sexism or religious intolerance.


Personally, I see baiting and a little thread hijacking both going on here. Keep the conversation to the games and the rules and not on the players and various camps....

Here's a tactic: Write your posts sniping at each other then delete them instead of post posting them. You know, like pretending your account is suspended..... Saves me the paperwork that way and you still get to post the on topic posts!!
Stahlseele
Well, i am in many forums O.o.
we're an important factor of SR after all!
now girls, play nice okay?
HentaiZonga
QUOTE (nezumi @ Dec 31 2008, 07:55 AM) *
Most of the discussions here are affected by rules "divide". In fact, the divide is even wider than between 3rd edition and 1st edition (and certainly wider than 3rd and 2nd, which were almost interchangeable). Every aspect of mechanics is fundamentally different. Even the terminology. I can't say if a pool of 10 is good or bad. I don't know if a neurotic stimulator is a good piece of ware. I can't comment on whether Shadowrun is more trans-humanist or more cyberpunk given the prevalence of non-implanted gear like cyber-contacts. I can't really comment on the current state of politics in Japan, if you're talking SR4. There is very little in regards to culture, equipment, politics or mechanics that I, as an SR3 player, seem to share with an SR4 player. I can discuss things like astral combat - to a point, and how a tank works, or how to add more 80s ninjas (although that discussion seems to have become a little more irrelevant with SR4). I have in fact begun participating LESS since the divide went down, because I can't even tell which threads are relevant to my interests, and odds are high if it's not labelled, it's SR4.


The rules "divide" wasn't so bad for us, because we had already started deviating from SR3 rules towards the SR4 ones as "house" rules well before SR4 came out. I did a lot of statistical analysis, and other than SR4 focusing a lot more on Attributes than SR3 did, and SR4 pools being easier to "get" numerically (since for an SR4 pool, 3 dice statistically equals 1 hit), the game still 'tweaks' in mostly the same ways.

I certainly miss SR3's two-dimensional resolution flexibility (where Target Number is the Y axis and Threshold is the X axis), and the Combat Pool metagame was nice at times.
Redjack
I will forever miss the skill web and counting down initiative to get your actions, rather than a number of passes. I do not miss rigger adaptation taking an insane amount of your essence.
hermit
I mourn the Karma Pool and Combat pool, which always made combat more than just a few rolls; I miss Tir Taingire too, and generally settings that aren't your average sprawl with huge barren areas and gangs with weird names and incredibly complex tags.

I certainly won't miss the connection rules (I instead salute the new ones, workable for the first time) and maneuver score and all that nonsense.

I am disappointed by the hacking rules, which in the end brought back labyrinthine systems like 1st had, and doesn't quite appear balanced and thought through. I'd really have liked to see the Matrix revised, I just don't like how it ended up. Also, I'd prefer riggers and deckers seperate.
hobgoblin
heh, i dont get the hacking complaint, as SR3 could turn just as labyrinthine ones one deployed chokepoints, virtual machines and other tricks of the trade.

and the rigger and decker merge was imo inevitable, given that one had rules for deckers infiltrating building security systems. and ones one turn computer networks wireless, it makes sense from a pure cost benefit to use the same parts for both drone and network controls.

just watch how real life mobile phone networks will be moving towards using tcp/ip as the basic carrier, and chips being planned that can talk anything from bluetooth to LTE, with wifi and wimax tossed in.

hell, real life militaries are moving more and more towards using off the shelf parts for their systems. submarines and destroyers running windows, anyone?
hermit
QUOTE
heh, i dont get the hacking complaint, as SR3 could turn just as labyrinthine ones one deployed chokepoints, virtual machines and other tricks of the trade.

Not with the revised rules from Matrix (which I used).

QUOTE
and the rigger and decker merge was imo inevitable, given that one had rules for deckers infiltrating building security systems. and ones one turn computer networks wireless, it makes sense from a pure cost benefit to use the same parts for both drone and network controls.

I disagree. You also have rules for Adepts and Streetsams augmenting their bodies, and those don't have to be unified. Makingmerging both concepts easier and the rules work on similar mechanics, I could agree with. Merging them in-game? Not so much.

QUOTE
just watch how real life mobile phone networks will be moving towards using tcp/ip as the basic carrier, and chips being planned that can talk anything from bluetooth to LTE, with wifi and wimax tossed in.

... watching UMTS' failure and how people still want displays larger than a stamp should be mentioned too ...

QUOTE
hell, real life militaries are moving more and more towards using off the shelf parts for their systems. submarines and destroyers running windows, anyone?

Once they actually have to fight a war, they'll pay for that idiocy with lots of their own blood. They get away with this folly for the time being because since Korea, no western power has been involved in a traditional war against a half way developed enemy any more.

Edit: maybe someone split this thread?
Ryu
The argument that both systems can be run as a convoluted mess of complicated architecture and impossible target numbers/thresholds is missing the point (And yes, I did it under SR3 and SR4. Guilty.). It is possible to use both systems clean and fast.

@Hermit: If you are going to join us for a game at some point, remind me to showcase the options of including the wireless world and hacking. The rigger/hacker distinction is mostly one of skill, as can be easily seen with Seven´s technomancer and Fenrir´s rigger.
Stahlseele
QUOTE (Redjack @ Jan 2 2009, 07:10 PM) *
I will forever miss the skill web and counting down initiative to get your actions, rather than a number of passes. I do not miss rigger adaptation taking an insane amount of your essence.

simple enough to take care off. allow the rigging stuff to be built into limbs like the decking stuff.
the rigging stuff in the fluff utilizes the brains control and command connection for body movement, instead of the higher thinking like decking does.
so if you have a limb connected to that part of the brain anyway, just put a switch into the arm and hook up the rigging control to the same movement centre using the limbs connections. presto, level 3 VCR in alpha Arm for 0.8 essence . . but an metric huge ass load of money *snickers*
and you can either use the limb, or the VCR, not both at once. and because torso and head do not require such movement connections, you can only put the VCR into full and partial arms/legs . . yes, it is a house-rule, but one that makes sense outside and inside the world of shadowrun . .
hermit
QUOTE
@Hermit: If you are going to join us for a game at some point, remind me to showcase the options of including the wireless world and hacking. The rigger/hacker distinction is mostly one of skill, as can be easily seen with Seven´s technomancer and Fenrir´s rigger.

Technomancers make hermit twitch ... wink.gif ... no, that would be interesting. Thanks for the offer. smile.gif

Yes, there are synergies (possible 5 IP if jumped into a drone/vehicle, for instance), but mainly, I see many more hazards for the rigger side (my preferred character type) than benefits.

QUOTE
The argument that both systems can be run as a convoluted mess of complicated architecture and impossible target numbers/thresholds is missing the point (And yes, I did it under SR3 and SR4. Guilty.). It is possible to use both systems clean and fast.

Well yes, of course. It's just ... it makes less sense in SR4, with how the rules work against system security. Of course, you could use the 1000 nuyen maximum unhackability exploit with strong encryption and the node spoofing itself, but that really makes it totally uncrackable save for a technomancer who does a resonance quest to hack anything, and isn't quite ideal either. Either you've got your virtual pants down, or you're wearing a mithril armour of impenetrability. SR3 offers much more intermediates there, or at least, that's my impression.
hobgoblin
QUOTE (hermit @ Jan 2 2009, 08:23 PM) *
Not with the revised rules from Matrix (which I used).

funny enough, thats the book that introduced virtual machines, chokepoints and all those other tricks to SR3...
QUOTE
I disagree. You also have rules for Adepts and Streetsams augmenting their bodies, and those don't have to be unified. Makingmerging both concepts easier and the rules work on similar mechanics, I could agree with. Merging them in-game? Not so much.

merging adepts and samurai (two types that get their abilities from two potentially conflicting sources, given how cyberware eats magic ability) would be just silly.

however, both hacker/decker and rigger operated via technology, technology that where already overlapping thanks to deckers getting emulation abilities.

and they are not so much merged as two overlapping speheres of interest in the fluff, thanks to riggers being able to piggyback on the wireless matrix to extend their area of activity with drones.

what they have in common is data/connection integrity, while the rigger will still focus more on the physical world, and the hacker on the virtual.
QUOTE
... watching UMTS' failure and how people still want displays larger than a stamp should be mentioned too ...

depends on how one see it. UMTS failed in the operators focus on video calls, but as a data carrier its another story, specifically in that one can have both a call and a data connection going at the same time.

as always, the street finds its own use of the tech.

as for larger then a stamp. can someone say video glasses? there is a increasing number of them, with the ability to plug into all kinds of media players.
QUOTE
Once they actually have to fight a war, they'll pay for that idiocy with lots of their own blood. They get away with this folly for the time being because since Korea, no western power has been involved in a traditional war against a half way developed enemy any more.

and they dont want to risk one either. as all of the big dogs, and a increasing number of the small ones, have the ability to go nuclear. the global market is a much more lucrative option, for the time being at least.

i guess in the end it comes down to how one wants to see things wink.gif

but then im the person that may end up getting at least the main books of d&d4, so maybe im no true believer in anything?
Angier
Being a true believer in any ruleset leaves you with less time actually enjoying the game itself.
Stahlseele
that is . . very zen O.o
hermit
QUOTE
and they are not so much merged as two overlapping speheres of interest in the fluff, thanks to riggers being able to piggyback on the wireless matrix to extend their area of activity with drones.

No. It leaves the decker wide open to be hacked by any stupid code kiddie. And for what? being able to rig a drone in Hong Kong from Seattle? Duh. Like that would be useful except in very few specific situations.

QUOTE
what they have in common is data/connection integrity, while the rigger will still focus more on the physical world, and the hacker on the virtual.

And adepts and sammies both hurt people, just one does it via magical enhancments, the other with cybernetics. different sources, true, but same effect too.

QUOTE
and they dont want to risk one either. as all of the big dogs, and a increasing number of the small ones, have the ability to go nuclear. the global market is a much more lucrative option, for the time being at least.

For the time being, as you say.

QUOTE
but then im the person that may end up getting at least the main books of d&d4, so maybe im no true believer in anything?

Can't say. I don't play D&D to begin with. wink.gif
AllTheNothing
I play (or at least I would since my group went belly up) 4th ed only for the reason that it's what I've started with, I know it's blasphemous what I'm about to tell but I've discovered shadowrun thank that M$ ciofeca of a FPS, no I hadn't enough masochism in me to buy it but it made me curious, troll, magic and guns? I've looked around when I didn't know what to do and I was realy surprised, I was expecting something like alternate realities, or buffylike stuff and I've found a coesive setting that made sense and touched themes that range from everyday problems to history defining moments without going on the superhero path, before the best that I had was Ebberon (yes I know I didn't look around that hard).
After realizing that I had found my "enviroment" I've put my hands on any book I could and I fell deeper and deeper in love with SR, I think that 4th ed is good but not perfect (perfection is simply not atteainable) and rulewise it can improve but overall it's ok; what I don't like that much is the overall presentation, shadowland was the shadowmatrix the whole shadowworld at hand, jackpoint is more an exclusive club, it's not a bad thing (for example it makes perfectely sense for topic-centered books like unwired or Street Magic) but for certain plot related things it's a little too "little", I they did something like printing one page with jackpoint the other with shadowland, emulating two windows opened in AR, one could have access to jackpoint and shadowland simultaneosly (open the book, left page shadowland, right page jackpoint). I'd also like to see the shadowslang return, it helped to recreate the atmosphere of the game. Aside from this I think that the new material trasudes quality from (almost) all its pores so far.
I think that flaming on which system is better is a waste of time, it's a matter of tastes, which are by definition a subjective matter, that time would be spent much better having fun.
Adam
QUOTE (hobgoblin @ Jan 2 2009, 05:28 PM) *
but then im the person that may end up getting at least the main books of d&d4, so maybe im no true believer in anything?


Whoah! The act of true rebellion, buying a copy of the world's most popular RPG! wink.gif
hobgoblin
hehe, but also the most "hated" at the moment, if one can trust the internet about anything..
Whipstitch
I certainly don't trust the internet when it comes to D&D 4th. It's a fun li'l game they have there, even if it lends itself more to cruising through dungeons than heavy rp. Which, frankly, is completely and utterly fine by me. Playing D&D has always been more about slapping around green people and taking their lunch money than it has been about exploring the depths of the human spirit anyway.
Wounded Ronin
QUOTE (Whipstitch @ Jan 2 2009, 11:51 PM) *
I certainly don't trust the internet when it comes to D&D 4th. It's a fun li'l game they have there, even if it lends itself more to cruising through dungeons than heavy rp. Which, frankly, is completely and utterly fine by me. Playing D&D has always been more about slapping around green people and taking their lunch money than it has been about exploring the depths of the human spirit anyway.


Sh'ya right! Haven't you ever played as a 1st edition Cleric?
Whipstitch
First edition is before my time, although I did play 2nd edition a few times as a cleric. Although to be honest, I don't really remember it all that well; it is all just a blur of Cure Light Wounds and bludgeoning goblins at this point.
shadowfire
A with anything, i think you have to take a nice long hard look at something before you can say ya or nay. As such i did try out 4th edition and found it disheartening. I cannot say that i have been playing since 1st edition or even 2nd.. I own a 2nd edition book and from what i can tell, 3rd edition seemed to fix the slow down of the game and hacking. but all in all it was still the same game.. As was said earlier though, 4th edition is not the same game. they might have even just started over with the time line and gone back to 2050 for the amount of difference it made. Even simple story elements are changed by what rules they changed. but i will go over this step by step. I am not trying to flame any one and welcome the olive branch, but think it does nothing to change the situation.
Decking: The problem that i keep hearing is that some people say that changing decking to hacking made it more realistic and in tune with the way the world works today in comparison to the 1980s. But the change not only kills the flavor that Decker's once had, but seems unrealistic to me. A computer system placed in the users head seems ok until you get to cyber-combat and the possible damage that said computer could take from many of the counter measures that the matrix has to offer. In my mind and how it would work in real life is that if your computer took damage because of something electrical or what not then the brain would be affected since said computer is place right there. Right on top and in the brain. Components would ehat up and burn out and the brain would take damage. Hell, the person could even suffer sever brain damage... On top of this it kind of kills the uniqueness of a decker since anyone can have a computer placed in them. Whats the point then. The other thing i have noticed is that many people complained that playing a decker made them feel left out of the group, because they were in a room somewhere and the team was on a mission. That is pretty sad story i guess. But that is more of the fault of the decker and Gm in the end. Deckers are the small nerdy types that got picked on in high school and who cannot usually defend themselves. But this does not mean they have to hide and do the whole matrix thing away from the danger. Every team needs a decker and will protect that decker's hoop to the last of them. Thats part of their job, protect the squishies. Its the Gms fault because he let the deck do all his runs from home. I'm sorry but no corp is going to leave their mainframe hooked up to the matrix for long and when they do access the matrix to send or receive it would be like hitting the beach on D day. Thats why you bring the decker along on the run so they can patch in on site. And if you had not noticed, the source books all say that you do not need to use every rule in them.. So something that had appeared in 3rd edition, you didn't need to worry about. Like hot and cold Assist or Bandwidth. Not very important in the game.
Otaku or Technomancers: I find it weird that there was so much changed here. If you were going to change anything you could have done either of two things: 1) make them psychic or two have them want to get closer to the "whatever it is called" that they slow turn themselves into machines to better commune with it. But putting that aside for now. Here is what does not make much sense to me. How is it that a whole archtype that as they grew up they lost their powers and the connection to the matrix spirirt end up like the technomancers? where is the logic in that?
Then there is things like edge, the biggest cheat in the world. Karma pool made more sense than edge. It was like the designers looked at 4th edition and said to themselves," oh, wow! this game is broken. Maybe if we stick this band aid here it will fix everything.
Oh and by the by, i hate the fact that perception is a skill only now.. If you wanted to make it better you could have made a separate skill that gave a player a boost like Aura reading in 3rd edition does for ascensing.
Next thing you are going to tell me is that the future is more Politically Correct and say that racism of any type does not exist.
hobgoblin
i wonder if im going to be yelled at for mentioning die hard 4.0 right about now...

and not every TM walking around the SR4 world was a otaku back in the day...

if i where to guess, the simsense signals of AR pokes at something latent in a group of people that have some kind of gene sequence related to a electric eel or shark (both animals that make use of electricity in their life).

not that simsense makes any sense in the first place, given how it seems we cant come up with a generic model of brain signals as it is. it seems every brain builds its own pattern of signals wink.gif

bah, forget the olive branch. what it seems to boil down to again and again is the "oh noes, they broke the flavor!!!"...

people, the SR world had been strangely uniform in "flavor" for some 30 odd years.

in the same time real life have gone full circle, from 70 hippies, to 80s punk to whatever the 90s where, then back at something that looked like 70s with a new coat of paint...

the only real constant is change...
Kyoto Kid
...OK I've played both versions and when it comes down to it I till prefer third ed. Not just for the timeline but the "feel"

Now I'm not down on the SR4 crowd. I've actually been in a few 4th ed sessions that were quite fun.

Where I have differences is that I find the caps and such just way to limiting. Now many of those I have gamed with know I am one of the last to min-max (which I actually find more "desirable" in 4th). It just gets to the point when all your attributes and skills cap out, where does the character go? What is the incentive to keep going? I am used to being in long running campaigns, maybe trading off between two characters. from time to time as one has to lay low recovering or spend several months upgrading her deck. I am also used to developing a character to be the "best of the best" (and not the "best with the rest" which is what the caps promote) in her chosen occupation.

But again that has to do totally with the system itself and not the individuals who play it.
Heath Robinson
QUOTE (shadowfire @ Jan 3 2009, 04:54 AM) *
As was said earlier though, 4th edition is not the same game. they might have even just started over with the time line and gone back to 2050 for the amount of difference it made. Even simple story elements are changed by what rules they changed. but i will go over this step by step. I am not trying to flame any one and welcome the olive branch, but think it does nothing to change the situation.

They killed the sacred cow. I'm happier eating burgers. If you don't want to eat burgers, that's fine. Eat whatever you want.

QUOTE (shadowfire @ Jan 3 2009, 04:54 AM) *
Decking: The problem that i keep hearing is that some people say that changing decking to hacking made it more realistic and in tune with the way the world works today in comparison to the 1980s. ... A computer system placed in the users head seems ok until you get to cyber-combat and the possible damage that said computer could take from many of the counter measures that the matrix has to offer. In my mind and how it would work in real life is that if your computer took damage because of something electrical or what not then the brain would be affected since said computer is place right there. ... Components would heat up and burn out and the brain would take damage. ... On top of this it kind of kills the uniqueness of a decker since anyone can have a computer placed in them. Whats the point then.

Computers are not so ridiculously insecure that you can make them self destruct in a fireball, in the real world (which is 63 years earlier than SR4). Changes to the assumptions about what things a hostile intruder can do to your computer had to be made because the assumption is now that your everyday person carries a computer on them all the time. If it could overheat and melt through the casing it'd never sell. Consumer absenteeism. Business considerations direct security decisions every step of the way.

The Hacker/Decker still has those 4-5 ranks in Hacking Skills and all that SOTA Hacking 'ware. Your Street Sam shouldn't be denied the ability to embed a useful everyday item in any chosen part of their anatomy when the Commlink has become part of your assumed gear instead of an option.

QUOTE (shadowfire @ Jan 3 2009, 04:54 AM) *
The other thing i have noticed is that many people complained that playing a decker made them feel left out of the group, because they were in a room somewhere and the team was on a mission. ... I'm sorry but no corp is going to leave their mainframe hooked up to the matrix for long and when they do access the matrix to send or receive it would be like hitting the beach on D day. Thats why you bring the decker along on the run so they can patch in on site.

Except that in the real world people did keep their servers hooked up to the internetwork because they had to be on the same network as the employees and those employees made use of information on the internetwork to do their job better, or considered access a very desirable fringe benefit. For whatever reason, the connection was maintained 24/7 because it was easier that way and that allowed malicious attackers access as a side effect. Business drives security design.

The setting standing up when someone looks at it is important in my opinion. If I happen to know business, the setting should do its best to pretend to stay standing.

QUOTE (shadowfire @ Jan 3 2009, 04:54 AM) *
Then there is things like edge, the biggest cheat in the world. Karma pool made more sense than edge. It was like the designers looked at 4th edition and said to themselves," oh, wow! this game is broken. Maybe if we stick this band aid here it will fix everything.

Karma Pool, because everyone has to begin at the very bottom. Doesn't matter if a member of your team clawed their way out of Chicago, or spent 20 years in the Yucatan, they're exactly the same as that self-trained corp brat looking for some fun.

So... yeah. I like Edge because it lets me play an old CFS rigger that lived through the occupation as a member of the resistance and my friend can play a naive corp-brat rigger and they're seriously mechanically different even if they have similar stats and skills. That's the kind of difference that is nice to represent.


The skill things are just preferences. There's no real answer for or against making Perceptions skills, because they're mechanically the same thing and are just tastes. You don't like burgers, I love them.

Things that happen in the real world happen for good reasons, even if those reasons are not obvious. We should look around and figure out what the reasons are and apply it to our games because there's no fiction that is as tactilely accessable as stuff stolen from real life.


I just felt like writing this response. Feel free to ignore me.
tete
QUOTE (hobgoblin @ Jan 3 2009, 06:23 AM) *
bah, forget the olive branch. what it seems to boil down to again and again is the "oh noes, they broke the flavor!!!"...


Some would say that but they have done that at leased twice before with the death of big D and YOTC.

I've posted this more or less before but...
Others (like myself) have a problem with the mechanics. Not because its a new set but because after 3 editions of the old clunky mechanics the new streamlined mechanics feel more like 1e with the oddities (I'm not calling them bugs, because FanPro claimed that it was part of the design) and seamingly contradictory rules found through out the rule books. A bigger problem with this is I don't ever want to play, run or otherwise be involved with missions because they stick to the core set and even though there have been optional rules released that help handle some of the oddities you cant use these rules in missions games. From an outsider point of view it would appear that the developers tried to port shadowrun to nWOD without understanding the fundamental design ideas behind nWOD. Perhaps thats not the case but with my over 15 years playing everything under the sun and rubbing elbows with game designers, I can't understand a few of the design decisions. And when I originally addressed fanpro with my questions they handled it poorly. I believe some simple errata or a document explaining the rational behind oh say attributes being x3 karma (meaning you want to max your attributes rather than buy skills) would appease me. Then I can at leased agree to disagree. There are plenty of improvements with 4e but it really feels like I'm playing 1e again when it comes to finding rules that make the game less fun.

QUOTE (Heath Robinson @ Jan 3 2009, 10:30 AM) *
The skill things are just preferences. There's no real answer for or against making Perceptions skills, because they're mechanically the same thing and are just tastes. You don't like burgers, I love them.


They are not mechanically the same because now you have 1-12 dice rather than 1-6. Not a huge deal I agree but I can understand someone being upset about it. Also the skill distribution isn't even close to equal so there are "right" ways to raise dice for each character. I miss having good old Firearms and big wide generic skills where attributes didn't matter (or at leased didnt matter alot).
Adam
QUOTE (tete @ Jan 3 2009, 04:33 AM) *
From an outsider point of view it would appear that the developers tried to port shadowrun to nWOD without understanding the fundamental design ideas behind nWOD.

SR4 was well into design by the time anyone working on it saw nWoD.
shadowfire
Heath Robinson- i think you are assuming that the computer that is placed in a person's head is in a nice neat plastic casing. i highly doubt that if it was possible they would waste room by doing that. but that is not here or there. What i do wonder is what they use to cool the whole system since no one seems to have a fan built into there head.....
Yes, business have networks linked to the matrix, i get that, but not usually the stuff that people involved in corporate ops. want. And like i said, if it is then it is still better to go in and patch in on site. But that was not the point of why i brought that up to begin with. But if you want to get into it i will say this, who in their right mind would put these same said networks on wireless access. Joe the plumber could access it from across the street at starbucks by accident.
My other problem with the shrinkage for decking in 4th is that the technology seemed to change very drastically from 2060 to 2070. It went from a keyboard sized deck that carried you software chips, main computer, and all the hardware (which i imagine was most of the reason for the size of a deck to begin with) that allowed the brain to interact with the matrix without problems. Which brings me back to.. why not just start from scratch time line wise. As far as i can tell none of the 2050s and 2060 really affects 4th edition at all. Call it a logical loop hole. There is no reason why the slang is not used any more for instance. Yes, you could argue that the newer generation of kids didn't care much for it started there own thing, but it would still be around much like surfer slang from the 50s and 60s is still around. Another one would be the disappearance of Boosted reflex as a cyberware option. hey, we could get this chemical process done in the 2060's but for some unknown reason it no longer exist.


But anyway, sorry for the rant, i'll stop now. My main thing was that they should have rebooted the timeline since they wanted to update the game to fall inline with the real world new tech. I would comment about the mechanics, but i only played a few games (2 years ago)so i couldn't really say what is wrong in that area that was not already said or that i can remember anyway. As far as the nWOD references, i have to say that i doubt that there is any similarity between the two anymore. From what i saw of the nWOD main core book, it is better balanced than the old one. They got rid of some of the pointless rolling rules that you didn't need, like the two rolls needed to make a successful attack. It reminded me to much like the stupid 3rd edition D&D rule for crits, "ok now, you rolled a nat. 20 roll to see if you really did crit." I would have to say that the nWOD is better built than shadowrun 4th editon- but hey thats me.
Warlordtheft
QUOTE (Kyoto Kid @ Jan 3 2009, 04:11 AM) *
It just gets to the point when all your attributes and skills cap out, where does the character go? What is the incentive to keep going? I am used to being in long running campaigns, maybe trading off between two characters. from time to time as one has to lay low recovering or spend several months upgrading her deck. I am also used to developing a character to be the "best of the best" (and not the "best with the rest" which is what the caps promote) in her chosen occupation.

But again that has to do totally with the system itself and not the individuals who play it.


Yes, I was a tad bit suprised at the caps myself. I think this was to encourage diversification of your skill set. So instead of focusing on just decking, maybe you could aquire the skill set to be a decent rigger. IMHGMO it makes it easier to gauge the opposition and set stats when developing a run. As to the edge, remember that the GM decides how quickly it refreshes.
hermit
QUOTE
Yes, I was a tad bit suprised at the caps myself. I think this was to encourage diversification of your skill set. So instead of focusing on just decking, maybe you could aquire the skill set to be a decent rigger. IMHGMO it makes it easier to gauge the opposition and set stats when developing a run. As to the edge, remember that the GM decides how quickly it refreshes.

Another serious problem this causes is the gap in development between awakened and nonawakened characters. when a mage, adept or mancer really starts to get going, his mundane teammates have long since collided with the setting's low glass ceiling and essentially have no way of developing anymore except for getting a secondary profession, which isn't quite rewarding. This also furthers the setting's trend of awakened uber alles', giving them theoretically limitless development without having to sacrifice the character concept while it limits mundanes forever to being slightly above average grunts.

Another point where the setting enforces play styles, making unawakened characters totally unfit for longer-lived cammpaigns and only good as one-shots, really, and making common progress in a mixed awakened/mundane team more difficult than ever. That especially technomancers now have access to powers that are just game-breaking (like being able to hack computers that are off the net and without power and dismantled, or stealing data where all copies and all backups were physically destroyed, doesn't help either).
Heath Robinson
QUOTE (shadowfire @ Jan 3 2009, 03:30 PM) *
Heath Robinson- ... [Cut for size]


Actually, I was assuming straight up that a commlink can run at its fastest in your head safely (these are things that you keep in your pocket 24/7, they don't get very hot) and then noted that any security classed as better than "swiss cheese" would be able to prevent an intruder from making the machine clock up at all, let alone enough to cause actual brain damage. It takes a lot of effort to persuade your computer to do even relatively safe overclocking and components are now very reliable. SR4 has had 63 more years to get this sorted, I can believe that it's unlikely to kill you even if it's put inside your head.


You can set up the security to prevent Joe the Plumber accessing your server from the Starbucks across the sheet, it just requires making use of a list of machines that are permitted access, and decent account control. The fact is that once you've got routing you've then got free access between any nodes that can find a path to each other and you have to design your security to take account of that.

Now, you also have spiders who have access to the security infrastructure from outside because they need to be on call all the time. Security cannot guarantee that an intruder doesn't already have access to vital Business infrastructure and needs to have access to pretty much everything remotely if they're to perform their on-call functions fully. Business choices (cutting the number of Spiders to reduce costs and getting the rest to sign on-call contracts) guides security design (allowing external access to the network).

Extremely paranoid, or really traditional, businesses will pay extra to keep Spiders and workers on-site and that will completely change their security infrastructure. These are the times when you need on-site activity to hack them. You also have existing notes on security design for why you might bring a Matrix Specialist on site, and SR4 makes this more likely with the Jedi handwaves that a wireless AR Hacker can do.


Miniaturisation and mass-market computing has driven the increasingly easy to hold computers. Commlinks aren't cyberdecks, they've just absorbed all that functionality as technological progress jumps into overdrive with the results of certain genius level intelligences being properly harnessed and increasingly efficient design environments. You can't honestly expect Leonardo and Deus to exist and leave toys behind without someone figuring out how they work and turning that into the next generation of consumer-grade hardware.


Stuff from the earlier games filters through, but SR4 has a couple of additional plot threads and when you tried it out there was less in the way of plot material. We're slowly getting bits and pieces of the old plots filtering into the new game (I assume, I started on SR4 and haven't read all that much of the old background yet), it's just taking a while because the team focussed on rulebooks to make sure things worked. We've certainly seen continued mentions of old Threats (the books that I liked and had had motivation to read) with some threats dying off (which is nice to see) and others persisting.
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