QUOTE (TheOOB @ Jan 7 2009, 10:04 AM)

Meh, I've always ruled that spending the karma to increase a skill implies that you somehow found a way to increase said skill. Karma represents a mix of experiance, time, training, effort, and luck. If you spend your karma to increase your firearms from 3 to 4, you found some way to do it. I might require you to explain how you did so, but you allready spent the resources.
However you earned that karma doing various things that might have nothing to do with firearms, as I see it karma is an award from they univers to the spirit that makes much easier it development (just think at the end of "Harlequim is back" adventure when the runners that make the sacrifice see the cosmical powers that be), with karma runners can learn new skill or learn new ones exceptionaly fast (more or less what adept did in EarthDawn) allowing them to raise above the masses in terms of skills (that's why corps hire street punks for high risk missions, karma made them exceptional; that and deniability), my houserule is basicaly awarding karma that can be spent only in the skill trained, a reward for effort and costance (Aquiring a new skill would require 4 + 1 tests, going from 1 to 6 would be 40 + 5 tests, aquiring aptitude quality would require 10 + 1 tests and increasing the skill to 7 would take 28 + 1 tests, for a total of 90 tests; by the way I can't find the target numbers and time interval for learning tests can anyone give me a hint?).
This would allow to increas some skills that are often overlooked such as knowledge skills, especialy hobby-related ones, that are cheap but often not of much use. Also my vision of karma nature explaines why Joe Everage are stuck in the 2-4 renge for skills when Joe Shadowrunner is soaring in the 5-6 range or even sitted on a monumentous 7.