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  1. (Lots of) drugs and attribute maximums (45 replies)
  2. The Cycle of Magic (28 replies)
  3. Large single-shot weapons and recoil (41 replies)
  4. LOS with cyber radar sensors? (52 replies)
  5. reality turns cyberpunk... (6 replies)
  6. Tir Tairngire (14 replies)
  7. Pilot upgrade for smart guns (51 replies)
  8. Shiva Arms and Recoil? (30 replies)
  9. Vehicle Attacks (39 replies)
  10. ultrasound sensor in cybereyes? (18 replies)
  11. Tha lined coat is so 2050. (50 replies)
  12. robot butler?! (10 replies)
  13. neighborhood airports (8 replies)
  14. Matrix RTG/LTG/PLTG Appearances (2 replies)
  15. AGV cargo carrier (40 replies)
  16. Program Option Modularity (2 replies)
  17. What are the main building materials in shadowrun (7 replies)
  18. electric plane complete test flight (7 replies)
  19. Krav Maga (79 replies)
  20. How do you immortal? (106 replies)
  21. anti-glare sunglasses (4 replies)
  22. New Physical Adept Ability (8 replies)
  23. How many points in contacts should a starting character have? (42 replies)
  24. What is a node subscription? (4 replies)
  25. The current and next (11 replies)
  26. How noticeable are combat mana spells? (51 replies)
  27. Critical Hits...errr? (92 replies)
  28. What can I do with a hacked cyberarm (50 replies)
  29. Rigging and Attributes (4 replies)
  30. Contacts and character interaction (10 replies)
  31. Military Templates (1 reply)
  32. New Spells (30 replies)
  33. Question on Spirits (9 replies)
  34. Neuroscientists create first brain-controlled exoskeleton (0 replies)
  35. Military Armor (4th ed) (10 replies)
  36. robot hand controlled via gesture controls read by video cameras (0 replies)
  37. Looting the commlinks (22 replies)
  38. Maps for Locales (2 replies)
  39. New GM, New Player Group (5 replies)
  40. Judgement call: Hawkeye and the Point Blank Bonus (29 replies)
  41. a real life example of SR ICE? (38 replies)
  42. Conjuring Metamagics (6 replies)
  43. unmanned helicopter (2 replies)
  44. Nutrition and Awakened Infected (31 replies)
  45. The Redmond Barrens (9 replies)
  46. Player wants to play a Free Spirit (41 replies)
  47. SINs (14 replies)
  48. Detroit Barrens (2 replies)
  49. Plausible Deniability (34 replies)
  50. Sensors (6 replies)
  51. Military grade armour upgrades. (4 replies)
  52. Spells & Chrome street date announced (0 replies)
  53. Help my failing memory (4 replies)
  54. Scouting Through Astral Space (22 replies)
  55. Talismonger Shop (10 replies)
  56. High rez thermal imaging (1 reply)
  57. I have two months to become the best GM I can. Help? (20 replies)
  58. odd prostetic arm design (21 replies)
  59. SR4 Knowledge Skills (22 replies)
  60. Limted range for combat spells? (13 replies)
  61. Some GMing requests (3 replies)
  62. Instruction (5 replies)
  63. Concealment and Astral Perception (42 replies)
  64. How does an aura look like? (9 replies)
  65. Character Critique - Pimp my Mage (16 replies)
  66. FLASHBACK! (5 replies)
  67. Bad GMs (80 replies)
  68. New Spell Concept: Sneaze (11 replies)
  69. BPs for Technomancer Echos (4 replies)
  70. Asthma (10 replies)
  71. Casino themes. (51 replies)
  72. Enemy Perception Rolls? (20 replies)
  73. Customised cyberlimbs (44 replies)
  74. Drone Speeds (40 replies)
  75. Is Seattle running-out of underground real-estate? (20 replies)
  76. The strength one life (125 replies)
  77. New Character Generator Program Coming Soon! (15 replies)
  78. awesome face builds (12 replies)
  79. Emergence Question (7 replies)
  80. Cleaning up the Game a bit (18 replies)
  81. Making players follow MY plan...subtly (35 replies)
  82. How many dice do watchers roll for Search? (27 replies)
  83. US military unveils 'smart gun' (48 replies)
  84. Making Cyberlimbs Cheaper (16 replies)
  85. Nanotatts! (49 replies)
  86. high capacity battery made using a virus (2 replies)
  87. Are PCs still dying in SR4? (92 replies)
  88. What do you play? (17 replies)
  89. Pornomancing (6 replies)
  90. A Shadowrun First (5 replies)
  91. Interesting request: Making a golem/homonculus pc (17 replies)
  92. [RL] chips that beats paralysis (7 replies)
  93. south korean autonomous gun turret (2 replies)
  94. The ways of Magic (9 replies)
  95. Roleplay v rollplay v badplay (21 replies)
  96. Increasing Sensor Rating (20 replies)
  97. Humanoid Combat Drone (27 replies)
  98. Fighting Blind? (28 replies)
  99. Cyberware Suites (64 replies)
  100. Kinesics vs. Assensing (21 replies)
  101. Need a little help on a rules issue... (7 replies)
  102. Shooting at Armored Vehicles (49 replies)
  103. Stock Prices (27 replies)
  104. Treatment Time? (20 replies)
  105. Possession: Breaks augmented attribute limit? (47 replies)
  106. Spirits and Damage (1 reply)
  107. Perception & Barriers (3 replies)
  108. Fun with Neoteny! (49 replies)
  109. Character Critique: Troll Combat Monster / Tank (5 replies)
  110. Character Creation Help? [SR4 Core Only] (3 replies)
  111. Bounty Hunter concepts and tips. (19 replies)
  112. Asking for a favor (12 replies)
  113. What happened with... (10 replies)
  114. adidas symbiosis prosthetic (20 replies)
  115. Complex Form Top 10's (41 replies)
  116. "real life" MASK jeep? (11 replies)
  117. Comprehensive collection of examples? (1 reply)
  118. Excellent cyberzombie art. (16 replies)
  119. Flechette vs. Mystic Armor/Armor Spell (18 replies)
  120. Does a Smartgun require any sort of DNI? (16 replies)
  121. Extra Init passes = Broken? (288 replies)
  122. Inhabitation Ally Spirit question(s) (31 replies)
  123. Camera in the back of the head (1 reply)
  124. New Shadowrunner (17 replies)
  125. High Level Negotiation Tactics (21 replies)
  126. Recreating the Fallout: New Vegas followers as a Runner Team (2 replies)
  127. High points of your games (32 replies)
  128. Infiltration when the camera/sensor/spirit's position/range is unkown (84 replies)
  129. Runner Teams on TV (18 replies)
  130. NPC generator? (0 replies)
  131. real life wageslaves (14 replies)
  132. Possession Spirits and Spells (24 replies)
  133. Population of Metahumans? (17 replies)
  134. The Mystic Adept (13 replies)
  135. Starting a free spirit for a long running game (48 replies)
  136. FPV/UAV (8 replies)
  137. Hackers in game (43 replies)
  138. Pip-Boy (47 replies)
  139. Spell vs magic resistance (6 replies)
  140. Wait...Shadowrunners cleaning up the streets?!? (136 replies)
  141. Harlequin.. (31 replies)
  142. Spirits and Astral Perception (11 replies)
  143. Gunslinger Cyberlimb Line (0 replies)
  144. Getting a Pain Editor (9 replies)
  145. Language skills.. (43 replies)
  146. Move-By-Wire (42 replies)
  147. Favorite Echos (2 replies)
  148. Echos (28 replies)
  149. The importance of reinforcements (48 replies)
  150. Spell Knack (Counterspell?) (7 replies)
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