Ok, a lot to respond to- hope multiquote is the way to go with this...
QUOTE (Cain @ Dec 28 2010, 05:56 PM)

In SR4.5, you're generally better off with fewer skills at higher ratings. And as a minor quibble, Blandness and a low Charisma usually don't go together. You might want to consider Erased instead.
What's wrong with Blandness and low charisma? Blandness makes you forgettable and helps you blend into a crowd, which is exactly what I want as a thief. How does charisma tie into it?
QUOTE (WyldKnight @ Dec 28 2010, 06:11 PM)

I would advise some implants. In one point of essence it's possible to fit a synthacardium 3, muscle toner 2, and attention co processor 3. That's a lot of extra dice for losing a point of magic.
Yeah, it's looking like I'll have to take some cyber to be at all effective. And those are pretty good ideas for my concept (on another forum I got similar suggestions that would have made me the cyber-twin of our street sam). Plus- it allows me to get back the cyber-hand I originally stat'd out (if it's alpha grade). With the grapple gun hand mod I had the idea that I could do some pseudo spiderman tricks. You know, grab a ledge and quickly drop down to street level, or get to the rooftops for a parkour getaway. Or anything else where throwing a hand across the room would be useful. I just have to squeeze the

for this from somewhere.
QUOTE (Magus @ Dec 28 2010, 07:05 PM)

Power Throw is capped at 3 per SM errata. So you will need to change that.
Well, that.... sucks. Maybe I can hide that from the GM.

Eh, I'll put the points into Sustenance- it'll give me time for this next one...
QUOTE (Zyerne @ Dec 28 2010, 10:33 PM)

I believe it's 1 geas per reduced cost power. 7 of them is a lot to be running around with.
My thought was that all the powers would be tied to the same type of geas- in this case, ritual meditation. It would just take that much longer. Even though my GM is on board with that, is that actually breaking the rules? Just curious.
QUOTE (Saint Sithney @ Dec 28 2010, 10:56 PM)

A mild allergy to pollutants will give you -2 dice to all actions, basically every second you spend outside.
I thought to wear a breathmask and googles most of the time. Any other ideas for a non-cheesy 10 point neg-quality? What about "day job"? I had the idea also that my character's main cover (for getting into places and scouting around) would be a street/bike messenger. With "day job" that wouldn't just be a cover. And the extra

couldn't hurt.
Good advice so far- thanks. Please keep it coming.
Also- this is the second time I've heard that I should get fewer skills and better ratings. Any advice on the core skills a good thief/covert-ops guy should focus in? I'm not quite sure what the best B/E skills are in Shadowrun.