InfinityzeN
Jan 3 2011, 12:55 AM
I've found in the last couple of days that I've been building some really odd characters. The first was a pimp, which was an interesting and highly modified Face. He had 9 normal contacts and a group contact. Of course, how many characters do you know which will end up with the group contact "Hoes & Bitches". Of course he had a SUV with Pimped Ride II, the "Bitch Slap" specality on unarmed, "Da Funk" & "Strip Clubs" as knowledge skills, a criminal SIN, the Dayjob "Pimpin" & Dependent "Hoes & Bitches" flaws, and the perfect excuse to spout out some really crazy lines in game.
The other crazy character I built in the last few days was a Chemist. Maybe I've been watching to many episodes of "Breaking Bad", because he came out kinda like that. A once family man who just got all kinda messed up with near death and the loss of his family, tossing 20 dice for brewing drugs (18 other cem), 18 dice for demo, and 17 dice for all medic skills (plus equipment bonuses). Although not the best on the active side, he is hell on wheels in support and role playing. Plus for self started money making, he is pure $$$.
So anyone else come up with some totally off the wall characters that seem unworkable, but actually manage to work while staying true to their concept? (BTW, Pimp was Karma Gen and Chemist was BP so I'm not picky there)
Stahlseele
Jan 3 2011, 01:21 AM
Well . . depends on what you take ti mean unworkable . .
I had some strange characters, that had strange little gimmicks.
DeSync had all possible ear and voice work and built in speakers that he used to make his voice really annoyingly hard to listen to by going through several tones and octaves while speaking. And to make his own voice not synchronice to the movement of his own lips.
Next i had Blurry, who used all kinds of technological shenanigans to basically make himself as hard to look at as possible. Think the active predator camouflage while moving, but you can still see him clearly. Outline of his eyes for example and the eyes themselves, but the rest of him, including clothes was in a constant state of optical flux.
Next was the disguised freak, who NEVER EVER looked the same as he did the last time ANYBODY of the team had seen him. Literally. Including new hair-colour, eye-colour, skin-colour, facial structure, retinal and voice and finger print, to some extent even a different body shape . . if i did not completely loathe adepts, i would have made it so he would be able to go from dwarf to ork or elf or human and back.
Hmm, the Firefighter? Basically completely built to be as perfect a firefighter as possible.
Also, Darkwing Duck. Yes, really, it works.
And Banshee, after i got my GM drunk and bribed him with sweets . . basically, a completely cybernetic version of the sound rifle.
The Modular Man. Think bender when he tries to flush himself down a drain. Where other people have rows and rows of clothes in their closet, he had limbs over limbs.
And really cheap ass used cyber-hands he would leave in other peoples hands when shaking them. Basically:*holds out hand* "hi! nice to meet you!" and when the other person grasps his hand and starts shaking it, the hand detaches at the wrist and he walks away still chatting to the other person as if nothing had happened.
And he left useless cyberhands as his trademark calling card when he had done a run in certain locations.
Hmm . . what else . . ah, yes, of course . . Sailor Soldiers. Yes, i got the idea from dumpshock.
Bobby Drake, the Iceman of X-Men-Comics. Also the human Torch from the fantastic four. Ghostrider. Batman. Spiderman. Cyclops(had to get my GM drunk and bribed again for this one, so i could get an implanted weapon grade laser) . .
Once i got tasked with making a face, the question changed from "do you know anybody who?" to "who do you know that?"
I'm pretty certain if i went through my database, i'd find many more such characters.
Kyoto Kid
Jan 3 2011, 05:00 AM
...well letsee, there was Babydoll, my troll face adept who also had the
First Impression and
Exceptional Attribute: Charisma qualities.
...then there was my 1 million

bio boosted baseball throwing Tomoe Sasaki who's preferred means of attack was the "beanball"(and she was rather effective with it). In her backstory, she was the great great granddaughter of the Seattle Mariner's legendary closer Kazuhiro Sasaki.
nezumi
Jan 3 2011, 12:42 PM
Punk rocker with no appreciable weapons skill.
Dog shaman whose dominant skills were in agriculture and animal husbandry.
I get worse in the other game though. I just can't take it seriously. Dwarven rouge (wears red, gender is D for 'dwarf'). My wife and I were going to make a pair of gay bards, but never got around to it.
It's alright. You're a looney

Just accept it and enjoy the game.
binarywraith
Jan 3 2011, 01:45 PM
I had a player in my last game decide to make 'Sho'nuff, Shogun of Redmond'.
Complete with the adapt powers with geasa to manifest The Glow.
It was great.
Jareth Valar
Jan 3 2011, 01:58 PM
QUOTE (binarywraith @ Jan 3 2011, 08:45 AM)

I had a player in my last game decide to make 'Sho'nuff, Shogun of Redmond'.
Complete with the adapt powers with geasa to manifest The Glow.
It was great.
OMFG, that is AWESOME. I loved The Last Dragon.
I had a player make Wade Parker. Sort of the bastard offspring of Deadpool and Spidergirl...mouth and all. (he was WAY too good at it. Good enough that I even broke the 4th wall a time or 2)
I played a character inspired by Dark Claw (DC/Marvel Amalgum), but my all time favorate character I played was BOOMER! He was a dwarf demo expert/adept that I convinced my GM to let me put all of my points into Mystic Armor, specific to ONLY explosions. He tended to wear most of his....in vest form.

and when he ran into a place/situation that needed his special talants, he would go "he..ehehheh...BBOOOOOOMM!" in a very Beavis like voice.
Cochise
Jan 3 2011, 05:13 PM
QUOTE (InfinityzeN @ Jan 3 2011, 01:55 AM)

So anyone else come up with some totally off the wall characters that seem unworkable, but actually manage to work while staying true to their concept? (BTW, Pimp was Karma Gen and Chemist was BP so I'm not picky there)
Well, I sure had some strange characters - however most of them under the SR3 ruleset - that nominally should have gone they way of the dodo rather quickly but somehow survived rather long:
- "Brickhead": A dwarven adept with adept powers and some SURGE-traits, coupled with a psychosis that made him believe that he actually was a troll ... He was so much into that "I'm a troll"-attitude that - except for clothing - he even refused to use gear that wasn't troll-modified, thus receiving serious TN-modifiers with whatever he did.
- "Bummer": (numerically) high skilled gunslinger with a serious problem ... his incompetence with pistols and submachine guns - which were his preferred types of weaponry - along with a cyber-rejection that disallowed him to even partially compensate with a smartlink.
- "Neo": A magician adept totally focused around the theme of his Matrix-namesake with the little twist that the physical world is his "Matrix", the metaplanes being the "real world" (thus being more or less unreachable for him, until he get's the limited astral projection metatechnique from SotA'64), the astral plane being his means of seeing the "code" of the "Matrix" and his spell casting and conjuring abilities plus adept powers being his power to alter the "Matrix" ... He always got some very high raised eyebrows ... particularly whenever he envied other magicians for their projection ability and whenever he displayed his rage about their "stubbornness" about the true nature of the "Matrix" and the other planes.
Draco18s
Jan 3 2011, 05:21 PM
Tinker Toy, the modular cuyberman.
All of his limbs had guns in them, were modular, and were drones. When combat started he "fell to pieces" as his limbs detached and became drones (and then he'd jump in and rig one).
Came about as a friend (who never played ShadowRun, or any other table top RPG, but liked the idea) was trying to figure out just how far you could push the cyberware rules. I think we even determined that a cyberskull can be modular and fly around.
Only issue is that you can't fit any interesting guns into cyberlimbs. Can't even fit a shotgun in an arm (needs 11 capacity! Arms only have 9)*
*Last I recall. I sorta whipped up a quick-e version in DK's spreadsheet and never fleshed out the character.
Dahrken
Jan 3 2011, 05:29 PM
QUOTE (Draco18s @ Jan 3 2011, 06:21 PM)

I think we even determined that a cyberskull can be modular and fly around.
That is IMHO pretty abusive, as a cyberskull is basically a shell build around tour brain and probably at least some of your natural skull, and the blood to keep it supplied with nutrients and oxygen comes from the organs (natural or augmented) in your torso.
Stahlseele
Jan 3 2011, 05:43 PM
Wait . . a modular cyberskull?
And why can shotguns not be put into limbs?
That allways fit, didn't it? O.o
Draco18s
Jan 3 2011, 05:53 PM
QUOTE (Dahrken @ Jan 3 2011, 12:29 PM)

That is IMHO pretty abusive, as a cyberskull is basically a shell build around tour brain and probably at least some of your natural skull, and the blood to keep it supplied with nutrients and oxygen comes from the organs (natural or augmented) in your torso.
It is. But from what I recall the rules never said you can't.
I'd have to check.
QUOTE (Stahlseele @ Jan 3 2011, 12:43 PM)

And why can shotguns not be put into limbs?
That allways fit, didn't it? O.o
Arm-shotguns can't fit without the arms being bulky, IIRC.* You can totally put shotguns in your legs though.
*I'd have to check the capacity rules again, but I recall going "damn, shotgun doesn't fit"
Char concept was freaking hilarious though. Guy
falls to pieces, literally and then starts shooting people with flying cyberlimbs.
Stahlseele
Jan 3 2011, 06:03 PM
Sounds nifty enough for a GM to go:"rule of cool trumps all"
as for the shotgun in the leg? Robogeisha/Cripple-Gun!
I'd make a character with one burst fire capable shotgun in each leg.
With the bullet coming out of your knee on both sides.
Make him a negotiator with the yakuza. kneel. shoot. bow. done.
CanRay
Jan 3 2011, 06:12 PM
The PCs contacts "Krunch and Klub" started out as this, brawlers at the local bar. Krunch is a Troll with full strength, Klub is a Dwarf with full body. They were created after the group found "Metahuman Body" under weapons.
In the end, however, we found out that Krunch is exceptionally well spoken and has a doctorate in Paranormal Zoology, and Klub is an idiot savant when it comes to civil engineering (Which comes in handy more often than one would think.).
For know-nothing NPC contacts with a schick right out of a Batman's or The Flash's Rogue Gallery, they turned out to be QUITE useful indeed.
Doc Chase
Jan 3 2011, 06:15 PM
QUOTE (Draco18s @ Jan 3 2011, 05:53 PM)

You can totally put shotguns in your legs though.
So what you're saying is we need a char with shotguns in his legs and a Martial Arts specialization in Capoeira?
"Thunder Kick!" *BLAM*
Stahlseele
Jan 3 2011, 06:17 PM
QUOTE (Doc Chase @ Jan 3 2011, 07:15 PM)

So what you're saying is we need a char with shotguns in his legs and a Martial Arts specialization in Capoeira?
"Thunder Kick!" *BLAM*
If you gotta go, go BIG.
fully automatic pistol sized grenade launcher.
make it so.
Achsin
Jan 3 2011, 10:33 PM
I am now very tempted to create the one-eyed, one-armed, one-legged assassin.
EDIT:
Movie
binarywraith
Jan 3 2011, 11:08 PM
With proper application of SURGE, you could easily make a one-eyed, one-horned, flying purple people-eater.
Udoshi
Jan 3 2011, 11:28 PM
QUOTE (binarywraith @ Jan 3 2011, 04:08 PM)

With proper application of SURGE, you could easily make a one-eyed, one-horned, flying purple people-eater.
While i approve of this concept, how do you make it fly? I didn't think surge could do that.
InfinityzeN
Jan 4 2011, 12:31 AM
How else, MAGIC!
QUOTE (Udoshi @ Jan 3 2011, 06:28 PM)

While i approve of this concept, how do you make it fly? I didn't think surge could do that.
Fortinbras
Jan 4 2011, 04:15 AM
QUOTE (InfinityzeN @ Jan 2 2011, 08:55 PM)

Of course he had a SUV with Pimped Ride II, the "Bitch Slap" specality on unarmed, "Da Funk" & "Strip Clubs" as knowledge skills
"Da Funk"? Who has that? And, if so, do they gotta have it?
InfinityzeN
Jan 4 2011, 01:02 PM
Ooooooooowwwww... we got da funk! Gotta have that funk yea!
Digital Heroin
Jan 4 2011, 10:44 PM
While on the surface one of the runners in my tabletop game is a nice straightforward Rigger type, he is sporting the Latent Awakening and Latent SURGE qualities and has expressed a desire not to have a say at all in how they manifest. Oh the potential for fun...
...ok, he did ask that I not make him SURGE into an insect looking thing, so he does have some brains.
Thirty Second Artbomb
Jan 5 2011, 02:40 AM
QUOTE (Stahlseele @ Jan 3 2011, 10:17 AM)

If you gotta go, go BIG.
fully automatic pistol sized grenade launcher.
make it so.
Relevant, though I haven't bothered making a charsheet for this particular concept yet...
Stahlseele
Jan 5 2011, 02:44 AM
Where do you think i got the idea from? ^^
Thirty Second Artbomb
Jan 5 2011, 02:50 AM
Fair enough! =D
CanRay
Jan 5 2011, 05:22 AM
Well, there's Paddy, the IRAIE (Irish Republican Army In Exile) member, who is an Elf, and an expert in explosives. "But that's only my hobby."
The group has been scared to ask what his job for the IRAIE really is, as his hobby included a bus he converted into a FAE.
He was ordered by the IRAIE to never, ever use it for official purposes.
That's a whole new kind of scary right there!
Kyoto Kid
Jan 5 2011, 07:00 AM
...enter Hurricane Hannah a strappin' athletic Cajun pugilist adept who had a mean left cross and and wicked uppercut. Not much else save for a few points of driving, a decent skill in Cajun Cooking, a better than average throwing skill, five points of Edge, and an old beater Ford F-350 club cab with a "bed of useful items" (y'know the type of stuff most people have in the back of their trucks, rope, a couple tarps, bungee straps, length of hose, shovel, toolbox, small pile of dirt, etc...).
When it came to stuff like legwork, matrix searches, or negotiations, that was a job for those with the booklearnin'.
In one fight she illustrated the absurdity of the Edge attribute when one of the baddies got her so mad that she threw all her edge into a one punch. The result when the dust cleared, a net 22P attack (she was using killing hands) that was reminiscent of the old Rock em Sock em Robots as it literally knocked his block off.
Stahlseele
Jan 5 2011, 11:32 AM
One of the guys in my group made and played an awakened hooker . . including a "day" job of being a stripper. Street lifestyle, basically sleeping in any mans bed she could get to pay her . .
hermit
Jan 5 2011, 01:54 PM
My weirdness usually is cross-system lately.
Right now I'm building WH40K primarch characters for a game, precisely Angron and Night Haunter (it will be a game about a KE Black Ops squad doing beyond-the-law stuff, so both fit in perfectly, especially Kurze). I also built a Space Marine once (capable tank but damn slow) and a mystical adept modeled after a Soroitas.
I also tried myself at most X-Men (doable) and a couple other characters of that type.
Finally, I built the "Cold Ones", a new HMHVV strain that makes Twilight vampires (HMHVV-1m, the Meyer strain). They suck only as much as standard PC vampires (that's a bad one), so who gives really.
As for original weirdness:
I have Kyle, my shadowrunner poser character I really try to see killed in each run. Real name is Kenneth McCormick, but Kyle [insert cool sounding cliche streetname here, like Shadowhunter] is his street name. He also is stubbornly played again after he's killed. Nobody has yet tried to stop me from doing this.
Then I have Richter, a critter hunter and hobby cook. I grossed out a GM massively once when we played in Chicago and I asked him whether they'Re edible for every killed mutant rat or bug. Richter lives in a ramshackle shed in Rat's Nest, is a cybered-up escaped Yamatetsu corp experiment, and always has a spork and three small tupperware bowls filled with ... you don't want to know ... with him. Main weapon is a sledge hammer and the Ingram Smartgun SMG.
I also once had a low-level ork allrounder who was fired from his previous job because an ineptitude (accounting) doesn't go well with an accounting job, but he died in a nuclear blast (don't ask).
Oh, and then there's my hacker adept high level experiment, Motoko. Never played her though.
Jareth Valar
Jan 5 2011, 01:59 PM
QUOTE (hermit @ Jan 5 2011, 08:54 AM)

My weirdness usually is cross-system lately.
Right now I'm building WH40K primarch characters for a game, precisely Angron and Night Haunter (it will be a game about a KE Black Ops squad doing beyond-the-law stuff, so both fit in perfectly, especially Kurze). I also built a Space Marine once (capable tank but damn slow) and a mystical adept modeled after a Soroitas.
Inspired by or actually trying to stat 40K in SR system?
KarmaInferno
Jan 5 2011, 02:19 PM
I've already posted about my rigger adept pixie that drives a mimic-equipped anthroform drone around as a
human suit.
-k
hermit
Jan 5 2011, 03:08 PM
QUOTE
Inspired by or actually trying to stat 40K in SR system?
Actually stat. It's possible except for the progenic glands (which I just substitute for blank bioware, since they don't actually DO anything for the Marine) and the omophagea,for which I haven't yet found a mechanism. Other than that, a Space Marine is a nearly maxed out bioware tank (they get a couple other implants too any many implants are actually bioware suites). Also, half a dozen datajacks, which are canon. Still, the marine is damn slow. Shadowrun really is a high powered setting ...
The armor is a piece of cake, since Shadowrun actually has exactly that in form of heavy powered military armor suits. Actually, SR armor is notably better than 40K armor.
The Primarchs are more difficult because much less is known about their properties. I'm even undecided if I should make them metahuman (though i'd rather have them stay human).
As for pixie riggers: Someone (RvD I think) once had this concept of a pixie dronomancer riding a panther cannon fitted as a VTOL drone.
Stahlseele
Jan 5 2011, 05:15 PM
I tried building Ferrus Manus once.
It was nice in concept.
hermit
Jan 6 2011, 12:52 AM
Pipe Wrench OF DOOM!
How did you try it? Ferrus is especially hard because of his weird symbiotic iron. Angron basically is super strong and has a special memory inducer that induces RAGE. Easier IMO.
Stahlseele
Jan 6 2011, 01:25 AM
*shrugs* gave him obvious cyber hands/forearms.
You could do it with Bioware and Surge Skin Armor too.
just copletely nanotat over it in silver/grey/gunmetal blueish.
hermit
Jan 6 2011, 07:31 AM
Can you choose unusual coloring only for parts of the body?
Dahrken
Jan 6 2011, 09:11 AM
sicne "unusual coloration" can mean thinks like polka dots, tiger stripes or the like why not ?
Obviously the weirdly colored areas need to take a significant portion of body surface to qualify for the points granted by the flaw - for exemple arms and legs green from a bit below shoulder/hip down to the fingers/toes is probably OK, but not a mere hand-shaped fushia stain on your left buttcheek

!
hermit
Jan 6 2011, 09:20 AM
The example in question would be lower arms/hands in metallic grey (like iron for skin).
Stahlseele
Jan 6 2011, 11:36 AM
Thus, Nanotats that make it look like liquid chrome.
hermit
Jan 6 2011, 11:46 AM
Nanotats, yeah, that'd work. Shit, I totally missed that.
Stahlseele
Jan 6 2011, 01:40 PM
Eh, it happens ^^
i didn't think of that at first either.
hermit
Jan 6 2011, 05:48 PM
Hrm, now, Angron. I'm thinking of a human, with metagenic qualities and other qualities to raise his attributes and maybe metagenic bio/geneware, a memory inducer, and lots of close combat skill.
Thoughts?
Stahlseele
Jan 6 2011, 05:58 PM
Give him Berserk, hypergland, adrenaline pump, muscle stuff, bio armor, pain-editor.
make him a human looking troll(probably what should be done for all primarchs) call it a day.
Dahrken
Jan 6 2011, 06:16 PM
Technically you cannot take the "Human-Looking" quality for a troll.
hermit
Jan 6 2011, 06:26 PM
Was thinking more about a human anyway, since Primarchs are super smart, Angron included.
X-Kalibur
Jan 6 2011, 07:13 PM
I have never actually played it, but I do still have somewhere my concept (fully statted and fleshed) for a character based on Gunslinger Girl. Young child with tons of bio/cyber (and the ever fun cyber pyschosis... I felt it was required really). Instrument case with a false bottom and lined with materials to ward off MAD scans of the guns hidden inside along with a better than average artisan skill with said instrument.
I really should talk my GM into letting me try it if we start it up again. Currently we're playing the game that causes cancer and thinking about Rogue Trader, Death Watch, or Inquisition. We have young kids with us though, so probablly not those, sadly.
hermit
Jan 6 2011, 07:17 PM
Death Watch is PURE AWESOME.
CanRay
Jan 6 2011, 08:00 PM
Rasta-Troll. One of my PCs took one of the Roommate qualities for his pad, and got a giant, mute black troll with dreadlocks that just sat on the couch all day and smoked doobies the size of a an elf's forearm.
IIRC, I freaked the group out once when I had him and a Lone Star officer sharing hits off a bong. If they didn't, it was only because I didn't get that far in the game and didn't use the idea yet.
Kyoto Kid
Jan 8 2011, 01:18 AM
QUOTE (Dahrken @ Jan 6 2011, 12:16 PM)

Technically you cannot take the "Human-Looking" quality for a troll.
...hmmmm, for a while Shaq looked like he could have been a good candidate.
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