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  1. Dwarf-Ghoul-Adept(or mage) (26 replies)
  2. Dexter (20 replies)
  3. Tir Nanog Question (17 replies)
  4. Why the slew of Munchkins lately? (55 replies)
  5. Meet my munchkin mage (23 replies)
  6. Rocker Archtype? (42 replies)
  7. All Wireless? Really? (16 replies)
  8. Illusionist (25 replies)
  9. ARE Software (13 replies)
  10. Shadowrun and Antifa (163 replies)
  11. Misc rules questions 1 (26 replies)
  12. Rigger/drone rules and clarifications questions (17 replies)
  13. Amnesiac Characters (10 replies)
  14. New Campaign Help (6 replies)
  15. How much can I throw? (10 replies)
  16. Shadowrun: A change of ownership.. (7 replies)
  17. Heroes-style 'skillwires' for adepts? (11 replies)
  18. The Death of the Video-Phone (17 replies)
  19. Karma Drain from Shadow Spirits (6 replies)
  20. Ruthenium, eat your fucking heart out. (16 replies)
  21. Drakes and other stuff in SR4 (17 replies)
  22. Anti-magic Mundane (8 replies)
  23. Dynamic Combat (51 replies)
  24. Spell Shapechange and Cyber-/Bio-/Geneware (10 replies)
  25. Why the slew of fun-police lately? (9 replies)
  26. In Closets and Under Beds (25 replies)
  27. Evil bordello owners setting up "home for youth" (24 replies)
  28. Help me research RL police firearms accuracy rates (47 replies)
  29. Governor (11 replies)
  30. Maxing out my Ally Spirit (50 replies)
  31. Meet the dodge master (21 replies)
  32. Skillwires (31 replies)
  33. Stationary Drones (9 replies)
  34. Cyberlimb Armor (26 replies)
  35. Cannon Companion conversions (22 replies)
  36. Alternate rules. (18 replies)
  37. Spell/Spirit Knack (4 replies)
  38. Current state of upcoming books (17 replies)
  39. The Demographics of Dumpshock/SR (151 replies)
  40. My mage pwns yur streetsam! (249 replies)
  41. Moved: Drakes and other stuff in SR4 (-- replies)
  42. Drones Gone Wild! (5 replies)
  43. A little help please? (18 replies)
  44. HMHVV and You (46 replies)
  45. Drain Modifier: Addictive (16 replies)
  46. Capping Hits by Skill Rating (11 replies)
  47. What are, and where are, the Horrors? (22 replies)
  48. Shooting people who are running or on motorcycles (8 replies)
  49. Clerics (17 replies)
  50. In Defense of Script Kiddies (111 replies)
  51. Damage Variant Question (5 replies)
  52. Astral Percesions (14 replies)
  53. My firearms realism brainstorming thread (0 replies)
  54. Name Generator (4 replies)
  55. Moved: Name Generator (-- replies)
  56. Critical component created for nanoscale wireless (1 reply)
  57. The Stars Are Right! (22 replies)
  58. Second hand cyberware (31 replies)
  59. Real life EMT vs junkie battle = DocWagon campaign (8 replies)
  60. A quick question on Arsenal (9 replies)
  61. Playing Shadowrun Online (27 replies)
  62. Stealthy mind control (40 replies)
  63. Matrix 4th Ed (36 replies)
  64. Unexpected team role? (16 replies)
  65. Halloween Run (2 replies)
  66. A funny thing happened last game night (23 replies)
  67. All this talk of Hackers buying their ability, (15 replies)
  68. Bipods, tripods and aiming my rifle (20 replies)
  69. Hacking Question (Team Network) (13 replies)
  70. Education in the Sixth World (7 replies)
  71. Private armys (115 replies)
  72. Powerfoci & Spelldrain (12 replies)
  73. holostreets (24 replies)
  74. A complete rethink of Essence (25 replies)
  75. Moved: Powerfoci & Spelldrain (-- replies)
  76. Defeating script kiddies and Agent Smith (2 replies)
  77. Fastest Mundane in the West (36 replies)
  78. The Union of Irregular Operatives (3 replies)
  79. 3pts of Essence in bio. tips or tweaks? (41 replies)
  80. Running the shadows of Tehran (29 replies)
  81. NPC effectivness cannot be measured by BP cost (95 replies)
  82. Cyberware Suites (23 replies)
  83. Matrix 0.5 beta incoming? (2 replies)
  84. Missiles and Rockets (53 replies)
  85. nanotattoos (8 replies)
  86. 21st Century Phantom Limb (6 replies)
  87. Wired Reflexes and Firearms - Laws of Mechanics (69 replies)
  88. Infusion (5 replies)
  89. Magical Minutia (28 replies)
  90. Let me give you a Hand (5 replies)
  91. Customizing Drones with weapons (7 replies)
  92. creating characters (1 reply)
  93. Misc rules questions 2 (35 replies)
  94. How does leadership work? (19 replies)
  95. Ultrasound and invisibility (31 replies)
  96. I need a ruling on cybereyes. (5 replies)
  97. Invisible Arms and Armor (58 replies)
  98. That's Broke! (31 replies)
  99. Guardian Angel (5 replies)
  100. Mages (48 replies)
  101. Vehicle Damage (3 replies)
  102. What the Heck? (40 replies)
  103. [RL] Another day, (3 replies)
  104. Nanotech degradation from wounds... (33 replies)
  105. Where's the Web Site (1 reply)
  106. Bat Shaman (28 replies)
  107. The Templar Trial Transcripts (1 reply)
  108. Forum FAQ? (25 replies)
  109. Body Slam! (6 replies)
  110. Mega Man (9 replies)
  111. GM or PC (33 replies)
  112. Innate spell - broken? (104 replies)
  113. Bursts.. Narrow & wide... anything in between? (10 replies)
  114. Example Matrix Sites (43 replies)
  115. Hi-Gain Receiver (1 reply)
  116. Mage Mask (13 replies)
  117. Thinking about a setting... (26 replies)
  118. Livin' La Vita SOTA campaign diary (15 replies)
  119. Bad ideas in shadowrun (59 replies)
  120. Kai (26 replies)
  121. Lycanthrope (6 replies)
  122. First time running SR (9 replies)
  123. New York (26 replies)
  124. IRL Bio Drones (1 reply)
  125. Physics in Shadowrun (15 replies)
  126. Dragons! (6 replies)
  127. Initiative vs IPs (4 replies)
  128. Well I snapped... (11 replies)
  129. four dimentional space = magic?! (9 replies)
  130. Endowment + Materialisation (18 replies)
  131. Metamagics for Adepts (18 replies)
  132. Toning down hacker... (37 replies)
  133. [RL] Insect Micro Drones (0 replies)
  134. Austin setting info (30 replies)
  135. Aspected Mystic Adepts (9 replies)
  136. Trace/Redirect Trace (9 replies)
  137. Cyberpunk in the Media (75 replies)
  138. AP on Lasers (8 replies)
  139. What can a 2-gun fighter do? (44 replies)
  140. ComLink Moding (41 replies)
  141. Threading (5 replies)
  142. [ShadowsOfEurope] Shockwaves of Europe (121 replies)
  143. Destroying a man (63 replies)
  144. Hacking and Technomancers (10 replies)
  145. Nuyen 'Cost' or Essence Cost or Both? (5 replies)
  146. Help with Drones (7 replies)
  147. A matter of cyberlimbs and bone lacing, what gives (4 replies)
  148. Gear Availability (15 replies)
  149. Hulkamania (17 replies)
  150. Fun with Emergence (62 replies)
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