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  1. Best shadowrun memoires? (0 replies)
  2. Ray Gun! (6 replies)
  3. mind-thieves stoled mah brainthoughts (0 replies)
  4. diminishing Dicepool (13 replies)
  5. NPC Group Concept: The Sleepwalkers (7 replies)
  6. Success Test Thresholds (34 replies)
  7. Murder in Shadowrun (52 replies)
  8. Adepts, Increase Reflexes (29 replies)
  9. Knack and Astral Perception (7 replies)
  10. Repetitious Opposed Tests (14 replies)
  11. Who leads the party? (36 replies)
  12. Knight Errant & Lone Star Standard Issue Weapons, Armor (5 replies)
  13. Vampire NPC Creation (9 replies)
  14. Vehicle Armor Hardened? (3 replies)
  15. Trial by fire (20 replies)
  16. rigger initiation (12 replies)
  17. Stretch Rover...how to do it? (2 replies)
  18. Pirate Trid organizations? (8 replies)
  19. In a world filled with racism based on speicies (35 replies)
  20. Security System Rigger (2 replies)
  21. Determining crushing damage values (2 replies)
  22. boosting cybereye laser system signal rating (17 replies)
  23. Unwired?b (22 replies)
  24. Bike Ganger (6 replies)
  25. [SR 4] Dual Wielding Weapons and Multiple Targets (3 replies)
  26. Using First Aid (53 replies)
  27. Infiltrator optimization (17 replies)
  28. ShrikeTech LTD (26 replies)
  29. Magic Drum (21 replies)
  30. EMP gernade (2 replies)
  31. Stunbolt through Barriers? A New GM's in game question (18 replies)
  32. The Texas Shadows (8 replies)
  33. Do Great Dragons and Immortal Elves really run the show? (191 replies)
  34. Exterminate all Humans (17 replies)
  35. Why SINs are a bad idea (33 replies)
  36. Free Spirits and Spirit Pacts (5 replies)
  37. Control Rigs and being in multiple nodes (6 replies)
  38. SR4, GM in dire need of help :M (21 replies)
  39. Spell linking (8 replies)
  40. A couple Adept powers I have thought of pitching at my GM.. (11 replies)
  41. Jack Out (4 replies)
  42. Manual Control Removal (18 replies)
  43. Contact Critique (13 replies)
  44. Krav Maga (29 replies)
  45. Professional Gladiators? (22 replies)
  46. Shadowrun Compendium Campaign (4 replies)
  47. Sensor Ratings (26 replies)
  48. Jousting (34 replies)
  49. Need help with Rigging / Cyber combat (5 replies)
  50. underbarrel grenade launchers (5 replies)
  51. Where to hide what needs to be hidden really well (24 replies)
  52. Destination NYC (45 replies)
  53. Aztechnology corporate moto? (8 replies)
  54. And you thought this stuff only happend in your games (27 replies)
  55. Best 1 essence worth of cyber for a mage (182 replies)
  56. Glitch Challenge IV (15 replies)
  57. Any info on the Couv? (3 replies)
  58. Some Rules Questions (10 replies)
  59. Campaign in-brief/handout (1 reply)
  60. Deadhand Dallas (42 replies)
  61. Shadowrun In The News (3 replies)
  62. Cities of Intrigue Wishlist (108 replies)
  63. After the Run (30 replies)
  64. Masking and bypassing wards. (10 replies)
  65. Mentor spirit bonuses and drain (13 replies)
  66. Carapace Symbiote (2 replies)
  67. Astral Perception (14 replies)
  68. Dragons, Shapeshifters, Free Spirits, and various Beasties (17 replies)
  69. Mobile Medical Shop (10 replies)
  70. Any reason for Adepts to get Quickdraw Anymore? (113 replies)
  71. Powerlevel and Lethality (95 replies)
  72. Indie RPG elements in SR4 (25 replies)
  73. Information on San Francisco (1 reply)
  74. Legality codes (8 replies)
  75. SR4 RAW Corner Cases are open ended (IMO) (72 replies)
  76. Sandbox Versus Plotastic (13 replies)
  77. Can infiltration hide versus astral perception? (7 replies)
  78. A few thoughts/questions about adept powers (15 replies)
  79. Ghost forests (7 replies)
  80. The Best Movies For Sr (61 replies)
  81. Moved: If I had a little money... (-- replies)
  82. Bionic Contacts here we come... (6 replies)
  83. Mind Control and Security (29 replies)
  84. Erasing Astral Signature (10 replies)
  85. Writing Shadowrun Missions (3 replies)
  86. Shapeshifter Characters (43 replies)
  87. Help with Ghouls (53 replies)
  88. Nano Tattoo Ver 0.1 (12 replies)
  89. Detection Spells (55 replies)
  90. Invisibility (9 replies)
  91. Poll: Where do you play? With how many people? (30 replies)
  92. How to invent a new kind of Focus (7 replies)
  93. Influence Spell (3 replies)
  94. BattleTac and drones (9 replies)
  95. Lily (one cybered arm samurai) (23 replies)
  96. Cyberlimbs + augment... (16 replies)
  97. Downtime Poll (19 replies)
  98. Into the Shadows by Jordan K. Weisman (10 replies)
  99. Brainstom: M:Impossible-type of run at Ares (29 replies)
  100. What was that funny Shadowrun site? (8 replies)
  101. Last 10 runs (25 replies)
  102. The cheap part time hacker... (9 replies)
  103. Additional Bioware Eyes (3 replies)
  104. What skill is used to train animals (22 replies)
  105. Dumpshock in Hot Sim question (16 replies)
  106. Skinlinks on the open market now... (0 replies)
  107. Arsenal weapon mods (12 replies)
  108. Armor Foci (12 replies)
  109. weapon focus physical form? (42 replies)
  110. Little help with a classic SR monster? (25 replies)
  111. Character Printouts (3 replies)
  112. Critical Strike Cap? (12 replies)
  113. ? on Full Defense (10 replies)
  114. Usually Fire (8 replies)
  115. Astrally projecting mage summoning spirit of man with Stunball (32 replies)
  116. Favorite Sixth World Product (37 replies)
  117. "Two-guns": Dual-SMG Wielder (59 replies)
  118. Spirit Combat (6 replies)
  119. Skies Full Of Flying Guns (17 replies)
  120. Counterspell: Active Declaration v Unaware use (29 replies)
  121. Spells in the Astral (13 replies)
  122. Lack of SR3 playing foils hitman hiring attempt (15 replies)
  123. SR4 World view (7 replies)
  124. Mai Chan's Daily Life. (77 replies)
  125. What Counts Towards the 1.5? (28 replies)
  126. Movement Power (spirit) (8 replies)
  127. Moved: Who we are as gamers (-- replies)
  128. Another mage question (74 replies)
  129. Hollow Point Ammo (33 replies)
  130. Custom Traditions and Mentors (26 replies)
  131. Technomancers and minimum fading DV (4 replies)
  132. Bad boys & the Star (41 replies)
  133. DV of Bows (23 replies)
  134. Let's discuss PAN security. (46 replies)
  135. real life trodes? (2 replies)
  136. How long do your combats last? (44 replies)
  137. The Seven Shadowrunners (8 replies)
  138. SR Developer Public Q&A Chat (77 replies)
  139. Street Sam Costume (24 replies)
  140. Meat for the Hacker (39 replies)
  141. MUD (22 replies)
  142. Banzaaaaaiiii! (3 replies)
  143. Spirits and Foci (1 reply)
  144. Idiot N00b Magic Questions (18 replies)
  145. Magic Attribute/Initiate Grade (10 replies)
  146. Confused on: Magical Traditions (7 replies)
  147. Dividing the payment (49 replies)
  148. Seriously Pissed Off Yaks (478 replies)
  149. New To Rigging (And Shadowrun) (7 replies)
  150. Jackpoint: How is it different from Shadowland? (32 replies)
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