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  1. Armor, Hit locations, and math (50 replies)
  2. Non Orks/Trolls speaking Or'zet (23 replies)
  3. The hardest thing about SR4 is.... (165 replies)
  4. SINs and how to make the good ones fail (20 replies)
  5. New Shadowrun Website: Shadowrun4.com (43 replies)
  6. Shooting People in the Face(tm) for money; Why? (32 replies)
  7. Version Diversion (60 replies)
  8. B13 - A shadowrun movie (21 replies)
  9. Your mother slept with a bloated iguana (23 replies)
  10. life imitates shadowrun... (2 replies)
  11. Rage of Honor with Sho Kosugi (1 reply)
  12. Making a Social Infilitrator (8 replies)
  13. Shadowrunners in Luxury (17 replies)
  14. Augmentation Review (205 replies)
  15. My players' team (5 replies)
  16. How to capture a Toxic shaman (18 replies)
  17. Cyberzombie Cyborgs? (3 replies)
  18. Retinal Identification for Cybereyes (5 replies)
  19. Gear costs (14 replies)
  20. Started my SR4 campaign today. (5 replies)
  21. Weapono Foci (20 replies)
  22. ROM (10 replies)
  23. looking for... (6 replies)
  24. Quicking materials (5 replies)
  25. The Seraphim (6 replies)
  26. Armor + Immunity to Weapons (5 replies)
  27. Technomancer DNA? (27 replies)
  28. HASSELHOFF! (6 replies)
  29. Quick Start Rules (17 replies)
  30. My Munchkin (49 replies)
  31. Concealing spellcasting (22 replies)
  32. Run Idea And Some Information (7 replies)
  33. Shadowrun Quick-Start Rules now available (8 replies)
  34. Quick-Start Rules Confusion (2 replies)
  35. Quick Start Rules (1 reply)
  36. Shadowrun Quick Start Rules PDFs are Up (3 replies)
  37. Augmentation (30 replies)
  38. SR: Florida (17 replies)
  39. Delayed Actions (38 replies)
  40. How to followup Food Fight 4.0 (Possible SPOILERS) (8 replies)
  41. Form Fitting Body Armor (46 replies)
  42. Martial Arts (33 replies)
  43. Scanning for wireless (5 replies)
  44. Anyone interested in a little ShadowSpeak fun? (53 replies)
  45. Luxury food items in 2070 (12 replies)
  46. Homo sapiens superior (11 replies)
  47. Physical barrier spell (7 replies)
  48. Extended Masking hides spells/foci from wards? (30 replies)
  49. Who's running where? (65 replies)
  50. YOTC Adventures (8 replies)
  51. I'm sponsoring another fiction contest (54 replies)
  52. Not breathing for HOW long? (19 replies)
  53. Straight from the start (29 replies)
  54. Hmm the new exploit (atleast I havent seen it yet) (21 replies)
  55. Quickening worthless? (18 replies)
  56. Re-applying toxins (26 replies)
  57. Spirit, if *this* occurs do *that*... (5 replies)
  58. Sustaining Spells (23 replies)
  59. Zurich Orbital Falling (73 replies)
  60. Simple Called shot fix (33 replies)
  61. Ghosts? (10 replies)
  62. IPs for Drones (8 replies)
  63. Image request! (3 replies)
  64. Self expression Sota (177 replies)
  65. Moved: Technomancer DNA? (-- replies)
  66. Astral Ward confusions (32 replies)
  67. Upcoming Books (59 replies)
  68. Moved: Farewell... (-- replies)
  69. Totaling a van with your pistol (33 replies)
  70. In awe of the x-ray vision granted by cyber-radar (24 replies)
  71. Concealment Critter Power (6 replies)
  72. 4th Edition - Revised (14 replies)
  73. How Invisible is Invisible? (26 replies)
  74. No Forced Sub Dermal RFID tag in CalFree? (5 replies)
  75. We need novels (54 replies)
  76. Cyber Without a Body (17 replies)
  77. Cyber/Bio and kids (19 replies)
  78. A tough team choice! (49 replies)
  79. Hackers vs Technomancers Challenge (32 replies)
  80. Astral quests for adepts; "Fourth World Knowledge" (4 replies)
  81. RL Matrix Warfare (1 reply)
  82. New Group, first run; tailored to the runners? (5 replies)
  83. Genetech Doctor (65 replies)
  84. Corporate Law - Aztech law? (52 replies)
  85. Medical Care in 2070 (19 replies)
  86. Mixing up Melee (2 replies)
  87. bleh (1 reply)
  88. Technomancer Flavor (31 replies)
  89. Rebooting Technomancers (14 replies)
  90. Tokyo underground? (28 replies)
  91. Hong Kong 2070 Google Earth overlay (8 replies)
  92. Klaus Scherwinski art appreciation thread (11 replies)
  93. The Fundamental Problem With Matrix Rules (62 replies)
  94. Something worthwhile out of the SR FPS forums (10 replies)
  95. Ritual magic sample degridation (1 reply)
  96. Ritual magic sample degradation (10 replies)
  97. Chupacabra discovered? (2 replies)
  98. Adept Character criticism (38 replies)
  99. We've got our trideo holoTV (3 replies)
  100. Darian Lambert (3 replies)
  101. Rapture (12 replies)
  102. Magic, A Question (16 replies)
  103. First character - comments welcome (7 replies)
  104. Technomancer builds (5 replies)
  105. Signal strength and health (16 replies)
  106. Product PDF Updates (3 replies)
  107. New Metamagic Techniques (1 reply)
  108. Rules query (3 replies)
  109. Immortal Elves (39 replies)
  110. Targeting on Astral (6 replies)
  111. Full Body Cyborgs? (53 replies)
  112. Technomancers and wired systems (5 replies)
  113. Still More Questions I Was Going To Ask Rob (15 replies)
  114. Technomancers in popular TV (7 replies)
  115. Move by Wire and Skillwires (5 replies)
  116. Technomancers [Outside the Box] (19 replies)
  117. Mage Sight Goggles and myomeric rope (5 replies)
  118. Gun-Bunny Critique Part 2 (12 replies)
  119. Rocket powered bionic arm (4 replies)
  120. IC Armies (49 replies)
  121. Who is reading Everything? (10 replies)
  122. Emergence Review (201 replies)
  123. A Real Life Incident (8 replies)
  124. Big Brother has gotten really big (12 replies)
  125. A question about adepts (41 replies)
  126. CyberAlly (3 replies)
  127. IC Question (1 reply)
  128. take on doing a corp node... (0 replies)
  129. Support Gun-Bunny Critique (16 replies)
  130. Yet Even More Questions I Was Going To Ask Rob (2 replies)
  131. Moved: Fellowship of the Dice (-- replies)
  132. Organ Legging (4 replies)
  133. RL: First protest against UCAS (39 replies)
  134. Charisma + Demolitions? (4 replies)
  135. area of effect spells and LOS (13 replies)
  136. Drones and Repair (1 reply)
  137. System Failure Redux (16 replies)
  138. Moleskin (58 replies)
  139. Different Campaign for SR4 rules (8 replies)
  140. What other niches can a hacker/rigger fulfill (20 replies)
  141. Whats better for hacking/rigging? (27 replies)
  142. Mundane Hacker/Rigger/Support Basics (3 replies)
  143. Martial Arts in Shadowrun (63 replies)
  144. Mages, and those who play them. (62 replies)
  145. War In Tsimshian (4 replies)
  146. Some questions I was going to ask Rob (8 replies)
  147. SR slang (5 replies)
  148. The way the game is played... (11 replies)
  149. Sustaining foci (8 replies)
  150. Ehran's speech (34 replies)
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