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  1. Re-applying toxins (26 replies)
  2. Spirit, if *this* occurs do *that*... (5 replies)
  3. Sustaining Spells (23 replies)
  4. Zurich Orbital Falling (73 replies)
  5. Simple Called shot fix (33 replies)
  6. Ghosts? (10 replies)
  7. IPs for Drones (8 replies)
  8. Image request! (3 replies)
  9. Self expression Sota (177 replies)
  10. Moved: Technomancer DNA? (-- replies)
  11. Astral Ward confusions (32 replies)
  12. Upcoming Books (59 replies)
  13. Moved: Farewell... (-- replies)
  14. Totaling a van with your pistol (33 replies)
  15. In awe of the x-ray vision granted by cyber-radar (24 replies)
  16. Concealment Critter Power (6 replies)
  17. 4th Edition - Revised (14 replies)
  18. How Invisible is Invisible? (26 replies)
  19. No Forced Sub Dermal RFID tag in CalFree? (5 replies)
  20. We need novels (54 replies)
  21. Cyber Without a Body (17 replies)
  22. Cyber/Bio and kids (19 replies)
  23. A tough team choice! (49 replies)
  24. Hackers vs Technomancers Challenge (32 replies)
  25. Astral quests for adepts; "Fourth World Knowledge" (4 replies)
  26. RL Matrix Warfare (1 reply)
  27. New Group, first run; tailored to the runners? (5 replies)
  28. Genetech Doctor (65 replies)
  29. Corporate Law - Aztech law? (52 replies)
  30. Medical Care in 2070 (19 replies)
  31. Mixing up Melee (2 replies)
  32. bleh (1 reply)
  33. Technomancer Flavor (31 replies)
  34. Rebooting Technomancers (14 replies)
  35. Tokyo underground? (28 replies)
  36. Hong Kong 2070 Google Earth overlay (8 replies)
  37. Klaus Scherwinski art appreciation thread (11 replies)
  38. The Fundamental Problem With Matrix Rules (62 replies)
  39. Something worthwhile out of the SR FPS forums (10 replies)
  40. Ritual magic sample degridation (1 reply)
  41. Ritual magic sample degradation (10 replies)
  42. Chupacabra discovered? (2 replies)
  43. Adept Character criticism (38 replies)
  44. We've got our trideo holoTV (3 replies)
  45. Darian Lambert (3 replies)
  46. Rapture (12 replies)
  47. Magic, A Question (16 replies)
  48. First character - comments welcome (7 replies)
  49. Technomancer builds (5 replies)
  50. Signal strength and health (16 replies)
  51. Product PDF Updates (3 replies)
  52. New Metamagic Techniques (1 reply)
  53. Rules query (3 replies)
  54. Immortal Elves (39 replies)
  55. Targeting on Astral (6 replies)
  56. Full Body Cyborgs? (53 replies)
  57. Technomancers and wired systems (5 replies)
  58. Still More Questions I Was Going To Ask Rob (15 replies)
  59. Technomancers in popular TV (7 replies)
  60. Move by Wire and Skillwires (5 replies)
  61. Technomancers [Outside the Box] (19 replies)
  62. Mage Sight Goggles and myomeric rope (5 replies)
  63. Gun-Bunny Critique Part 2 (12 replies)
  64. Rocket powered bionic arm (4 replies)
  65. IC Armies (49 replies)
  66. Who is reading Everything? (10 replies)
  67. Emergence Review (201 replies)
  68. A Real Life Incident (8 replies)
  69. Big Brother has gotten really big (12 replies)
  70. A question about adepts (41 replies)
  71. CyberAlly (3 replies)
  72. IC Question (1 reply)
  73. take on doing a corp node... (0 replies)
  74. Support Gun-Bunny Critique (16 replies)
  75. Yet Even More Questions I Was Going To Ask Rob (2 replies)
  76. Moved: Fellowship of the Dice (-- replies)
  77. Organ Legging (4 replies)
  78. RL: First protest against UCAS (39 replies)
  79. Charisma + Demolitions? (4 replies)
  80. area of effect spells and LOS (13 replies)
  81. Drones and Repair (1 reply)
  82. System Failure Redux (16 replies)
  83. Moleskin (58 replies)
  84. Different Campaign for SR4 rules (8 replies)
  85. What other niches can a hacker/rigger fulfill (20 replies)
  86. Whats better for hacking/rigging? (27 replies)
  87. Mundane Hacker/Rigger/Support Basics (3 replies)
  88. Martial Arts in Shadowrun (63 replies)
  89. Mages, and those who play them. (62 replies)
  90. War In Tsimshian (4 replies)
  91. Some questions I was going to ask Rob (8 replies)
  92. SR slang (5 replies)
  93. The way the game is played... (11 replies)
  94. Sustaining foci (8 replies)
  95. Ehran's speech (34 replies)
  96. the future is now? (8 replies)
  97. Questions (57 replies)
  98. Drugs and their street price (6 replies)
  99. Quick fix for matrix-users (20 replies)
  100. Multiple Spirits for Aid Sorcery? (23 replies)
  101. Character Critique: Redux (17 replies)
  102. Paydata Prices (15 replies)
  103. Rule Clarification (7 replies)
  104. rules for asian mentor deus ex machina flashback (18 replies)
  105. Question on the Down Cycle... (4 replies)
  106. Shadowrun4.com is up! (29 replies)
  107. RL Cyberpsychosis (7 replies)
  108. Why Japanacorps are Badass [RL] (62 replies)
  109. Sample Systems to Hack (5 replies)
  110. Moved: Sample Systems to Hack (-- replies)
  111. Anyone have any extra books? (7 replies)
  112. government control of thought (9 replies)
  113. Emergence Q&A (8 replies)
  114. The Way of the Grey (6 replies)
  115. Mage Sight Goggles (23 replies)
  116. Mentor Spirits (14 replies)
  117. Why was Lugh Surehand exiled? (7 replies)
  118. Grounding through Foci (23 replies)
  119. Agents and Response (112 replies)
  120. A 'runner who's been around a while (17 replies)
  121. Critical Strike (11 replies)
  122. Running BRAINSCAN (11 replies)
  123. Writers Guidelines (10 replies)
  124. Help with Vehicle Combat please? (7 replies)
  125. Dennou Coil (13 replies)
  126. Catching the game master, on the spot! (23 replies)
  127. Stock? (40 replies)
  128. A double fistful of combat dice? (94 replies)
  129. Special Forces Challenge (5 replies)
  130. A new take on Alienation (8 replies)
  131. Humanoid drone (4 replies)
  132. Redlining cyberlimbs (137 replies)
  133. Punk in SR (81 replies)
  134. Web Gear etc.. (5 replies)
  135. European Adventure (26 replies)
  136. Technomancers relay as Nodes? (5 replies)
  137. A question on Submersion (8 replies)
  138. out-of-body using VR googles... (0 replies)
  139. Twitterpated (0 replies)
  140. Explosive damage scaling (63 replies)
  141. Positive Changling Qualities (15 replies)
  142. SR needs 80s shurikens (10 replies)
  143. My Own Private Delta Clinic (32 replies)
  144. Augmentation Preview, PDF, and PDF + Pre-Order (10 replies)
  145. Casting Indirect Combat Spells on Oneself... (6 replies)
  146. Possessing a lock (29 replies)
  147. Passkeys and Hackers (25 replies)
  148. Mr. Magoo Challenge (235 replies)
  149. Putting the Right Things Wrong (6 replies)
  150. Reforming the Rigger's Rolls (4 replies)
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