QUOTE (DocTaotsu @ Feb 28 2008, 11:35 PM)

I erm... have thought about this a lot

I've got like reams of shit I could type up about what I think medical tech will be like in 60 years. But I'll spare you all for another time and thread.
Me too. Of course, since it's a game I felt that things had to be simplified to the point where people who had no medical knowledge could use them. When I wrote the section in Augmentation, my goal was to make something more
usable than the medical rules in Man & Machine. Any realism I could wring out of he rules was a plus, but secondarily slaved to my primary goal of making something that could be used in actual games by people who weren't necessarily statisticians or medical professionals.
Suffice it to say that the "Ambulance" is generally considered a Mobile Medical Shop. Meaning that it is a Rating 8 MedKit. I know full well the distinctions between a BLS and an ALS ambulance, as well as the difference between a box rig and an ambulance van - but it's a game that's also for people who don't know what those words mean - movie logic essentially. At a certain point you just have to take a deep breath and let your subject knowledge go in favor of playability.
QUOTE
In general I think that the ambulance is going to stay about the same size and have the same storage space, I just think it's going to have a lot more capacity to perform procedures that have historically been reserved for a hospital setting.
Pretty much. Heck, on doctor's orders I once participated in running a line on a woman's heart in the back of an ambulance sitting on the runway of an airport. Straight bullshit from my perspective, but in the future I imagine that will be more normal.
-Frank