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  1. Martial Arts House Rules (SR3) (4 replies)
  2. There is God in Shadowrun? (23 replies)
  3. Improving multilevel qualities (4 replies)
  4. Madison in Shadowrun (1 reply)
  5. Infected Heights and Weights (40 replies)
  6. Shadowrun Wars (21 replies)
  7. The Deep Lacuna (1 reply)
  8. Service Charge for Build and Repair (2 replies)
  9. Question on Essence (4 replies)
  10. Couple of Combat Rules Just Making Sure (24 replies)
  11. The Scarlet Woman (56 replies)
  12. Free Spirit Character (23 replies)
  13. Power Focus and Spirits (2 replies)
  14. Smartlink without PAN ? (4 replies)
  15. Missing Books? (3 replies)
  16. another day, another step towards cyberpunk (10 replies)
  17. Deep Green? (5 replies)
  18. SURGE-claws a "Natural Weapon"? (27 replies)
  19. Off topic: Shadowrun with out Essence/ magic. (59 replies)
  20. Penetrating Strike (23 replies)
  21. How do you use sprites to boost other people? (8 replies)
  22. TM Question (2 replies)
  23. Jazz vs Cram (36 replies)
  24. Drones and Edge (10 replies)
  25. Karma awards (13 replies)
  26. Fun Rules Mistakes (74 replies)
  27. How to (nicely) teach the players that they should plan and stick to the plan? (42 replies)
  28. Hacking programs over Rating 6 (45 replies)
  29. Cyber Based Hacker Question (2 replies)
  30. Another approaching SR-to-RL tech: Nanotats (1 reply)
  31. Technomancers and the Living Persona (79 replies)
  32. Glamour (19 replies)
  33. Increasing Pilot Ratings? (2 replies)
  34. Enhancements and drugs [don't] mix? (13 replies)
  35. Question about TMs and dead zones (5 replies)
  36. Some questions about drones (7 replies)
  37. SURGE numbers? (22 replies)
  38. Kowloon Walled City (Ghost Cartels) (152 replies)
  39. Teach me to face. (117 replies)
  40. Law Enforcement Corporations. (11 replies)
  41. Rigging my own body (51 replies)
  42. Matrix stats and when used (30 replies)
  43. Technomancers and Mental Attributes (10 replies)
  44. Explosives (1 reply)
  45. Slang question: Pink Mohawk? (17 replies)
  46. totems/mentor spirits 'infesting' (23 replies)
  47. My first hacker build (8 replies)
  48. Endowed Materialization and foci (31 replies)
  49. Health Insurance Fraud (4 replies)
  50. Killing hands on astral opponents (8 replies)
  51. New PDFs: 10 Jackpointers, Street Samurai Catalog, Fields of Fire (82 replies)
  52. Search-Fu failed (1 reply)
  53. Clothes that change themselves (12 replies)
  54. Downsides of 'Ware (22 replies)
  55. Vehicle Mod: Improved Economy (15 replies)
  56. High armor rating (26 replies)
  57. Blood of Kali/K-10 (56 replies)
  58. Moved: Did FrankTrollman get banned AGAIN? (-- replies)
  59. SR4 Net Hits Probability Distribution (32 replies)
  60. Grip Feet confusion (5 replies)
  61. Essence Loss and Induced Dormancy. (6 replies)
  62. Implanted foci (26 replies)
  63. Mentor Spirits (5 replies)
  64. Very general 6th World Questions (18 replies)
  65. RL Megacorp reaping what it sowed (2 replies)
  66. Medkit ratings as skill (39 replies)
  67. BP, Karma, Priority (222 replies)
  68. Posessing a cybered character (24 replies)
  69. Quick Question: Astral Initiative (5 replies)
  70. Roadmaster Loadout Advice (3 replies)
  71. New SR GM with a buncha questions (47 replies)
  72. Spirit Power Concealment (154 replies)
  73. Cover for Runner Havens (3 replies)
  74. What happens to a Technomancer with Resonance 0? (19 replies)
  75. Alternate Metavariant Stats (32 replies)
  76. Control Thoughts vs Summoned Spirits (18 replies)
  77. Weapons Specialist (105 replies)
  78. Why is the "revised" version of Street Magic so hard to find? (7 replies)
  79. Aztechnology and Blood Magic (7 replies)
  80. Technomancers & Tac Nets (59 replies)
  81. Commlinks (11 replies)
  82. Evil Care Bears (23 replies)
  83. Some questions about various sensors (1 reply)
  84. Attributes -- always added to every roll or not? (3 replies)
  85. GE Autocannons and firing them... (41 replies)
  86. RL Tech (10 replies)
  87. Mentor Runner (9 replies)
  88. Most book for your buck? (52 replies)
  89. Nuke program (16 replies)
  90. and in this corner....? (132 replies)
  91. Troll Sam in training (34 replies)
  92. Shadowrun on Ipad (120 replies)
  93. Quick question rgd. operation costs for Augmentation installations (11 replies)
  94. CGL speculation #4 (168 replies)
  95. SR1-3 Books useful for SR4? (32 replies)
  96. Remote gaming issues (5 replies)
  97. The C.L.U.E. Foundation (3 replies)
  98. What to do when they've got guns on you (37 replies)
  99. Astral Hazing a FLAW!? (166 replies)
  100. Covert-Ops/Technician (5 replies)
  101. Elephant Shapeshifter (16 replies)
  102. Cyberman (52 replies)
  103. Favorite Shadowrun Novels (64 replies)
  104. Spirit Skills as services (6 replies)
  105. Focus addiction (15 replies)
  106. Future of Shadowrun (59 replies)
  107. Fun with Shapechange (45 replies)
  108. The CGL situation p3 (1226 replies)
  109. Wards (37 replies)
  110. Mechs in Shadowrun (15 replies)
  111. Increasing chargen costs for non-humans by 50% (29 replies)
  112. same rookie DM, not so much help... (4 replies)
  113. 0 attribute (106 replies)
  114. Moved: The Eighth World (-- replies)
  115. Ultraviolet Hosts (3 replies)
  116. There are Two Loren Colemans (46 replies)
  117. Do contacts, glasses or goggles intefere with spell casting? (106 replies)
  118. Technomancer limited to 5 types of sprites? (6 replies)
  119. The Security Clearence Thread (0 replies)
  120. Toying with Dice (11 replies)
  121. Repo Men (18 replies)
  122. The Dwarf Affect (133 replies)
  123. Fat Guy Street Samurai (36 replies)
  124. Joseph Glass-Walker, urban shaman (20 replies)
  125. Trid Phantasm uses and abuses (33 replies)
  126. Upvehu ? (3 replies)
  127. Catalyst,Wildifre and Posthuman parting ways (21 replies)
  128. Has anyone come across statistics about distances involved in firearm crimes? (38 replies)
  129. SR3 and WiFi (6 replies)
  130. 2070 Seattle Elections (3 replies)
  131. Knowledge Skills (21 replies)
  132. Shopping for non-SR3 books for an SR3 campaign (6 replies)
  133. first gen balance tail? (3 replies)
  134. Retrying tests (38 replies)
  135. game two of the "love hurts" story arc... (0 replies)
  136. I know Kung Fu (45 replies)
  137. Activesofts on Skill Groups? (6 replies)
  138. How do you contact a moderator? (12 replies)
  139. Making Maps (8 replies)
  140. how the AAA's keep up appearance (30 replies)
  141. Think Geek April Fools product seems very SR (7 replies)
  142. one way to mess with the star during a run (9 replies)
  143. Question on the Runner's Toolkit (31 replies)
  144. AR Gloves, coming soon (2 replies)
  145. Music genres in 2070 (10 replies)
  146. Former Docwagon (45 replies)
  147. A little in character project (13 replies)
  148. Stay Safe While Hot-Simmed (50 replies)
  149. Demolish (Gun) spell (11 replies)
  150. Robocop Runner, a character idea (12 replies)
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