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  1. CGL Speculation #8 (726 replies)
  2. Vehicle Flight Ceilings (28 replies)
  3. Diseases (4 replies)
  4. Construction and Excavation with Magic (4 replies)
  5. Ye olde Shadowrun 1e-4e book sale! (18 replies)
  6. Vehicle seating capacity (10 replies)
  7. Shadowrun in LA (28 replies)
  8. Ammo Bin (77 replies)
  9. need a couple quick answers on magic & spirits (SR3) (3 replies)
  10. Making the most out of Invoking/Binding (41 replies)
  11. A New Gang...Maybe - The Street Knights (11 replies)
  12. Karma Cost (4 replies)
  13. Enhances Senses (Astral Perception) (3 replies)
  14. Japanese Cyberpunk LED Umbrella (16 replies)
  15. Interesting Metal Storm tech (85 replies)
  16. Controlling Mind Control (83 replies)
  17. Synaptic booster via Genetic Heritage? (50 replies)
  18. Thoughts from Corporate Guide (1 reply)
  19. Effect of Focus Will and Daredrenaline on Drain (2 replies)
  20. Assensing Focus (1 reply)
  21. I just don't get the Matrix, at all... (63 replies)
  22. Spirit IP questions (2 replies)
  23. Moved: Are you Goth? (-- replies)
  24. Moved: IPS Driver Error (-- replies)
  25. they keep on working on the crash virus (0 replies)
  26. Wall Climbing (39 replies)
  27. Whatever Happened to Captain Chaos? (238 replies)
  28. Am I broken or is the technomancer? (156 replies)
  29. Mt. Rainier refs (2 replies)
  30. Nadja Daviar (25 replies)
  31. An variety of questions (6 replies)
  32. smart underwear (12 replies)
  33. Buttercup (6 replies)
  34. Astral signatures and Astral tracking (10 replies)
  35. Unpublished Drafts - Free for All (302 replies)
  36. Dawn of the Artifacts questions (12 replies)
  37. CGL Situation Official Announcements (1 reply)
  38. trid tv (0 replies)
  39. Bangbangbangclickclick "Awww fu..." (29 replies)
  40. Shadowrun World Reboot (35 replies)
  41. Why no touch Range elemental spells? (25 replies)
  42. Improvised Weapons & Secondary Effects (3 replies)
  43. Invisible and firing into cover (8 replies)
  44. Empty (4 replies)
  45. How did you think the Street Running Era could last ? (24 replies)
  46. How to subdue a magician? (31 replies)
  47. Spider Jerusalem (19 replies)
  48. Buying Edge (3 replies)
  49. First Techno (8 replies)
  50. Handedness and cyberarms (29 replies)
  51. Book Club: Vice (212 replies)
  52. Molotov cocktails (17 replies)
  53. Questions about Big D (36 replies)
  54. Upgrading Drone (37 replies)
  55. Hero Lab Module.... (20 replies)
  56. Stacking Discounts (13 replies)
  57. Obscure character creation concept (36 replies)
  58. Escaped Clone...a positive quality? (6 replies)
  59. Post Hacker Builds Here (4 replies)
  60. Corporate Guide - Errata (2 replies)
  61. Hong Kong inspiration: Rooftop Shantytowns (12 replies)
  62. A GM in need of Assistance! (26 replies)
  63. Technomancer Armor/Shield (17 replies)
  64. So, how'd I do? (18 replies)
  65. Physical spells from astral (19 replies)
  66. Tripods realism question (30 replies)
  67. Aspected and Domain-limited Spirits (15 replies)
  68. On Screen Mapping Tool or White Board Tool (3 replies)
  69. Character Fanposters! (41 replies)
  70. Invisibility, what the point of using more than 1 Power ? (11 replies)
  71. Optimized Rigger (16 replies)
  72. Maps and tilesets? (16 replies)
  73. Rigging Response (15 replies)
  74. LOS targeting question with spells. (64 replies)
  75. Mini-gun Conversion costs from machine guns (14 replies)
  76. Armorer Bullets (43 replies)
  77. Help me stat this character (11 replies)
  78. Hopeless and Helpless in Seattle (7 replies)
  79. SR4 Firearm Design Rules (4 replies)
  80. Amazon Fraud (1 reply)
  81. Dirty Jobs 2077 - still with Mike Rowe (57 replies)
  82. Bring on the robots! (5 replies)
  83. spirit help with rules (6 replies)
  84. Shadowrun TCG Expansion Project (3 replies)
  85. Some questions after first games (4 replies)
  86. Where is Gamma-Ware ? (61 replies)
  87. Little Character Help (7 replies)
  88. Car-hacking: auto virus threat (0 replies)
  89. Possession spirits and flight (7 replies)
  90. Corporate Guide (2 replies)
  91. Sonic Screwdriver (18 replies)
  92. Conversion of P->S from Armor (75 replies)
  93. Alpha+ gear and availability (139 replies)
  94. Automated Camera Jacker (19 replies)
  95. really simple astral combat question re: weapon foci (5 replies)
  96. Catalyst/Shadowrun Developer Chat Transcript (33 replies)
  97. RealLife Shadowrun Comic (27 replies)
  98. MilSpec Armor Enhancements (2 replies)
  99. Supethieves (6 replies)
  100. North America Sourcebook (6 replies)
  101. How to fix "On the Run" for my group (14 replies)
  102. Questions on Weapon Foci and Astral Combat (11 replies)
  103. Phoenix, AZ (1 reply)
  104. Kowloon Massacre Awesomeness! (54 replies)
  105. How to glitch without dice (7 replies)
  106. Weapons modded for user size (3 replies)
  107. Iconic Hacker (14 replies)
  108. Hacker suggestions. (43 replies)
  109. When your GM gets the rules wrong (28 replies)
  110. Armor+body+ Armor pen (26 replies)
  111. Sprites and ReCompiling (10 replies)
  112. Fan Material (0 replies)
  113. Drones & Tacnet (113 replies)
  114. Backstab and perception (46 replies)
  115. Refreshing Edge (10 replies)
  116. Bioware is on its way people (0 replies)
  117. Seoulpa Help (5 replies)
  118. technomancer question (4 replies)
  119. Dwarfism in the Sixth World (2 replies)
  120. Question concerning history (8 replies)
  121. Draco Foundation (8 replies)
  122. Rigger protection against Hacking (34 replies)
  123. Just how big is the Seattle shadow scene? (7 replies)
  124. Quantum teleportation achieved over ten miles of free space (75 replies)
  125. Melee vs. Vehicles (35 replies)
  126. Gear Modification (1 reply)
  127. Monowhips vs Vehicles (9 replies)
  128. Laser Crescent Axe (7 replies)
  129. The Shell Game (7 replies)
  130. Infiltrator (8 replies)
  131. Communication for inhabitation spirits (8 replies)
  132. Adepts helping to form a magical group (2 replies)
  133. Buying off notoriety. (8 replies)
  134. Future of eBooks: Hopefully future SR products will be like this (11 replies)
  135. Visual Aids (6 replies)
  136. Severing limbs in melee (14 replies)
  137. More Future Shoreshadowing? (0 replies)
  138. Infiltrator (2 replies)
  139. Help make a character (18 replies)
  140. Sonar/Radar (107 replies)
  141. Run to end all runs? (25 replies)
  142. Real Drones (7 replies)
  143. Next session (6 replies)
  144. Car Chase involving Hackers and Riggers (3 replies)
  145. Oh God! It's a New GM with a Question! (9 replies)
  146. Mageslayer Adept (20 replies)
  147. New to SR (19 replies)
  148. Astral Rifts (28 replies)
  149. A Corp History (9 replies)
  150. magic spells (23 replies)
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