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  1. Deflection and a surprise attack (65 replies)
  2. Heightened Concentration counter to blindness? (29 replies)
  3. shape change (11 replies)
  4. AR Contacts (4 replies)
  5. The reissuing of classic books (11 replies)
  6. Lone Star, here we come! (5 replies)
  7. ARSENAL : Modified Weapons. (68 replies)
  8. The Injection Dart (53 replies)
  9. Aztec Mythology (2 replies)
  10. PIC - Fanposters! (11 replies)
  11. Quick question about astral combat (4 replies)
  12. Super Space Invaders (2 replies)
  13. So I suck with names ... (42 replies)
  14. SR4 and Power Armor (67 replies)
  15. More Pixie Madness (115 replies)
  16. Wards (26 replies)
  17. Infiltrator Character (9 replies)
  18. Suite Programing, dude. (50 replies)
  19. The problem with shadowrun (15 replies)
  20. Mohawk or Trenchcoat? (20 replies)
  21. Orky life cycle (41 replies)
  22. The Top 1% in Shadowrun (20 replies)
  23. Perception as a [Knowledge] Skill (43 replies)
  24. Magic (38 replies)
  25. How many spirits should a NPCs Mage have with him ? (3 replies)
  26. Spirit retool (53 replies)
  27. How to handle Uncouth (73 replies)
  28. Technomancers? (21 replies)
  29. Looking for a German Translation (5 replies)
  30. Anchored spells? (1 reply)
  31. What should we do about Ancient History? (46 replies)
  32. Ultramobile Aquariums (19 replies)
  33. Armor and spirits (16 replies)
  34. Shadowrun Space Sociology (73 replies)
  35. Rigger tricks (9 replies)
  36. Question involving Trauma+Platelet (1 reply)
  37. Junk Guns Update (7 replies)
  38. Designing the security of an installation (7 replies)
  39. Optional Rules Compendium (5 replies)
  40. Some Magic Questions (11 replies)
  41. HK Urban Combat and other unmodifiable guns (9 replies)
  42. Area 51? (31 replies)
  43. CGL Speculation #9 (779 replies)
  44. Joke characters (56 replies)
  45. 2 weapon style....... (18 replies)
  46. Latent Technomancer (15 replies)
  47. RL:Smartscopes on their way (6 replies)
  48. Just ran an awesome Shadowrun session. (0 replies)
  49. Red Hot Nukes? (3 replies)
  50. Can Rules Summaries Be Posted in the Wiki (8 replies)
  51. Wendigos and Beast Spirits get wipped in One turn :( (9 replies)
  52. An evil mage (35 replies)
  53. PACKS: Platinum (31 replies)
  54. Best Spirit to specialise in? (33 replies)
  55. Stopping Foci (29 replies)
  56. Grey Thoughts (12 replies)
  57. Street Magic (7 replies)
  58. Shadowrun 5 (29 replies)
  59. Initiation - need advice (5 replies)
  60. Maximazing your Negative Qualities. (18 replies)
  61. RAW physical adepts are awful. (133 replies)
  62. Knights of the Red Branch (3 replies)
  63. What exactly is Hawk Eye incompatible with? (8 replies)
  64. A use for Adrenalins Pump 3 (75 replies)
  65. hacking cyberware (43 replies)
  66. Improved Reflexes Adept Power (5 replies)
  67. Cyberlimbs + other augmentation (49 replies)
  68. Custome built melee weapons (112 replies)
  69. Assistance with an Insect Spirit Possession 4e (1 reply)
  70. Hot Sim VR and Magic (14 replies)
  71. Karmagen and Free Knowledge skills (8 replies)
  72. Allergic to Wi-fi? Most Perturbatory... (74 replies)
  73. Developing Contacts (15 replies)
  74. Writing Shadowrun in Space (23 replies)
  75. Question about Active Targeting (4 replies)
  76. Knowledge Skills and Defaulting (4 replies)
  77. Dart Gun (2 replies)
  78. Karmagen and Free Knowledge skills (8 replies)
  79. Black Mamba vs. Ma'fan! (11 replies)
  80. How to make a Shaman Face? (6 replies)
  81. GM alternative ways of challenging a PC (5 replies)
  82. "Capacity" in Arsenal (3 replies)
  83. T Birds (121 replies)
  84. My proposed House Rules for Overpwored Drain (13 replies)
  85. Instruction Costs (1 reply)
  86. Spell Design - Movement (9 replies)
  87. Healer Help (12 replies)
  88. Fly a tank? (81 replies)
  89. Shadowrun: The Fanseries (10 replies)
  90. Rules for Radios? (6 replies)
  91. Handling the hacker (21 replies)
  92. New spells and drugs from Spells & Chrome help? (9 replies)
  93. Moon Magic (8 replies)
  94. astral kiting? (35 replies)
  95. Your favorite Prime Runner from the books? (50 replies)
  96. What Counts As Canon (39 replies)
  97. china, the place to experience real life cyberpunk? (8 replies)
  98. Friday Night Fights in 2072 (14 replies)
  99. Invisibility vs Improved Invisibility (56 replies)
  100. Lone Star SWAT (35 replies)
  101. Corporate Guide and three classics released! (205 replies)
  102. Troll brawler template cretique...... (65 replies)
  103. Melée combos.... (23 replies)
  104. Comical Shadowrun phrases to live by (181 replies)
  105. With a little DNA splicing, can immortal elves be (88 replies)
  106. Artsy pic props for GM's. (11 replies)
  107. Trauma damper with adrenalin pump (81 replies)
  108. ah, the rollercoaster that is sicence and engineering (1 reply)
  109. Australia? (34 replies)
  110. Friday Night Fights in 2072 (23 replies)
  111. Spirit inhabitation in a weapon (6 replies)
  112. Friday Night Fights in 2072 (44 replies)
  113. Shadowrun Software / Excel Sheets (3 replies)
  114. Ally Spirits (17 replies)
  115. HR: Initial Critter ProcurementCost Based on Character Skill (24 replies)
  116. Viewing AR (2 replies)
  117. Increasing Sensor (15 replies)
  118. Biodrones and Party Members (31 replies)
  119. Power Production and Distribution In SR4 (24 replies)
  120. Vehicle Mods (8 replies)
  121. Question regarding Bardobard's Seattle Map (17 replies)
  122. Playing a Giant (16 replies)
  123. Armor stacking 4e? (185 replies)
  124. MET2000 (0 replies)
  125. Rules Clarification (8 replies)
  126. Friday Night Fights in 2072 (49 replies)
  127. Activesofts and Technical Skills Question (36 replies)
  128. Zurich Orbital (101 replies)
  129. Shadowrun/Eclipse Phase Tie-in (35 replies)
  130. Modified SR4a Character Sheet (9 replies)
  131. Brussels (15 replies)
  132. Pistols Specialization (50 replies)
  133. FFBA: What's the point? (109 replies)
  134. [House Rules] Can you help me cost some implants? (19 replies)
  135. Rigger Boneses? (3 replies)
  136. Renraku Arcology Maps? (4 replies)
  137. PACKS Proofing (83 replies)
  138. Drone Sensing and Targetting (26 replies)
  139. Oliver McClure of AZT (2 replies)
  140. How to demo an RPG....? (9 replies)
  141. Aspected Magic - From the "I'll just leave this here" files (25 replies)
  142. Metahumans Are Crazy? (11 replies)
  143. Recent Update On Shadowrun4.com (279 replies)
  144. SR fan fiction... (1 reply)
  145. Average Attributes Emphasis House Rule (21 replies)
  146. Healing Tests (3 replies)
  147. Sensor Software and Cybereyes (11 replies)
  148. REAL Personal Tacnet (31 replies)
  149. Sub / Side Quests in SR4 (19 replies)
  150. Quick Question: Critter Powers (2 replies)
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