Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212
  1. Combat Shotguns in Shadowrun (130 replies)
  2. Magical Group: Circus (0 replies)
  3. Creating a magical group (6 replies)
  4. Looking for website (3 replies)
  5. Control of drones questions (74 replies)
  6. Stupid question (43 replies)
  7. New Cyber Paradigm (56 replies)
  8. Simsense Vertigo and Imaging Scopes (3 replies)
  9. Eco-terrorists caught in Switzerland (11 replies)
  10. Necromancy (24 replies)
  11. questions about grenades launchers. (11 replies)
  12. Search spell... (31 replies)
  13. [SR4A] Bows for the unaugmented human don't kill? (45 replies)
  14. SotA Targets (9 replies)
  15. SR4 Conversion of Rigger 3 vehicles (34 replies)
  16. Creating a "human" drone (15 replies)
  17. Hacker cannot Hack (100 replies)
  18. Full Defense Question (7 replies)
  19. Edge with Multiple Targets/Spells (2 replies)
  20. Shadowrun Awakened (17 replies)
  21. Shadowrun Tropes (50 replies)
  22. Why would anyone ever get a Cybertorso (117 replies)
  23. Converting BP to Karmagen or vice versa? (20 replies)
  24. The Vehicle Rules (12 replies)
  25. Seattle Yakuza as Group Contact (7 replies)
  26. Alternate Campaigns (20 replies)
  27. How do you handle Hacking? (3 replies)
  28. Math - just how likely is a critical glitch? (24 replies)
  29. Detect Life range seems off -- touch? (51 replies)
  30. Who deserves Shadowrun? (84 replies)
  31. Hey, more noob questions! (26 replies)
  32. SR Nuclear Weapons (55 replies)
  33. campaign in the ACHE (6 replies)
  34. Sapphire (er, Quartz) Bullets Of Pure Love (3 replies)
  35. Using an SMG to blow through a door (39 replies)
  36. Dualwielding SMGs and firing 1 long burst each (129 replies)
  37. ISO SR4A Combat Flow Chart (8 replies)
  38. CGL speculation #6 (599 replies)
  39. Carbines and PDWs? (29 replies)
  40. Infiltration (15 replies)
  41. What's a ghoul's aura look like? (10 replies)
  42. Dusk Question (2 replies)
  43. Chunky Salsa (28 replies)
  44. Med-Bot E-ghost. (16 replies)
  45. Dermal armor and cyberlimbs (7 replies)
  46. Hardboiled SR (11 replies)
  47. Ammo Errata and possible changes to S&S (368 replies)
  48. BTL crash (20 replies)
  49. Comments on my Campaign? (7 replies)
  50. Roleplaying via voice chat (12 replies)
  51. Team Commlinks (11 replies)
  52. Search Stories (0 replies)
  53. Enhanced Articulartion (23 replies)
  54. Hard stat max caps - how high can they get? (5 replies)
  55. Statting up the SCIRE in 4th Edition (9 replies)
  56. Dronomancer (41 replies)
  57. Rigger 3 and non-rigged drivers (1 reply)
  58. Innatech Skillworm (36 replies)
  59. Traps: How do you kill your PCs? (80 replies)
  60. Dice Rolls: Order of Operations (26 replies)
  61. Why would a technomancer rigger want to jump into a camera? (27 replies)
  62. What is a Spirit of Man? (SR4A p303) (4 replies)
  63. How to guide for top rated security guards (17 replies)
  64. Drakes and genetech (13 replies)
  65. Hacking the Access Log (2 replies)
  66. Spending two points of edge? (113 replies)
  67. SR3 Stats for New Infected (15 replies)
  68. Traceless Walk and Liquids (25 replies)
  69. Where can I find info about Tempo? (2 replies)
  70. What would you do for a Klondike Bar? (54 replies)
  71. Space Drones (20 replies)
  72. Rigging Question (5 replies)
  73. Drain DV with multiple targets (25 replies)
  74. New Bioware Assistance (4 replies)
  75. Conversion of old Drones & Vehicles (0 replies)
  76. Technomancers in space (9 replies)
  77. Hacking via Pilot programs (3 replies)
  78. Drop Bears in SR4 (67 replies)
  79. Node Defense (8 replies)
  80. Maps (7 replies)
  81. Sex magic (84 replies)
  82. How to Win at Shadowrun (51 replies)
  83. Actively Looking for Invisible People (20 replies)
  84. Ends of the Matrix (76 replies)
  85. Scotland? (12 replies)
  86. Traps! (6 replies)
  87. Quick Concept Question: (9 replies)
  88. Dunkelzahn -- questions about what happened (11 replies)
  89. seating and packing (2 replies)
  90. House Rules Compendium (2 replies)
  91. How dangerous can a troll go-gang be ? (95 replies)
  92. Removing cranial bombs (34 replies)
  93. Possession and the recently dead (10 replies)
  94. Unbreakable Encryption (167 replies)
  95. Moved: Probationary Member to Member, How? (-- replies)
  96. Statement from CGL regarding financial situation (85 replies)
  97. Life Imitiating Art (6 replies)
  98. Example of Hacker in Action by a SR4 newbie (6 replies)
  99. Matrix Question (12 replies)
  100. Grounding (26 replies)
  101. Ares Alpha Grenade Launcher (15 replies)
  102. Improving Ally Spirits (14 replies)
  103. "Oh, so this is a Kazu run." (25 replies)
  104. Is my math wrong? (26 replies)
  105. What does anybody really know about Tahiti? (1 reply)
  106. Daisy-Chain and Subscriptions (32 replies)
  107. Dice Rolling when Online GMing (2 replies)
  108. Mundane Faces and You (10 replies)
  109. Story? (7 replies)
  110. Anatomy of a Proposal (27 replies)
  111. Question: Logic boosting and Knowledge Skills (34 replies)
  112. SR: What do love most? And what company can best bring it? (86 replies)
  113. Warform Pet Costs (5 replies)
  114. Armor -- only the highest rating is used? (2 replies)
  115. Corporate HTR (5 replies)
  116. Complex Form list (11 replies)
  117. Level of Lethality (33 replies)
  118. Fridge Brilliance in SR (7 replies)
  119. Tactics Question (83 replies)
  120. Paper miniature (4 replies)
  121. House Rules Review (21 replies)
  122. Your Best Shadowrun Work? (34 replies)
  123. Clairvoyance / thermal vision clarification (20 replies)
  124. Social Skills (9 replies)
  125. armor chemseal (2 replies)
  126. SR Boardgame (13 replies)
  127. Shadowrun dev on This Week in Geek's Nerd News Network (0 replies)
  128. CGL Speculation #5 (762 replies)
  129. Broken players (30 replies)
  130. Moved: SR4 Fillable PDF Character Sheet by Chinagreenelvis (-- replies)
  131. Drones and Laser/Smartlink/Tracer (24 replies)
  132. Cleansing and Filtering metamagics... (20 replies)
  133. Melee Attack as a complex action? (56 replies)
  134. New Fiction (50 replies)
  135. Am I interpreting Initiation wrong? (27 replies)
  136. Weapon Mounts are forbidden? (23 replies)
  137. so where is my multitaskin upgrade? (20 replies)
  138. Skillwires and Program Options (13 replies)
  139. First Run (4 replies)
  140. Rival Corp on Alert (14 replies)
  141. Overcasting in Astral (7 replies)
  142. Balance issue question for the masses (4 replies)
  143. Erratas (57 replies)
  144. Mentor Spirit Creation (10 replies)
  145. Moved: Life in the Barrens 2 - A New Dawn (-- replies)
  146. first gen. AR home decorations? (9 replies)
  147. Drakes, Shapeshifters and partial shapeshifting (0 replies)
  148. astral actions (7 replies)
  149. Knowledges vs Actives (29 replies)
  150. Martial Arts House Rules (SR3) (4 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012