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  1. Doing Legwork (2 replies)
  2. Thule (1 reply)
  3. Melee Dodge Specialty (9 replies)
  4. Biodrones (0 replies)
  5. Technomancer karma costs? (4 replies)
  6. Battle Mats (25 replies)
  7. fast matrix learning (2 replies)
  8. Doc Wagon competitors (5 replies)
  9. HTML Initiative Tracker (2 replies)
  10. Counterspelling (7 replies)
  11. How would you inhabit a Dragon? (246 replies)
  12. Sustaining Spell Questions... (12 replies)
  13. Matrix/technomancer question (13 replies)
  14. The yellow school bus (42 replies)
  15. The murder sumo. (50 replies)
  16. 4A vs 4.5 (32 replies)
  17. Low tech locks? (76 replies)
  18. Stick n Shock rounds are inadvisable (81 replies)
  19. Humor note: They really ARE clips, not magazines (3 replies)
  20. Question on Cloning & Awakened Critters (20 replies)
  21. Summoning spirits : as fast and easy as that ? (118 replies)
  22. Do you summon Spirit by the rules ? (51 replies)
  23. Suppresive fire and recoil reduction (56 replies)
  24. How to Secure you PAN (30 replies)
  25. Monofilament Whip: 1 handed or 2 handed? (19 replies)
  26. 300 point build rules (18 replies)
  27. Increasing Threshold instead of lower pools (75 replies)
  28. Any ideas for a prostitution campaign? (102 replies)
  29. Inanimate Vessel Inhabitation (19 replies)
  30. Looking for character picture (10 replies)
  31. The school of flying heavy objects (23 replies)
  32. GMs, don't let your players make this team. (57 replies)
  33. Information Gathering For Non-Deckers (0 replies)
  34. Casting through optic instruments? (49 replies)
  35. New GM: Creating Legwork (6 replies)
  36. Glamour/Nasty Vibe and VR (4 replies)
  37. Assault canon recoil (72 replies)
  38. Suggestions For Toxin Use (29 replies)
  39. Troll Mage (4 replies)
  40. Fairy Tale Storyline Fodder (11 replies)
  41. Is SR4(A) more lethal at the beginning than SR3 (15 replies)
  42. Heal Spell Drain Value (38 replies)
  43. Timeline help -info needed. Matrix crash (1 reply)
  44. 6WA and other new books (7 replies)
  45. Toward Mages Specialisation. (9 replies)
  46. How Many People in a Mig-67 (26 replies)
  47. Creating Challenges (23 replies)
  48. Some alternate weapons rules (115 replies)
  49. Physical Barrier (13 replies)
  50. Spell Binding Spirits and reputations? (27 replies)
  51. Question on Spirit of Man and Sustaining Spells... (6 replies)
  52. Captain Chaos' Matrix Icon (13 replies)
  53. Resonance Realms (4 replies)
  54. Matrix Vehicle Jacking (2 replies)
  55. How would Horizon spin this? (22 replies)
  56. Horizon and LA (16 replies)
  57. How many metahumans are there? (24 replies)
  58. Riggers Regoice! (6 replies)
  59. Creating a Necromancer (2 replies)
  60. Wouldn't the best runners be non-smokers? (65 replies)
  61. Cyberarms vs Bonelacing (21 replies)
  62. Seattle PD (39 replies)
  63. Implanted Foci (60 replies)
  64. Most Henious Published Run (45 replies)
  65. AR-VR interaction (40 replies)
  66. AI Character... (22 replies)
  67. Fire Immunity (90 replies)
  68. In-progress online Matrix run (4 replies)
  69. Need some assistance here... (6 replies)
  70. Essence loss before awakening. (38 replies)
  71. Horror Themed Shadowrun (53 replies)
  72. Latent Drake sammy (8 replies)
  73. Implanted/Bioware/SURGED Gills and Underwater Hazards (1 reply)
  74. Contact & Build Points (17 replies)
  75. 6th World Almanac Innacuracies (60 replies)
  76. Would one criminal lord be better for the city? (12 replies)
  77. Some questions for the GMs out there (3 replies)
  78. Ogre Twins (3 replies)
  79. Tank Builds (99 replies)
  80. "Yeah, sure you can. Wait, WHY?" (76 replies)
  81. Pollution (17 replies)
  82. Armor damage conversion (28 replies)
  83. Why care about RAW (222 replies)
  84. Intimidate;physical vs mental vs interrogate (3 replies)
  85. Does anyone play Shadowrun in Maptool (5 replies)
  86. Team Pool (7 replies)
  87. Permanent spells (7 replies)
  88. Human climbs using ghecko adhesive (6 replies)
  89. Astral Communication (18 replies)
  90. GM Horror stories (73 replies)
  91. Countess Glendower (2 replies)
  92. Spirit Foci & Free Spirits (7 replies)
  93. weird, somewhat sad and very cyberpunk (25 replies)
  94. Sixth World, and Apocalypse World hack (0 replies)
  95. What happened to the team? (146 replies)
  96. Rules for friendly fire (41 replies)
  97. Druidic Magic Tradition & Spirits (3 replies)
  98. 4th edition to 3rd edition conversion (3 replies)
  99. Fusing Fantasy & Cyberpunk in a non-lame way (164 replies)
  100. First- time player over Skype? (12 replies)
  101. armor rating in astral (8 replies)
  102. Shapechange Question (343 replies)
  103. SR3 Decker Creation (13 replies)
  104. Face + ? (15 replies)
  105. If shadowrun were a multiplayer PC game- (50 replies)
  106. NAN Fading (962 replies)
  107. Signal Rating (160 replies)
  108. Defending agains Possession? (11 replies)
  109. Wile you were out, some a-holes stole your body. Sorry about that. (2 replies)
  110. Possesion Spirits and Edge (8 replies)
  111. Modular Weapons and Weapon Mod (24 replies)
  112. Nodes, Nexi, Persona Limits (46 replies)
  113. New answer on "Since when did Shadowrun depart from our world story line" (33 replies)
  114. Jugger vs. urban brawl (8 replies)
  115. Fun Weapons (295 replies)
  116. New Monaco (1 reply)
  117. Karma Gen (16 replies)
  118. Use CFS book? (9 replies)
  119. Stupid Drone Tricks... (60 replies)
  120. Alternate characters (93 replies)
  121. Upstart PCs (16 replies)
  122. Deformity Negative Quality (147 replies)
  123. Multiple Ally Spirits. (117 replies)
  124. Matrix what ... (33 replies)
  125. Astral Adept (30 replies)
  126. Building in the meta planes. (1 reply)
  127. Nutraloaf (40 replies)
  128. EVO Worldwear Smart Home (tm) (0 replies)
  129. EVO Worldwear Custom Vehicles (0 replies)
  130. DotA: Darkest Hour Trivia (0 replies)
  131. Vehicle Stats for a Cruise Ship/Ocean Liner (47 replies)
  132. Making own game more Cyberpunk (37 replies)
  133. Quantum hacking (2 replies)
  134. gecko tips are go (1 reply)
  135. I need help with Assensing (5 replies)
  136. fetish-limited spells in astral space (7 replies)
  137. Matrix Perception (4 replies)
  138. Augmented Reality (8 replies)
  139. EVO Worldwear Construction Drones (16 replies)
  140. GM concerned about overly focused character (79 replies)
  141. Teamwork (8 replies)
  142. Sustaining in SR4 (20A) (15 replies)
  143. Initiative Pact (5 replies)
  144. Advice for new players (116 replies)
  145. Team-name (66 replies)
  146. Skill and dice (9 replies)
  147. Karmagen a free spirit. (36 replies)
  148. Magic Loss due to Damage (7 replies)
  149. Team Backstories (12 replies)
  150. Canon contradictions from video games (30 replies)
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