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  1. Destruction of New York (176 replies)
  2. Forcing players to spend money on FUN (105 replies)
  3. New campaign idea (11 replies)
  4. New Paracritters (31 replies)
  5. Streams (4 replies)
  6. Teleportation (121 replies)
  7. Hacking overview and tables (2 replies)
  8. New and need some clarification (106 replies)
  9. Question on Spoof and Mutual Signal Range (9 replies)
  10. quick, simple, question (47 replies)
  11. Powergaming (83 replies)
  12. New Paracritters (38 replies)
  13. Reworking the Matrix (42 replies)
  14. Agent Questions (34 replies)
  15. Nicholas D. Wolfwood (34 replies)
  16. Specilized Activesofts (2 replies)
  17. Newbie needs help! (11 replies)
  18. Bioware Joint Replacements (17 replies)
  19. Improve Attribute (30 replies)
  20. Pixies (127 replies)
  21. Sprites and entering nodes (24 replies)
  22. Pre-Painted Minis for Shadowrun Use (16 replies)
  23. Specilized Activesofts (0 replies)
  24. Two SURGE questions (4 replies)
  25. Creative solutions to lethal problems. (17 replies)
  26. Sick, sinking feeling. (10 replies)
  27. Soccer in 2070 (55 replies)
  28. New Paracritters (28 replies)
  29. Adepts, Magical Lodges & Foci (21 replies)
  30. German Arsenal 2070 and BodyTech (Augmentation) (46 replies)
  31. group initiative question (7 replies)
  32. Insanity, Mental Scarring...dark powers *Possible Spoilers* (29 replies)
  33. Scooped? (9 replies)
  34. Ritual Spellcasting (12 replies)
  35. Concerning power foci (23 replies)
  36. Silly question (9 replies)
  37. Back Tracing (8 replies)
  38. Shadowrun 20th Annniversary LE question (2 replies)
  39. Sensors for Drones Vehicles for Riggers/Dronomancers (10 replies)
  40. Non-Hacker tech (11 replies)
  41. can mystic adept cast two spells in one round (12 replies)
  42. Tell me about Seattle (10 replies)
  43. Dealing with Magic (36 replies)
  44. Tooth Fairies - Infected Pixies (25 replies)
  45. Mods to Ritual Group Conjuring (19 replies)
  46. New to Shadowrun (13 replies)
  47. Would gun foci be unbalanced? (52 replies)
  48. Hats, or the lack thereof (63 replies)
  49. Hot sim question (22 replies)
  50. online pornomancy (5 replies)
  51. Martial Arts after char creation (5 replies)
  52. Mesh Reality and Macro? (2 replies)
  53. Pricing technocritters (4 replies)
  54. .....Skillwires..... (47 replies)
  55. Handles... (47 replies)
  56. Unbreakable Display (28 replies)
  57. Quick Question (5 replies)
  58. Stacking Commlinks (42 replies)
  59. Background + ward (1 reply)
  60. Ritual Spellcasting (10 replies)
  61. High defense builds.... (32 replies)
  62. Optimization (28 replies)
  63. Stick and Shock - rehash (207 replies)
  64. The Infamous Bags & Bagmen (115 replies)
  65. New Critter: Void Ants (8 replies)
  66. Shadowrun LARP (45 replies)
  67. free spirits (10 replies)
  68. Smartgun system...... (1 reply)
  69. Admin Access vs Limiting Account Level Privileges (26 replies)
  70. Questions on SINs (114 replies)
  71. Roleplaying question re: pixies (60 replies)
  72. Rules for small businesses? (25 replies)
  73. Running Harlequin's Final Run (20 replies)
  74. Statting up Ryback (3 replies)
  75. Shenanigans, "High Society" and SIN (58 replies)
  76. Splitting spellpool and character creation decisions (7 replies)
  77. Rules Lawyers vs. GMs (285 replies)
  78. Magical Security Levels (6 replies)
  79. Recoil (49 replies)
  80. Shooten Wild Turkeys (19 replies)
  81. Ghoul with force 8 healthy glow? (7 replies)
  82. what happens with fine motor skills after you goblinize (27 replies)
  83. PACKS Contributions (7 replies)
  84. Student radio (8 replies)
  85. Stick N Shock vs EX Explosive (75 replies)
  86. Rules Pitfalls (206 replies)
  87. Wilderness Neighborhood? (9 replies)
  88. Making Things Easier (1 reply)
  89. Help with physad (67 replies)
  90. Magic for the mundane (49 replies)
  91. Encryption (30 replies)
  92. Cybertechnology? (19 replies)
  93. Dissident Dronomancer? (2 replies)
  94. Group summoning of spirits (26 replies)
  95. Star Shine (6 replies)
  96. Foci in the Real versus Warding (2 replies)
  97. What should I do with a Missions reward (30 replies)
  98. Ennemy (20BP) (20 replies)
  99. Mystic Adepts & the Magic Spirit Pact (4 replies)
  100. Custom cyberlimbs and cyberware grades (119 replies)
  101. Tattoos as Foci (51 replies)
  102. Wilderness Neighborhood? (0 replies)
  103. KE & LS Uniforms (32 replies)
  104. Regular Military vs. Shadowrunners (342 replies)
  105. Domain names for ShadowSea / Jackpoint (0 replies)
  106. Real Life Shadowrun (2 replies)
  107. Creating background count (20 replies)
  108. UCAS Army Fireteam (48 replies)
  109. Help with conceptual shield arm design..... (17 replies)
  110. Quick drain calculation question. (6 replies)
  111. Modeling the Matrix with the OSI model (4 replies)
  112. Object resistence threshold and certain spells (1 reply)
  113. Awakened Technomancers (23 replies)
  114. Electricity damage too good? (79 replies)
  115. Ruthenium Cyberlimb Casemod (10 replies)
  116. A campaign scenario Synopsis (1 reply)
  117. Roleplaying question re: pixies (0 replies)
  118. Shadowrun 2e generator? (10 replies)
  119. Spirit/Sprite Damage? (21 replies)
  120. Weapon focus for unarmed adepts (13 replies)
  121. Sig-Sauer in 2070's ? (15 replies)
  122. [SR4] Vehicle Mods (17 replies)
  123. Sustaining Foci (11 replies)
  124. Drain 101... (8 replies)
  125. Anyone have any comments rgd. this concept for a character? (24 replies)
  126. Colbert invents first cyberdeck (29 replies)
  127. Urban Brawl (16 replies)
  128. Viewing Deactivated Foci from Astral Space (20 replies)
  129. Are There Classes of Capacity? (38 replies)
  130. Hero roll call..... (27 replies)
  131. Drug Addictions (30 replies)
  132. Campaign: California Free State (1 reply)
  133. Shapechange : Really +1 to all attributes by hit ? (14 replies)
  134. The Cutting Edge - new goodies & game changers in the sourcebooks (24 replies)
  135. Overcasting / Oversummoning (12 replies)
  136. Four ENnie nominations for SR4A (16 replies)
  137. Living Large (47 replies)
  138. Ruthenium Polymer Coating and Concealment (23 replies)
  139. Spell Force (3 replies)
  140. how long does a spirit last? (39 replies)
  141. Aquatic Para Critter (25 replies)
  142. Gear for the Matrix (41 replies)
  143. Infiltration and shooting (77 replies)
  144. Shapeshifter RP details (8 replies)
  145. St. Louis (18 replies)
  146. for the rockerboy (5 replies)
  147. Matrix 2.0 (52 replies)
  148. "night vision" glasses? (2 replies)
  149. Is there an "Assist roll" rule in SR4? (3 replies)
  150. Shadowrun is just around the corner (4 replies)
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