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  1. suitcase gun drone (9 replies)
  2. The blind mage (77 replies)
  3. Stabilization and other (9 replies)
  4. The iPad and Some Pictures (17 replies)
  5. Battletech is the same world as Shadowrun? (94 replies)
  6. Premade characters (14 replies)
  7. So is there any good information on the CAS? (132 replies)
  8. Crime Scenes... (11 replies)
  9. Stun and Physical damage (17 replies)
  10. Knight Errant stats... (18 replies)
  11. Errata, and the Grim Consequences Thereof (63 replies)
  12. Armor for Animals (15 replies)
  13. Initiative Compatability (2 replies)
  14. Is this possible? (12 replies)
  15. security team stats&gear (6 replies)
  16. Astral Hazing Mage (22 replies)
  17. Shadowrun Art (11 replies)
  18. Powergaming Pixie (30 replies)
  19. Street Cred (10 replies)
  20. Doctors As Shadowrunners (88 replies)
  21. Hi guys, im new here (12 replies)
  22. Heavy Matters (2 replies)
  23. "Heath Ledger Joker" archetype player character (20 replies)
  24. Biker Adept (90 replies)
  25. Making a Prime runner (45 replies)
  26. Street Date for Almanac? (8 replies)
  27. Cramer Does Shadowrun (3 replies)
  28. Counterspelling (76 replies)
  29. Moved: Most recent Mission ? (-- replies)
  30. Pixies (8 replies)
  31. Cyber Skull and Cyber Eye/Ears (4 replies)
  32. How do you figure your payment? (11 replies)
  33. robotic drones and running wild swarm rules? (5 replies)
  34. Calling (15 replies)
  35. Where can I get a Troll figure (17 replies)
  36. Cloning in Shadowrun (40 replies)
  37. Becoming infected: Are you recognizable? (9 replies)
  38. Art and life collide yet again! (5 replies)
  39. Muscle Augmention/Muscle Toner doesn't increase speed? (3 replies)
  40. Nanosecond Buyout (10 replies)
  41. Static TNs (22 replies)
  42. Combat Biking (6 replies)
  43. Ex-Shadowrunner (3 replies)
  44. Shadow Market - your criminal economy in action! (7 replies)
  45. The most awesome* Shadowrun movie ever (25 replies)
  46. Drake magicians/adepts/mystic adepts (52 replies)
  47. Surgical Rules (11 replies)
  48. Metamagic idea (15 replies)
  49. Club-K Container Missile System (66 replies)
  50. Quebec Ork Mercenary (63 replies)
  51. What would you define as an up and comming runner? (2 replies)
  52. Ork Mystic Adept (21 replies)
  53. Ninja (35 replies)
  54. 4e Ghouls and the Krieger Strain (8 replies)
  55. Cheating for joining a Magical Group? (55 replies)
  56. Physical drain (12 replies)
  57. Vehicle stuff - AR vs VR (10 replies)
  58. Henry M. Campaign (5 replies)
  59. Seattle Dragons (44 replies)
  60. Runner's Companion (9 replies)
  61. Knockdown (22 replies)
  62. Initiative Tracker (1 reply)
  63. Cost To Raise Magic (7 replies)
  64. Inspector Chop (9 replies)
  65. Software illustration cards (3 replies)
  66. Magic Ninja (40 replies)
  67. Classic sourcebooks and classic novels released! (8 replies)
  68. Dunkelzahn's Will (16 replies)
  69. How do you handle real time ? (13 replies)
  70. Ghost Cartels party makeup (23 replies)
  71. Communication in Shadowrun. (4 replies)
  72. If IMR/CGL retains the license, will you: (32 replies)
  73. Errors in SR4A (4 replies)
  74. Free sprites as contacts (13 replies)
  75. Shinobi Tadition (17 replies)
  76. Wound Modifiers (4 replies)
  77. Higher Grade Cyberlimbs and "Accessories" (25 replies)
  78. Skill capping net successes? (2 replies)
  79. Attention Coprocessor Flavour Text (33 replies)
  80. Semi-n00b question- How to effectively rp a nosferatu? (16 replies)
  81. The Circus in 2077 (27 replies)
  82. Quality BP Limitations (91 replies)
  83. Continuity Questions (32 replies)
  84. Help with a Character Background (1 reply)
  85. Fractional drain (45 replies)
  86. Synergistic Builds (16 replies)
  87. SURGED Priest (14 replies)
  88. Vendetta (2 replies)
  89. Mako's Spring Catalog (21 replies)
  90. Giving the massive kill-machine a job (80 replies)
  91. One House Rule to Rule them all (44 replies)
  92. Foci in 4th edition (7 replies)
  93. Poisoning the Augmented (7 replies)
  94. Playing Ghost Cartels - as the Star (6 replies)
  95. Drugs addings stats above augmentation limits? (27 replies)
  96. Makeup kits (13 replies)
  97. Shadowrun 4th Ed (43 replies)
  98. Splitting the pool (11 replies)
  99. K10 + Dopadrine (16 replies)
  100. OOC Karma Awards (64 replies)
  101. Ritual Spellcasting (27 replies)
  102. Used Car discount price? (14 replies)
  103. Bear (elephant) Shapeshifter (12 replies)
  104. Why play an Adept when a Magician can do everything? (110 replies)
  105. Gunnery w/ Drones (3 replies)
  106. Building Materials (16 replies)
  107. Online Dice Roller (9 replies)
  108. Control Rig (2 replies)
  109. Magical Group: Circus (6 replies)
  110. Rigging Initiative (2 replies)
  111. Quick introduction to a new player ? (2 replies)
  112. Shadows of Africa (12 replies)
  113. Indirect Combat Spells (1 reply)
  114. Who would use explosive or EX-EX ammo? Who would make it? (214 replies)
  115. "Exploding" Dice & Initiative (26 replies)
  116. Resisting Magic... (3 replies)
  117. Shadowrun Companion Edges (6 replies)
  118. A year's worth of talon clippings? (5 replies)
  119. Adepts and Astral Signatures (2 replies)
  120. Unusual character concept (12 replies)
  121. Spirit Pacts - What's to gain ? (25 replies)
  122. Second Skin + Jammer = Nudity violation? (20 replies)
  123. Synaptic Awakening (11 replies)
  124. cosmetic surgery for elf posers (17 replies)
  125. What do you think of CGL/IMR? (41 replies)
  126. Vehicle speed and combat turns (18 replies)
  127. Quick Question (0 replies)
  128. Combat Shotguns in Shadowrun (130 replies)
  129. Magical Group: Circus (0 replies)
  130. Creating a magical group (6 replies)
  131. Looking for website (3 replies)
  132. Control of drones questions (74 replies)
  133. Stupid question (43 replies)
  134. New Cyber Paradigm (56 replies)
  135. Simsense Vertigo and Imaging Scopes (3 replies)
  136. Eco-terrorists caught in Switzerland (11 replies)
  137. Necromancy (24 replies)
  138. questions about grenades launchers. (11 replies)
  139. Search spell... (31 replies)
  140. [SR4A] Bows for the unaugmented human don't kill? (45 replies)
  141. SotA Targets (9 replies)
  142. SR4 Conversion of Rigger 3 vehicles (34 replies)
  143. Creating a "human" drone (15 replies)
  144. Hacker cannot Hack (100 replies)
  145. Full Defense Question (7 replies)
  146. Edge with Multiple Targets/Spells (2 replies)
  147. Shadowrun Awakened (17 replies)
  148. Shadowrun Tropes (50 replies)
  149. Why would anyone ever get a Cybertorso (117 replies)
  150. Converting BP to Karmagen or vice versa? (20 replies)
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