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  1. Cyberpunk home tech (5 replies)
  2. Just the Core ma'am (5 replies)
  3. Character Build (0 replies)
  4. Wall riding roller blades? (13 replies)
  5. Cybernetics and kids (6 replies)
  6. Ares Alpha and Gas Vent 3 (7 replies)
  7. Shapeshifter faq..... (19 replies)
  8. completly legal gear... (32 replies)
  9. Am I too mean a GM? (42 replies)
  10. The Sixth World A-Team! (23 replies)
  11. Paralysis and Matrix Use? (21 replies)
  12. "set of wounds" (34 replies)
  13. How secure is a GPS signal in game? (43 replies)
  14. The five Spirit roles (23 replies)
  15. Activesofts? (8 replies)
  16. autosofts for medkits (10 replies)
  17. Shadowrun Master Skills List (4 replies)
  18. Dikote in SR4? (3 replies)
  19. Licenses (8 replies)
  20. Support Character (10 replies)
  21. REALLY QUICK QUESTION WHILE PLAYING (24 replies)
  22. Name that Metamagic (8 replies)
  23. Binding Spirits (39 replies)
  24. "Gecko hands" adept power? (33 replies)
  25. Spirit Fluff (2 replies)
  26. FInal Fantasy 8 using SR3 (2 replies)
  27. Star Wars campaign using SR4? (30 replies)
  28. Burst Fire House Rule (30 replies)
  29. Check my rules comprehension, please. (11 replies)
  30. New To Shadowrun (36 replies)
  31. A credstick anyone? (10 replies)
  32. Latent X advantages, disadvantages (6 replies)
  33. Immortal elves and dragons (80 replies)
  34. SR4A Aid Sorcery Errata (15 replies)
  35. [RL] Professional Ship-Stealing! (22 replies)
  36. Ork, shapechange, 6 BODY (15 replies)
  37. Crime Visualization Software (12 replies)
  38. The fun of neural nano viri (5 replies)
  39. Mist vs. Shadow (26 replies)
  40. Satellite Links (47 replies)
  41. Deflection and a surprise attack (65 replies)
  42. Heightened Concentration counter to blindness? (29 replies)
  43. shape change (11 replies)
  44. AR Contacts (4 replies)
  45. The reissuing of classic books (11 replies)
  46. Lone Star, here we come! (5 replies)
  47. ARSENAL : Modified Weapons. (68 replies)
  48. The Injection Dart (53 replies)
  49. Aztec Mythology (2 replies)
  50. PIC - Fanposters! (11 replies)
  51. Quick question about astral combat (4 replies)
  52. Super Space Invaders (2 replies)
  53. So I suck with names ... (42 replies)
  54. SR4 and Power Armor (67 replies)
  55. More Pixie Madness (115 replies)
  56. Wards (26 replies)
  57. Infiltrator Character (9 replies)
  58. Suite Programing, dude. (50 replies)
  59. The problem with shadowrun (15 replies)
  60. Mohawk or Trenchcoat? (20 replies)
  61. Orky life cycle (41 replies)
  62. The Top 1% in Shadowrun (20 replies)
  63. Perception as a [Knowledge] Skill (43 replies)
  64. Magic (38 replies)
  65. How many spirits should a NPCs Mage have with him ? (3 replies)
  66. Spirit retool (53 replies)
  67. How to handle Uncouth (73 replies)
  68. Technomancers? (21 replies)
  69. Looking for a German Translation (5 replies)
  70. Anchored spells? (1 reply)
  71. What should we do about Ancient History? (46 replies)
  72. Ultramobile Aquariums (19 replies)
  73. Armor and spirits (16 replies)
  74. Shadowrun Space Sociology (73 replies)
  75. Rigger tricks (9 replies)
  76. Question involving Trauma+Platelet (1 reply)
  77. Junk Guns Update (7 replies)
  78. Designing the security of an installation (7 replies)
  79. Optional Rules Compendium (5 replies)
  80. Some Magic Questions (11 replies)
  81. HK Urban Combat and other unmodifiable guns (9 replies)
  82. Area 51? (31 replies)
  83. CGL Speculation #9 (779 replies)
  84. Joke characters (56 replies)
  85. 2 weapon style....... (18 replies)
  86. Latent Technomancer (15 replies)
  87. RL:Smartscopes on their way (6 replies)
  88. Just ran an awesome Shadowrun session. (0 replies)
  89. Red Hot Nukes? (3 replies)
  90. Can Rules Summaries Be Posted in the Wiki (8 replies)
  91. Wendigos and Beast Spirits get wipped in One turn :( (9 replies)
  92. An evil mage (35 replies)
  93. PACKS: Platinum (31 replies)
  94. Best Spirit to specialise in? (33 replies)
  95. Stopping Foci (29 replies)
  96. Grey Thoughts (12 replies)
  97. Street Magic (7 replies)
  98. Shadowrun 5 (29 replies)
  99. Initiation - need advice (5 replies)
  100. Maximazing your Negative Qualities. (18 replies)
  101. RAW physical adepts are awful. (133 replies)
  102. Knights of the Red Branch (3 replies)
  103. What exactly is Hawk Eye incompatible with? (8 replies)
  104. A use for Adrenalins Pump 3 (75 replies)
  105. hacking cyberware (43 replies)
  106. Improved Reflexes Adept Power (5 replies)
  107. Cyberlimbs + other augmentation (49 replies)
  108. Custome built melee weapons (112 replies)
  109. Assistance with an Insect Spirit Possession 4e (1 reply)
  110. Hot Sim VR and Magic (14 replies)
  111. Karmagen and Free Knowledge skills (8 replies)
  112. Allergic to Wi-fi? Most Perturbatory... (74 replies)
  113. Developing Contacts (15 replies)
  114. Writing Shadowrun in Space (23 replies)
  115. Question about Active Targeting (4 replies)
  116. Knowledge Skills and Defaulting (4 replies)
  117. Dart Gun (2 replies)
  118. Karmagen and Free Knowledge skills (8 replies)
  119. Black Mamba vs. Ma'fan! (11 replies)
  120. How to make a Shaman Face? (6 replies)
  121. GM alternative ways of challenging a PC (5 replies)
  122. "Capacity" in Arsenal (3 replies)
  123. T Birds (121 replies)
  124. My proposed House Rules for Overpwored Drain (13 replies)
  125. Instruction Costs (1 reply)
  126. Spell Design - Movement (9 replies)
  127. Healer Help (12 replies)
  128. Fly a tank? (81 replies)
  129. Shadowrun: The Fanseries (10 replies)
  130. Rules for Radios? (6 replies)
  131. Handling the hacker (21 replies)
  132. New spells and drugs from Spells & Chrome help? (9 replies)
  133. Moon Magic (8 replies)
  134. astral kiting? (35 replies)
  135. Your favorite Prime Runner from the books? (50 replies)
  136. What Counts As Canon (39 replies)
  137. china, the place to experience real life cyberpunk? (8 replies)
  138. Friday Night Fights in 2072 (14 replies)
  139. Invisibility vs Improved Invisibility (56 replies)
  140. Lone Star SWAT (35 replies)
  141. Corporate Guide and three classics released! (205 replies)
  142. Troll brawler template cretique...... (65 replies)
  143. Melée combos.... (23 replies)
  144. Comical Shadowrun phrases to live by (181 replies)
  145. With a little DNA splicing, can immortal elves be (88 replies)
  146. Artsy pic props for GM's. (11 replies)
  147. Trauma damper with adrenalin pump (81 replies)
  148. ah, the rollercoaster that is sicence and engineering (1 reply)
  149. Australia? (34 replies)
  150. Friday Night Fights in 2072 (23 replies)
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