QUOTE (CeeJay @ Sep 14 2010, 04:41 AM)

Ah excuse me, but how exactly are edge dice "different" from other dice? I mean, the rules tell us, that after the usage of edge on a roll different rules apply (like exploding dice for instance), but I can't find anything in the rules that states that you can or should be able to differentiate between edge dice and normal dice in your dicepool...
-CJ
For just the reason people have said before: The Edge dice hits are the only ones that can exceed the spell's force. But that's really the only way the Edge dice differ from the normal dice pool, unless you waited until after the roll to spend the Edge point. (Which I've never seen anyone do. If my dice pool is too small, or I want those exploding 6s, I typically spend before. If the dice just came up short and I need one or two more hits, I typically just spend to reroll failures.)
Which brings up another question: Spending Edge (before the roll) causes
all dice rolled to explode 6s. Do exploded 6s on the original pool dice count as original pool or Edge for this?
For example: I'm casting a Force 2 Increase Reflexes spell through a Force 2 sustaining focus. I have Magic 5, Spellcasting 3, Edge 3. I pop an Edge point. My Magic+Spellcasting dice come up 6,6,6,5,4,3,1,1 and my Edge dice come up 5,3,2. So far, I can count 2 of the 4 hits from the base pool (since I cast at Force 2) and 1 hit from Edge. I then explode the 6s and come up 5,5,2. So now I have 2 hits from the base pool, 1 hit from Edge, and 2 more hits from the exploded dice. Do I get to count those extra hits, for a total of 5 hits, since the dice explosion can only result from spending Edge? Or am I limited to the 3 hits, since the exploded dice came from the original pool, which is limited?
I'm inclined to go with the former (5 hits), since the Edge expenditure is the only thing allowing dice to explode in the first place. But I'll have to look at the rules to be sure.