Help - Search - Members - Calendar
Full Version: Shadowrun
Dumpshock Forums > Discussion > Shadowrun
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 170, 171, 172, 173, 174, 175, 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219, 220, 221
  1. Safehouses (1 reply)
  2. Punch Thar Drone! (15 replies)
  3. Shadows in Focus: Cheyenne is now available (5 replies)
  4. Cyberpunk "vs" Pink Mohawk (34 replies)
  5. http://shadowrun.tumblr.com/Sports (11 replies)
  6. Detection Spells v. Traps? (6 replies)
  7. Stealing a car (32 replies)
  8. Red Anya (6 replies)
  9. How did the Iriquois end up in the Algonkian-Manitou council? (12 replies)
  10. Silly Run Idea (8 replies)
  11. Headware deck/betaware question (18 replies)
  12. shadowrun graphic novel or comic book (11 replies)
  13. Runs (21 replies)
  14. Hardwired (19 replies)
  15. Run Faster is up! (92 replies)
  16. CGL on proofreading (54 replies)
  17. Here comes the future ! (1 reply)
  18. Loyalty test and blackmailing [Run Faster] (3 replies)
  19. Combat Decker, 1st try at a 5th ed character (6 replies)
  20. shadowrun books (4 replies)
  21. [SR4A] Matrix Questions and AI Prison (1 reply)
  22. Edition Discussion (206 replies)
  23. Vehicle mod rules? (23 replies)
  24. Dumpshock... What happened? (314 replies)
  25. Shapeshifter and wound status (4 replies)
  26. Augmentation for 4th edition (9 replies)
  27. [SR5] house rules for Shadowrun 5 (43 replies)
  28. Complete Rules Summaries & Player Aids for all game aspects (15 replies)
  29. Artifacts (10 replies)
  30. Run Payout (142 replies)
  31. Shapeshifter and wound status (0 replies)
  32. The Alchemist's Shop (10 replies)
  33. Licenses (33 replies)
  34. SR3 - Corperate Punishment (1 reply)
  35. Anne Penchyk & the Mantis Collective (3 replies)
  36. Magic for five (11 replies)
  37. Shedim (5 replies)
  38. Johnny Mnemonic (14 replies)
  39. Aid Another on a Sprite (or Spirit) (0 replies)
  40. NPC request (13 replies)
  41. Need help finding a book (1 reply)
  42. Instruction Skill (8 replies)
  43. Corporate Limited SIN,: Which Corporation? (13 replies)
  44. [WIP] Revisited - Wake of the comet (0 replies)
  45. Control Rig DP/Firewall (2 replies)
  46. Disguises, Biometrics and DNA (28 replies)
  47. An Ork Tale (0 replies)
  48. Former Shadowrun Freelancer running for Kentucky Governor (1 reply)
  49. Train Job (2 replies)
  50. Dragon jail (24 replies)
  51. Shadowrun Races comparison chart (21 replies)
  52. Control Thoughts and Influence (11 replies)
  53. The Lodge (15 replies)
  54. Third Edition Houserules: Cyber-Limbs (63 replies)
  55. Magic heavy group (5 replies)
  56. SR3 raw questions (36 replies)
  57. Augmented Reality vs. Holograms (27 replies)
  58. Throwing Weapon Ranges (11 replies)
  59. Realm Works (0 replies)
  60. SINs (206 replies)
  61. AR Goggles (2 replies)
  62. And so it begins... (12 replies)
  63. Radar (9 replies)
  64. 4e Matrix: Can you help with my understanding? (2 replies)
  65. About resisted rolls (6 replies)
  66. Decking Flowchart (15 replies)
  67. But can they do do-si-do? (2 replies)
  68. AR by Microsoft (2 replies)
  69. Shadowrun Returns.... Returns? (68 replies)
  70. SR5 Cyberlimb Armor (25 replies)
  71. BGC Hardsuits in Shadowrun (13 replies)
  72. Shadowrun Dice Mechanic (53 replies)
  73. Fireball SR1-4 (17 replies)
  74. Demo Help (1 reply)
  75. Initiative: What stacks where? (22 replies)
  76. Question on Adept powers (0 replies)
  77. Ownership (2 replies)
  78. Earthdawn disciplines in Shadowrun (19 replies)
  79. Cyberdecks in SR4.x (11 replies)
  80. Metaplot (22 replies)
  81. Earthdawn Horrors in the Sixth World (27 replies)
  82. Horizon Company Man (2 replies)
  83. Payout Expectations [+] (23 replies)
  84. Drug and toxin speed (4 replies)
  85. Shapeshifter buying off Allergy (20 replies)
  86. Fan Content (3 replies)
  87. Who the Frag is...? [random char generator] (8 replies)
  88. Your optimal Matrix rules (66 replies)
  89. NPC archetype compendium? (5 replies)
  90. [SR3] Otaku Rigger (18 replies)
  91. Tír na nÓg Pariah - concept help (0 replies)
  92. Astral Hazing and Home Ground (3 replies)
  93. Redjack's Matrix Primer (19 replies)
  94. Weird Concepts (7 replies)
  95. What have you learned from playing Shadowrun? (26 replies)
  96. Shadowrun Licensing (121 replies)
  97. Upgrade Rules (13 replies)
  98. Step 3 - Choose Spell Force (2 replies)
  99. Moved: I m maybe an idiot but... (-- replies)
  100. Ways to fix Edge [+] (55 replies)
  101. Why is corporate SIN worth 25 Karma ? (102 replies)
  102. Run Faster, Changes? (20 replies)
  103. Advanced Lifestyle Rules (2 replies)
  104. Metaplot Idea (28 replies)
  105. Rules for playing Combat Biker (15 replies)
  106. SR Missions Season 5-04 : Liberation (2 replies)
  107. Advanced Contact Rules (11 replies)
  108. Dumpshock: Improvements? (82 replies)
  109. Dumpshock Logo (14 replies)
  110. Does Edge Needs a Tweak [-] (16 replies)
  111. Fire and Frost (25 replies)
  112. Run Faster Lifestyle Attempt (0 replies)
  113. SR3 - Help build out a concept (44 replies)
  114. Aetherology & London Calling (23 replies)
  115. Shadows in Nihon (9 replies)
  116. Shadowrun Music (8 replies)
  117. What is it about 3rd Edition? (666 replies)
  118. The Shadowrun Holiday Special (1 reply)
  119. Shadowrun 5 Matrix (77 replies)
  120. Limits - When Do They Kick In (4 replies)
  121. mind controlled cyber arms (0 replies)
  122. Project to draw traffic to Dumpshock (27 replies)
  123. Background Count (55 replies)
  124. Catfall (15 replies)
  125. [SR3] Question about insect ghosts table in the Grimoire (23 replies)
  126. Anti-wireless Clothing (8 replies)
  127. Creating Runs? (23 replies)
  128. United Oil? Is that you? (1 reply)
  129. It's a Small World (1 reply)
  130. How many in the Sandbox? (10 replies)
  131. My SR5 House Rule List (23 replies)
  132. Synthetic skin (0 replies)
  133. Heroforge (3 replies)
  134. Character build help? Divination specialized mage? (11 replies)
  135. A couple of North America map questions (5 replies)
  136. Alternate origins for tempo (7 replies)
  137. Rigger Advice/Optimization (92 replies)
  138. Mechanical locks (85 replies)
  139. How many Agents can you use? (28 replies)
  140. Happy CyberThanksgiving or why we wont be having the turkey this year (1 reply)
  141. [SR5] Force as Summoning limit? (47 replies)
  142. Questions re: Mars (16 replies)
  143. Where did they go?! (30 replies)
  144. Where are the Lightbringers in the Sixth World? (23 replies)
  145. Rule help with SR3 Confusion Crit Power (3 replies)
  146. Help me with my latest one-shot! (7 replies)
  147. Shaman rolling in cred (29 replies)
  148. Tips for Ninja Adept? (24 replies)
  149. SR3: Building a character with a starting allied spirit (1 reply)
  150. Cyberlimb options (32 replies)
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012