The Next Great Shadowrun Metaplot
At least as far as my victims, er players are concerned
Things happen chummer. Random chance pops up all around us, affecting situations all around us. Mr. Johnson says his company in Seattle desperately needs the data from X’s research labs, yet eight days after you deliver the goods a corporation half a world away announces a breakthrough using that same information. A new public transit way just happens to run right through the middle of your neighborhood, isolating the largest percentage of metahumans that live there. The target of your successful extraction gets hit by a bus while walking across the street two weeks later. Just random occurrences right? Maybe. Maybe not. Keep your eyes open and remember, just because you’re paranoid doesn’t mean they aren’t out to get you. – Robroy
The central premise that occurred to me late at night after too many hours without sleep or Dos Equis was to return to an idea from way back in 2nd edition; the return of the Horrors. I didn’t want to redo the Horrors themselves except as a side note. My focus is on what the mundane world will do to ensure their survival. Thus…
For lack of a better name let’s call them the Bilderberg Group, but even that name throws too wide a net. This is the core of that secret club; a conspiracy of the .1%. A small and exclusive group of people controlling 50% of the world’s wealth. At any given time they can buy whichever continent they wish and have change left over. They could start a nuclear winter or accelerate global warming if they so desired (and who says they haven’t?). This conspiracy spreads across national, theological and corporate lines. It is human-centric and adamantly opposed to any power other than their own.
The conspiracy is known by dozens of different, misleading, deflecting names. The manner in which they are organized is a closely guarded secret. The best analog would be Hydra; decentralized, widespread and without an obvious central authority that can be targeted. They epitomize the worst of the neo conservatives of the early 21st century. They have the welcoming attitude toward compromise as evidenced by the Tea Party, the tolerance for other points of as shown by (the conservative fundamentalist religion of your choice), and the inclusiveness and open arms of the Aryan Nation and Humanis.
Somehow they have learned something of the history of the 4th world, and have decided that the only way to survive the eventuality of the Horrors is to recreate the Theran Empire, or something similar (a rose by any other name). They plan a lifeboat for the elite of the human race, and those necessary to serve them. To that end they are seeking out any and all information of the 4th Age, the Horrors and how to survive them. Their immediate targets are the Elven Nations and the Great Dragons. To their knowledge the Dragons and the Elves didn’t do anything to save humans the last time the Horrors showed up, so f*** ‘em. (Maybe if we leave them out in the cold they won’t survive the Horrors)
As their plans organize and coalesce they set up dozens of runs to gather materials, force companies into alignment with their organization, manipulate political parties and mold public opinion. They plan to suborn the Atlantean Foundation and other archaeological organizations to gain knowledge and artifacts. They actively attempt to isolate and minimalize the influence of the AI’s, otaku and other denizens of the Matrix. They plan and activate operations directly opposing the aims and power of the Dragons and the Elves. They mask their operations and motives by blaming third parties, the underworld, chaos from the third world, etc.
Ideally this should be a huge campaign. The entire Bilderberg project will not be completed for a couple of hundred years, going by the scant records of the 4th Age. They can afford losses, giving runners opposed to them the opportunity for some local successes and the possibility of modifying the conspiracy’s plans. The primary conundrum faced by the runners should be whether to oppose or further the group’s plans. This is similar to what John Cusack’s character faced in 2012. Do they work for the oligarchs and maybe secure a place for themselves and their loved ones, or do they oppose them for the greater part of metahumanity that will be left to fend for themselves.
The actual discovery of the conspiracy’s existence should come about gradually, with hints and odd occurrences occurring throughout several runs. Once aware of them, the runners will have more operational choices than they can count. There will be operations for and against corporate targets and operations, operations affecting organized crime alignments, political machinations in every party in every polity, seemingly random and unrelated shadowland ops. They will be running against or for the Dragons, the Elves, the Orcs, the Dwarves, the AIs, the NAN etc. They will discover that the (body snatcher version of the GM’s choice) is a) the Bilderberg’s fault b) a stalking horse for the conspiracy to draw the world’s attention c) a goal of the conspiracy to change/reduce/control metahumanity d) <insert GM’s evil idea here>
This metaplot can encompass literally every previous source book. Every adventure to date can be tangentially tied in either as a precursor or as a goal of the conspiracy. It avoids the criticism of Stolen Souls as the nth version of the Body Snatchers. To my mind it returns to the gritty underdog Us vs. Them air of the early Shadowrun, and can be just as desperate and hopeless as the GM wants to make it. This can even tie back to Dunkelzahn’s Secrets. How much did the dragon foresee this and how much do his bequests further or hinder the conspiracy’s aims? The campaign can be scaled as large or small as your group desires, from multi-country ops against one of the Bilderberg’s larger operators and his machinations to trying to protect their local neighborhood from the conspiracy’s faceless unfeeling projects.
In a fit of alcohol free inspiration (or indigestion) I would like to open this up to ideas from everyone else, to create a document of hooks similar to D’s Secrets. IIRC there 128 separate hooks in that book.
Feel free to criticize or comment. I was simply trying to come up with a way to tie the disparate tangents of the Shadowrun world together and secondly recreate the feel of the earlier editions. Thanks for taking the time to read this.