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sagehoge
So I've been kicking around some builds and I think they could be better but here you go (critique and changes are welcome)

The Drone Summoner (rigger/summoner)
== Info ==
Street Name: Control
Name: Unnamed Character
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human male Age 29
Height 6"2 Weight 240
Composure: 6
Judge Intentions: 6
Lift/Carry: 4 (30 kg/20 kg)
Memory: 8
Nuyen: 1100

== Attributes ==
BOD: 2
AGI: 2
REA: 4 (5)
STR: 2
CHA: 2
INT: 4
LOG: 4
WIL: 4
EDG: 2
MAG: 4

== Derived Attributes ==
Essence: 5.7
Initiative: 9 + 1d6
Rigger Initiative: 9 + 1d6
Astral Initiative: 8 + 2d6
Matrix AR Initiative: 9 + 1d6
Matrix Cold Initiative: 4 +DP + 3d6
Matrix Hot Initiative: 4 +DP + 4d6
Physical Damage Track: 9
Stun Damage Track: 10

== Limits ==
Physical: 4
Mental: 6
Social: 5
Astral: 6

== Active Skills ==
Aeronautics Mechanic : 3 Pool: 7
Armorer : 1 [Explosives] Pool: 5 (7)
Automotive Mechanic : 3 Pool: 7
Banishing : 4 Pool: 8
Binding : 4 Pool: 8
Biotechnology : 1 Pool: 5
Blades : 1 [Knives] Pool: 3 (5)
Demolitions : 4 Pool: 8
Electronic Warfare : 5 Pool: 9
Gunnery : 4 [Ballistic] Pool: 6 (8.)
Industrial Mechanic : 3 Pool: 7
Nautical Mechanic : 3 Pool: 7
Pilot Aircraft : 3 Pool: 8
Pilot Ground Craft : 3 Pool: 8
Pilot Walker : 3 Pool: 8
Pilot Watercraft : 3 Pool: 8
Pistols : 2 [Revolvers] Pool: 4 (6)
Sneaking : 2 Pool: 4
Summoning : 4 Pool: 8

== Knowledge Skills ==
Engineering : 3 Pool: 7
English : N Pool: 0
French : 3 [Dialect] Pool: 7 (9)
Magical Theory : 4 Pool: 8
Sperethiel : 2 Pool: 6
Street Drugs : 3 Pool: 7

== Contacts ==
BTL Dealer (1, 3)
Second Hand Drone Dealer (1, 2)
Talismonger (1, 2)

== Qualities ==
Addiction (Moderate) (Matrix)
Aspected Magician
Elf Poser
Insomnia (Basic)

== Lifestyles ==
The Trap 1 months

== Cyberware/Bioware ==
Reaction Enhancers Rating 1

== Armor ==
Armor Jacket 12

== Weapons ==
Colt Government 2066
Pool: 4 Accuracy: 6 DV: 7P AP: -1 RC: 1
Knife
Pool: 3 (5) Accuracy: 5 DV: 3P AP: -1 RC: 1
Unarmed Attack
Pool: 1 Accuracy: 4 DV: 2S AP: - RC: 1

== Commlink ==
Radio Shack Remote Controller (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Atomizer Rating 6
Banishing Focus (Bonded Foci) (2) Rating 3
CS/Tear Gas x4
Exploder, Electrical Rating 3
Fake License (Drone License) Rating 3
Fake SIN (Robby Bobbertson IIV) Rating 1
Foam Explosive Rating 6
Goggles Rating 1
Pepper Punch
Satellite Link
Summoning Focus (Bonded Foci) (necklace) Rating 3

== Vehicles ==
Ares Duelist (Medium)
+Weapon Mount
+Weapon Mount
+Sensor Array Rating 3
Cyberspace Designs Dragonfly (Small)
+Sensor Array Rating 2
GMC Bulldog Step-Van (Van)
+Rigger Interface
+Weapon Mount
+Sensor Array Rating 2
GM-Nissan Doberman (Medium)
+Weapon Mount
+Sensor Array Rating 3
Horizon Flying Eye (Microdrone)
+Sensor Array Rating 3
Horizon Flying Eye w/Flash-Pak and Grenade (Microdrone)
+Grenade: Flash-Pak
+Grenade: Smoke
+Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
+Sensor Array Rating 3
Renault-Fiat Fokker Tundra-9 (Amphibious Jet)
+Rigger Interface
+Weapon Mount
+Sensor Array Rating 3
Steel Lynx Combat Drone (Large)
+Heavy Weapon Mount
+Sensor Array Rating 3
sagehoge
== Info ==
Street Name: Rush
Name: Rudy Volume
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 4
Public Awareness: 1
Dwarf M Age 19
Height 4"10 Weight 160
Composure: 10
Judge Intentions: 10
Lift/Carry: 9 (60 kg/40 kg)
Memory: 8
Nuyen: 20

== Attributes ==
BOD: 5
AGI: 5
REA: 5 (8.)
STR: 4
CHA: 5
INT: 5
LOG: 3
WIL: 5
EDG: 2
MAG: 6

== Derived Attributes ==
Essence: 6
Initiative: 13 + 4d6
Rigger Initiative: 13 + 1d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 13 + 1d6
Matrix Cold Initiative: 5 +DP + 3d6
Matrix Hot Initiative: 5 +DP + 4d6
Physical Damage Track: 11
Stun Damage Track: 11

== Limits ==
Physical: 7
Mental: 6
Social: 7
Astral: 7

== Active Skills ==
Blades : 1 Pool: 6
Clubs : 1 Pool: 6
Computer : 1 Pool: 4
Con : 1 Pool: 6
Diving : 2 Pool: 7
Escape Artist : 1 Pool: 6
Free-Fall : 3 Pool: 8
Gymnastics : 2 Pool: 7
Navigation : 1 Pool: 6
Palming : 1 Pool: 6
Perception : 1 Pool: 6
Pistols : 3 [Semi-Automatics] Pool: 8 (10)
Running : 7 [Sprinting] Pool: 11 (13)
Sneaking : 1 Pool: 6
Survival : 1 Pool: 6
Swimming : 3 [Dash] Pool: 7 (9)
Unarmed Combat : 1 Pool: 6

== Knowledge Skills ==
: 0 Pool: 0
Area Knowledge: Atlanta : 3 Pool: 8
Area Knowledge: LA : 3 Pool: 8
Area Knowledge: Seattle : 3 Pool: 8
Bars and Clubs : 3 Pool: 8
English : N Pool: 0 (2)

== Contacts ==
Drug Dealer (2, 3)
Florida Halloweeners (1 (1), 1)
Gym Owner (1 (2), 3)
Pirate Crew (2 (1), 1)

== Qualities ==
Adept
Aptitude (Running)
Bad Rep
Distinctive Style
Insomnia (Basic)
Resistance to Pathogens and Toxins
Thermographic Vision

== Powers ==
Adrenaline Boost Rating: 1
Combat Sense Rating: 1
Improved Reflexes 3
Light Body Rating: 1
Traceless Walk
Wall Running

== Lifestyles ==
Street 1 months

== Armor ==
Armor Vest 9

== Weapons ==
Cavalier Evanator
+Folding Stock
+Laser Sight
Pool: 4 Accuracy: 6 DV: 6P AP: - RC: 3
Unarmed Attack
Pool: 6 Accuracy: 7 DV: 4S AP: - RC: 2
Vibro Knife
Pool: 6 Accuracy: 5 DV: 6P AP: -2 RC: 2

== Martial Arts ==
Parkour
+Monkey Climb

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)

== Gear ==
Ammo: Regular Ammo (Machine Pistols) x40
Ammo: Stick-n-Shock (Machine Pistols) x10
Fake License (Adept License) Rating 2
Fake License (Firearms License) Rating 1
Fake License (Driver's License) Rating 2
Weapon Focus (Bonded Foci) (Vibro Knife) Rating 2

== Description ==
Jamacian Dwarf courier
Umidori
A Drone Summoner, eh? I wonder how viable a Possession tradition would be for that purpose...

~Umi
Sendaz
I was thinking the same thing.... but didn't they nerf the defences gained by the possessee?

But still an Armor spell on a drone helps keep it going and Fix saves on repair costs.
Umidori
Fix is great, but it always felt weird to give to a dedicated mage. With the mixed tech/magic angle, you get nice synergy.

Bonus fun, also get Jury Rig so that even when something is beyond "Fix"ing, you can still get one last hurrah out of it.

~Umi
sagehoge
== Info ==
Street Name:
Name: Unnamed Character
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 6
Lift/Carry: 2 (15 kg/10 kg)
Memory: 8
Nuyen: 290

== Priorities ==
Metatype: D - Human or Elf
Attributes: E - 12 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000

== Attributes ==
BOD: 1
AGI: 2
REA: 4 (6)
STR: 1
CHA: 3
INT: 3
LOG: 4
WIL: 4
EDG: 2
MAG: 4

== Derived Attributes ==
Essence: 4.2
Initiative: 9 + 3d6
Rigger Initiative: 9 + 1d6
Astral Initiative: 6 + 2d6
Matrix AR Initiative: 9 + 1d6
Matrix Cold Initiative: 3 +DP + 3d6
Matrix Hot Initiative: 3 +DP + 4d6
Physical Damage Track: 10
Stun Damage Track: 10

== Limits ==
Physical: 3
Mental: 5
Social: 5
Astral: 5

== Active Skills ==
Aeronautics Mechanic : 1 Pool: 5
Artificing : 1 Pool: 5
Automatics : 2 [Submachine Guns] Pool: 4 (6)
Automotive Mechanic : 1 Pool: 5
Banishing : 4 Pool: 8
Binding : 4 Pool: 8
Blades : 1 [Swords] Pool: 3 (5)
Computer : 1 Pool: 5
Con : 1 Pool: 4
Counterspelling : 2 [Combat] Pool: 6 (.8.)
Electronic Warfare : 2 Pool: 6
Gunnery : 5 [Ballistic] Pool: 7 (9)
Industrial Mechanic : 1 Pool: 5
Nautical Mechanic : 1 Pool: 5
Perception : 2 Pool: 5
Pilot Aerospace : 3 Pool: 9
Pilot Aircraft : 3 Pool: 9
Pilot Ground Craft : 3 Pool: 9
Pilot Walker : 3 Pool: 9
Ritual Spellcasting : 1 Pool: 5
Spellcasting : 2 [Manipulation] Pool: 6 (.8.)
Summoning : 4 Pool: 8

== Knowledge Skills ==

== Qualities ==
Allergy (Common, Moderate) (sunlight)
Magician
Weak Immune System

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (.8.))
Decrease Noise DV: F-1
Fix DV: F
Increase Noise DV: F-3
Protect Vehicle DV: F-1
Reinforce DV: F-1

== Lifestyles ==
Abandoned Car Garage 1 months

== Cyberware/Bioware ==
Obvious Full Arm (AGI 10, STR 10, Physical 9) (Right)
+Customized Strength Rating 10
+Customized Agility Rating 10
Synaptic Booster Rating 2

== Armor ==
Bike Racing Armor 8

== Weapons ==
FN P93 Praetor
+Flashlight, Standard
+Smartgun System, Internal
+Stock
Pool: 4 (6) Accuracy: 8 DV: 8P AP: - RC: 3
Katana
Pool: 3 (5) Accuracy: 7 DV: 4P AP: -3 RC: 1
Unarmed Attack
Pool: 1 Accuracy: 3 DV: 1S AP: - RC: 1

== Commlink ==
Radio Shack Remote Controller (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: EX-Explosive Rounds (Submachine Guns) x10
Ammo: Gel Rounds (Submachine Guns) x100
Ammo: Regular Ammo (Submachine Guns) x80
Ammo: Stick-n-Shock (Submachine Guns) x50
Binding Focus (Bonded Foci) (Mask) Rating 2
Fake License (Mage License) Rating 4
Fake License (Drone License) Rating 4
Fake License (Driver's License) Rating 5
Fake SIN (Anon E. Mouse) Rating 4
Jammer, Area Rating 1
Magical Lodge Materials Rating 3
Sim Module, Hot
Smartlink
Weapon Focus (Bonded Foci) (Katana) Rating 4

== Vehicles ==
Aztechnology Crawler (Small)
+Sensor Array Rating 3
GMC Bulldog Step-Van (Van)
+Morphing License Plate
+Rigger Interface
+Sensor Array Rating 2
Horizon Flying Eye (Microdrone)
+Camera
+Sensor Array Rating 3
Horizon Flying Eye (Microdrone)
+Microphone, Omni-Directional Rating 1
+Sensor Array Rating 3
Horizon Flying Eye w/Flash-Pak and Grenade (Microdrone)
+Grenade: Flash-Pak
+Grenade: Smoke
+Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
+Weapon Mount
+Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
+Weapon Mount
+Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
+Weapon Mount
+Sensor Array Rating 3
Suzuki Mirage (Racing Bike)
+Rigger Interface
+Weapon Mount
+Sensor Array Rating 2
Tymeaus Jalynsfein
QUOTE (Umidori @ Dec 31 2014, 08:11 AM) *
Fix is great, but it always felt weird to give to a dedicated mage. With the mixed tech/magic angle, you get nice synergy.

Bonus fun, also get Jury Rig so that even when something is beyond "Fix"ing, you can still get one last hurrah out of it.

~Umi


I am admittedly a bit curious to why it felt weird to you... Can you elaborate?
Cochise
QUOTE (Tymeaus Jalynsfein @ Jan 1 2015, 05:49 PM) *
I am admittedly a bit curious to why it felt weird to you... Can you elaborate?


My guess would be the relation of magic vs. technology. Particularly the earlier editions and their novelizations often led to the impression that while magic could affect technology to some degree that they didn't mesh that well and it took a lot of magical power to do so. The various incarnations of the Fix-spell - despite not necessarily being "super easy" on the mechanical side - could create the impression of defying that (potentially ill-perceived) paradigm and being " too easy" in relative perception: In some cases it was (seemingly) easier to "fix" certain gear with such a spell than healing a moderately cybered human being. Additionally the drain of fix spells - while certainly not negliable - was often lower than some of the more destructive spells despite another SR magic paradigm that seemed to infer that releasing destructive powers is easier than restoring things to their unharmed state.

So yes, I can certainly see why that spell could be viewed as "weird" and even somewhat "broken" albeit a closer inspection might reveal that overall it's not true.
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