To summarize:
Arena is 150m long, 50m wide (Shadowbeat was written in metric, consider this), designed as a maze divided into lanes (think League of Legends). Some lanes are wide enough for 3-4 bikes, others are very narrow, barely enough for 1 bike. Then there's the Skyway that runs over the middle of the field, about 3m above, no safety rails, also called 'launch pad'.
At each end of the field is a 2m goal circle. Arena designs vary and can change.
Teams are divided into 9 positions, 8 bikers and 1 goalie on foot.
- (up to)4 linebikers, armed with maces and riot guns and one additional weapon: flail, net, whip or bola. They are mounted on light, fast bikes without armor
- (up to) 4 lancebikers, with heavy armored machines, less maneuverable. Armed with 2m lances, a mace and a riot gun.
- 1 Thunderbiker on a light bike, with a grenade launcher and a mace
- goalie is heavily armored with a riot carbine, mace and a tetsubo
Riot guns have three round clips per turn, as does the grenade launcher. The riot carbine has 20 rounds
Bikes may be rigged, but it isn't mandatory, though usual.
Bikes are Rapier equivalents for the fast ones and the thunderbiker's, and Scorpion equivalents for the lancebikers
Standard equipment is: Radios, either helmet mounted or cyberware. 1 Trauma patch. Goalie armor is 6/5 (SR1 stats, IIRC), the rest wear 3/2, with helmets providing +1/+1
The goal of the game is planting a 180cm long, weighted flagpole in the opposing team's goal zone. First it must be captured from a mount on an erratically moving vehicle, then defended and placed. Thunderbikers and lancers may only enter play once linebikers have secured the flag. Every play turn is also controlled by a random timer, set to between 30 and 60secs, so goals must be made within this period. Everything above 30s is called 'jittertime' for obvious reasons.
Every quarter of a game is 10min of playing time, and clock stops between turns (called plays) for reloading, replacements, etc.
Scoring a goal counts 3 points and only players on a bike can score. Dismounted players can carry the flag but planting it doesn't count.
Having the flag in the opposing team's defense territory when the timer runs out counts for 1 point. If the flag is in your own territory (even in your possession), the opponents score one point. Doesn't matter if flagholder is mounted or not.
If the flag vehicle carries the flag into one team's territory when the timer runs out, the opposing teams scores 1 point.
If the flag is in no team's possession when the timer runs out, the last team to carry it, scores 1 point.
There are fouls, but not many:
- Deliberately releasing the flag: player is kicked out of the game and opposing team scores 1 point
- Ramming dismounted players (except the goalie)
- Riding over unconscious or disabled players
- Using unauthorized weapons
Known big league teams are:
Atlanta Rebels
Baton Rouge Red Devils
Chicago Lightning ... well, probably not anymore
Cleveland Commandos
DeeCee Shurikens
New York Marauders
Los Angeles Sabers
New Orleans Buzzsaws
Houston Mustangs
Oakland Hogs
Seattle Timber Wolves
Texas Rattlers
Enjoy!